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-rw-r--r--engines/startrek/awaymission.h12
-rw-r--r--engines/startrek/room.h53
-rw-r--r--engines/startrek/rooms/trial3.cpp423
-rw-r--r--engines/startrek/sound.h7
-rw-r--r--engines/startrek/text.h96
5 files changed, 589 insertions, 2 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h
index 984ee55cf8..93d0fd2898 100644
--- a/engines/startrek/awaymission.h
+++ b/engines/startrek/awaymission.h
@@ -278,6 +278,16 @@ struct AwayMission {
bool globSplitInTwo; // 0x35
bool globDefeated; // 0x36
byte globEnergyLevels[3]; // 0x37
+ bool enteredTrial3FirstTime; // 0x3a
+ byte klingonShootIndex; // 0x3b
+ byte shotKlingons; // 0x3c
+
+ // 0: Hasn't appeared yet
+ // 21: Is conscious
+ // 22: Is stunned
+ // 23: Is dead
+ int16 shotKlingonState; // 0x3d
+
bool enteredGlobRoom; // 0x5c
bool forceFieldDown; // 0x5d
bool uhuraAnalyzedCode; // 0x5e
@@ -285,6 +295,8 @@ struct AwayMission {
bool gotPointsForGettingRod; // 0x61
bool gotPointsForCoatingRodWithIron; // 0x62
bool gotPointsForScanningGlob; // 0x64
+
+ bool gotPointsForBeamingOut;
} trial;
};
};
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 288c01fd9e..236f24cabe 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -1893,6 +1893,59 @@ public:
// TRIAL3
void trial3Tick1();
+ void trial3Tick30();
+ void trial3Klingon1BeamedIn();
+ void trial3Klingon2BeamedIn();
+ void trial3Klingon3BeamedIn();
+ void trial3KlingonShootsSomeone1();
+ void trial3Klingon1DoneShooting();
+ void trial3Klingon2DoneShooting();
+ void trial3Klingon3DoneShooting();
+ void trial3KlingonShootsSomeone2();
+ void trial3RedshirtDoneDying();
+ void trial3KirkDoneDying();
+ void trial3Klingon1Shot();
+ void trial3Klingon2Shot();
+ void trial3Klingon3Shot();
+ void trial3CheckShowUhuraText();
+ void trial3CrewmanBeamedOut();
+ void trial3Tick90();
+ void trial3TouchedHotspot3();
+ void trial3KirkExploded();
+ void trial3LookAtKirk();
+ void trial3LookAtSpock();
+ void trial3LookAtMccoy();
+ void trial3LookAtRedshirt();
+ void trial3LookAtExit();
+ void trial3LookAtWall();
+ void trial3TalkToKirk();
+ void trial3TalkToSpock();
+ void trial3TalkToMccoy();
+ void trial3TalkToRedshirt();
+ void trial3UsePhaserOnWall();
+ void trial3UseStunPhaserOnKlingon1();
+ void trial3ReadyToShootKlingon1OnStun();
+ void trial3UseKillPhaserOnKlingon1();
+ void trial3ReadyToShootKlingon1OnKill();
+ void trial3UsePhaserAnywhere();
+ void trial3UseMTricorderOnKirk();
+ void trial3UseMTricorderOnSpock();
+ void trial3UseMTricorderOnMccoy();
+ void trial3UseMTricorderOnRedshirt();
+ void trial3UseMTricorderOnExit();
+ void trial3UseSTricorderOnWall();
+ void trial3UseSTricorderOnExit();
+ void trial3UseMTricorderOnKlingon();
+ void trial3UseCommunicator();
+ void trial3BeamToVlict();
+ void trial3UseMccoyOnWall();
+ void trial3UseMccoyOnExit();
+ void trial3UseSpockOnWall();
+ void trial3UseSpockOnExit();
+ void trial3UseRedshirtOnExit();
+ void trial3UseRedshirtOnWall();
+ void trial3WalkToExit();
+ void trial3UseMedkitAnywhere();
// TRIAL4
void trial4Tick1();
diff --git a/engines/startrek/rooms/trial3.cpp b/engines/startrek/rooms/trial3.cpp
index afbb1eee6e..2e382bccdf 100644
--- a/engines/startrek/rooms/trial3.cpp
+++ b/engines/startrek/rooms/trial3.cpp
@@ -22,16 +22,437 @@
#include "startrek/room.h"
+#define OBJECT_KLINGON_1 8
+#define OBJECT_KLINGON_2 9 // Unused
+#define OBJECT_KLINGON_3 10 // Unused
+#define OBJECT_EXPLOSION 11
+
+#define HOTSPOT_EXIT 0x20
+#define HOTSPOT_WALL 0x21
+
namespace StarTrek {
extern const RoomAction trial3ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::trial3Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::trial3Tick1 },
+ { {ACTION_TICK, 30, 0, 0}, &Room::trial3Tick30 },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial3Klingon1BeamedIn },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::trial3Klingon2BeamedIn },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::trial3Klingon3BeamedIn },
+ { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial3Klingon1DoneShooting },
+ { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::trial3Klingon2DoneShooting },
+ { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::trial3Klingon3DoneShooting },
+ { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::trial3RedshirtDoneDying },
+ { {ACTION_DONE_ANIM, 16, 0, 0}, &Room::trial3KirkDoneDying },
+ { {ACTION_DONE_ANIM, 11, 0, 0}, &Room::trial3Klingon1Shot },
+ { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::trial3Klingon2Shot },
+ { {ACTION_DONE_ANIM, 13, 0, 0}, &Room::trial3Klingon3Shot },
+ { {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial3CrewmanBeamedOut },
+ { {ACTION_TICK, 90, 0, 0}, &Room::trial3Tick90 },
+ { {ACTION_TOUCHED_HOTSPOT, 3, 0, 0}, &Room::trial3TouchedHotspot3 },
+ { {ACTION_DONE_ANIM, 14, 0, 0}, &Room::trial3KirkExploded },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial3LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial3LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial3LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial3LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_EXIT, 0, 0}, &Room::trial3LookAtExit },
+ { {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial3LookAtWall },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial3TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial3TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial3TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial3TalkToRedshirt },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial3UsePhaserOnWall },
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial3UsePhaserOnWall },
+
+ { {ACTION_USE, OBJECT_IPHASERS, OBJECT_KLINGON_1, 0}, &Room::trial3UseStunPhaserOnKlingon1 },
+ { {ACTION_DONE_ANIM, 17, 0, 0}, &Room::trial3ReadyToShootKlingon1OnStun },
+ { {ACTION_USE, OBJECT_IPHASERK, OBJECT_KLINGON_1, 0}, &Room::trial3UseKillPhaserOnKlingon1 },
+ { {ACTION_DONE_ANIM, 18, 0, 0}, &Room::trial3ReadyToShootKlingon1OnKill },
+ // OMITTED: Similar code for unused klingons 2 and 3
+
+ { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::trial3UsePhaserAnywhere },
+ { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::trial3UsePhaserAnywhere },
+
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial3UseMTricorderOnKirk },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial3UseMTricorderOnSpock },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial3UseMTricorderOnMccoy },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial3UseMTricorderOnRedshirt },
+ { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EXIT, 0}, &Room::trial3UseMTricorderOnExit },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial3UseSTricorderOnWall },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EXIT, 0}, &Room::trial3UseSTricorderOnExit },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KLINGON_1, 0}, &Room::trial3UseMTricorderOnKlingon },
+ { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial3UseCommunicator },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial3UseMccoyOnWall },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_EXIT, 0}, &Room::trial3UseMccoyOnExit },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial3UseSpockOnWall },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_EXIT, 0}, &Room::trial3UseSpockOnExit },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_EXIT, 0}, &Room::trial3UseRedshirtOnExit },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial3UseRedshirtOnWall },
+ { {ACTION_WALK, HOTSPOT_EXIT, 0, 0}, &Room::trial3WalkToExit },
+ { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial3UseMedkitAnywhere },
};
extern const int trial3NumActions = sizeof(trial3ActionList) / sizeof(RoomAction);
void Room::trial3Tick1() {
+ playVoc("TRI3LOOP");
+
+ if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
+ _vm->_awayMission.disableWalking = true;
+ _vm->_awayMission.disableInput = 2;
+ }
+ playMidiMusicTracks(MIDITRACK_33, -1);
+}
+
+void Room::trial3Tick30() {
+ if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
+ _vm->_awayMission.disableInput = false;
+ _vm->_awayMission.trial.enteredTrial3FirstTime = true;
+
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_030);
+ showText(TX_SPEAKER_KIRK, TX_TRI3_005);
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_019);
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_025);
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_020);
+ showText(TX_SPEAKER_KIRK, TX_TRI3_004);
+ }
+}
+
+void Room::trial3Klingon1BeamedIn() {
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kfir", -1, -1, &Room::trial3Klingon1DoneShooting);
+ trial3KlingonShootsSomeone1();
+}
+
+void Room::trial3Klingon2BeamedIn() {
+ loadActorAnimC(OBJECT_KLINGON_2, "t3kfir", -1, -1, &Room::trial3Klingon2DoneShooting);
+ trial3KlingonShootsSomeone1();
+}
+
+void Room::trial3Klingon3BeamedIn() {
+ loadActorAnimC(OBJECT_KLINGON_3, "t3kfir", -1, -1, &Room::trial3Klingon3DoneShooting);
+ trial3KlingonShootsSomeone1();
+}
+
+void Room::trial3KlingonShootsSomeone1() {
+ _vm->_awayMission.trial.klingonShootIndex++;
+ if (_vm->_awayMission.trial.klingonShootIndex == 1) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas04", 5);
+ loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
+ _vm->_awayMission.redshirtDead = true;
+ } else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas05", 5);
+ playMidiMusicTracks(MIDITRACK_2, -1);
+ loadActorAnimC(OBJECT_KIRK, "kkillw", -1, -1, &Room::trial3KirkDoneDying);
+ }
+}
+
+void Room::trial3Klingon1DoneShooting() {
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kfir", -1, -1, &Room::trial3Klingon1DoneShooting);
+ trial3KlingonShootsSomeone2();
+}
+
+void Room::trial3Klingon2DoneShooting() {
+ loadActorAnimC(OBJECT_KLINGON_2, "t3kfir", -1, -1, &Room::trial3Klingon2DoneShooting);
+ trial3KlingonShootsSomeone2();
+}
+
+void Room::trial3Klingon3DoneShooting() {
+ loadActorAnimC(OBJECT_KLINGON_3, "t3kfir", -1, -1, &Room::trial3Klingon3DoneShooting);
+ trial3KlingonShootsSomeone2();
+}
+
+void Room::trial3KlingonShootsSomeone2() {
+ // This function is almost exactly identical to "trial3KlingonShootsSomeone1(), just
+ // one line differs...
+ _vm->_awayMission.trial.klingonShootIndex++;
+ if (_vm->_awayMission.trial.klingonShootIndex == 1) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas04", 5);
+ loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
+ _vm->_awayMission.redshirtDead = true;
+ } else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas05", 5);
+ // NOTE: Only difference to "trial3KlingonShootsSomeone1" is this doesn't play a midi track?
+ loadActorAnimC(OBJECT_KIRK, "kkillw", -1, -1, &Room::trial3KirkDoneDying);
+ }
+}
+
+void Room::trial3RedshirtDoneDying() {
+ _vm->_awayMission.redshirtDead = true;
+}
+
+void Room::trial3KirkDoneDying() {
+ showGameOverMenu();
+}
+
+void Room::trial3Klingon1Shot() {
+ _vm->_awayMission.trial.shotKlingons |= 1;
+ trial3CheckShowUhuraText();
+}
+
+void Room::trial3Klingon2Shot() {
+ _vm->_awayMission.trial.shotKlingons |= 2;
+ trial3CheckShowUhuraText();
+}
+
+void Room::trial3Klingon3Shot() {
+ _vm->_awayMission.trial.shotKlingons |= 4;
+ trial3CheckShowUhuraText();
+}
+
+void Room::trial3CheckShowUhuraText() {
+ if (_vm->_awayMission.trial.shotKlingons == 1) {
+ _vm->_awayMission.trial.shotKlingons |= 8;
+ _vm->_awayMission.disableWalking = false;
+ loadActorStandAnim(OBJECT_KIRK);
+
+ showText(TX_SPEAKER_UHURA, TX_TRI3U084);
+ showText(TX_SPEAKER_KIRK, TX_TRI3_007);
+ showText(TX_SPEAKER_UHURA, TX_TRI3U099);
+
+ _vm->_awayMission.trial.forceFieldDown = true;
+
+ const TextRef choices[] = {
+ TX_SPEAKER_KIRK,
+ TX_TRI3_006, TX_TRI3_002, TX_TRI3_003,
+ TX_BLANK
+ };
+ int choice = showText(choices);
+
+ if (choice == 0) { // Don't beam out
+ } else if (choice == 1) { // Beam to enterprise
+ endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
+ } else if (choice == 2) { // Beam to Vlict
+ trial3BeamToVlict();
+ }
+ }
+}
+
+void Room::trial3CrewmanBeamedOut() {
+ if (!_vm->_awayMission.trial.gotPointsForBeamingOut) {
+ _vm->_awayMission.trial.gotPointsForBeamingOut = true;
+ _vm->_awayMission.trial.missionScore += 2; // BUG: Doesn't happen when done in other rooms
+ }
+ loadRoomIndex(4, 4);
+}
+
+void Room::trial3Tick90() {
+ if ((!(_vm->_awayMission.trial.shotKlingons & 8) && _vm->_awayMission.trial.shotKlingonState != 20)) {
+ playSoundEffectIndex(SND_TRANSMAT);
+ playMidiMusicTracks(MIDITRACK_32, -1);
+ loadActorAnimC(OBJECT_KLINGON_1, "t3ktel", 0x57, 0xb1, &Room::trial3Klingon1BeamedIn);
+ _vm->_awayMission.trial.shotKlingonState = 21;
+ }
+}
+
+void Room::trial3TouchedHotspot3() { // Activated the explosive
+ playSoundEffectIndex(SND_BLANK_14);
+ playMidiMusicTracks(MIDITRACK_2, -1);
+ playVoc("BITOKIRK");
+ loadActorAnimC(OBJECT_EXPLOSION, "t3expl", 0, 0xc7, &Room::trial3KirkExploded);
+}
+
+void Room::trial3KirkExploded() {
+ showGameOverMenu();
+}
+
+void Room::trial3LookAtKirk() {
+ showText(TX_TRI3N000);
+}
+
+void Room::trial3LookAtSpock() {
+ showText(TX_TRI3N004);
+}
+
+void Room::trial3LookAtMccoy() {
+ showText(TX_TRI3N001);
+}
+
+void Room::trial3LookAtRedshirt() {
+ showText(TX_TRI3N002);
+}
+
+void Room::trial3LookAtExit() {
+ showText(TX_TRI3N005);
+}
+
+void Room::trial3LookAtWall() {
+ showText(TX_TRI3N007);
+}
+
+void Room::trial3TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_TRI3_001);
+}
+
+void Room::trial3TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_022);
+}
+
+void Room::trial3TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_018);
+}
+
+void Room::trial3TalkToRedshirt() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_029);
+}
+
+void Room::trial3UsePhaserOnWall() {
+ showText(TX_TRI3N006);
+}
+
+void Room::trial3UseStunPhaserOnKlingon1() {
+ // BUGFIX: Instead of checking that the klingon isn't unconscious, (22), check that
+ // he's conscious (21).
+ // There's also the "dead" state (23) to consider. This prevents a softlock if
+ // a phaser is used on him just as he's being vaporized.
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ _vm->_awayMission.disableInput = true;
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnStun);
+ }
+}
+
+void Room::trial3ReadyToShootKlingon1OnStun() {
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas00", 5);
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kstn", -1, -1, &Room::trial3Klingon1Shot);
+ _vm->_awayMission.disableInput = false;
+ _vm->_awayMission.trial.shotKlingonState = 22;
+ }
+}
+
+void Room::trial3UseKillPhaserOnKlingon1() {
+ // BUGFIX: Prevent softlock by checking that he's conscious (shotKlingonState == 21)
+ // In addition to preventing the softlock mentioned above, this also prevents
+ // a softlock where a kill phaser is used on the unconscious klingon.
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ _vm->_awayMission.disableInput = true;
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnKill);
+ }
+}
+
+void Room::trial3ReadyToShootKlingon1OnKill() {
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas02", 5);
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kdie", -1, -1, &Room::trial3Klingon1Shot);
+ _vm->_awayMission.disableInput = false;
+ _vm->_awayMission.trial.shotKlingonState = 23;
+ _vm->_awayMission.trial.missionScore -= 3; // Penalty for killing klingon
+ }
+}
+
+void Room::trial3UsePhaserAnywhere() {
+ showText(TX_TRI3N003);
+}
+
+void Room::trial3UseMTricorderOnKirk() {
+ // BUGFIX: Original animated Spock instead of Mccoy (same for below mccoy-scan functions)
+ mccoyScan(DIR_S, TX_TRI3_015, true);
+}
+
+void Room::trial3UseMTricorderOnSpock() {
+ mccoyScan(DIR_S, TX_TRI3_016, true);
+}
+
+void Room::trial3UseMTricorderOnMccoy() {
+ mccoyScan(DIR_S, TX_TRI3_013, true);
+}
+
+void Room::trial3UseMTricorderOnRedshirt() {
+ mccoyScan(DIR_S, TX_TRI3_014, true);
+}
+
+void Room::trial3UseMTricorderOnExit() {
+ mccoyScan(DIR_S, TX_TRI3_009, true);
+}
+
+void Room::trial3UseSTricorderOnWall() {
+ spockScan(DIR_S, TX_TRI3_024, true);
+}
+
+void Room::trial3UseSTricorderOnExit() {
+ spockScan(DIR_S, TX_TRI3_023, true);
+}
+
+void Room::trial3UseMTricorderOnKlingon() {
+ if (_vm->_awayMission.trial.shotKlingonState == 22) { // Unconscious
+ mccoyScan(DIR_S, TX_TRI3_011);
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_028);
+ }
+}
+
+void Room::trial3UseCommunicator() {
+ if (_vm->_awayMission.trial.forceFieldDown) {
+ showText(TX_SPEAKER_UHURA, TX_TRI3U089);
+
+ const TextRef choices[] = {
+ TX_SPEAKER_KIRK,
+ TX_TRI3_103, TX_TRI3_104, TX_TRI3_107,
+ TX_BLANK
+ };
+ int choice = showText(choices);
+
+ if (choice == 0) { // "Beam us back to the enterprise"
+ _vm->_awayMission.trial.field5f = 1;
+ endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
+ } else if (choice == 1) { // "Beam us to Vlict's position"
+ trial3BeamToVlict();
+ } // Else don't transport anywhere
+ } else { // Force field still up
+ showText(TX_SPEAKER_UHURA, TX_TRI3U067);
+ }
+}
+
+void Room::trial3BeamToVlict() {
+ // ENHANCEMENT: The audio that should play here (TX_TRI3U080) doesn't seem to have the
+ // normal "filter" applied over it, making it sound jarring. So, use the equivalent
+ // text from TRIAL1 instead.
+ showText(TX_SPEAKER_UHURA, TX_TRI1U080);
+
+ _vm->_awayMission.disableInput = true;
+ playSoundEffectIndex(SND_TRANSDEM);
+
+ loadActorAnimC(OBJECT_KIRK, "kteled", -1, -1, &Room::trial3CrewmanBeamedOut);
+ loadActorAnimC(OBJECT_SPOCK, "steled", -1, -1, &Room::trial3CrewmanBeamedOut);
+ loadActorAnimC(OBJECT_MCCOY, "mteled", -1, -1, &Room::trial3CrewmanBeamedOut);
+ if (!_vm->_awayMission.redshirtDead)
+ loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::trial3CrewmanBeamedOut);
+}
+
+void Room::trial3UseMccoyOnWall() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_010);
+}
+
+void Room::trial3UseMccoyOnExit() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_012);
+}
+
+void Room::trial3UseSpockOnWall() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_021);
+}
+
+void Room::trial3UseSpockOnExit() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_008);
+}
+
+void Room::trial3UseRedshirtOnExit() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_027);
+}
+
+void Room::trial3UseRedshirtOnWall() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_026);
+}
+
+void Room::trial3WalkToExit() {
+ walkCrewman(OBJECT_KIRK, 0x26, 0x9d);
+}
+
+void Room::trial3UseMedkitAnywhere() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_017);
}
}
diff --git a/engines/startrek/sound.h b/engines/startrek/sound.h
index 6e14effb62..d5d2323680 100644
--- a/engines/startrek/sound.h
+++ b/engines/startrek/sound.h
@@ -90,7 +90,12 @@ enum MidiTracks {
MIDITRACK_25,
MIDITRACK_26,
MIDITRACK_27,
- MIDITRACK_28
+ MIDITRACK_28,
+ MIDITRACK_29,
+ MIDITRACK_30,
+ MIDITRACK_31,
+ MIDITRACK_32,
+ MIDITRACK_33
};
// Max # of VOC files that can play at once
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index 1fe7876b1b..82191d0e4b 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -2217,6 +2217,54 @@ enum GameStringIDs {
TX_TRI2U104,
+ TX_TRI3_001,
+ TX_TRI3_002,
+ TX_TRI3_003,
+ TX_TRI3_004,
+ TX_TRI3_005,
+ TX_TRI3_006,
+ TX_TRI3_007,
+ TX_TRI3_008,
+ TX_TRI3_009,
+ TX_TRI3_010,
+ TX_TRI3_011,
+ TX_TRI3_012,
+ TX_TRI3_013,
+ TX_TRI3_014,
+ TX_TRI3_015,
+ TX_TRI3_016,
+ TX_TRI3_017,
+ TX_TRI3_018,
+ TX_TRI3_019,
+ TX_TRI3_020,
+ TX_TRI3_021,
+ TX_TRI3_022,
+ TX_TRI3_023,
+ TX_TRI3_024,
+ TX_TRI3_025,
+ TX_TRI3_026,
+ TX_TRI3_027,
+ TX_TRI3_028,
+ TX_TRI3_029,
+ TX_TRI3_030,
+ TX_TRI3_103,
+ TX_TRI3_104,
+ TX_TRI3_107,
+ TX_TRI3N000,
+ TX_TRI3N001,
+ TX_TRI3N002,
+ TX_TRI3N003,
+ TX_TRI3N004,
+ TX_TRI3N005,
+ TX_TRI3N006,
+ TX_TRI3N007,
+ TX_TRI3U067,
+ TX_TRI3U080,
+ TX_TRI3U084,
+ TX_TRI3U089,
+ TX_TRI3U099,
+
+
TX_TRI4_076,
@@ -4358,6 +4406,54 @@ const char * const g_gameStrings[] = {
"#TRI2\\TRI2U104#Understood, Captain.",
+ "#TRI3\\TRI3_001#This is too easy. I don't like it.",
+ "#TRI3\\TRI3_002#Beam us directly to the Enterprise.",
+ "#TRI3\\TRI3_003#Beam us directly to Vlict's position.",
+ "#TRI3\\TRI3_004#Deaths, Bones. Our deaths.",
+ "#TRI3\\TRI3_005#I don't like it. This was too easy.",
+ "#TRI3\\TRI3_006#We'll call you if we want to transport. Kirk out.",
+ "#TRI3\\TRI3_007#We're fine, lieutenant.",
+ "#TRI3\\TRI3_008#Captain, Starfleet protocol requires that the commanding officer lead in hazardous situations.",
+ "#TRI3\\TRI3_009#Approximately thirty Klingons, within 500 meters of the opening, no closer than 200 meters.",
+ "#TRI3\\TRI3_010#Damn it Jim, I'm a Doctor, not a structural Engineer!",
+ "#TRI3\\TRI3_011#He's out like a light, Jim. There are hibernating Arcturian sloth-tigers that will get up more quickly than this guy.",
+ "#TRI3\\TRI3_012#I believe that you have seniority, Jim.",
+ "#TRI3\\TRI3_013#He's a Male Human, average physical condition.",
+ "#TRI3\\TRI3_014#Male Human, excellent physical condition.",
+ "#TRI3\\TRI3_015#Male Human, good physical condition.",
+ "#TRI3\\TRI3_016#Male Human-Vulcan hybrid. Excellent physical condition.",
+ "#TRI3\\TRI3_017#Nobody needs healing, Jim, but you will if they harm my patient.",
+ "#TRI3\\TRI3_018#Well, maybe I've been too hard on you, Jim. I'm sorry.",
+ "#TRI3\\TRI3_019#Easy! Are you out of your mind?",
+ "#TRI3\\TRI3_020#Electrical monsters, things that explode when you phaser them, what else does he want?",
+ "#TRI3\\TRI3_021#I do not understand the desired course of action.",
+ "#TRI3\\TRI3_022#I recommend caution, Captain.",
+ "#TRI3\\TRI3_023#Reading a high energy build-up; there is a Klingon explosive device present five point three meters outside the cavern! It could be detonated at any moment!",
+ "#TRI3\\TRI3_024#This wall was carved from the natural rock of a cavern.",
+ "#TRI3\\TRI3_025#Admiral Vlict has a reputation for thoroughness, Doctor. If he means to kill us, we can expect more than we've encountered.",
+ "#TRI3\\TRI3_026#How hard do you want me to hit it, sir.",
+ "#TRI3\\TRI3_027#No sir. I insist that you have the honor of leading us to victory.",
+ "#TRI3\\TRI3_028#What are waiting for, sir? Shouldn't we just get out of here?",
+ "#TRI3\\TRI3_029#When I get out of this, I am going to have the best shore leave in Starfleet history!",
+ "#TRI3\\TRI3_030#Daylight! We're almost there! We've beaten them!",
+ "#TRI3\\TRI3_103#Beam us back to the Enterprise. Kirk out.",
+ "#TRI3\\TRI3_104#Beam us to Vlict's position.",
+ "#TRI3\\TRI3_107#Negative.",
+ "#TRI3\\TRI3N000#Captain James Tiberius Kirk, deep in thought.",
+ "#TRI3\\TRI3N001#Doctor Leonard McCoy, a rather disgruntled surgeon.",
+ "#TRI3\\TRI3N002#Ensign Bennie, who wishes that he was back at the Academy right now...",
+ "#TRI3\\TRI3N003#No gunslinging allowed, space cowboy.",
+ "#TRI3\\TRI3N004#Spock, one of the foremost science officers in Starfleet.",
+ "#TRI3\\TRI3N005#The exit to this particular complex. You hope.",
+ "#TRI3\\TRI3N006#The wall is resistant to phaser fire.",
+ "#TRI3\\TRI3N007#The wall of this corridor.",
+ "#TRI3\\TRI3U067#Captain, we're still working on breaching the force field. We will let you know when we're ready to beam you out.",
+ "#TRI3\\TRI3U080#Affirmative, sir.",
+ "#TRI3\\TRI3U084#Captain, our sensors have picked up phaser fire! Are you all right? Captain, come in please!",
+ "#TRI3\\TRI3U089#Do you wish to be beamed up now Captain?",
+ "#TRI3\\TRI3U099#Mr. Scott has found a way to breach the force field!",
+
+
"#TRI4\\TRI4_076#You humans have an excellent imagination, but a poor grasp of reality.",