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Diffstat (limited to 'engines/startrek/rooms/veng8.cpp')
-rw-r--r--engines/startrek/rooms/veng8.cpp340
1 files changed, 338 insertions, 2 deletions
diff --git a/engines/startrek/rooms/veng8.cpp b/engines/startrek/rooms/veng8.cpp
index d8ad9e0b90..ac002c0718 100644
--- a/engines/startrek/rooms/veng8.cpp
+++ b/engines/startrek/rooms/veng8.cpp
@@ -22,20 +22,356 @@
#include "startrek/room.h"
-#define OBJECT_DOOR 8
+#define OBJECT_DEAD_GUY 8 // Unused
+#define OBJECT_POWER_PACK 9
+#define OBJECT_CABLES 10
+#define OBJECT_DOOR 11
+#define OBJECT_CONSOLE_LEFT 12
+#define OBJECT_SPARKS_1 13
+#define OBJECT_SPARKS_2 14
+#define OBJECT_CONTROLS 15
+#define OBJECT_SLIDER 16
-#define HOTSPOT_20 0x20
+#define HOTSPOT_SLIDER 0x20
+#define HOTSPOT_CONTROLS 0x21
+#define HOTSPOT_POWER_CIRCUIT 0x22
+#define HOTSPOT_DOOR 0x23
+#define HOTSPOT_TRANSPORTER 0x24
namespace StarTrek {
extern const RoomAction veng8ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::veng8Tick1 },
+
+ { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng8WalkToDoor },
+ { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng8WalkToDoor },
+ { {ACTION_DONE_WALK, 8, 0, 0}, &Room::veng8ReachedDoor },
+ { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng8DoorOpened },
+ { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng8Timer0Expired },
+ { {ACTION_DONE_ANIM, 11, 0, 0}, &Room::veng8SparkAnim1Done },
+ { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::veng8Timer1Expired },
+ { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng8SparkAnim2Done },
+
+ { {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng8LookAtPowerPack },
+ { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng8LookAtDoor },
+ { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng8LookAtDoor },
+ { {ACTION_LOOK, HOTSPOT_POWER_CIRCUIT, 0, 0}, &Room::veng8LookAtPowerCircuits },
+ { {ACTION_LOOK, OBJECT_CONTROLS, 0, 0}, &Room::veng8LookAtControls },
+ { {ACTION_LOOK, HOTSPOT_CONTROLS, 0, 0}, &Room::veng8LookAtControls },
+ { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng8LookAtDeadGuy },
+ { {ACTION_LOOK, OBJECT_SLIDER, 0, 0}, &Room::veng8LookAtSlider },
+ { {ACTION_LOOK, HOTSPOT_SLIDER, 0, 0}, &Room::veng8LookAtSlider },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng8LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng8LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng8LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_TRANSPORTER, 0, 0}, &Room::veng8LookAtTransporter },
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng8LookAnywhere },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng8TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng8TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng8TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8TalkToRedshirt },
+
+ { {ACTION_USE, OBJECT_KIRK, OBJECT_CONTROLS, 0}, &Room::veng8UseKirkOnControls },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseKirkOnControls },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_CONTROLS, 0}, &Room::veng8UseSpockOnControls },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSpockOnControls },
+ { {ACTION_DONE_WALK, 13, 0, 0}, &Room::veng8SpockReachedControls },
+ { {ACTION_DONE_ANIM, 14, 0, 0}, &Room::veng8SpockUsedControls },
+
+ { {ACTION_USE, OBJECT_IFUSION, HOTSPOT_POWER_CIRCUIT, 0}, &Room::veng8UsePowerPackOnPowerCircuit },
+ { {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng8SpockReachedPowerCircuit },
+ { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng8SpockConnectedPowerPack },
+ { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::veng8TransporterPoweredUp },
+
+ { {ACTION_USE, OBJECT_KIRK, OBJECT_SLIDER, 0}, &Room::veng8UseKirkOnSlider },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_SLIDER, 0}, &Room::veng8UseKirkOnSlider },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_SLIDER, 0}, &Room::veng8UseSpockOnSlider },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_SLIDER, 0}, &Room::veng8UseSpockOnSlider },
+ { {ACTION_DONE_WALK, 16, 0, 0}, &Room::veng8SpockReachedSlider },
+ { {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng8RedshirtReachedTransporter },
+ { {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng8RedshirtReachedTransporter },
+ { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng8SpockPulledSliderToBeamOut },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng8RedshirtBeamedOut },
+ { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng8SpockPulledSliderToBeamIn },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng8RedshirtBeamedIn },
+
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole },
};
extern const int veng8NumActions = ARRAYSIZE(veng8ActionList);
void Room::veng8Tick1() {
+ playVoc("VEN8LOOP");
+
+ if (_awayMission->veng.powerPackPluggedIntoTransporter) {
+ loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2);
+ loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97);
+ loadActorAnim(OBJECT_CONSOLE_LEFT, "s7r8t2", 0x3c, 0x9f);
+ loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0);
+ loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0);
+ }
+
+ loadActorAnim(OBJECT_DOOR, "s7r8d1c", 0x12c, 0xac);
+ _awayMission->timers[0] = 47;
+ _awayMission->timers[1] = 14;
+}
+
+void Room::veng8WalkToDoor() {
+ walkCrewmanC(OBJECT_KIRK, 0x117, 0xb6, &Room::veng8ReachedDoor);
+}
+
+void Room::veng8ReachedDoor() {
+ _awayMission->disableInput = true;
+ playSoundEffectIndex(SND_DOOR1);
+ loadActorAnimC(OBJECT_DOOR, "s7r8d1", 0x12c, 0xac, &Room::veng8DoorOpened);
+}
+
+void Room::veng8DoorOpened() {
+ walkCrewman(OBJECT_KIRK, 0x134, 0xb6);
+}
+
+void Room::veng8Timer0Expired() { // Create sparks from a console in the ceiling
+ loadActorAnimC(OBJECT_SPARKS_1, "s7r8s1", 0, 0, &Room::veng8SparkAnim1Done);
+}
+
+void Room::veng8SparkAnim1Done() { // Create sparks every 128 ticks
+ _awayMission->timers[0] = 128;
+}
+
+void Room::veng8Timer1Expired() { // Should create sparks, but they're not visible anywhere?
+ loadActorAnimC(OBJECT_SPARKS_2, "s7r8s2", 0, 0, &Room::veng8SparkAnim2Done);
+}
+
+void Room::veng8SparkAnim2Done() {
+ _awayMission->timers[1] = 32;
+}
+
+void Room::veng8LookAtPowerPack() {
+ showText(TX_VEN8N004);
+}
+
+void Room::veng8LookAtDoor() {
+ showText(TX_VEN8N009);
+}
+
+void Room::veng8LookAtPowerCircuits() {
+ showText(TX_VEN8N006);
+}
+
+void Room::veng8LookAtControls() {
+ showText(TX_VEN8N007);
+}
+
+void Room::veng8LookAtDeadGuy() {
+ showText(TX_VEN8N003); // Unused, since the dead guy object isn't drawn
+}
+
+void Room::veng8LookAtSlider() {
+ showText(TX_VEN8N008);
+}
+
+void Room::veng8LookAtKirk() {
+ showText(TX_VEN8N001);
+}
+
+void Room::veng8LookAtSpock() {
+ // NOTE: Potential alternative is VEN8N011
+ showText(TX_VEN5N002);
+}
+
+void Room::veng8LookAtMccoy() {
+ // NOTE: Potential alternative is VEN8N002 (though it doesn't fit very well with this
+ // room, so perhaps the circumstances of this room changed in development)
+ showText(TX_VEN5N004);
+}
+
+void Room::veng8LookAtRedshirt() {
+ showText(TX_VEN8N000);
+}
+
+void Room::veng8LookAtTransporter() {
+ showText(TX_VEN8N010);
+}
+
+void Room::veng8LookAnywhere() {
+ showText(TX_VEN8N005);
+}
+
+void Room::veng8TalkToKirk() {
+ if (_awayMission->veng.torpedoLoaded)
+ showText(TX_SPEAKER_KIRK, TX_VEN8_002);
+ else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_KIRK, TX_VEN8_005);
+ else
+ showText(TX_SPEAKER_KIRK, TX_VEN8_006);
+}
+
+void Room::veng8TalkToSpock() {
+ if (_awayMission->veng.torpedoLoaded)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_032);
+ else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_029);
+ else
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_028);
+}
+
+void Room::veng8TalkToMccoy() {
+ if (_awayMission->veng.torpedoLoaded) {
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_020);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_001);
+ } else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_021);
+ else
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_018);
+}
+
+void Room::veng8TalkToRedshirt() {
+ if (_awayMission->veng.torpedoLoaded) {
+ showText(TX_SPEAKER_KIJE, TX_VEN8_034);
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_023);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_036);
+ } else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_KIJE, TX_VEN8_041);
+ else
+ showText(TX_SPEAKER_KIJE, TX_VEN8_040);
+}
+
+void Room::veng8UseKirkOnControls() {
+ showText(TX_SPEAKER_KIRK, TX_VEN8_003);
+ veng8UseSpockOnControls();
+}
+
+void Room::veng8UseSpockOnControls() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedControls);
+}
+
+void Room::veng8SpockReachedControls() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockUsedControls);
+}
+
+void Room::veng8SpockUsedControls() {
+ _awayMission->disableInput = false;
+
+ if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_026);
+ else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_014);
+ else if (!_awayMission->veng.examinedTorpedoControl)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_030);
+ else {
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_031);
+ _awayMission->veng.setTransporterCoordinates = true;
+ }
+}
+
+void Room::veng8UsePowerPackOnPowerCircuit() {
+ if (!_awayMission->veng.powerPackPluggedIntoTransporter) {
+ _awayMission->disableInput = true;
+ showText(TX_SPEAKER_KIRK, TX_VEN8_011);
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_033);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_009);
+ walkCrewmanC(OBJECT_SPOCK, 0xfa, 0xa4, &Room::veng8SpockReachedPowerCircuit);
+ }
+}
+
+void Room::veng8SpockReachedPowerCircuit() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockConnectedPowerPack);
+}
+
+void Room::veng8SpockConnectedPowerPack() {
+ playVoc("MTHTRNSP");
+
+ loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2);
+ loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97);
+ loadActorAnimC(OBJECT_CONSOLE_LEFT, "s7r8t1", 0x3c, 0x9f, &Room::veng8TransporterPoweredUp);
+
+ walkCrewman(OBJECT_SPOCK, 0xd4, 0xb2);
+ _awayMission->veng.powerPackPluggedIntoTransporter = true;
+ loseItem(OBJECT_IFUSION);
+ _awayMission->disableInput = false;
+}
+
+void Room::veng8TransporterPoweredUp() {
+ loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0);
+ loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0);
+}
+
+void Room::veng8UseKirkOnSlider() {
+ showText(TX_SPEAKER_KIRK, TX_VEN8_004);
+ veng8UseSpockOnSlider();
+}
+
+void Room::veng8UseSpockOnSlider() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedSlider);
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
+}
+
+void Room::veng8SpockReachedSlider() {
+ _awayMission->disableInput = false;
+
+ if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_027);
+ else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_015);
+ else if (!_awayMission->veng.setTransporterCoordinates) {
+ walkCrewman(OBJECT_SPOCK, 0x98, 0xb6);
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_013);
+ } else if (_awayMission->veng.torpedoLoaded)
+ showText(TX_SPEAKER_KIJE, TX_VEN8_042);
+ else {
+ _awayMission->disableInput = true;
+ showText(TX_SPEAKER_KIRK, TX_VEN8_010);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_035);
+ walkCrewmanC(OBJECT_REDSHIRT, 0xc8, 0x7f, &Room::veng8RedshirtReachedTransporter);
+ _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
+ }
+}
+
+void Room::veng8RedshirtReachedTransporter() {
+ showText(TX_SPEAKER_KIRK, TX_VEN8_009);
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamOut);
+ playSoundEffectIndex(SND_TRANSENE);
+}
+
+void Room::veng8SpockPulledSliderToBeamOut() {
+ loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::veng8RedshirtBeamedOut);
+ playSoundEffectIndex(SND_TRANSDEM);
+ _awayMission->redshirtDead = true;
+}
+
+void Room::veng8RedshirtBeamedOut() {
+ loadActorStandAnim(OBJECT_REDSHIRT);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_037);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_012);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_039);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_008);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_038);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_007);
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamIn);
+ playSoundEffectIndex(SND_TRANSENE);
+}
+
+void Room::veng8SpockPulledSliderToBeamIn() {
+ _awayMission->redshirtDead = false;
+ loadActorAnimC(OBJECT_REDSHIRT, "rtele", 0xc8, 0x81, &Room::veng8RedshirtBeamedIn);
+ playSoundEffectIndex(SND_TRANSMAT);
+}
+
+void Room::veng8RedshirtBeamedIn() {
+ walkCrewman(OBJECT_REDSHIRT, 0xba, 0xb2);
+ _awayMission->disableInput = false;
+ _awayMission->veng.torpedoLoaded = true;
+}
+
+void Room::veng8UseSTricorderOnConsole() {
+ spockScan(DIR_S, TX_VEN8_025);
}
}