diff options
Diffstat (limited to 'engines/startrek/rooms/veng5.cpp')
-rw-r--r-- | engines/startrek/rooms/veng5.cpp | 221 |
1 files changed, 219 insertions, 2 deletions
diff --git a/engines/startrek/rooms/veng5.cpp b/engines/startrek/rooms/veng5.cpp index 9f5d2639a4..c89795f914 100644 --- a/engines/startrek/rooms/veng5.cpp +++ b/engines/startrek/rooms/veng5.cpp @@ -23,19 +23,236 @@ #include "startrek/room.h" #define OBJECT_DOOR 8 +#define OBJECT_DEBRIS 9 +#define OBJECT_POWER_PACK 10 +#define OBJECT_DEAD_GUY 11 -#define HOTSPOT_20 0x20 +#define HOTSPOT_DOOR 0x20 +#define HOTSPOT_LADDER 0x21 namespace StarTrek { extern const RoomAction veng5ActionList[] = { - { {ACTION_TICK, 1, 0, 0}, &Room::veng5Tick1 }, + { {ACTION_TICK, 1, 0, 0}, &Room::veng5Tick1 }, + { {ACTION_TICK, 45, 0, 0}, &Room::veng5Tick45 }, + + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng5WalkToDoor }, + { {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng5ReachedDoor }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng5DoorOpened }, + { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng5TouchedTurboliftDoor }, + + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng5LookAtDoor }, + { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng5LookAtDoor }, + { {ACTION_LOOK, HOTSPOT_LADDER, 0, 0}, &Room::veng5LookAtLadder }, + { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng5LookAtDeadGuy }, + { {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng5LookAtPowerPack }, + { {ACTION_LOOK, OBJECT_DEBRIS, 0, 0}, &Room::veng5LookAtDebris }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng5LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng5LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng5LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng5LookAtRedshirt }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng5LookAnywhere }, + + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_POWER_PACK, 0}, &Room::veng5UsePhaserOnPowerPack }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_POWER_PACK, 0}, &Room::veng5UsePhaserOnPowerPack }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_DEBRIS, 0}, &Room::veng5UseStunPhaserOnDebris }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_DEBRIS, 0}, &Room::veng5UseKillPhaserOnDebris }, + { {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng5ReachedPositionToShootDebris }, + { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng5DrewPhaser }, + { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng5VaporizedDebris }, + + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEBRIS, 0}, &Room::veng5UseMTricorderOnDebris }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DEBRIS, 0}, &Room::veng5UseSTricorderOnDebris }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_POWER_PACK, 0}, &Room::veng5UseMTricorderOnPowerPack }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_POWER_PACK, 0}, &Room::veng5UseSTricorderOnPowerPack }, + + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng5TalkToKirk }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng5TalkToMccoy }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng5TalkToSpock }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng5TalkToRedshirt }, + + { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng5TouchedHotspot0 }, + + { {ACTION_GET, OBJECT_POWER_PACK, 0, 0}, &Room::veng5GetPowerPack }, + { {ACTION_DONE_WALK, 6, 0, 0}, &Room::veng5ReachedPowerPack }, + { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng5PickedUpPowerPack }, }; extern const int veng5NumActions = ARRAYSIZE(veng5ActionList); void Room::veng5Tick1() { + playVoc("VEN5LOOP"); + + if (!_awayMission->veng.clearedDebrisInRoom5) + loadActorAnim(OBJECT_DEBRIS, "s7r5de", 0xb1, 0x89); + else if (!_awayMission->veng.havePowerPack) + loadActorAnim(OBJECT_POWER_PACK, "s7r5fu", 0xb1, 0x89); + + loadActorAnim(OBJECT_DEAD_GUY, "s7r5c1", 0xe2, 0x91); +} + +void Room::veng5Tick45() { + if (!_awayMission->veng.enteredRoom5FirstTime) { + _awayMission->veng.enteredRoom5FirstTime = true; + showText(TX_SPEAKER_SPOCK, TX_VEN5_005); // "I'm picking up on a nearby power source" + } +} + +void Room::veng5WalkToDoor() { + walkCrewmanC(OBJECT_KIRK, 0x78, 0x8e, &Room::veng5ReachedDoor); +} + +void Room::veng5ReachedDoor() { + _awayMission->disableInput = true; + playSoundEffectIndex(SND_DOOR1); + loadActorAnimC(OBJECT_DOOR, "s7r5d1", 0x6b, 0x8c, &Room::veng5DoorOpened); + walkCrewman(OBJECT_KIRK, 0x64, 0x8e); +} + +void Room::veng5DoorOpened() { + loadRoomIndex(6, 2); +} + +void Room::veng5TouchedTurboliftDoor() { + playSoundEffectIndex(SND_DOOR1); + showRepublicMap(5, 1); +} + +void Room::veng5LookAtDoor() { + showText(TX_VEN5N007); +} + +void Room::veng5LookAtLadder() { + showText(TX_VEN5N008); +} + +void Room::veng5LookAtDeadGuy() { + showText(TX_VEN5N000); +} + +void Room::veng5LookAtPowerPack() { + showText(TX_VEN5N009); +} + +void Room::veng5LookAtDebris() { + showText(TX_VEN5N001); +} + +void Room::veng5LookAtKirk() { + showText(TX_VEN5N003); +} + +void Room::veng5LookAtSpock() { + showText(TX_VEN5N002); +} + +void Room::veng5LookAtMccoy() { + showText(TX_VEN5N004); +} + +void Room::veng5LookAtRedshirt() { + showText(TX_VEN5N005); +} + +void Room::veng5LookAnywhere() { + showText(TX_VEN5N006); +} + +void Room::veng5UsePhaserOnPowerPack() { + showText(TX_SPEAKER_MCCOY, TX_VEN5_007); +} + +void Room::veng5UseStunPhaserOnDebris() { + showText(TX_SPEAKER_SPOCK, TX_VEN5_013); +} + +void Room::veng5UseKillPhaserOnDebris() { + walkCrewmanC(OBJECT_KIRK, 0xaa, 0xb9, &Room::veng5ReachedPositionToShootDebris); + _awayMission->disableInput = true; +} + +void Room::veng5ReachedPositionToShootDebris() { + loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::veng5DrewPhaser); +} + +void Room::veng5DrewPhaser() { + loadActorAnimC(OBJECT_POWER_PACK, "s7r5p1", 0xb1, 0x89, &Room::veng5VaporizedDebris); + playSoundEffectIndex(SND_PHASSHOT); + loadActorStandAnim(OBJECT_DEBRIS); +} + +void Room::veng5VaporizedDebris() { + loadActorStandAnim(OBJECT_KIRK); + + showText(TX_SPEAKER_MCCOY, TX_VEN5_011); + showText(TX_SPEAKER_SPOCK, TX_VEN5_018); + showText(TX_SPEAKER_MCCOY, TX_VEN5_010); + showText(TX_SPEAKER_SPOCK, TX_VEN5_019); + showText(TX_SPEAKER_KIRK, TX_VEN5_003); + + _awayMission->veng.clearedDebrisInRoom5 = true; + _awayMission->disableInput = false; +} + +void Room::veng5UseMTricorderOnDebris() { + mccoyScan(DIR_W, TX_VEN5_008); +} + +void Room::veng5UseSTricorderOnDebris() { + spockScan(DIR_N, TX_VEN5_012); +} + +void Room::veng5UseMTricorderOnPowerPack() { + mccoyScan(DIR_W, TX_VEN5_009); // ENHANCEMENT: Use mccoyScan, not showText +} + +void Room::veng5UseSTricorderOnPowerPack() { + spockScan(DIR_N, TX_VEN5_004); +} + +void Room::veng5TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_VEN5_001); +} + +void Room::veng5TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_VEN5_006); +} + +void Room::veng5TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_VEN5_017); + showText(TX_SPEAKER_KIJE, TX_VEN5_R20); +} + +void Room::veng5TalkToRedshirt() { + showText(TX_SPEAKER_KIJE, TX_VEN5_R19); +} + +void Room::veng5TouchedHotspot0() { // Approached too close to fire + showText(TX_SPEAKER_SPOCK, TX_VEN5_015); + + if (!_awayMission->veng.askedSpockAboutFire) { + _awayMission->veng.askedSpockAboutFire = true; + showText(TX_SPEAKER_KIRK, TX_VEN5_002); + showText(TX_SPEAKER_SPOCK, TX_VEN5_016); + } +} + +void Room::veng5GetPowerPack() { + walkCrewmanC(OBJECT_KIRK, 0xb1, 0x8c, &Room::veng5ReachedPowerPack); +} + +void Room::veng5ReachedPowerPack() { + loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::veng5PickedUpPowerPack); +} + +void Room::veng5PickedUpPowerPack() { + if (!_awayMission->veng.havePowerPack) { + loadActorStandAnim(OBJECT_POWER_PACK); + showText(TX_VEN5N010); + _awayMission->veng.havePowerPack = true; + giveItem(OBJECT_IFUSION); + } } } |