diff options
Diffstat (limited to 'engines/startrek/graphics.h')
-rw-r--r-- | engines/startrek/graphics.h | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/engines/startrek/graphics.h b/engines/startrek/graphics.h index 3357931bb9..26a6798c8b 100644 --- a/engines/startrek/graphics.h +++ b/engines/startrek/graphics.h @@ -51,7 +51,7 @@ public: Graphics(StarTrekEngine *vm); ~Graphics(); - void setBackgroundImage(SharedPtr<Bitmap> bitmap); + void setBackgroundImage(Bitmap *bitmap); /** * @param origRect The rectangle containing the original bitmap (must contain the * whole bitmap, even if some is outside the drawable space) @@ -84,14 +84,17 @@ public: void setPri(byte val); byte getPriValue(int x, int y); - SharedPtr<Bitmap> loadBitmap(String basename); + Bitmap *loadBitmap(String basename); Common::Point getMousePos(); /** * Changes the mouse bitmap. The change won't take effect until drawAllSprites is * called again. */ - void setMouseBitmap(SharedPtr<Bitmap> bitmap); + void setMouseBitmap(Bitmap *bitmap); + void popMouseBitmap(); + void toggleMouse(bool visible); + /** * This function is a workaround for when the mouse position needs to be locked in a set * position (used in the action menu). This only affects the position it is drawn at; the @@ -101,7 +104,6 @@ public: */ void lockMousePosition(int16 x, int16 y); void unlockMousePosition(); - SharedPtr<Bitmap> getMouseBitmap(); void warpMouse(int16 x, int16 y); void drawSprite(const Sprite &sprite, ::Graphics::Surface *surface); @@ -146,7 +148,6 @@ public: byte *getFontGfx(char c); void copyBackgroundScreen(); - void drawDirectToScreen(SharedPtr<Bitmap> bitmap); void loadEGAData(const char *egaFile); void drawBackgroundImage(const char *filename); @@ -174,20 +175,7 @@ private: Sprite *_pushedSprites[MAX_SPRITES]; int _pushedNumSprites; - // Any changes to the mouse image are buffered until the next time "drawAllSprites" is - // called (since the original game treats it like a sprite). - bool _mouseToBeShown; - bool _mouseToBeHidden; - int16 _mouseWarpX, _mouseWarpY; - SharedPtr<Bitmap> _mouseBitmapLastFrame; - SharedPtr<Bitmap> _mouseBitmap; - - // These are used as a workaround for when the mouse position must be locked. - // The mouse is turned into a native game sprite when this happens. - bool _mouseLocked; - Sprite _lockedMouseSprite; - -public: + Common::Point _lockedMousePos; }; } // End of namespace StarTrek |