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-rw-r--r--engines/sludge/people.cpp122
1 files changed, 8 insertions, 114 deletions
diff --git a/engines/sludge/people.cpp b/engines/sludge/people.cpp
index dd7aeff964..36249501bd 100644
--- a/engines/sludge/people.cpp
+++ b/engines/sludge/people.cpp
@@ -39,7 +39,6 @@
#include "sludge/version.h"
#include "sludge/zbuffer.h"
-#define ANGLEFIX (180.0 / 3.14157)
#define ANI_STAND 0
#define ANI_WALK 1
#define ANI_TALK 2
@@ -48,7 +47,6 @@ namespace Sludge {
extern VariableStack *noStack;
extern int ssgVersion;
-extern Floor *currentFloor;
PersonaAnimation::PersonaAnimation() {
theSprites = nullptr;
@@ -559,110 +557,6 @@ void PeopleManager::drawPeople() {
}
}
-bool PeopleManager::handleClosestPoint(int &setX, int &setY, int &setPoly) {
- int gotX = 320, gotY = 200, gotPoly = -1, i, j, xTest1, yTest1, xTest2, yTest2, closestX, closestY, oldJ, currentDistance = 0xFFFFF, thisDistance;
-
- for (i = 0; i < currentFloor->numPolygons; i++) {
- oldJ = currentFloor->polygon[i].numVertices - 1;
- for (j = 0; j < currentFloor->polygon[i].numVertices; j++) {
- xTest1 = currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].x;
- yTest1 = currentFloor->vertex[currentFloor->polygon[i].vertexID[j]].y;
- xTest2 = currentFloor->vertex[currentFloor->polygon[i].vertexID[oldJ]].x;
- yTest2 = currentFloor->vertex[currentFloor->polygon[i].vertexID[oldJ]].y;
- closestPointOnLine(closestX, closestY, xTest1, yTest1, xTest2, yTest2, setX, setY);
- xTest1 = setX - closestX;
- yTest1 = setY - closestY;
- thisDistance = xTest1 * xTest1 + yTest1 * yTest1;
-
- if (thisDistance < currentDistance) {
- currentDistance = thisDistance;
- gotX = closestX;
- gotY = closestY;
- gotPoly = i;
- }
- oldJ = j;
- }
- }
-
- if (gotPoly == -1)
- return false;
- setX = gotX;
- setY = gotY;
- setPoly = gotPoly;
-
- return true;
-}
-
-bool PeopleManager::doBorderStuff(OnScreenPerson *moveMe) {
- if (moveMe->inPoly == moveMe->walkToPoly) {
- moveMe->inPoly = -1;
- moveMe->thisStepX = moveMe->walkToX;
- moveMe->thisStepY = moveMe->walkToY;
- } else {
- // The section in which we need to be next...
- int newPoly = currentFloor->matrix[moveMe->inPoly][moveMe->walkToPoly];
- if (newPoly == -1)
- return false;
-
- // Grab the index of the second matching corner...
- int ID, ID2;
- if (!getMatchingCorners(currentFloor->polygon[moveMe->inPoly], currentFloor->polygon[newPoly], ID, ID2))
- return fatal("Not a valid floor plan!");
-
- // Remember that we're walking to the new polygon...
- moveMe->inPoly = newPoly;
-
- // Calculate the destination position on the coincidantal line...
- int x1 = moveMe->x, y1 = moveMe->y;
- int x2 = moveMe->walkToX, y2 = moveMe->walkToY;
- int x3 = currentFloor->vertex[ID].x, y3 = currentFloor->vertex[ID].y;
- int x4 = currentFloor->vertex[ID2].x, y4 = currentFloor->vertex[ID2].y;
-
- int xAB = x1 - x2;
- int yAB = y1 - y2;
- int xCD = x4 - x3;
- int yCD = y4 - y3;
-
- double m = (yAB * (x3 - x1) - xAB * (y3 - y1));
- m /= ((xAB * yCD) - (yAB * xCD));
-
- if (m > 0 && m < 1) {
- moveMe->thisStepX = x3 + m * xCD;
- moveMe->thisStepY = y3 + m * yCD;
- } else {
- int dx13 = x1 - x3, dx14 = x1 - x4, dx23 = x2 - x3, dx24 = x2 - x4;
- int dy13 = y1 - y3, dy14 = y1 - y4, dy23 = y2 - y3, dy24 = y2 - y4;
-
- dx13 *= dx13;
- dx14 *= dx14;
- dx23 *= dx23;
- dx24 *= dx24;
- dy13 *= dy13;
- dy14 *= dy14;
- dy23 *= dy23;
- dy24 *= dy24;
-
- if (sqrt((double)dx13 + dy13) + sqrt((double)dx23 + dy23) < sqrt((double)dx14 + dy14) + sqrt((double)dx24 + dy24)) {
- moveMe->thisStepX = x3;
- moveMe->thisStepY = y3;
- } else {
- moveMe->thisStepX = x4;
- moveMe->thisStepY = y4;
- }
- }
- }
-
- float yDiff = moveMe->thisStepY - moveMe->y;
- float xDiff = moveMe->x - moveMe->thisStepX;
- if (xDiff || yDiff) {
- moveMe->wantAngle = 180 + ANGLEFIX * atan2(xDiff, yDiff * 2);
- moveMe->spinning = true;
- }
-
- moveMe->setFrames(ANI_WALK);
- return true;
-}
-
bool PeopleManager::walkMe(OnScreenPerson *thisPerson, bool move) {
float xDiff, yDiff, maxDiff, s;
@@ -694,7 +588,7 @@ bool PeopleManager::walkMe(OnScreenPerson *thisPerson, bool move) {
}
break;
}
- if (!doBorderStuff(thisPerson))
+ if (!_vm->_floorMan->doBorderStuff(thisPerson))
break;
}
@@ -707,7 +601,7 @@ bool PeopleManager::walkMe(OnScreenPerson *thisPerson, bool move) {
bool PeopleManager::makeWalkingPerson(int x, int y, int objNum, LoadedFunction *func, int di) {
if (x == 0 && y == 0)
return false;
- if (currentFloor->numPolygons == 0)
+ if (_vm->_floorMan->isFloorNoPolygon())
return false;
OnScreenPerson *moveMe = findPerson(objNum);
if (!moveMe)
@@ -721,20 +615,20 @@ bool PeopleManager::makeWalkingPerson(int x, int y, int objNum, LoadedFunction *
moveMe->walkToX = x;
moveMe->walkToY = y;
- moveMe->walkToPoly = inFloor(x, y);
+ moveMe->walkToPoly = _vm->_floorMan->inFloor(x, y);
if (moveMe->walkToPoly == -1) {
- if (!handleClosestPoint(moveMe->walkToX, moveMe->walkToY, moveMe->walkToPoly))
+ if (!_vm->_floorMan->handleClosestPoint(moveMe->walkToX, moveMe->walkToY, moveMe->walkToPoly))
return false;
}
- moveMe->inPoly = inFloor(moveMe->x, moveMe->y);
+ moveMe->inPoly = _vm->_floorMan->inFloor(moveMe->x, moveMe->y);
if (moveMe->inPoly == -1) {
int xxx = moveMe->x, yyy = moveMe->y;
- if (!handleClosestPoint(xxx, yyy, moveMe->inPoly))
+ if (!_vm->_floorMan->handleClosestPoint(xxx, yyy, moveMe->inPoly))
return false;
}
- doBorderStuff(moveMe);
+ _vm->_floorMan->doBorderStuff(moveMe);
if (walkMe(moveMe, false) || moveMe->spinning) {
moveMe->continueAfterWalking = func;
return true;
@@ -778,7 +672,7 @@ bool PeopleManager::forceWalkingPerson(int x, int y, int objNum, LoadedFunction
moveMe->inPoly = 0;
moveMe->walkToPoly = 0;
- doBorderStuff(moveMe);
+ _vm->_floorMan->doBorderStuff(moveMe);
if (walkMe(moveMe) || moveMe->spinning) {
moveMe->continueAfterWalking = func;
return true;