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Diffstat (limited to 'engines/supernova/rooms.h')
-rw-r--r-- | engines/supernova/rooms.h | 1388 |
1 files changed, 1388 insertions, 0 deletions
diff --git a/engines/supernova/rooms.h b/engines/supernova/rooms.h new file mode 100644 index 0000000000..a16f57ee52 --- /dev/null +++ b/engines/supernova/rooms.h @@ -0,0 +1,1388 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SUPERNOVA_ROOMS_H +#define SUPERNOVA_ROOMS_H + +#include "common/scummsys.h" + +#include "msn_def.h" + +namespace Supernova { + +class GameManager; +class SupernovaEngine; + +class Room { +public: + Room() { + _seen = false; + for (int i = 0; i < kMaxSection; ++i) + _shown[i] = kShownFalse; + for (int i = 0; i < kMaxDialog; ++i) + _sentenceRemoved[i] = 0; + } + + bool hasSeen() { + return _seen; + } + void setRoomSeen(bool seen) { + _seen = seen; + } + + int getFileNumber() const { + return _fileNumber; + } + RoomID getId() const { + return _id; + } + + void setSectionVisible(uint section, bool visible) { + _shown[section] = visible ? kShownTrue : kShownFalse; + } + + bool isSectionVisible(uint index) const { + return _shown[index] == kShownTrue; + } + + void removeSentence(int sentence, int number) { + if (number > 0) + _sentenceRemoved[number - 1] |= (1 << sentence); + } + + void addSentence(int sentence, int number) { + if (number > 0) + _sentenceRemoved[number - 1] &= ~(1 << sentence); + } + + void addAllSentences(int number) { + if (number > 0) + _sentenceRemoved[number - 1] = 0; + } + + bool sentenceRemoved(int sentence, int number) { + if (number <= 0) + return false; + return (_sentenceRemoved[number - 1] & (1 << sentence)); + } + + bool allSentencesRemoved(int maxSentence, int number) { + if (number <= 0) + return false; + for (int i = 0, flag = 1 ; i < maxSentence ; ++i, flag <<= 1) + if (!(_sentenceRemoved[number - 1] & flag)) + return false; + return true; + } + + Object *getObject(uint index) { + return &_objectState[index]; + } + + virtual ~Room() {} + virtual void animation() {} + virtual void onEntrance() {} + virtual bool interact(Action verb, Object &obj1, Object &obj2) { + return false; + } + virtual bool serialize(Common::WriteStream *out); + virtual bool deserialize(Common::ReadStream *in, int version); + +protected: + int _fileNumber; + bool _shown[kMaxSection]; + byte _sentenceRemoved[kMaxDialog]; + Object _objectState[kMaxObject]; + RoomID _id; + SupernovaEngine *_vm; + GameManager *_gm; + +private: + bool _seen; +}; + +// Room 0 +class Intro : public Room { +public: + Intro(SupernovaEngine *vm, GameManager *gm); + virtual void onEntrance(); + +private: + bool animate(int section1, int section2, int duration); + bool animate(int section1, int section2, int duration, MessagePosition position, + StringID text); + bool animate(int section1, int section2, int section3, int section4, int duration, + MessagePosition position, StringID text); + + void titleScreen(); + void titleFadeIn(); + void cutscene(); + void leaveCutscene(); + + bool _shouldExit; + Common::String introText; +}; + +// Spaceship +class ShipCorridor : public Room { +public: + ShipCorridor(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 17; + _id = CORRIDOR; + _shown[0] = kShownTrue; + _shown[4] = kShownTrue; + + _objectState[0] = Object(_id, kStringHatch, kStringDefaultDescription, HATCH1, OPENABLE | EXIT, 0, 6, 1, CABIN_L1, 15); + _objectState[1] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 1, 7, 2, CABIN_L2, 10); + _objectState[2] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 2, 8, 3, CABIN_L3, 5); + _objectState[3] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 5, 11, 6, CABIN_R1, 19); + _objectState[4] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 4, 10, 5, CABIN_R2, 14); + _objectState[5] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT | OPENED, 9, 3, 4, CABIN_R3, 9); + _objectState[6] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | CLOSED | EXIT, 12, 12, 0, AIRLOCK, 2); + _objectState[7] = Object(_id, kStringButton, kStringHatchButtonDescription, BUTTON, PRESS, 13, 13, 0, NULLROOM, 0); + _objectState[8] = Object(_id, kStringLadder, kStringDefaultDescription, NULLOBJECT, NULLTYPE, 14, 14, 0, NULLROOM, 0); + _objectState[9] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 15, 15, 0, HALL, 22); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipHall: public Room { +public: + ShipHall(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 15; + _id = HALL; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringHatch, kStringCockpitHatchDescription, NULLOBJECT, OPENABLE | EXIT, 4, 5, 1, COCKPIT, 10); + _objectState[1] = Object(_id, kStringHatch, kStringKitchenHatchDescription, KITCHEN_HATCH, OPENABLE | EXIT, 0, 0, 0, NULLROOM, 1); + _objectState[2] = Object(_id, kStringHatch, kStringStasisHatchDescription, NULLOBJECT, OPENABLE | CLOSED | EXIT, 1, 1, 2, SLEEP, 8); + _objectState[3] = Object(_id, kStringSlot, kStringSlotDescription, SLEEP_SLOT, COMBINABLE, 2, 2, 0, NULLROOM, 0); + _objectState[4] = Object(_id, kStringLadder, kStringDefaultDescription, NULLOBJECT, NULLTYPE, 3, SLEEP, 0, NULLROOM, 0); + _objectState[5] = Object(_id, kStringCorridor, kStringDefaultDescription, NULLOBJECT, EXIT, 6, 6, 0, CORRIDOR, 19); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipSleepCabin: public Room { +public: + ShipSleepCabin(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 33; + _id = SLEEP; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringHatch, kStringStasisHatchDescription2, CABINS, NULLTYPE, 0, 0, 0, NULLROOM, 0); + _objectState[1] = Object(_id, kStringHatch, kStringStasisHatchDescription2, CABIN, NULLTYPE, 1, 1, 0, NULLROOM, 0); + _objectState[2] = Object(_id, kStringComputer, kStringDefaultDescription, COMPUTER, NULLTYPE, 2, 2, 0, NULLROOM, 0); + _objectState[3] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, HALL, 22); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void animation(); + virtual void onEntrance(); + +private: + byte _color; +}; + +class ShipCockpit : public Room { +public: + ShipCockpit(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 9; + _id = COCKPIT; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringInstruments, kStringInstrumentsDescription1, INSTRUMENTS, NULLTYPE, 2, 2, 0, NULLROOM, 0); + _objectState[1] = Object(_id, kStringMonitor, kStringDefaultDescription, MONITOR, NULLTYPE, 0, 0, 0, NULLROOM, 0); + _objectState[2] = Object(_id, kStringMonitor, kStringMonitorDescription, NULLOBJECT, TAKE, 1, 0, 0, NULLROOM, 0); + _objectState[3] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, HALL, 22); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void animation(); + virtual void onEntrance(); + +private: + byte _color; +}; + +class ShipCabinL1: public Room { +public: + ShipCabinL1(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 21; + _id = CABIN_L1; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[2] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + + _objectState[0] = Object(_id, kStringImage, kStringGenericDescription1, NULLOBJECT, UNNECESSARY, 5, 5, 0, NULLROOM, 0); + _objectState[1] = Object(_id, kStringImage, kStringGenericDescription2, NULLOBJECT, UNNECESSARY, 6, 6, 0, NULLROOM, 0); + _objectState[2] = Object(_id, kStringImage, kStringGenericDescription3, NULLOBJECT, UNNECESSARY, 7, 7, 0, NULLROOM, 0); + _objectState[3] = Object(_id, kStringMagnete, kStringMagneteDescription, NULLOBJECT, UNNECESSARY, 8, 8, 0, NULLROOM, 0); + _objectState[4] = Object(_id, kStringImage, kStringGenericDescription4, NULLOBJECT, UNNECESSARY, 9, 9, 0); + _objectState[5] = Object(_id, kStringPen, kStringPenDescription, PEN, TAKE | COMBINABLE, 10, 10, 5 | 128); + _objectState[6] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | OPENED | EXIT, 3, 3, 24 | 128, CORRIDOR, 9); + _objectState[7] = Object(_id, kStringSlot, kStringSlotDescription, NULLOBJECT, COMBINABLE, 0, 0, 0); + _objectState[8] = Object(_id, kStringShelf, kStringDefaultDescription, NULLOBJECT, OPENABLE | CLOSED, 1, 1, 0); + _objectState[9] = Object(_id, kStringCompartment, kStringDefaultDescription, NULLOBJECT, OPENABLE | CLOSED, 2, 2, 0); + _objectState[10] = Object(_id, kStringSocket, kStringDefaultDescription, SOCKET, COMBINABLE, 4, 4, 0); + _objectState[11] = Object(_id, kStringToilet, kStringDefaultDescription, BATHROOM_DOOR, EXIT, 255, 255, 0, BATHROOM, 22); + } +}; + +class ShipCabinL2 : public Room { +public: + ShipCabinL2(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 21; + _id = CABIN_L2; + _shown[0] = kShownTrue; + _shown[16] = kShownTrue; + + _objectState[0] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL1,COMBINABLE,31,31,0); + _objectState[1] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL2,COMBINABLE,32,32,0); + _objectState[2] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL3,COMBINABLE,33,33,0); + _objectState[3] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL4,COMBINABLE,45,45,0); + _objectState[4] = Object(_id, kStringShelf,kStringDefaultDescription,SHELF_L1,OPENABLE | CLOSED,25,26,17); + _objectState[5] = Object(_id, kStringPistol,kStringPistolDescription,PISTOL,TAKE,39,39,20); + _objectState[6] = Object(_id, kStringCompartment,kStringDefaultDescription,SHELF_L2,OPENABLE | CLOSED,27,28,18); + _objectState[7] = Object(_id, kStringBooks,kStringBooksDescription,NULLOBJECT,UNNECESSARY,40,40,0); + _objectState[8] = Object(_id, kStringCompartment,kStringDefaultDescription,SHELF_L3,OPENABLE | CLOSED,29,30,19); + _objectState[9] = Object(_id, kStringSpool,kStringSpoolDescription, SPOOL,TAKE | COMBINABLE,41,41,21); + _objectState[10] = Object(_id, kStringCompartment,kStringDefaultDescription,SHELF_L4,OPENABLE | CLOSED,43,44,22); + _objectState[11] = Object(_id, kStringBook,kStringDefaultDescription,BOOK2,TAKE,46,46,23); + _objectState[12] = Object(_id, kStringUnderwear,kStringUnderwearDescription,NULLOBJECT,UNNECESSARY,34,34,0); + _objectState[13] = Object(_id, kStringUnderwear,kStringUnderwearDescription,NULLOBJECT,UNNECESSARY,35,35,0); + _objectState[14] = Object(_id, kStringClothes,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,36,36,0); + _objectState[15] = Object(_id, kStringJunk,kStringJunkDescription,NULLOBJECT,UNNECESSARY,37,37,0); + _objectState[16] = Object(_id, kStringJunk,kStringJunkDescription,NULLOBJECT,UNNECESSARY,38,38,0); + _objectState[17] = Object(_id, kStringMagnete,kStringMagneteDescription,NULLOBJECT,UNNECESSARY,23,23,0); + _objectState[18] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); + _objectState[19] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9); + _objectState[20] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); + _objectState[21] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); + _objectState[22] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); + _objectState[23] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); + _objectState[24] = Object(_id, kStringFolders,kStringFoldersDescription,NULLOBJECT,UNNECESSARY,49,49,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipCabinL3 : public Room { +public: + ShipCabinL3(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 21; + _id = CABIN_L3; + _shown[0] = kShownTrue; + _shown[6] = kShownTrue; + _shown[7] = kShownTrue; + _shown[8] = kShownTrue; + _shown[9] = kShownTrue; + _shown[12] = kShownTrue; + + _objectState[0] = Object(_id, kStringPoster,kStringPosterDescription1,NULLOBJECT,UNNECESSARY,11,11,0); + _objectState[1] = Object(_id, kStringPoster,kStringPosterDescription2,NULLOBJECT,UNNECESSARY,12,12,0); + _objectState[2] = Object(_id, kStringSpeaker,kStringDefaultDescription,NULLOBJECT,NULLTYPE,13,13,0); + _objectState[3] = Object(_id, kStringMagnete,kStringMagneteDescription,NULLOBJECT,UNNECESSARY,14,14,0); + _objectState[4] = Object(_id, kStringRecord,kStringRecordDescription,RECORD,TAKE | COMBINABLE,15,15,8 | 128); + _objectState[5] = Object(_id, kStringRecordStand,kStringRecordStandDescription,NULLOBJECT,UNNECESSARY,16,16,0); + _objectState[6] = Object(_id, kStringButton,kStringDefaultDescription,TURNTABLE_BUTTON,PRESS,22,22,0); + _objectState[7] = Object(_id, kStringTurntable,kStringTurntableDescription,TURNTABLE,UNNECESSARY | COMBINABLE,17,17,0); + _objectState[8] = Object(_id, kStringWire,kStringDefaultDescription,WIRE,COMBINABLE,18,18,0); + _objectState[9] = Object(_id, kStringWire,kStringDefaultDescription,WIRE2,COMBINABLE,19,19,0); + _objectState[10] = Object(_id, kStringPlug,kStringDefaultDescription,PLUG,COMBINABLE,20,20,0); + _objectState[11] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9); + _objectState[12] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); + _objectState[13] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); + _objectState[14] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); + _objectState[15] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); + _objectState[16] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipCabinR1 : public Room { +public: + ShipCabinR1(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 22; + _id = CABIN_R1; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[2] = kShownTrue; + + _objectState[0] = Object(_id, kStringImage,kStringImageDescription1,NULLOBJECT,UNNECESSARY,5,5,0); + _objectState[1] = Object(_id, kStringDrawingInstruments,kStringDrawingInstrumentsDescription,NULLOBJECT,UNNECESSARY,6,6,0); + _objectState[2] = Object(_id, kStringMagnete,kStringMagneteDescription,NULLOBJECT,UNNECESSARY,7,7,0); + _objectState[3] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5); + _objectState[4] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); + _objectState[5] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); + _objectState[6] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); + _objectState[7] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); + _objectState[8] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); + } +}; + +class ShipCabinR2 : public Room { +public: + ShipCabinR2(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 22; + _id = CABIN_R2; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + + _objectState[0] = Object(_id, kStringChessGame,kStringChessGameDescription1,NULLOBJECT,UNNECESSARY,11,11,0); + _objectState[1] = Object(_id, kStringTennisRacket,kStringTennisRacketDescription,NULLOBJECT,UNNECESSARY,8,8,0); + _objectState[2] = Object(_id, kStringTennisBall,kStringGenericDescription2,NULLOBJECT,UNNECESSARY,9,9,0); + _objectState[3] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5); + _objectState[4] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); + _objectState[5] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); + _objectState[6] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); + _objectState[7] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); + _objectState[8] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); + } +}; + +class ShipCabinR3 : public Room { +public: + ShipCabinR3(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 22; + _id = CABIN_R3; + _shown[0] = kShownTrue; + _shown[7] = kShownTrue; + _shown[8] = kShownTrue; + _shown[15] = kShownTrue; + + _objectState[0] = Object(_id, kStringChessGame,kStringChessGameDescription2,CHESS,TAKE | COMBINABLE,12,12,7 | 128); + _objectState[1] = Object(_id, kStringBed,kStringBedDescription,NULLOBJECT,NULLTYPE,13,13,0); + _objectState[2] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K1,COMBINABLE,27,27,0); + _objectState[3] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K2,COMBINABLE,28,28,0); + _objectState[4] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K3,COMBINABLE,29,29,0); + _objectState[5] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K4,COMBINABLE,30,30,0); + _objectState[6] = Object(_id, kStringCompartment,kStringCompartmentDescription,SHELF1,OPENABLE | CLOSED,14,18,9); + _objectState[7] = Object(_id, kStringAlbums,kStringAlbumsDescription,NULLOBJECT,UNNECESSARY,14,14,0); + _objectState[8] = Object(_id, kStringCompartment,kStringCompartmentDescription,SHELF2,OPENABLE | CLOSED,15,19,10); + _objectState[9] = Object(_id, kStringRope,kStringRopeDescription,ROPE,TAKE | COMBINABLE,15,15,12); + _objectState[10] = Object(_id, kStringShelf,kStringShelfDescription,SHELF3,OPENABLE | CLOSED,16,17,11); + _objectState[11] = Object(_id, kStringJunk,kStringJunkDescription,NULLOBJECT,UNNECESSARY,20,20,0); + _objectState[12] = Object(_id, kStringClothes,kStringClothesDescription,NULLOBJECT,UNNECESSARY,21,21,0); + _objectState[13] = Object(_id, kStringUnderwear,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,22,22,0); + _objectState[14] = Object(_id, kStringSocks,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,23,23,0); + _objectState[15] = Object(_id, kStringCompartment,kStringCompartmentDescription,SHELF4,OPENABLE | CLOSED,24,25,13); + _objectState[16] = Object(_id, kStringBook,kStringBookHitchhiker,BOOK,TAKE,26,26,14); + _objectState[17] = Object(_id, kStringDiscman,kStringDiscmanDescription,DISCMAN,TAKE | COMBINABLE,33,33,16); + _objectState[18] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | EXIT,3,3,15 | 128,CORRIDOR,5); + _objectState[19] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); + _objectState[20] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); + _objectState[21] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); + _objectState[22] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); + _objectState[23] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void onEntrance(); +}; + +class ShipCabinBathroom : public Room { +public: + ShipCabinBathroom(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 23; + _id = BATHROOM; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringBathroom,kStringBathroomDescription,TOILET,NULLTYPE,0,0,0); + _objectState[1] = Object(_id, kStringShower,kStringDefaultDescription,SHOWER,NULLTYPE,1,1,0); + _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,BATHROOM_EXIT,EXIT,255,255,0,CABIN_R3,2); + } +}; + +class ShipAirlock : public Room { +public: + ShipAirlock(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 34; + _id = AIRLOCK; + _shown[0] = kShownTrue; + _shown[6] = kShownTrue; + + _objectState[0] = Object(_id, kStringHatch,kStringHatchDescription1,NULLOBJECT,EXIT | OPENABLE | OPENED | CLOSED,0,0,0,CORRIDOR,10); + _objectState[1] = Object(_id, kStringHatch,kStringHatchDescription2,NULLOBJECT,EXIT | OPENABLE | CLOSED,1,1,0,HOLD,14); + _objectState[2] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON1,PRESS,2,2,0); + _objectState[3] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON2,PRESS,3,3,0); + _objectState[4] = Object(_id, kStringHelmet,kStringHelmetDescription,HELMET,TAKE,4,4,7); + _objectState[5] = Object(_id, kStringSuit,kStringSuitDescription,SUIT,TAKE,5,5,8); + _objectState[6] = Object(_id, kStringLifeSupport,kStringLifeSupportDescription,LIFESUPPORT,TAKE,6,6,9); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void onEntrance(); +}; + +class ShipHold : public Room { +public: + ShipHold(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 24; + _id = HOLD; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kNoString,kStringDefaultDescription,HOLD_WIRE,COMBINABLE,255,255,0); + _objectState[1] = Object(_id, kStringScrap,kStringScrapDescription1,SCRAP_LK,NULLTYPE,4,4,0); + _objectState[2] = Object(_id, kStringTerminalStrip,kStringDefaultDescription,TERMINALSTRIP,COMBINABLE,255,255,0); + _objectState[3] = Object(_id, kStringScrap,kStringScrapDescription2,NULLOBJECT,NULLTYPE,5,5,0); + _objectState[4] = Object(_id, kStringReactor,kStringReactorDescription,NULLOBJECT,NULLTYPE,6,6,0); + _objectState[5] = Object(_id, kStringNozzle,kStringDefaultDescription,NULLOBJECT,NULLTYPE,7,7,0); + _objectState[6] = Object(_id, kStringPumpkin,kStringPumpkinDescription,NULLOBJECT,NULLTYPE,8,8,0); + _objectState[7] = Object(_id, kStringHatch,kStringDefaultDescription,LANDINGMOD_OUTERHATCH,EXIT | OPENABLE,1,2,2,LANDINGMODULE,6); + _objectState[8] = Object(_id, kStringLandingModule,kStringLandingModuleDescription,NULLOBJECT,NULLTYPE,0,0,0); + _objectState[9] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,AIRLOCK,22); + _objectState[10] = Object(_id, kStringHatch,kStringHatchDescription3,OUTERHATCH_TOP,EXIT | OPENABLE | OPENED,3,3,0,GENERATOR,8); + _objectState[11] = Object(_id, kStringGenerator,kStringGeneratorDescription,GENERATOR_TOP,EXIT,12,12,0,GENERATOR,8); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void onEntrance(); +}; + +class ShipLandingModule : public Room { +public: + ShipLandingModule(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 25; + _id = LANDINGMODULE; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringSocket,kStringDefaultDescription,LANDINGMOD_SOCKET,COMBINABLE,1,1,0); + _objectState[1] = Object(_id, kStringButton,kSafetyButtonDescription,LANDINGMOD_BUTTON,PRESS | COMBINABLE,2,2,0); + _objectState[2] = Object(_id, kStringMonitor,kStringDefaultDescription,LANDINGMOD_MONITOR,NULLTYPE,3,3,0); + _objectState[3] = Object(_id, kStringKeyboard,kStringDefaultDescription,KEYBOARD,NULLTYPE,4,4,0); + _objectState[4] = Object(_id, kNoString,kStringDefaultDescription,LANDINGMOD_WIRE,COMBINABLE,255,255,0); + _objectState[5] = Object(_id, kStringHatch,kStringDefaultDescription,LANDINGMOD_HATCH,EXIT | OPENABLE | OPENED | COMBINABLE, 0,0,1 | 128,HOLD,10); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipGenerator : public Room { +public: + ShipGenerator(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 18; + _id = GENERATOR; + _shown[0] = kShownTrue; + _shown[5] = kShownTrue; + + _objectState[0] = Object(_id, kStringGeneratorWire,kStringDefaultDescription,GENERATOR_WIRE,COMBINABLE,255,255,0); + _objectState[1] = Object(_id, kStringEmptySpool,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,255,255,0); + _objectState[2] = Object(_id, kStringKeycard2,kStringKeycard2Description,KEYCARD2,COMBINABLE | TAKE,12,12,5 | 128); + _objectState[3] = Object(_id, kStringRope,kStringDefaultDescription,GENERATOR_ROPE,COMBINABLE,255,255,0); + _objectState[4] = Object(_id, kStringHatch,kStringHatchDescription3,OUTERHATCH,EXIT | OPENABLE,1,2,1,OUTSIDE,22); + _objectState[5] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,3,3,0); + _objectState[6] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,4,4,0); + _objectState[7] = Object(_id, kStringTrap,kStringDefaultDescription,TRAP,OPENABLE,5,6,2); + _objectState[8] = Object(_id, kStringWire,kStringDefaultDescription,NULLOBJECT,NULLTYPE,7,7,0); + _objectState[9] = Object(_id, kStringVoltmeter,kStringDefaultDescription,VOLTMETER,NULLTYPE,9,9,0,NULLROOM,0); + _objectState[10] = Object(_id, kStringClip,kStringDefaultDescription,CLIP,COMBINABLE,8,8,0); + _objectState[11] = Object(_id, kStringWire,kStringWireDescription,SHORT_WIRE,COMBINABLE,10,10,0); + _objectState[12] = Object(_id, kStringLadder,kStringDefaultDescription,LADDER,EXIT,0,0,0,HOLD,1); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipOuterSpace : public Room { +public: + ShipOuterSpace(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 4; + _id = OUTSIDE; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,EXIT,0,0,0,GENERATOR,3); + _objectState[1] = Object(_id, kStringRope,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,255,255,0); + } +}; + +// Arsano +class ArsanoRocks : public Room { +public: + ArsanoRocks(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 12; + _id = OUTSIDE; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringRope,kStringDefaultDescription,NULLOBJECT,UNNECESSARY | EXIT,0,0,0,GENERATOR,12); + _objectState[1] = Object(_id, kStringStone,kStringDefaultDescription,STONE,NULLTYPE,1,1,0); + _objectState[2] = Object(_id, kStringStone,kStringDefaultDescription,NULLOBJECT,NULLTYPE,2,2,0); + _objectState[3] = Object(_id, kStringCaveOpening,kStringCaveOpeningDescription,NULLOBJECT,NULLTYPE,255,255,0,CAVE,1); + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class ArsanoCave : public Room { +public: + ArsanoCave(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 12; + _id = CAVE; + + _objectState[0] = Object(_id, kStringExit,kStringExitDescription,NULLOBJECT,EXIT,255,255,0,ROCKS,22); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,MEETUP,2); + } +}; +class ArsanoMeetup : public Room { +public: + ArsanoMeetup(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 37; + _id = MEETUP; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringCave,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,CAVE,22); + _objectState[1] = Object(_id, kStringSign,kStringSignDescription,MEETUP_SIGN,NULLTYPE,0,0,0); + _objectState[2] = Object(_id, kStringEntrance,kStringDefaultDescription,DOOR,EXIT,1,1,0,ENTRANCE,7); + _objectState[3] = Object(_id, kStringStar,kStringDefaultDescription,STAR,NULLTYPE,2,2,0); + _objectState[4] = Object(_id, kStringSpaceshift,kStringDefaultDescription,SPACESHIPS,COMBINABLE,3,3,0); + _objectState[5] = Object(_id, kStringSpaceshift,kStringDefaultDescription,SPACESHIP,COMBINABLE,4,4,0); + } + + virtual void onEntrance(); + virtual void animation(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + byte _sign; + byte _beacon; +}; +class ArsanoEntrance : public Room { +public: + ArsanoEntrance(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 10; + _id = ENTRANCE; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringPorter,kStringPorterDescription,PORTER,TALK,0,0,0); + _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,NULLOBJECT,EXIT | OPENABLE | CLOSED,1,1,0,NULLROOM,5); + _objectState[2] = Object(_id, kStringSign,kStringSignDescription,KITCHEN_SIGN,NULLTYPE,2,2,0); + _objectState[3] = Object(_id, kStringChewingGum,kStringDefaultDescription,SCHNUCK,TAKE,255,255,10+128); + _objectState[4] = Object(_id, kStringGummyBears,kStringDefaultDescription,SCHNUCK,TAKE,255,255,11+128); + _objectState[5] = Object(_id, kStringChocolateBall,kStringDefaultDescription,SCHNUCK,TAKE,255,255,12+128); + _objectState[6] = Object(_id, kStringEgg,kStringDefaultDescription,EGG,TAKE,255,255,13+128); + _objectState[7] = Object(_id, kStringLiquorice,kStringDefaultDescription,SCHNUCK,TAKE,255,255,14+128); + _objectState[8] = Object(_id, kStringPill,kStringPillDescription,PILL,TAKE,255,255,0); + _objectState[9] = Object(_id, kStringSlot,kStringDefaultDescription,CAR_SLOT,COMBINABLE,6,6,0); + _objectState[10] = Object(_id, kStringVendingMachine,kStringVendingMachineDescription,NULLOBJECT,NULLTYPE,5,5,0); + _objectState[11] = Object(_id, kStringToilet,kStringToiletDescription,ARSANO_BATHROOM,NULLTYPE,255,255,0); + _objectState[12] = Object(_id, kStringButton,kStringDefaultDescription,BATHROOM_BUTTON,PRESS,3,3,0); + _objectState[13] = Object(_id, kStringSign,kStringSignDescription,BATHROOM_SIGN,NULLTYPE,4,4,0); + _objectState[14] = Object(_id, kStringStaircase,kStringDefaultDescription,STAIRCASE,EXIT,8,8,0,REST,3); + _objectState[15] = Object(_id, kStringExit,kStringDefaultDescription,MEETUP_EXIT,EXIT,255,255,0,MEETUP,22); + _objectState[16] = Object(_id, kStringCoins,kStringCoinsDescription,COINS,TAKE|COMBINABLE,255,255,0); + _objectState[17] = Object(_id, kStringTabletPackage,kStringTabletPackageDescription,PILL_HULL,TAKE,255,255,0); + + _dialog1[0] = kStringArsanoDialog7; + _dialog1[1] = kStringArsanoDialog1; + _dialog1[2] = kStringArsanoDialog8; + _dialog1[3] = kStringArsanoDialog9; + _dialog1[4] = kStringDialogSeparator; + + _dialog2[0] = kStringArsanoDialog1; + _dialog2[1] = kStringArsanoDialog2; + _dialog2[2] = kStringArsanoDialog3; + _dialog2[3] = kStringArsanoDialog4; + _dialog2[4] = kStringDialogSeparator; + + _dialog3[0] = kStringArsanoDialog5; + _dialog3[1] = kStringArsanoDialog6; + + _eyewitness = 5; + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void animation(); + +private: + StringID _dialog1[5]; + StringID _dialog2[5]; + StringID _dialog3[5]; + byte _eyewitness; +}; +class ArsanoRemaining : public Room { +public: + ArsanoRemaining(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 28; + _id = REST; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringStaircase,kStringDefaultDescription,NULLOBJECT,EXIT,0,0,0,ENTRANCE,17); + _objectState[1] = Object(_id, kStringChair,kStringDefaultDescription,NULLOBJECT,EXIT,1,1,0,ROGER,2); + _objectState[2] = Object(_id, kStringShoes,kStringShoesDescription,NULLOBJECT,NULLTYPE,2,2,0); + + _chewing = kShownTrue; + } + + virtual void animation(); + +private: + bool _chewing; + int _i; +}; +class ArsanoRoger : public Room { +public: + ArsanoRoger(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 29; + _id = ROGER; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,REST,19); + _objectState[1] = Object(_id, kStringFrogFace,kStringDefaultDescription,ROGER_W,TALK,0,0,0); + _objectState[2] = Object(_id, kStringScrible,kStringScribleDescription,NULLOBJECT,NULLTYPE,3,3,0); + _objectState[3] = Object(_id, kStringWallet,kStringDefaultDescription,WALLET,TAKE,1,1,4); + _objectState[4] = Object(_id, kStringMenu,kStringMenuDescription,NULLOBJECT,UNNECESSARY,2,2,0); + _objectState[5] = Object(_id, kStringCup,kStringCupDescription,CUP,UNNECESSARY,4,4,0); + _objectState[6] = Object(_id, kStringChessGame,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,255,255,0); + _objectState[7] = Object(_id, kStringBill,kStringBillDescription,NULLOBJECT,TAKE|COMBINABLE,255,255,0); + _objectState[8] = Object(_id, kStringKeycard3,kStringDefaultDescription,KEYCARD_R,TAKE|COMBINABLE,255,255,0); + + _dialog1[0] = kStringDialogArsanoRoger1; + _dialog1[1] = kStringDialogArsanoRoger2; + _dialog1[2] = kStringDialogArsanoRoger3; + _dialog1[3] = kStringDialogSeparator; + + _eyewitness = 5; + } + + virtual void animation(); + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + StringID _dialog1[4]; + byte _eyewitness; + byte _hands; +}; +class ArsanoGlider : public Room { +public: + ArsanoGlider(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 19; + _id = GLIDER; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,MEETUP,15); + _objectState[1] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON1,PRESS,0,0,0); + _objectState[2] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON2,PRESS,1,1,0); + _objectState[3] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON3,PRESS,2,2,0); + _objectState[4] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON4,PRESS,3,3,0); + _objectState[5] = Object(_id, kStringKeycard,kStringDefaultDescription,GLIDER_KEYCARD,TAKE|COMBINABLE,255,255,0); + _objectState[6] = Object(_id, kStringSlot,kStringDefaultDescription,GLIDER_SLOT,COMBINABLE,4,4,0); + _objectState[7] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE,5,6,6); + _objectState[8] = Object(_id, kStringKeyboard,kStringDefaultDescription,GLIDER_BUTTONS,NULLTYPE,7,7,0); + _objectState[9] = Object(_id, kStringAnnouncement,kStringAnnouncementDescription,GLIDER_DISPLAY,NULLTYPE,8,8,0); + _objectState[10] = Object(_id, kStringInstruments,kStringAnnouncementDescription,GLIDER_INSTRUMENTS,NULLTYPE,9,9,0); + } + + virtual void animation(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + byte _sinus; +}; +class ArsanoMeetup2 : public Room { +public: + ArsanoMeetup2(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 38; + _id = MEETUP2; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringRoger, kStringDefaultDescription, ROGER_W, TALK, 255, 255, 0); + _objectState[1] = Object(_id, kStringSpaceshift, kStringDefaultDescription, SPACESHIP, COMBINABLE, 255, 255, 0); + _objectState[2] = Object(_id, kStringCave, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, CAVE, 22); + + _dialog1[0] = kStringDialogArsanoMeetup2_1; + _dialog1[1] = kStringDialogArsanoMeetup2_2; + _dialog2[0] = kStringDialogArsanoMeetup2_3; + _dialog2[1] = kStringDialogArsanoMeetup2_4; + _dialog3[0] = kStringDialogArsanoMeetup2_5; + _dialog3[1] = kStringDialogArsanoMeetup2_6; + _dialog3[2] = kStringDialogArsanoMeetup2_7; + _dialog3[3] = kStringDialogArsanoMeetup2_8; + _dialog4[0] = kStringDialogArsanoMeetup2_9; + _dialog4[1] = kStringDialogArsanoMeetup2_10; + _dialog4[2] = kStringDialogArsanoMeetup2_11; + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); + + void shipStart(); + +private: + // TODO: change to 6, fix initialization + StringID _dialog1[2]; + StringID _dialog2[2]; + StringID _dialog3[4]; + StringID _dialog4[3]; + + bool _found; + bool _flug; +}; +class ArsanoMeetup3 : public Room { +public: + ArsanoMeetup3(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 39; + _id = MEETUP3; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringUfo,kStringUfoDescription,UFO,EXIT,0,0,0,NULLROOM,3); + _objectState[1] = Object(_id, kStringStar,kStringDefaultDescription,STAR,NULLTYPE,1,1,0); + _objectState[2] = Object(_id, kStringCave,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,CAVE,22); + + _dialog2[0] = kStringArsanoDialog1; + _dialog2[1] = kStringDialogArsanoMeetup3_1; + _dialog2[2] = kStringDialogArsanoMeetup3_2; + _dialog2[3] = kStringDialogArsanoMeetup3_3; + _dialog3[0] = kStringDialogArsanoMeetup3_4; + _dialog3[1] = kStringDialogArsanoMeetup3_5; + + _dialogsX[0] = kStringDialogX1; + _dialogsX[1] = kStringDialogX2; + _dialogsX[2] = kStringDialogX3; + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + StringID _dialog2[4]; + StringID _dialog3[2]; + + // TODO: Hack, to be move away and renamed when the other uses are found + StringID _dialogsX[6]; + // +}; + +// Axacuss +class AxacussCell : public Room { +public: + AxacussCell(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 43; + _id = CELL; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[31] = kShownTrue; + + _objectState[0] = Object(_id, kStringButton,kStringDefaultDescription,CELL_BUTTON,PRESS,1,1,0); + _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,CELL_DOOR,EXIT|OPENABLE|CLOSED,0,0,31+128,CORRIDOR4,1); + _objectState[2] = Object(_id, kStringTray,kStringTrayDescription,TRAY,UNNECESSARY,255,255,0); + _objectState[3] = Object(_id, kStringLamp,kStringLampDescription,NULLOBJECT,COMBINABLE,3,3,0); + _objectState[4] = Object(_id, kStringEyes,kStringEyesDescription,NULLOBJECT,NULLTYPE,4,4,0); + _objectState[5] = Object(_id, kStringWire,kStringDefaultDescription,CELL_WIRE,COMBINABLE|TAKE,6,6,0); + _objectState[6] = Object(_id, kStringSocket,kStringSocketDescription,SOCKET,COMBINABLE,5,5,0); + _objectState[7] = Object(_id, kStringMetalBlock,kStringMetalBlockDescription,MAGNET,TAKE|COMBINABLE,255,255,30); + _objectState[8] = Object(_id, kStringRobot,kStringRobotDescription,NULLOBJECT,NULLTYPE,255,255,0); + _objectState[9] = Object(_id, kStringTable,kStringTableDescription,CELL_TABLE,COMBINABLE,2,2,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void animation(); + virtual void onEntrance(); +}; +class AxacussCorridor1 : public Room { +public: + AxacussCorridor1(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR1; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + _shown[13] = kShownTrue; + _shown[21] = kShownTrue; + _shown[23] = kShownTrue; + _shown[25] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,GUARD3,2); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR2,22); + } + + virtual void onEntrance(); +}; +class AxacussCorridor2 : public Room { +public: + AxacussCorridor2(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR2; + _shown[0] = kShownTrue; + _shown[2] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + _shown[17] = kShownTrue; + _shown[21] = kShownTrue; + _shown[24] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR1,2); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR3,22); + _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,1,1,0,CORRIDOR4,14); + } + + virtual void onEntrance(); +}; +class AxacussCorridor3 : public Room { +public: + AxacussCorridor3(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR3; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[5] = kShownTrue; + _shown[19] = kShownTrue; + _shown[23] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR2,2); + } + + virtual void onEntrance(); +}; +class AxacussCorridor4 : public Room { +public: + AxacussCorridor4(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR4; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[2] = kShownTrue; + _shown[8] = kShownTrue; + _shown[9] = kShownTrue; + _shown[11] = kShownTrue; + _shown[15] = kShownTrue; + _shown[18] = kShownTrue; + _shown[20] = kShownTrue; + _shown[26] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,0,0,0,CORRIDOR2,10); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,1,1,0,GUARD,14); + _objectState[2] = Object(_id, kStringCellDoor,kStringCellDoorDescription,DOOR,EXIT|OPENABLE|OPENED|CLOSED,7,7,0,CELL,16); + _objectState[3] = Object(_id, kStringLaptop,kStringDefaultDescription,NEWSPAPER,TAKE,6,6,8); + _objectState[4] = Object(_id, kStringWristwatch,kStringDefaultDescription,WATCH,TAKE|COMBINABLE,255,255,8); + _objectState[5] = Object(_id, kStringTable,kStringDefaultDescription,TABLE,COMBINABLE,5,5,0); + } + + virtual void onEntrance(); + virtual void animation(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussCorridor5 : public Room { +public: + AxacussCorridor5(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR5; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + _shown[12] = kShownTrue; + _shown[22] = kShownTrue; + _shown[23] = kShownTrue; + _shown[24] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,DOOR,EXIT,2,2,0,NULLROOM,2); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR6,22); + + _dialog1[0] = kStringDialogAxacussCorridor5_1; + _dialog1[1] = kStringDialogAxacussCorridor5_2; + _dialog2[0] = kStringDialogAxacussCorridor5_3; + _dialog2[1] = kStringDialogAxacussCorridor5_4; + _dialog3[0] = kStringDialogAxacussCorridor5_5; + _dialog3[1] = kStringDialogAxacussCorridor5_6; + _dialog3[2] = kStringDialogAxacussCorridor5_7; + _dialog3[3] = kStringDialogAxacussCorridor5_7; + + _rows[0] = 1; + _rows[1] = 1; + _rows[2] = 1; + _rows[3] = 1; + _rows[4] = 0; + _rows[5] = 0; + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + void stopInteract(int sum); + bool handleMoneyDialog(); + + // TODO: Change to 6, or change struct, and fix initialization + StringID _dialog1[2]; + StringID _dialog2[2]; + StringID _dialog3[4]; + + byte _rows[6]; +}; + +class AxacussCorridor6 : public Room { +public: + AxacussCorridor6(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR6; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + _shown[6] = kShownTrue; + _shown[22] = kShownTrue; + _shown[24] = kShownTrue; + _shown[25] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR5,2); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR7,22); + _objectState[2] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,OPENABLE|CLOSED,255,255,0,CORRIDOR8,13); + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussCorridor7 : public Room { +public: + AxacussCorridor7(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR7; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[4] = kShownTrue; + _shown[5] = kShownTrue; + _shown[10] = kShownTrue; + _shown[21] = kShownTrue; + _shown[24] = kShownTrue; + _shown[25] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR6,2); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,GUARD,22); + } + + virtual void onEntrance(); +}; +class AxacussCorridor8 : public Room { +public: + AxacussCorridor8(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR8; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[4] = kShownTrue; + _shown[15] = kShownTrue; + _shown[20] = kShownTrue; + _shown[22] = kShownTrue; + _shown[28] = kShownTrue; + + _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE,0,0,0,CORRIDOR6,10); + _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,BCORRIDOR,22); + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussCorridor9 : public Room { +public: + AxacussCorridor9(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 16; + _id = CORRIDOR9; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[3] = kShownTrue; + _shown[14] = kShownTrue; + _shown[19] = kShownTrue; + _shown[23] = kShownTrue; + _shown[28] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,BCORRIDOR,2); + _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE,0,0,0,GUARD,10); + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussBcorridor : public Room { +public: + AxacussBcorridor(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 6; + _id = BCORRIDOR; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + + _objectState[0] = Object(_id, kStringPillar,kStringDefaultDescription,PILLAR1,NULLTYPE,4,4,0); + _objectState[1] = Object(_id, kStringPillar,kStringDefaultDescription,PILLAR2,NULLTYPE,5,5,0); + _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,6,6,0,CORRIDOR8,2); + _objectState[3] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,7,7,0,CORRIDOR9,22); + _objectState[4] = Object(_id, kStringDoor,kStringDoorDescription1,DOOR1,EXIT|OPENABLE|CLOSED|OCCUPIED,0,0,1,OFFICE_L1,6); + _objectState[5] = Object(_id, kStringDoor,kStringDoorDescription2,DOOR2,EXIT|OPENABLE|CLOSED|OCCUPIED,1,1,2,OFFICE_L2,16); + _objectState[6] = Object(_id, kStringDoor,kStringDoorDescription3,DOOR3,EXIT|OPENABLE|OPENED,2,2,3,OFFICE_R1,8); + _objectState[7] = Object(_id, kStringDoor,kStringDoorDescription4,DOOR4,EXIT|OPENABLE|CLOSED|OCCUPIED,3,3,4,OFFICE_R2,18); + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class AxacussIntersection : public Room { +public: + AxacussIntersection(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 40; + _id = GUARD; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, CORRIDOR4, 21); + _objectState[1] = Object(_id, kStringCorridor, kStringDefaultDescription, NULLOBJECT, EXIT, 3, 3, 0, CORRIDOR7, 5); + _objectState[2] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 1, 1, 6, CORRIDOR9, 3); + _objectState[3] = Object(_id, kStringAxacussan, kStringAxacussanDescription, GUARDIAN, TALK, 0, 0, 0); + _objectState[4] = Object(_id, kStringImage, kStringImageDescription2, NULLOBJECT, NULLTYPE, 2, 2, 0); + _objectState[5] = Object(_id, kStringMastercard, kStringMastercardDescription, MASTERKEYCARD, TAKE | COMBINABLE, 255, 255, 1); + + _dialogsX[0] = kStringDialogX1; + _dialogsX[1] = kStringDialogX2; + _dialogsX[2] = kStringDialogX3; + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + StringID _dialogsX[6]; +}; + +class AxacussExit : public Room { +public: + AxacussExit(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 42; + _id = GUARD3; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,CORRIDOR1,22); + _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,NULLOBJECT,EXIT|OPENABLE|CLOSED,0,0,0,NULLROOM,20); + _objectState[2] = Object(_id, kStringDoor,kStringDefaultDescription,NULLOBJECT,EXIT|OPENABLE|CLOSED,1,1,0,NULLROOM,15); + _objectState[3] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE,2,2,11,OFFICE_L,0); + _objectState[4] = Object(_id, kStringLamp2,kStringDefaultDescription,LAMP,COMBINABLE,3,3,0); + _objectState[5] = Object(_id, kStringAxacussan,kStringDefaultDescription,GUARDIAN,TALK,5,5,0); + _objectState[6] = Object(_id, kStringImage,kStringGenericDescription5,NULLOBJECT,NULLTYPE,4,4,0); + + _dialogsX[0] = kStringDialogX1; + _dialogsX[1] = kStringDialogX2; + _dialogsX[2] = kStringDialogX3; + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + +private: + StringID _dialogsX[6]; +}; +class AxacussOffice1 : public Room { +public: + AxacussOffice1(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 7; + _id = OFFICE_L1; + _shown[0] = kShownTrue; + _shown[2] = kShownTrue; + _shown[7] = kShownTrue; + _shown[9] = kShownTrue; + _shown[16] = kShownTrue; + + _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,6,6,9,BCORRIDOR,9); + _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); + _objectState[2] = Object(_id, kStringMoney,kStringMoneyDescription1,MONEY,TAKE,255,255,0); + _objectState[3] = Object(_id, kStringLocker,kStringLockerDescription,LOCKER,OPENABLE|CLOSED,5,5,0); + _objectState[4] = Object(_id, kStringLetter,kStringDefaultDescription,LETTER,UNNECESSARY,3,3,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussOffice2 : public Room { +public: + AxacussOffice2(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 7; + _id = OFFICE_L2; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[9] = kShownTrue; + _shown[16] = kShownTrue; + + _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,6,6,9,BCORRIDOR,9); + _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); + _objectState[2] = Object(_id, kStringCube,kStringGenericDescription6,NULLOBJECT,NULLTYPE,0,0,0); + _objectState[3] = Object(_id, kStringImage,kStringGenericDescription7,NULLOBJECT,NULLTYPE,1,1,0); + _objectState[4] = Object(_id, kStringStrangeThing,kStringGenericDescription8,NULLOBJECT,UNNECESSARY,2,2,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussOffice3 : public Room { +public: + AxacussOffice3(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 8; + _id = OFFICE_R1; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + _shown[3] = kShownTrue; + + _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,0,0,3,BCORRIDOR,5); + _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); + _objectState[2] = Object(_id, kStringImage,kStringImageDescription2,NULLOBJECT,UNNECESSARY,1,1,0); + _objectState[3] = Object(_id, kStringImage,kStringImageDescription2,PAINTING,UNNECESSARY,2,2,0); + _objectState[4] = Object(_id, kStringPlant,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,3,3,0); + _objectState[5] = Object(_id, kNoString,kStringDefaultDescription,MONEY,TAKE|COMBINABLE,255,255,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussOffice4 : public Room { +public: + AxacussOffice4(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 8; + _id = OFFICE_R2; + _shown[0] = kShownTrue; + _shown[2] = kShownTrue; + _shown[3] = kShownTrue; + + _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,0,0,3,BCORRIDOR,5); + _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); + _objectState[2] = Object(_id, kStringStatue,kStringStatueDescription,NULLOBJECT,UNNECESSARY,6,6,0); + _objectState[3] = Object(_id, kStringPlant,kStringPlantDescription,NULLOBJECT,UNNECESSARY,5,5,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussOffice5 : public Room { +public: + AxacussOffice5(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 7; + _id = OFFICE_L; + _shown[0] = kShownTrue; + _shown[3] = kShownTrue; + _shown[5] = kShownTrue; + _shown[17] = kShownTrue; + + _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,6,6,17,GUARD3,9); + _objectState[1] = Object(_id, kStringComputer,kStringComputerDescription,COMPUTER,COMBINABLE,4,4,0); + _objectState[2] = Object(_id, kStringGraffiti,kStringGraffitiDescription,NULLOBJECT,NULLTYPE,7,7,0); + _objectState[3] = Object(_id, kStringMoney,kStringMoneyDescription2,MONEY,TAKE,8,8,0); + } + + virtual void onEntrance(); + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussElevator : public Room { +public: + AxacussElevator(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 3; + _id = ELEVATOR; + _shown[0] = kShownTrue; + + _objectState[0] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON1,PRESS,0,0,0); + _objectState[1] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON2,PRESS,1,1,0); + _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,DOOR,EXIT,255,255,0,NULLROOM,22); + _objectState[3] = Object(_id, kStringJungle,kStringJungleDescription,JUNGLE,NULLTYPE,255,255,0,STATION,2); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussStation : public Room { +public: + AxacussStation(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 5; + _id = STATION; + _shown[0] = kShownTrue; + _objectState[0] = Object(_id, kStringSign,kStringDefaultDescription,STATION_SIGN,NULLTYPE,0,0,0); + _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|CLOSED,1,1,0,NULLROOM,7); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; +class AxacussSign : public Room { +public: + AxacussSign(SupernovaEngine *vm, GameManager *gm) { + _vm = vm; + _gm = gm; + + _fileNumber = 32; + _id = SIGN; + _shown[0] = kShownTrue; + _shown[1] = kShownTrue; + + _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,STATION,22); + _objectState[1] = Object(_id, kStringSlot,kStringDefaultDescription,STATION_SLOT,COMBINABLE,0,0,0); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class Outro : public Room { +public: + Outro(SupernovaEngine *vm, GameManager *gm); + + virtual void onEntrance(); + virtual void animation(); + +private: + void animate(int filenumber, int section1, int section2, int duration); + void animate(int filenumber, int section1, int section2, int duration, MessagePosition position, + const char *text); + void animate(int filenumber, int section1, int section2, int section3, int section4, int duration, + MessagePosition position, const char *text); + + Common::String outroText; +}; + +} +#endif // SUPERNOVA_ROOMS_H |