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path: root/engines/startrek/rooms/trial2.cpp
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Diffstat (limited to 'engines/startrek/rooms/trial2.cpp')
-rw-r--r--engines/startrek/rooms/trial2.cpp106
1 files changed, 46 insertions, 60 deletions
diff --git a/engines/startrek/rooms/trial2.cpp b/engines/startrek/rooms/trial2.cpp
index 53e7f66ad1..e8d580c32c 100644
--- a/engines/startrek/rooms/trial2.cpp
+++ b/engines/startrek/rooms/trial2.cpp
@@ -150,65 +150,65 @@ void Room::trial2Tick1() {
void Room::trial2Tick60() {
if (!_awayMission->trial.enteredGlobRoom) {
_awayMission->disableInput = false;
- showText(TX_SPEAKER_BENNIE, TX_TRI2_034);
- showText(TX_SPEAKER_KIRK, TX_TRI2_005);
- showText(TX_SPEAKER_SPOCK, TX_TRI2_030);
- showText(TX_SPEAKER_KIRK, TX_TRI2_008);
+ showText(TX_SPEAKER_BENNIE, 34, true);
+ showText(TX_SPEAKER_KIRK, 5, true);
+ showText(TX_SPEAKER_SPOCK, 30, true);
+ showText(TX_SPEAKER_KIRK, 8, true);
_awayMission->trial.enteredGlobRoom = true;
}
}
void Room::trial2TouchedHotspot0() { // This is unused
if (_awayMission->trial.globEnergyLevels[1] != 0 || _awayMission->trial.globEnergyLevels[2] != 0)
- showText(TX_SPEAKER_SPOCK, TX_TRI2_024);
+ showText(TX_SPEAKER_SPOCK, 24, true);
}
void Room::trial2LookAtKirk() {
- showDescription(TX_TRI2N003);
+ showDescription(3, true);
}
void Room::trial2LookAtSpock() {
- showDescription(TX_TRI2N001);
+ showDescription(1, true);
}
void Room::trial2LookAtMccoy() {
- showDescription(TX_TRI2N006);
+ showDescription(6, true);
}
void Room::trial2LookAtRedshirt() {
- showDescription(TX_TRI2N002);
+ showDescription(2, true);
}
void Room::trial2LookAtInsignia() {
- showDescription(TX_TRI2N004);
+ showDescription(4, true);
}
void Room::trial2LookAtGlob() {
- showDescription(TX_TRI2N000);
+ showDescription(0, true);
}
void Room::trial2LookAtWall() {
- showDescription(TX_TRI2N007);
+ showDescription(7, true);
}
void Room::trial2LookAtDoor() {
- showDescription(TX_TRI2N005);
+ showDescription(5, true);
}
void Room::trial2TalkToKirk() {
- showText(TX_SPEAKER_KIRK, TX_TRI2_001);
+ showText(TX_SPEAKER_KIRK, 1, true);
}
void Room::trial2TalkToSpock() {
- showText(TX_SPEAKER_SPOCK, TX_TRI2_019);
+ showText(TX_SPEAKER_SPOCK, 19, true);
}
void Room::trial2TalkToMccoy() {
- showText(TX_SPEAKER_MCCOY, TX_TRI2_013);
+ showText(TX_SPEAKER_MCCOY, 13, true);
}
void Room::trial2TalkToRedshirt() {
- showText(TX_SPEAKER_BENNIE, TX_TRI2_033);
+ showText(TX_SPEAKER_BENNIE, 33, true);
}
void Room::trial2TalkToGlob() {
@@ -216,7 +216,7 @@ void Room::trial2TalkToGlob() {
}
void Room::trial2UsePhaserOnWall() {
- showDescription(TX_TRI2N008);
+ showDescription(8, true);
}
@@ -263,9 +263,9 @@ void Room::trial2DrewPhaserToShootGlob() {
if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) {
if (_roomVar.trial.phaserOnKill)
- showText(TX_SPEAKER_SPOCK, TX_TRI2_023);
+ showText(TX_SPEAKER_SPOCK, 23, true);
else
- showText(TX_SPEAKER_SPOCK, TX_TRI2_025);
+ showText(TX_SPEAKER_SPOCK, 25, true);
}
@@ -288,7 +288,7 @@ void Room::trial2DrewPhaserToShootGlob() {
void Room::trial2GlobDoneExploding() {
stopAllVocSounds();
playVoc("Noooloop");
- showText(TX_SPEAKER_SPOCK, TX_TRI2_020);
+ showText(TX_SPEAKER_SPOCK, 20, true);
_awayMission->trial.globDefeated = true;
playMidiMusicTracks(MIDITRACK_28, -1);
_awayMission->trial.missionScore += 1;
@@ -297,21 +297,7 @@ void Room::trial2GlobDoneExploding() {
void Room::trial2GlobDoneSplitting() {
if (_roomVar.trial.globBeingShot == OBJECT_GLOB) {
- if (true)
- showText(TX_SPEAKER_SPOCK, TX_TRI2_009);
- else {
- // Unused code block: instead of killing the crew right away, the crew can
- // interact with the split globs.
- _awayMission->trial.globEnergyLevels[0] = 0;
- _awayMission->trial.globEnergyLevels[1] = 1;
- _awayMission->trial.globEnergyLevels[2] = 1;
- _awayMission->trial.globSplitInTwo = true;
- loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y);
- loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y);
- loadActorStandAnim(OBJECT_GLOB);
- showText(TX_SPEAKER_SPOCK, TX_TRI2_021);
- return;
- }
+ showText(TX_SPEAKER_SPOCK, 9, true);
} else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) {
loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf);
loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf);
@@ -360,23 +346,23 @@ void Room::trial2UseKillPhaserOnSplitGlob2() {
}
void Room::trial2UseMTricorderOnKirk() {
- mccoyScan(DIR_S, TX_TRI2_016, true);
+ mccoyScan(DIR_S, 16, true, true);
}
void Room::trial2UseMTricorderOnSpock() {
- mccoyScan(DIR_S, TX_TRI2_017, true);
+ mccoyScan(DIR_S, 17, true, true);
}
void Room::trial2UseMTricorderOnMccoy() {
- mccoyScan(DIR_S, TX_TRI2_014, true);
+ mccoyScan(DIR_S, 14, true, true);
}
void Room::trial2UseMTricorderOnRedshirt() {
- mccoyScan(DIR_S, TX_TRI2_015, true);
+ mccoyScan(DIR_S, 15, true, true);
}
void Room::trial2UseMTricorderOnGlob() {
- mccoyScan(DIR_S, TX_TRI2_011, true);
+ mccoyScan(DIR_S, 11, true, true);
if (!_awayMission->trial.gotPointsForScanningGlob) {
_awayMission->trial.gotPointsForScanningGlob = true;
@@ -385,15 +371,15 @@ void Room::trial2UseMTricorderOnGlob() {
}
void Room::trial2UseSTricorderOnWall() {
- spockScan(DIR_S, TX_TRI2_029, true);
+ spockScan(DIR_S, 29, true, true);
}
void Room::trial2UseSTricorderAnywhere() {
- spockScan(DIR_S, TX_TRI2_027, true);
+ spockScan(DIR_S, 27, true, true);
}
void Room::trial2UseSTricorderOnGlob() {
- spockScan(DIR_S, TX_TRI2_026, true);
+ spockScan(DIR_S, 26, true, true);
if (!_awayMission->trial.gotPointsForScanningGlob) {
_awayMission->trial.gotPointsForScanningGlob = true;
@@ -403,14 +389,14 @@ void Room::trial2UseSTricorderOnGlob() {
void Room::trial2UseCommunicator() {
if (_awayMission->trial.forceFieldDown) { // TODO: Refactor this between rooms?
- showText(TX_SPEAKER_UHURA, TX_TRI2U091);
+ showText(TX_SPEAKER_UHURA, 91, true);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
- TX_TRI2_003, TX_TRI2_004, TX_TRI2_007,
+ 3, 4, 7,
TX_BLANK
};
- int choice = showMultipleTexts(choices);
+ int choice = showMultipleTexts(choices, true);
if (choice == 0) { // "Beam us back to the enterprise"
_awayMission->trial.missionEndMethod = 1;
@@ -421,40 +407,40 @@ void Room::trial2UseCommunicator() {
loadRoomIndex(4, 4);
} // Else don't transport anywhere
} else { // Force field still up
- showText(TX_SPEAKER_UHURA, TX_TRI2U087);
- showText(TX_SPEAKER_KIRK, TX_TRI2_006);
- showText(TX_SPEAKER_UHURA, TX_TRI2U104);
+ showText(TX_SPEAKER_UHURA, 87, true);
+ showText(TX_SPEAKER_KIRK, 6, true);
+ showText(TX_SPEAKER_UHURA, 104, true);
if (!_awayMission->trial.globDefeated) {
- showText(TX_SPEAKER_UHURA, TX_TRI2U081);
- showText(TX_SPEAKER_KIRK, TX_TRI2_002);
+ showText(TX_SPEAKER_UHURA, 81, true);
+ showText(TX_SPEAKER_KIRK, 2, true);
}
- showText(TX_SPEAKER_UHURA, TX_TRI2U074);
+ showText(TX_SPEAKER_UHURA, 74, true);
}
}
void Room::trial2UseMccoyOnGlob() {
- showText(TX_SPEAKER_MCCOY, TX_TRI2_012);
+ showText(TX_SPEAKER_MCCOY, 12, true);
}
void Room::trial2UseMccoyOnWall() {
- showText(TX_SPEAKER_MCCOY, TX_TRI2_010);
+ showText(TX_SPEAKER_MCCOY, 10, true);
}
void Room::trial2UseSpockOnGlob() {
// NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11
- showText(TX_SPEAKER_SPOCK, TX_TRI2_028);
+ showText(TX_SPEAKER_SPOCK, 28, true);
}
void Room::trial2UseSpockOnWall() {
- showText(TX_SPEAKER_SPOCK, TX_TRI2_022);
+ showText(TX_SPEAKER_SPOCK, 22, true);
}
void Room::trial2UseRedshirtOnGlob() {
- showText(TX_SPEAKER_BENNIE, TX_TRI2_031);
+ showText(TX_SPEAKER_BENNIE, 31, true);
}
void Room::trial2UseRedshirtOnWall() {
- showText(TX_SPEAKER_BENNIE, TX_TRI2_032);
+ showText(TX_SPEAKER_BENNIE, 32, true);
}
void Room::trial2WalkToDoor() {
@@ -462,7 +448,7 @@ void Room::trial2WalkToDoor() {
}
void Room::trial2UseMedkitAnywhere() {
- showText(TX_SPEAKER_MCCOY, TX_TRI2_018);
+ showText(TX_SPEAKER_MCCOY, 18, true);
}
}