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Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r-- | engines/supernova/state.cpp | 2388 |
1 files changed, 2388 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp new file mode 100644 index 0000000000..f7bf70f15d --- /dev/null +++ b/engines/supernova/state.cpp @@ -0,0 +1,2388 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "graphics/palette.h" +#include "gui/message.h" +#include "supernova/supernova.h" +#include "supernova/state.h" +#include "graphics/cursorman.h" + +namespace Supernova { + +bool GameManager::serialize(Common::WriteStream *out) { + if (out->err()) + return false; + + // GameState + out->writeSint32LE(_state._time); + out->writeSint32LE(_state._timeSleep); + out->writeSint32LE(_state._timeAlarm); + out->writeSint32LE(_state._eventTime); + out->writeSint32LE(_state._eventCallback); + out->writeSint32LE(_state._arrivalDaysLeft); + out->writeSint32LE(_state._shipEnergyDaysLeft); + out->writeSint32LE(_state._landingModuleEnergyDaysLeft); + out->writeUint16LE(_state._greatFlag); + out->writeSint16LE(_state._timeRobot); + out->writeSint16LE(_state._money); + out->writeByte(_state._coins); + out->writeByte(_state._shoes); + out->writeByte(_state._origin); + out->writeByte(_state._destination); + out->writeByte(_state._language); + out->writeByte(_state._corridorSearch); + out->writeByte(_state._alarmOn); + out->writeByte(_state._terminalStripConnected); + out->writeByte(_state._terminalStripWire); + out->writeByte(_state._cableConnected); + out->writeByte(_state._powerOff); + out->writeByte(_state._dream); + for (int i = 0; i < 4; i++) + out->writeByte(_state._nameSeen[i]); + out->writeByte(_state._playerHidden); + + // Inventory + out->writeSint32LE(_inventory.getSize()); + out->writeSint32LE(_inventoryScroll); + for (int i = 0; i < _inventory.getSize(); ++i) { + Object *objectStateBegin = _rooms[_inventory.get(i)->_roomId]->getObject(0); + byte objectIndex = _inventory.get(i) - objectStateBegin; + out->writeSint32LE(_inventory.get(i)->_roomId); + out->writeSint32LE(objectIndex); + } + + // Rooms + out->writeByte(_currentRoom->getId()); + for (int i = 0; i < NUMROOMS; ++i) { + _rooms[i]->serialize(out); + } + + return !out->err(); +} + + +bool GameManager::deserialize(Common::ReadStream *in, int version) { + if (in->err()) + return false; + + // GameState + _state._time = in->readSint32LE(); + _state._timeSleep = in->readSint32LE(); + _state._timeAlarm = in->readSint32LE(); + _state._eventTime = in->readSint32LE(); + if (version >= 4) + _state._eventCallback = (EventFunction)in->readSint32LE(); + else + _state._eventCallback = kNoFn; + _state._arrivalDaysLeft = in->readSint32LE(); + _state._shipEnergyDaysLeft = in->readSint32LE(); + _state._landingModuleEnergyDaysLeft = in->readSint32LE(); + _state._greatFlag = in->readUint16LE(); + _state._timeRobot = in->readSint16LE(); + _state._money = in->readSint16LE(); + _vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money)); + _state._coins = in->readByte(); + _state._shoes = in->readByte(); + if (version >= 6) + _state._origin = in->readByte(); + else + _state._origin = 0; + _state._destination = in->readByte(); + _state._language = in->readByte(); + _state._corridorSearch = in->readByte(); + _state._alarmOn = in->readByte(); + _state._terminalStripConnected = in->readByte(); + _state._terminalStripWire = in->readByte(); + _state._cableConnected = in->readByte(); + _state._powerOff = in->readByte(); + _state._dream = in->readByte(); + + for (int i = 0; i < 4; i++) { + if (version >= 7) + _state._nameSeen[i] = in->readByte(); + else + _state._nameSeen[i] = false; + } + + if (version >= 8) + _state._playerHidden = in->readByte(); + else + _state._playerHidden = false; + + _oldTime = g_system->getMillis(); + + // Inventory + int inventorySize = in->readSint32LE(); + _inventoryScroll = in->readSint32LE(); + _inventory.clear(); + for (int i = 0; i < inventorySize; ++i) { + RoomID objectRoom = static_cast<RoomID>(in->readSint32LE()); + int objectIndex = in->readSint32LE(); + _inventory.add(*_rooms[objectRoom]->getObject(objectIndex)); + } + + // Rooms + RoomID curRoomId = static_cast<RoomID>(in->readByte()); + for (int i = 0; i < NUMROOMS; ++i) { + _rooms[i]->deserialize(in, version); + } + changeRoom(curRoomId); + + // Some additional variables + _guiEnabled = true; + _animationEnabled = true; + + return !in->err(); +} + +void Inventory::add(Object &obj) { + if (_numObjects < kMaxCarry) { + _inventory[_numObjects++] = &obj; + obj.setProperty(CARRIED); + } + + if (getSize() > _inventoryScroll + 8) { + _inventoryScroll = getSize() - 8; + _inventoryScroll += _inventoryScroll % 2; + } +} + +void Inventory::remove(Object &obj) { + for (int i = 0; i < _numObjects; ++i) { + if (_inventory[i] == &obj) { + if (_inventoryScroll >= 2 && getSize() % 2) + _inventoryScroll -= 2; + + --_numObjects; + while (i < _numObjects) { + _inventory[i] = _inventory[i + 1]; + ++i; + } + obj.disableProperty(CARRIED); + } + } +} + +void Inventory::clear() { + for (int i = 0; i < _numObjects; ++i) + _inventory[i]->disableProperty(CARRIED); + _numObjects = 0; + _inventoryScroll = 0; +} + +Object *Inventory::get(int index) const { + if (index < _numObjects) + return _inventory[index]; + + return const_cast<Object *>(&Object::nullObject); +} + +Object *Inventory::get(ObjectID id) const { + for (int i = 0; i < _numObjects; ++i) { + if (_inventory[i]->_id == id) + return _inventory[i]; + } + + return const_cast<Object *>(&Object::nullObject); +} + + +GuiElement::GuiElement() + : _isHighlighted(false) + , _bgColorNormal(kColorWhite25) + , _bgColorHighlighted(kColorWhite44) + , _bgColor(kColorWhite25) + , _textColorNormal(kColorGreen) + , _textColorHighlighted(kColorLightGreen) + , _textColor(kColorGreen) +{ + _text[0] = '\0'; +} + +void GuiElement::setText(const char *text) { + strncpy(_text, text, sizeof(_text)); +} + +void GuiElement::setTextPosition(int x, int y) { + _textPosition = Common::Point(x, y); +} + +void GuiElement::setSize(int x1, int y1, int x2, int y2) { + this->left = x1; + this->top = y1; + this->right = x2; + this->bottom = y2; + + _textPosition = Common::Point(x1 + 1, y1 + 1); +} + +void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) { + _bgColor = bgColor; + _textColor = textColor; + _bgColorNormal = bgColor; + _textColorNormal = textColor; + _bgColorHighlighted = bgColorHighlighted; + _textColorHighlighted = textColorHightlighted; +} + +void GuiElement::setHighlight(bool isHighlighted) { + if (isHighlighted) { + _bgColor = _bgColorHighlighted; + _textColor = _textColorHighlighted; + } else { + _bgColor = _bgColorNormal; + _textColor = _textColorNormal; + } +} + +// Used by Look Watch (when it's fixed). Do not remove. +static Common::String timeToString(int msec) { + char s[9] = " 0:00:00"; + msec /= 1000; + s[7] = msec % 10 + '0'; + msec /= 10; + s[6] = msec % 6 + '0'; + msec /= 6; + s[4] = msec % 10 + '0'; + msec /= 10; + s[3] = msec % 6 + '0'; + msec /= 6; + s[1] = msec % 10 + '0'; + msec /= 10; + if (msec) + s[0] = msec + '0'; + + return Common::String(s); +} + +StringID GameManager::guiCommands[] = { + kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose, + kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive +}; + +StringID GameManager::guiStatusCommands[] = { + kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose, + kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive +}; + +GameManager::GameManager(SupernovaEngine *vm) + : _inventory(_inventoryScroll) + , _vm(vm) { + initRooms(); + changeRoom(INTRO); + initState(); + initGui(); +} + +GameManager::~GameManager() { + destroyRooms(); +} + +void GameManager::destroyRooms() { + delete _rooms[INTRO]; + delete _rooms[CORRIDOR]; + delete _rooms[HALL]; + delete _rooms[SLEEP]; + delete _rooms[COCKPIT]; + delete _rooms[AIRLOCK]; + delete _rooms[HOLD]; + delete _rooms[LANDINGMODULE]; + delete _rooms[GENERATOR]; + delete _rooms[OUTSIDE]; + delete _rooms[CABIN_R1]; + delete _rooms[CABIN_R2]; + delete _rooms[CABIN_R3]; + delete _rooms[CABIN_L1]; + delete _rooms[CABIN_L2]; + delete _rooms[CABIN_L3]; + delete _rooms[BATHROOM]; + + delete _rooms[ROCKS]; + delete _rooms[CAVE]; + delete _rooms[MEETUP]; + delete _rooms[ENTRANCE]; + delete _rooms[REST]; + delete _rooms[ROGER]; + delete _rooms[GLIDER]; + delete _rooms[MEETUP2]; + delete _rooms[MEETUP3]; + + delete _rooms[CELL]; + delete _rooms[CORRIDOR1]; + delete _rooms[CORRIDOR2]; + delete _rooms[CORRIDOR3]; + delete _rooms[CORRIDOR4]; + delete _rooms[CORRIDOR5]; + delete _rooms[CORRIDOR6]; + delete _rooms[CORRIDOR7]; + delete _rooms[CORRIDOR8]; + delete _rooms[CORRIDOR9]; + delete _rooms[BCORRIDOR]; + delete _rooms[GUARD]; + delete _rooms[GUARD3]; + delete _rooms[OFFICE_L1]; + delete _rooms[OFFICE_L2]; + delete _rooms[OFFICE_R1]; + delete _rooms[OFFICE_R2]; + delete _rooms[OFFICE_L]; + delete _rooms[ELEVATOR]; + delete _rooms[STATION]; + delete _rooms[SIGN]; + delete _rooms[OUTRO]; +} + + +void GameManager::initState() { + Object::setObjectNull(_currentInputObject); + Object::setObjectNull(_inputObject[0]); + Object::setObjectNull(_inputObject[1]); + _inputVerb = ACTION_WALK; + _processInput = false; + _guiEnabled = true; + _animationEnabled = true; + _roomBrightness = 255; + _mouseClicked = false; + _keyPressed = false; + _mouseX = -1; + _mouseY = -1; + _mouseField = -1; + _inventoryScroll = 0; + _oldTime = g_system->getMillis(); + _timerPaused = 0; + _timePaused = false; + _timer1 = 0; + _animationTimer = 0; + + _currentSentence = -1; + for (int i = 0 ; i < 6 ; ++i) { + _sentenceNumber[i] = -1; + _texts[i] = kNoString; + _rows[i] = 0; + _rowsStart[i] = 0; + } + + _state._time = ticksToMsec(916364); // 2 pm + _state._timeSleep = 0; + _state._timeAlarm = ticksToMsec(458182); // 7 am + _state._eventTime = kMaxTimerValue; + _state._eventCallback = kNoFn; + _state._arrivalDaysLeft = 2840; + _state._shipEnergyDaysLeft = 2135; + _state._landingModuleEnergyDaysLeft = 923; + _state._greatFlag = 0; + _state._timeRobot = 0; + _state._money = 0; + _state._coins = 0; + _state._shoes = 0; + _state._origin = 0; + _state._destination = 255; + _state._language = 0; + _state._corridorSearch = false; + _state._alarmOn = false; + _state._terminalStripConnected = false; + _state._terminalStripWire = false; + _state._cableConnected = false; + _state._powerOff = false; + _state._dream = false; + + _prevImgId = 0; +} + +void GameManager::initRooms() { + _rooms[INTRO] = new Intro(_vm, this); + _rooms[CORRIDOR] = new ShipCorridor(_vm, this); + _rooms[HALL] = new ShipHall(_vm, this); + _rooms[SLEEP] = new ShipSleepCabin(_vm, this); + _rooms[COCKPIT] = new ShipCockpit(_vm, this); + _rooms[AIRLOCK] = new ShipAirlock(_vm, this); + _rooms[HOLD] = new ShipHold(_vm, this); + _rooms[LANDINGMODULE] = new ShipLandingModule(_vm, this); + _rooms[GENERATOR] = new ShipGenerator(_vm, this); + _rooms[OUTSIDE] = new ShipOuterSpace(_vm, this); + _rooms[CABIN_R1] = new ShipCabinR1(_vm, this); + _rooms[CABIN_R2] = new ShipCabinR2(_vm, this); + _rooms[CABIN_R3] = new ShipCabinR3(_vm, this); + _rooms[CABIN_L1] = new ShipCabinL1(_vm, this); + _rooms[CABIN_L2] = new ShipCabinL2(_vm, this); + _rooms[CABIN_L3] = new ShipCabinL3(_vm, this); + _rooms[BATHROOM] = new ShipCabinBathroom(_vm, this); + + _rooms[ROCKS] = new ArsanoRocks(_vm, this); + _rooms[CAVE] = new ArsanoCave(_vm, this); + _rooms[MEETUP] = new ArsanoMeetup(_vm, this); + _rooms[ENTRANCE] = new ArsanoEntrance(_vm, this); + _rooms[REST] = new ArsanoRemaining(_vm, this); + _rooms[ROGER] = new ArsanoRoger(_vm, this); + _rooms[GLIDER] = new ArsanoGlider(_vm, this); + _rooms[MEETUP2] = new ArsanoMeetup2(_vm, this); + _rooms[MEETUP3] = new ArsanoMeetup3(_vm, this); + + _rooms[CELL] = new AxacussCell(_vm, this); + _rooms[CORRIDOR1] = new AxacussCorridor1(_vm, this); + _rooms[CORRIDOR2] = new AxacussCorridor2(_vm, this); + _rooms[CORRIDOR3] = new AxacussCorridor3(_vm, this); + _rooms[CORRIDOR4] = new AxacussCorridor4(_vm, this); + _rooms[CORRIDOR5] = new AxacussCorridor5(_vm, this); + _rooms[CORRIDOR6] = new AxacussCorridor6(_vm, this); + _rooms[CORRIDOR7] = new AxacussCorridor7(_vm, this); + _rooms[CORRIDOR8] = new AxacussCorridor8(_vm, this); + _rooms[CORRIDOR9] = new AxacussCorridor9(_vm, this); + _rooms[BCORRIDOR] = new AxacussBcorridor(_vm, this); + _rooms[GUARD] = new AxacussIntersection(_vm, this); + _rooms[GUARD3] = new AxacussExit(_vm, this); + _rooms[OFFICE_L1] = new AxacussOffice1(_vm, this); + _rooms[OFFICE_L2] = new AxacussOffice2(_vm, this); + _rooms[OFFICE_R1] = new AxacussOffice3(_vm, this); + _rooms[OFFICE_R2] = new AxacussOffice4(_vm, this); + _rooms[OFFICE_L] = new AxacussOffice5(_vm, this); + _rooms[ELEVATOR] = new AxacussElevator(_vm, this); + _rooms[STATION] = new AxacussStation(_vm, this); + _rooms[SIGN] = new AxacussSign(_vm, this); + _rooms[OUTRO] = new Outro(_vm, this); +} + +void GameManager::initGui() { + int commandButtonX = 0; + for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) { + const Common::String &text = _vm->getGameString(guiCommands[i]); + int width; + if (i < 9) + width = _vm->textWidth(text) + 2; + else + width = 320 - commandButtonX; + + _guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159); + _guiCommandButton[i].setText(text.c_str()); + _guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen); + commandButtonX += width + 2; + } + + for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) { + int inventoryX = 136 * (i % 2); + int inventoryY = 161 + 10 * (i / 2); + + _guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9); + _guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); + } + _guiInventoryArrow[0].setSize(272, 161, 279, 180); + _guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); + _guiInventoryArrow[0].setText("\x82"); + _guiInventoryArrow[0].setTextPosition(273, 166); + _guiInventoryArrow[1].setSize(272, 181, 279, 200); + _guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); + _guiInventoryArrow[1].setText("\x83"); + _guiInventoryArrow[1].setTextPosition(273, 186); +} + + +void GameManager::processInput(Common::KeyState &state) { + _key = state; + + switch (state.keycode) { + case Common::KEYCODE_F1: + // help + break; + case Common::KEYCODE_F2: + // show game doc + break; + case Common::KEYCODE_F3: + // show game info + break; + case Common::KEYCODE_F4: + _vm->setTextSpeed(); + break; + case Common::KEYCODE_F5: + // load/save + break; + case Common::KEYCODE_x: + if (state.flags & Common::KBD_ALT) { + // quit game + GUI::MessageDialog *dialog = new GUI::MessageDialog("Quit Game?", "Quit", "Cancel"); + if (dialog->runModal() == GUI::kMessageOK) + _vm->quitGame(); + delete dialog; + + // TODO: Add original quit game message prompt + } + break; + default: + break; + } +} + +void GameManager::resetInputState() { + Object::setObjectNull(_inputObject[0]); + Object::setObjectNull(_inputObject[1]); + _inputVerb = ACTION_WALK; + _processInput = false; + _mouseClicked = false; + _keyPressed = false; + _key.reset(); + _mouseClickType = Common::EVENT_MOUSEMOVE; + + processInput(); +} + +void GameManager::processInput() { + enum { + onNone, + onObject, + onCmdButton, + onInventory, + onInventoryArrowUp, + onInventoryArrowDown + } mouseLocation; + + if (_mouseField >= 0 && _mouseField < 256) + mouseLocation = onObject; + else if (_mouseField >= 256 && _mouseField < 512) + mouseLocation = onCmdButton; + else if (_mouseField >= 512 && _mouseField < 768) + mouseLocation = onInventory; + else if (_mouseField == 768) + mouseLocation = onInventoryArrowUp; + else if (_mouseField == 769) + mouseLocation = onInventoryArrowDown; + else + mouseLocation = onNone; + + if (_mouseClickType == Common::EVENT_LBUTTONUP) { + if (_vm->_messageDisplayed) { + // Hide the message and consume the event + _vm->removeMessage(); + if (mouseLocation != onCmdButton) + return; + } + + switch(mouseLocation) { + case onObject: + case onInventory: + // Fallthrough + if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) { + if (Object::isNullObject(_inputObject[0])) { + _inputObject[0] = _currentInputObject; + if (!_inputObject[0]->hasProperty(COMBINABLE)) + _processInput = true; + } else { + _inputObject[1] = _currentInputObject; + _processInput = true; + } + } else { + _inputObject[0] = _currentInputObject; + if (!Object::isNullObject(_currentInputObject)) + _processInput = true; + } + break; + case onCmdButton: + resetInputState(); + _inputVerb = static_cast<Action>(_mouseField - 256); + break; + case onInventoryArrowUp: + if (_inventoryScroll >= 2) + _inventoryScroll -= 2; + break; + case onInventoryArrowDown: + if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory)) + _inventoryScroll += 2; + break; + case onNone: + break; + } + + } else if (_mouseClickType == Common::EVENT_RBUTTONUP) { + if (_vm->_messageDisplayed) { + // Hide the message and consume the event + _vm->removeMessage(); + return; + } + + if (Object::isNullObject(_currentInputObject)) + return; + + if (mouseLocation == onObject || mouseLocation == onInventory) { + _inputObject[0] = _currentInputObject; + ObjectTypes type = _inputObject[0]->_type; + if (type & OPENABLE) + _inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN; + else if (type & PRESS) + _inputVerb = ACTION_PRESS; + else if (type & TALK) + _inputVerb = ACTION_TALK; + else + _inputVerb = ACTION_LOOK; + + _processInput = true; + } + + } else if (_mouseClickType == Common::EVENT_MOUSEMOVE) { + int field = -1; + int click = -1; + + if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) { + /* command row */ + field = 9; + while (_mouseX < _guiCommandButton[field].left - 1) + field--; + field += 256; + } else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) { + /* exit box */ + field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)]; + } else if ((_mouseY >= 161) && (_mouseX <= 270)) { + /* inventory box */ + field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2; + if (field + _inventoryScroll < _inventory.getSize()) + field += 512; + else + field = -1; + } else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) { + /* inventory arrows */ + field = (_mouseY > 180) ? 769 : 768; + } else { + /* normal item */ + for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) && + (field == -1) && i < kMaxObject; i++) { + click = _currentRoom->getObject(i)->_click; + if (click != 255 && _vm->_currentImage) { + MSNImageDecoder::ClickField *clickField = _vm->_currentImage->_clickField; + do { + if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) && + (_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2)) + field = i; + + click = clickField[click].next; + } while ((click != 0) && (field == -1)); + } + } + } + + if (_mouseField != field) { + switch (mouseLocation) { + case onInventoryArrowUp: + case onInventoryArrowDown: + // Fallthrough + _guiInventoryArrow[_mouseField - 768].setHighlight(false); + break; + case onInventory: + _guiInventory[_mouseField - 512].setHighlight(false); + break; + case onCmdButton: + _guiCommandButton[_mouseField - 256].setHighlight(false); + break; + case onObject: + case onNone: + // Fallthrough + break; + } + + Object::setObjectNull(_currentInputObject); + + _mouseField = field; + if (_mouseField >= 0 && _mouseField < 256) + mouseLocation = onObject; + else if (_mouseField >= 256 && _mouseField < 512) + mouseLocation = onCmdButton; + else if (_mouseField >= 512 && _mouseField < 768) + mouseLocation = onInventory; + else if (_mouseField == 768) + mouseLocation = onInventoryArrowUp; + else if (_mouseField == 769) + mouseLocation = onInventoryArrowDown; + else + mouseLocation = onNone; + + switch (mouseLocation) { + case onInventoryArrowUp: + case onInventoryArrowDown: + // Fallthrough + _guiInventoryArrow[_mouseField - 768].setHighlight(true); + break; + case onInventory: + _guiInventory[_mouseField - 512].setHighlight(true); + _currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll); + break; + case onCmdButton: + _guiCommandButton[_mouseField - 256].setHighlight(true); + break; + case onObject: + _currentInputObject = _currentRoom->getObject(_mouseField); + break; + case onNone: + break; + } + } + } +} + +void GameManager::corridorOnEntrance() { + if (_state._corridorSearch) + busted(0); +} + +void GameManager::telomat(int nr) { + static Common::String name[8] = { + "DR. ALAB HANSI", + "ALAB HANSI", + "SAVAL LUN", + "x", + "PROF. DR. UGNUL TSCHABB", + "UGNUL TSCHABB", + "ALGA HURZ LI", + "x" + }; + + static Common::String name2[4] = { + "Alab Hansi", + "Saval Lun", + "Ugnul Tschabb", + "Alga Hurz Li" + }; + + StringID dial1[4]; + dial1[0] = kStringTelomat1; + dial1[1] = kNoString; + dial1[2] = kStringTelomat3; + dial1[3] = kStringDialogSeparator; + + static byte rows1[3] = {1, 2, 1}; + + StringID dial2[4]; + dial2[0] = kStringTelomat4; + dial2[1] = kStringTelomat5; + dial2[2] = kStringTelomat6; + dial2[3] = kStringDialogSeparator; + + static byte rows2[4] = {1, 1, 1, 1}; + + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->renderText(kStringTelomat7, 100, 70, kColorGreen); + _vm->renderText(kStringTelomat8, 100, 81, kColorGreen); + _vm->renderText(kStringTelomat9, 100, 92, kColorGreen); + _vm->renderText(kStringTelomat10, 100, 103, kColorGreen); + _vm->renderText(kStringTelomat11, 100, 120, kColorDarkGreen); + Common::String input; + do { + getInput(); + + switch (_key.keycode) { + case Common::KEYCODE_2: { + _vm->renderBox(0, 0, 320, 200, kColorDarkBlue); + _vm->renderText(kStringTelomat12, 50, 80, kColorGreen); + _vm->renderText(kStringTelomat13, 50, 91, kColorGreen); + do + edit(input, 50, 105, 30); + while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE)); + + if (_key.keycode == Common::KEYCODE_ESCAPE) { + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->renderRoom(*_currentRoom); + _vm->paletteBrightness(); + _guiEnabled = true; + drawMapExits(); + return; + } + + input.toUppercase(); + + int i = 0; + while ((i < 8) && (input != name[i])) + i++; + i >>= 1; + if (i == 4) { + _vm->renderText(kStringTelomat14, 50, 120, kColorGreen); + wait2(10); + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->renderRoom(*_currentRoom); + _vm->paletteBrightness(); + _guiEnabled = true; + drawMapExits(); + return; + } + + if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) { + _vm->renderText(kStringTelomat15, 50, 120, kColorGreen); + wait2(10); + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->renderRoom(*_currentRoom); + _vm->paletteBrightness(); + _guiEnabled = true; + drawMapExits(); + return; + } + + _vm->renderText(kStringTelomat16, 50, 120, kColorGreen); + wait2(10); + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->renderRoom(*_currentRoom); + _vm->paletteBrightness(); + _vm->renderMessage(kStringTelomat17, kMessageTop, name2[i]); + waitOnInput(_timer1); + _vm->removeMessage(); + if (_state._nameSeen[nr]) { + Common::String string = _vm->getGameString(kStringTelomat2); + _vm->setGameString(kStringPlaceholder1, Common::String::format(string.c_str(), name2[nr].c_str())); + dial1[1] = kStringPlaceholder1; + _currentRoom->addSentence(1, 1); + } else + _currentRoom->removeSentence(1, 1); + + switch (dialog(3, rows1, dial1, 1)) { + case 1: _vm->renderMessage(kStringTelomat18, kMessageTop); + waitOnInput(_timer1); + _vm->removeMessage(); + if ((_state._destination == 255) && !_rooms[BCORRIDOR]->isSectionVisible(7)) { + _state._eventTime = _state._time + ticksToMsec(150); + _state._eventCallback = kGuardWalkFn; + _state._origin = i; + _state._destination = nr; + } + break; + case 0: _vm->renderMessage(kStringTelomat19, kMessageTop); + waitOnInput(_timer1); + _vm->removeMessage(); + if (dialog(4, rows2, dial2, 0) != 3) { + wait2(10); + say(kStringTelomat20); + } + _rooms[BCORRIDOR]->setSectionVisible(7, true); + _rooms[BCORRIDOR]->setSectionVisible(i + 1, true); + _state._eventTime = kMaxTimerValue; + _currentRoom->addSentence(0, 1); + } + _guiEnabled = true; + drawMapExits(); + return; + } + case Common::KEYCODE_1: + case Common::KEYCODE_3: + case Common::KEYCODE_4: + _vm->renderBox(0, 0, 320, 200, kColorDarkBlue); + _vm->renderText(kStringTelomat21, 100, 90, kColorGreen); + input = ""; + do + edit(input, 100, 105, 30); + while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE)); + + if (_key.keycode == Common::KEYCODE_RETURN) { + _vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen); + wait2(10); + } + case Common::KEYCODE_ESCAPE: + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->renderRoom(*_currentRoom); + _vm->paletteBrightness(); + _guiEnabled = true; + drawMapExits(); + return; + default: + break; + } + } while (true); +} + +void GameManager::startSearch() { + if ((_currentRoom->getId() >= CORRIDOR1) && (_currentRoom->getId() <= BCORRIDOR)) + busted(0); + + _state._corridorSearch = true; +} + +void GameManager::search(int time) { + _state._eventTime = _state._time + ticksToMsec(time); + _state._eventCallback = kSearchStartFn; +} + +void GameManager::guardNoticed() { + _vm->paletteFadeOut(); + Room *r = _currentRoom; + _currentRoom = _rooms[GUARD]; + _vm->setCurrentImage(40); + _vm->renderBox(0, 0, 320, 200, 0); + _vm->renderImage(0); + _vm->paletteFadeIn(); + _vm->renderImage(2); + reply(kStringGuardNoticed1, 2, 5); + wait2(2); + reply(kStringGuardNoticed2, 2, 5); + _vm->paletteFadeOut(); + _currentRoom->setSectionVisible(2, false); + _currentRoom->setSectionVisible(5, false); + _currentRoom = r; + _guiEnabled = true; + drawMapExits(); +} + +void GameManager::busted(int i) { + if (i > 0) + _vm->renderImage(i); + if (i == 0) { + if ((_currentRoom->getId() >= OFFICE_L1) && (_currentRoom->getId() <= OFFICE_R2)) { + if (_currentRoom->getId() < OFFICE_R1) + i = 10; + else + i = 5; + if (!_currentRoom->getObject(0)->hasProperty(OPENED)) { + _vm->renderImage(i - 1); + _vm->playSound(kAudioDoorOpen); + wait2(2); + } + _vm->renderImage(i); + wait2(3); + _vm->renderImage(i + 3); + _vm->playSound(kAudioVoiceHalt); + _vm->renderImage(i); + wait2(5); + if (_currentRoom->getId() == OFFICE_L2) + i = 13; + _vm->renderImage(i + 1); + wait2(3); + _vm->renderImage(i + 2); + shot(0, 0); + } else if (_currentRoom->getId() == BCORRIDOR) + _vm->renderImage(21); + else if (_currentRoom->isSectionVisible(4)) + _vm->renderImage(32); // below + else if (_currentRoom->isSectionVisible(2)) + _vm->renderImage(30); // right + else if (_currentRoom->isSectionVisible(1)) + _vm->renderImage(31); // left + else + _vm->renderImage(33); // above + } + _vm->playSound(kAudioVoiceHalt); + wait2(3); + shot(0, 0); +} + +void GameManager::novaScroll() { + static byte planet_f[6] = {0xeb,0xec,0xf0,0xed,0xf1,0xf2}; + static byte nova_f[13] = {0xea,0xe9,0xf5,0xf3,0xf7,0xf4,0xf6, + 0xf9,0xfb,0xfc,0xfd,0xfe,0xfa}; + static byte rgb[65][3] = { + { 5, 0, 0},{10, 0, 0},{15, 0, 0},{20, 0, 0},{25, 0, 0}, + {30, 0, 0},{35, 0, 0},{40, 0, 0},{45, 0, 0},{50, 0, 0}, + {55, 0, 0},{60, 0, 0},{63,10, 5},{63,20,10},{63,30,15}, + {63,40,20},{63,50,25},{63,60,30},{63,63,33},{63,63,30}, + {63,63,25},{63,63,20},{63,63,15},{63,63,10},{60,60,15}, + {57,57,20},{53,53,25},{50,50,30},{47,47,35},{43,43,40}, + {40,40,45},{37,37,50},{33,33,53},{30,30,56},{27,27,59}, + {23,23,61},{20,20,63},{21,25,63},{22,30,63},{25,35,63}, + {30,40,63},{35,45,63},{40,50,63},{45,55,63},{50,60,63}, + {55,63,63},{59,63,63},{63,63,63},{63,60,63},{60,50,60}, + {55,40,55},{50,30,50},{45,20,45},{40,10,40},{42,15,42}, + {45,20,45},{47,25,47},{50,30,50},{52,35,52},{55,40,55}, + {57,45,57},{60,50,60},{62,55,62},{63,60,63},{63,63,63}}; + + byte palette[768]; + _vm->_system->getPaletteManager()->grabPalette(palette, 0, 255); + + for (int t = 0; t < 65; ++t) { + for (int i = 0; i < 6; ++i) { + int idx = 3 * (planet_f[i] - 1); + for (int c = 0 ; c < 3 ; ++c) { + if (palette[idx+c] < rgb[t][c]) + palette[idx+c] = rgb[t][c]; + } + } + for (int cycle = 0; cycle < t && cycle < 13; ++cycle) { + int idx = 3 * (nova_f[cycle] - 1); + for (int c = 0 ; c < 3 ; ++c) + palette[idx + c] = rgb[t - cycle - 1][c]; + } + + _vm->_system->getPaletteManager()->setPalette(palette, 0, 255); + _vm->_system->updateScreen(); + _vm->_system->delayMillis(_vm->_delay); + } +} + +void GameManager::supernovaEvent() { + _vm->removeMessage(); + CursorMan.showMouse(false); + if (_currentRoom->getId() <= CAVE) { + _vm->renderMessage(kStringSupernova1); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->paletteFadeOut(); + changeRoom(MEETUP); + _rooms[AIRLOCK]->getObject(0)->disableProperty(OPENED); + _rooms[AIRLOCK]->setSectionVisible(3, true); + _rooms[AIRLOCK]->getObject(1)->setProperty(OPENED); + _rooms[AIRLOCK]->setSectionVisible(17, true); + _rooms[AIRLOCK]->setSectionVisible(6, false); + _vm->renderRoom(*_currentRoom); + _vm->paletteFadeIn(); + } + _vm->renderMessage(kStringSupernova2); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->setCurrentImage(26); + _vm->renderImage(0); + _vm->paletteBrightness(); + novaScroll(); + _vm->paletteFadeOut(); + _vm->renderBox(0, 0, 320, 200, kColorBlack); + _vm->_menuBrightness = 255; + _vm->paletteBrightness(); + + if (_currentRoom->getId() == GLIDER) { + _vm->renderMessage(kStringSupernova3); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->_menuBrightness = 0; + _vm->paletteBrightness(); + _vm->renderRoom(*_currentRoom); + _vm->paletteFadeIn(); + _vm->renderMessage(kStringSupernova4, kMessageTop); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->renderMessage(kStringSupernova5, kMessageTop); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->renderMessage(kStringSupernova6, kMessageTop); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->renderMessage(kStringSupernova7, kMessageTop); + waitOnInput(_timer1); + _vm->removeMessage(); + changeRoom(MEETUP2); + _rooms[MEETUP2]->setSectionVisible(1, true); + _rooms[MEETUP2]->removeSentence(0, 1); + _inventory.remove(*(_rooms[ROGER]->getObject(3))); + _inventory.remove(*(_rooms[ROGER]->getObject(7))); + _inventory.remove(*(_rooms[ROGER]->getObject(8))); + } else { + _vm->renderMessage(kStringSupernova8); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->_menuBrightness = 0; + _vm->paletteBrightness(); + changeRoom(MEETUP2); + if (_rooms[ROGER]->getObject(3)->hasProperty(CARRIED) && !_rooms[GLIDER]->isSectionVisible(5)) { + _rooms[MEETUP2]->setSectionVisible(1, true); + _rooms[MEETUP2]->setSectionVisible(12, true); + _rooms[MEETUP2]->getObject(1)->_click = 0; + _rooms[MEETUP2]->getObject(0)->_click = 1; + _rooms[MEETUP2]->removeSentence(0, 1); + } + _rooms[MEETUP2]->removeSentence(1, 1); + } + _rooms[AIRLOCK]->getObject(4)->setProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->setProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->setProperty(WORN); + _rooms[CAVE]->getObject(1)->_exitRoom = MEETUP2; + _guiEnabled = true; + CursorMan.showMouse(true); +} + +void GameManager::guardReturnedEvent() { + if (_currentRoom->getId() == GUARD) + busted(-1); + else if ((_currentRoom->getId() == CORRIDOR9) && (_currentRoom->isSectionVisible(27))) + busted(0); + + _rooms[GUARD]->setSectionVisible(1, false); + _rooms[GUARD]->getObject(3)->_click = 0; + _rooms[GUARD]->setSectionVisible(6, false); + _rooms[GUARD]->getObject(2)->disableProperty(OPENED); + _rooms[GUARD]->setSectionVisible(7, false); + _rooms[GUARD]->getObject(5)->_click = 255; + _rooms[CORRIDOR9]->setSectionVisible(27, false); + _rooms[CORRIDOR9]->setSectionVisible(28, true); + _rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED); +} + +void GameManager::walk(int imgId) { + if (_prevImgId) + _vm->renderImage(_prevImgId + 128); + _vm->renderImage(imgId); + _prevImgId = imgId; + wait2(3); +} + +void GameManager::guardWalkEvent() { + _prevImgId = 0; + bool behind = (!_rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OCCUPIED) || + _rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OPENED)); + _rooms[BCORRIDOR]->getObject(_state._origin + 4)->disableProperty(OCCUPIED); + if (_currentRoom == _rooms[BCORRIDOR]) { + if (_vm->_messageDisplayed) + _vm->removeMessage(); + + if (!behind) { + _vm->renderImage(_state._origin + 1); + _prevImgId = _state._origin + 1; + _vm->playSound(kAudioDoorOpen); + wait2(3); + } + + int imgId; + switch (_state._origin) { + case 0: + imgId = 11; + break; + case 1: + imgId = 16; + break; + case 2: + imgId = 15; + break; + case 3: + default: + imgId = 20; + break; + } + _vm->renderImage(imgId); + if (!behind) { + wait2(3); + _vm->renderImage(_prevImgId + 128); + _vm->playSound(kAudioDoorClose); + } + + _prevImgId = imgId; + wait2(3); + switch (_state._origin) { + case 0: + walk(12); + walk(13); + break; + case 1: + walk(17); + walk(18); + break; + case 2: + walk(14); + walk(13); + break; + case 3: + walk(19); + walk(18); + } + + if (!_state._playerHidden) { + if (_state._origin & 1) + walk(10); + else + walk(5); + busted(-1); + } + + if ((_state._origin & 1) && !(_state._destination & 1)) { + for (int i = 10; i >= 5; i--) + walk(i); + walk(13); + } else if (!(_state._origin & 1) && (_state._destination & 1)) { + for (int i = 5; i <= 10; i++) + walk(i); + walk(18); + } + + switch (_state._destination) { + case 0: + for (int i = 13; i >= 11; i--) + walk(i); + break; + case 1: + for (int i = 18; i >= 16; i--) + walk(i); + break; + case 2: + for (int i = 13; i <= 15; i++) + walk(i); + break; + case 3: + for (int i = 18; i <= 20; i++) + walk(i); + } + + if (behind) { + _vm->renderImage(_state._destination + 1); + _vm->playSound(kAudioDoorOpen); + wait2(3); + _vm->renderImage(_prevImgId + 128); + wait2(3); + _vm->renderImage(_state._destination + 1 + 128); + _vm->playSound(kAudioDoorClose); + _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED); + _state._destination = 255; + } else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1)) { + _vm->renderImage(_prevImgId + 128); + _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED); + SWAP(_state._origin, _state._destination); + _state._eventTime = _state._time + ticksToMsec(60); + _state._eventCallback = kGuardWalkFn; + } else { + wait2(18); + SWAP(_state._origin, _state._destination); + _state._eventCallback = kGuardWalkFn; + } + } else if (behind) { + _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED); + if (_currentRoom == _rooms[OFFICE_L1 + _state._destination]) + busted(0); + _state._destination = 255; + } else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1) && _rooms[OFFICE_L1 + _state._destination]->getObject(0)->hasProperty(OPENED)) { + _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED); + if (_currentRoom == _rooms[OFFICE_L1 + _state._destination]) + busted(0); + SWAP(_state._origin, _state._destination); + _state._eventTime = _state._time + ticksToMsec(60); + _state._eventCallback = kGuardWalkFn; + } else { + SWAP(_state._origin, _state._destination); + _state._eventCallback = kGuardWalkFn; + } +} + +void GameManager::taxiEvent() { + if (_currentRoom->getId() == SIGN) { + changeRoom(STATION); + _vm->renderRoom(*_currentRoom); + } + + _vm->renderImage(1); + _vm->renderImage(2); + _vm->playSound(kAudioRocks); + screenShake(); + _vm->renderImage(9); + _currentRoom->getObject(1)->setProperty(OPENED); + _vm->renderImage(1); + _currentRoom->setSectionVisible(2, false); + _vm->renderImage(3); + for (int i = 4; i <= 8; i++) { + wait2(2); + _vm->renderImage(invertSection(i - 1)); + _vm->renderImage(i); + } + _rooms[SIGN]->setSectionVisible(2, false); + _rooms[SIGN]->setSectionVisible(3, true); +} + +void GameManager::searchStartEvent() { + if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR])) + busted(0); + _state._corridorSearch = true; +} + +void GameManager::outro() { + _vm->playSoundMod(kMusicOutro); + _vm->paletteFadeOut(); + _vm->setCurrentImage(55); + _vm->renderImage(0); + _vm->paletteFadeIn(); + getInput(); + _vm->paletteFadeOut(); + _vm->_brightness = 1; + + Common::Event event; + event.type = Common::EVENT_RTL; + _vm->getEventManager()->pushEvent(event); +} + +void GameManager::great(uint number) { + if (number && (_state._greatFlag & (1 << number))) + return; + + _vm->playSound(kAudioSuccess); + _state._greatFlag |= 1 << number; +} + +bool GameManager::airless() { + return (_currentRoom->getId() == HOLD || + _currentRoom->getId() == LANDINGMODULE || + _currentRoom->getId() == GENERATOR || + _currentRoom->getId() == OUTSIDE || + _currentRoom->getId() == ROCKS || + _currentRoom->getId() == CAVE || + _currentRoom->getId() == MEETUP || + _currentRoom->getId() == MEETUP2 || + _currentRoom->getId() == MEETUP3 || + (_currentRoom->getId() == AIRLOCK && _rooms[AIRLOCK]->getObject(1)->hasProperty(OPENED))); +} + +void GameManager::sentence(int number, bool brightness) { + if (number < 0) + return; + _vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25); + if (_texts[_rowsStart[number]] == kStringDialogSeparator) + _vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed); + else { + for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r) + _vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen); + } +} + +void GameManager::say(StringID textId) { + Common::String str = _vm->getGameString(textId); + if (!str.empty()) + say(str.c_str()); +} + +void GameManager::say(const char *text) { + Common::String t(text); + char *row[6]; + Common::String::iterator p = t.begin(); + uint numRows = 0; + while (*p) { + row[numRows++] = p; + while ((*p != '\0') && (*p != '|')) { + ++p; + } + if (*p == '|') { + *p = 0; + ++p; + } + } + + _vm->renderBox(0, 138, 320, 62, kColorBlack); + _vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25); + for (uint r = 0; r < numRows; ++r) + _vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen); + waitOnInput((t.size() + 20) * _vm->_textSpeed / 10); + _vm->renderBox(0, 138, 320, 62, kColorBlack); +} + +void GameManager::reply(StringID textId, int aus1, int aus2) { + Common::String str = _vm->getGameString(textId); + if (!str.empty()) + reply(str.c_str(), aus1, aus2); +} + +void GameManager::reply(const char *text, int aus1, int aus2) { + if (*text != '|') + _vm->renderMessage(text, kMessageTop); + + for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) { + _vm->renderImage(aus1); + waitOnInput(2); + if (_keyPressed || _mouseClicked) + z = 1; + _vm->renderImage(aus2); + waitOnInput(2); + if (_keyPressed || _mouseClicked) + z = 1; + } + if (*text != '|') + _vm->removeMessage(); +} + +int GameManager::dialog(int num, byte rowLength[6], StringID text[6], int number) { + _vm->_allowLoadGame = false; + _guiEnabled = false; + + bool remove[6]; + for (int i = 0; i < 5; ++i) + remove[i] = _currentRoom->sentenceRemoved(i, number); + // The original does not initialize remove[5]!!! + // Set it to false/0. But maybe the loop above should use 6 instead of 5? + remove[5] = false; + + _vm->renderBox(0, 138, 320, 62, kColorBlack); + + for (int i = 0; i < 6 ; ++i) + _sentenceNumber[i] = -1; + + int r = 0, rq = 0; + for (int i = 0; i < num; ++i) { + if (!remove[i]) { + _rowsStart[i] = r; + _rows[i] = rowLength[i]; + for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) { + _texts[r] = text[rq]; + _sentenceNumber[r] = i; + } + sentence(i, false); + } else + rq += rowLength[i]; + } + + _currentSentence = -1; + do { + mouseInput3(); + } while (_currentSentence == -1 && !_vm->shouldQuit()); + + _vm->renderBox(0, 138, 320, 62, kColorBlack); + + if (number && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator) + _currentRoom->removeSentence(_currentSentence, number); + + _guiEnabled = true; + _vm->_allowLoadGame = true; + + return _currentSentence; +} + +void GameManager::mousePosDialog(int x, int y) { + int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10]; + if (a != _currentSentence) { + sentence(_currentSentence, false); + _currentSentence = a; + sentence(_currentSentence, true); + } +} + +void GameManager::turnOff() { + if (_state._powerOff) + return; + + _state._powerOff = true; + roomBrightness(); +} + +void GameManager::turnOn() { + if (!_state._powerOff) + return; + + _state._powerOff = false; + _vm->_brightness = 255; + _rooms[SLEEP]->setSectionVisible(1, false); + _rooms[SLEEP]->setSectionVisible(2, false); + _rooms[COCKPIT]->setSectionVisible(22, false); +} + +void GameManager::takeObject(Object &obj) { + if (obj.hasProperty(CARRIED)) + return; + + if (obj._section != 0) + _vm->renderImage(obj._section); + obj._click = obj._click2 = 255; + _inventory.add(obj); +} + +void GameManager::drawCommandBox() { + for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) { + _vm->renderBox(_guiCommandButton[i].left, + _guiCommandButton[i].top, + _guiCommandButton[i].width(), + _guiCommandButton[i].height(), + _guiCommandButton[i]._bgColor); + _vm->renderText(_guiCommandButton[i]._text, + _guiCommandButton[i]._textPosition.x, + _guiCommandButton[i]._textPosition.y, + _guiCommandButton[i]._textColor); + } +} + +void GameManager::drawInventory() { + for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) { + _vm->renderBox(_guiInventory[i].left, + _guiInventory[i].top, + _guiInventory[i].width(), + _guiInventory[i].height(), + _guiInventory[i]._bgColor); + + _vm->renderText(_inventory.get(i + _inventoryScroll)->_name, + _guiInventory[i]._textPosition.x, + _guiInventory[i]._textPosition.y, + _guiInventory[i]._textColor); + } + + _vm->renderBox(_guiInventoryArrow[0].left, + _guiInventoryArrow[0].top, + _guiInventoryArrow[0].width(), + _guiInventoryArrow[0].height(), + _guiInventoryArrow[0]._bgColor); + _vm->renderBox(_guiInventoryArrow[1].left, + _guiInventoryArrow[1].top, + _guiInventoryArrow[1].width(), + _guiInventoryArrow[1].height(), + _guiInventoryArrow[1]._bgColor); + if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) { + if (_inventoryScroll != 0) { + _vm->renderText(_guiInventoryArrow[0]._text, + _guiInventoryArrow[0]._textPosition.x, + _guiInventoryArrow[0]._textPosition.y, + _guiInventoryArrow[0]._textColor); + } + if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize()) { + _vm->renderText(_guiInventoryArrow[1]._text, + _guiInventoryArrow[1]._textPosition.x, + _guiInventoryArrow[1]._textPosition.y, + _guiInventoryArrow[1]._textColor); + } + } +} + +uint16 GameManager::getKeyInput(bool blockForPrintChar) { + while (!_vm->shouldQuit()) { + _vm->updateEvents(); + if (_keyPressed) { + if (blockForPrintChar) { + if (Common::isPrint(_key.keycode) || + _key.keycode == Common::KEYCODE_BACKSPACE || + _key.keycode == Common::KEYCODE_DELETE || + _key.keycode == Common::KEYCODE_RETURN || + _key.keycode == Common::KEYCODE_SPACE || + _key.keycode == Common::KEYCODE_ESCAPE || + _key.keycode == Common::KEYCODE_UP || + _key.keycode == Common::KEYCODE_DOWN || + _key.keycode == Common::KEYCODE_LEFT || + _key.keycode == Common::KEYCODE_RIGHT) { + if (_key.flags & Common::KBD_SHIFT) + return toupper(_key.ascii); + else + return tolower(_key.ascii); + } + } else { + return _key.ascii; + } + } + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } + return 0; +} + +Common::EventType GameManager::getMouseInput() { + while (!_vm->shouldQuit()) { + _vm->updateEvents(); + if (_mouseClicked) + return _mouseClickType; + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } + return Common::EVENT_INVALID; +} + +void GameManager::getInput() { + while (!_vm->shouldQuit()) { + _vm->updateEvents(); + if (_mouseClicked || _keyPressed) + break; + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } +} + +void GameManager::mouseInput3() { + do { + _vm->updateEvents(); + mousePosDialog(_mouseX, _mouseY); + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } while (!_mouseClicked && !_vm->shouldQuit()); +} + +void GameManager::roomBrightness() { + _roomBrightness = 255; + if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) && _state._powerOff) + _roomBrightness = 153; + else if (_currentRoom->getId() == CAVE) + _roomBrightness = 0; + else if ((_currentRoom->getId() == GUARD3) && _state._powerOff) + _roomBrightness = 0; + + if (_vm->_brightness != 0) + _vm->_brightness = _roomBrightness; + + _vm->paletteBrightness(); +} + +void GameManager::changeRoom(RoomID id) { + _currentRoom = _rooms[id]; + _newRoom = true; +} + +void GameManager::wait2(int ticks) { + int32 end = _state._time + ticksToMsec(ticks); + do { + g_system->delayMillis(_vm->_delay); + _vm->updateEvents(); + g_system->updateScreen(); + } while (_state._time < end && !_vm->shouldQuit()); +} + +void GameManager::waitOnInput(int ticks) { + int32 end = _state._time + ticksToMsec(ticks); + do { + g_system->delayMillis(_vm->_delay); + _vm->updateEvents(); + g_system->updateScreen(); + } while (_state._time < end && !_vm->shouldQuit() && !_keyPressed && !_mouseClicked); +} + +bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) { + keycode = Common::KEYCODE_INVALID; + int32 end = _state._time + ticksToMsec(ticks); + do { + g_system->delayMillis(_vm->_delay); + _vm->updateEvents(); + g_system->updateScreen(); + if (_keyPressed) { + keycode = _key.keycode; + _key.reset(); + return true; + } else if (_mouseClicked) + return true; + } while (_state._time < end && !_vm->shouldQuit()); + return false; +} + +void GameManager::setAnimationTimer(int ticks) { + _animationTimer = ticksToMsec(ticks); +} + +void GameManager::handleTime() { + if (_timerPaused) + return; + int32 newTime = g_system->getMillis(); + int32 delta = newTime - _oldTime; + _state._time += delta; + if (_state._time > 86400000) { + _state._time -= 86400000; // 24h wrap around + _state._alarmOn = (_state._timeAlarm > _state._time); + } + if (_animationTimer > delta) + _animationTimer -= delta; + else + _animationTimer = 0; + + _oldTime = newTime; +} + +void GameManager::pauseTimer(bool pause) { + if (pause == _timerPaused) + return; + + if (pause) { + _timerPaused = true; + int32 delta = g_system->getMillis() - _oldTime; + _timePaused = _state._time + delta; + } else { + _state._time = _timePaused; + _oldTime = g_system->getMillis(); + _timerPaused = false; + } +} + +void GameManager::loadTime() { + pauseTimer(false); +} + +void GameManager::saveTime() { + pauseTimer(true); +} + +void GameManager::screenShake() { + for (int i = 0; i < 12; ++i) { + _vm->_system->setShakePos(8); + wait2(1); + _vm->_system->setShakePos(0); + wait2(1); + } +} + +void GameManager::shock() { + _vm->playSound(kAudioShock); + dead(kStringShock); +} + +void GameManager::showMenu() { + _vm->renderBox(0, 138, 320, 62, 0); + _vm->renderBox(0, 140, 320, 9, kColorWhite25); + drawCommandBox(); + _vm->renderBox(281, 161, 39, 39, kColorWhite25); + drawInventory(); +} + +void GameManager::drawMapExits() { +// TODO: Preload _exitList on room entry instead on every call + _vm->renderBox(281, 161, 39, 39, kColorWhite25); + + for (int i = 0; i < 25; i++) + _exitList[i] = -1; + for (int i = 0; i < kMaxObject; i++) { + if (_currentRoom->getObject(i)->hasProperty(EXIT)) { + byte r = _currentRoom->getObject(i)->_direction; + _exitList[r] = i; + int x = 284 + 7 * (r % 5); + int y = 164 + 7 * (r / 5); + _vm->renderBox(x, y, 5, 5, kColorDarkRed); + } + } +} + +void GameManager::animationOff() { + _animationEnabled = false; +} + +void GameManager::animationOn() { + _animationEnabled = true; +} + +void GameManager::edit(Common::String &input, int x, int y, uint length) { + bool isEditing = true; + uint cursorIndex = input.size(); + // NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing + int overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ? + kScreenWidth - x : (length + 1) * (kFontWidth + 2); + + while (isEditing) { + _vm->_textCursorX = x; + _vm->_textCursorY = y; + _vm->_textColor = kColorWhite99; + _vm->renderBox(x, y - 1, overdrawWidth, 9, kColorDarkBlue); + for (uint i = 0; i < input.size(); ++i) { + // Draw char highlight depending on cursor position + if (i == cursorIndex) { + _vm->renderBox(_vm->_textCursorX, y - 1, _vm->textWidth(input[i]), 9, kColorWhite99); + _vm->_textColor = kColorDarkBlue; + _vm->renderText(input[i]); + _vm->_textColor = kColorWhite99; + } else + _vm->renderText(input[i]); + } + + if (cursorIndex == input.size()) { + _vm->renderBox(_vm->_textCursorX + 1, y - 1, 6, 9, kColorDarkBlue); + _vm->renderBox(_vm->_textCursorX , y - 1, 1, 9, kColorWhite99); + } + + getKeyInput(true); + if (_vm->shouldQuit()) + break; + switch (_key.keycode) { + case Common::KEYCODE_RETURN: + case Common::KEYCODE_ESCAPE: + isEditing = false; + break; + case Common::KEYCODE_UP: + case Common::KEYCODE_DOWN: + cursorIndex = input.size(); + break; + case Common::KEYCODE_LEFT: + if (cursorIndex != 0) + --cursorIndex; + break; + case Common::KEYCODE_RIGHT: + if (cursorIndex != input.size()) + ++cursorIndex; + break; + case Common::KEYCODE_DELETE: + if (cursorIndex != input.size()) + input.deleteChar(cursorIndex); + break; + case Common::KEYCODE_BACKSPACE: + if (cursorIndex != 0) { + --cursorIndex; + input.deleteChar(cursorIndex); + } + break; + default: + if (Common::isPrint(_key.ascii) && input.size() < length) { + input.insertChar(_key.ascii, cursorIndex); + ++cursorIndex; + } + break; + } + } +} + +void GameManager::shot(int a, int b) { + if (a) + _vm->renderImage(a); + _vm->playSound(kAudioGunShot); + wait2(2); + if (b) + _vm->renderImage(b); + wait2(2); + if (a) + _vm->renderImage(a); + _vm->playSound(kAudioGunShot); + wait2(2); + if (b) + _vm->renderImage(b); + + dead(kStringShot); +} + +void GameManager::takeMoney(int amount) { + Object *moneyObject = _rooms[INTRO]->getObject(4); + _state._money += amount; + _vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money)); + + if (_state._money > 0) { + takeObject(*moneyObject); + if (amount > 0) + great(0); + } else { + _inventory.remove(*moneyObject); + } +} + +void GameManager::drawStatus() { + int index = static_cast<int>(_inputVerb); + _vm->renderBox(0, 140, 320, 9, kColorWhite25); + _vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen); + + if (Object::isNullObject(_inputObject[0])) + _vm->renderText(_currentInputObject->_name); + else { + _vm->renderText(_inputObject[0]->_name); + if (_inputVerb == ACTION_GIVE) + _vm->renderText(kPhrasalVerbParticleGiveTo); + else if (_inputVerb == ACTION_USE) + _vm->renderText(kPhrasalVerbParticleUseWith); + + _vm->renderText(_currentInputObject->_name); + } +} + +void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) { + _vm->renderImage(section); + obj->setProperty(OPENED); + lock->_click = 255; + SWAP(obj->_click, obj->_click2); +} + +void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) { + if (!obj->hasProperty(OPENED)) + _vm->renderMessage(kStringCloseLocker_1); + else { + _vm->renderImage(invertSection(section)); + obj->disableProperty(OPENED); + lock->_click = lock->_click2; + SWAP(obj->_click, obj->_click2); + } +} + +void GameManager::dead(StringID messageId) { + _vm->paletteFadeOut(); + _guiEnabled = false; + _vm->setCurrentImage(11); + _vm->renderImage(0); + _vm->renderMessage(messageId); + _vm->playSound(kAudioDeath); + _vm->paletteFadeIn(); + getInput(); + _vm->paletteFadeOut(); + _vm->removeMessage(); + + // TODO: Load screen + destroyRooms(); + initRooms(); + initState(); + initGui(); + _inventory.clear(); + changeRoom(CABIN_R3); + g_system->fillScreen(kColorBlack); + _vm->paletteFadeIn(); + + _guiEnabled = true; +} + +int GameManager::invertSection(int section) { + if (section < 128) + section += 128; + else + section -= 128; + + return section; +} + +bool GameManager::isHelmetOff() { + Object *helmet = _inventory.get(HELMET); + if (helmet && helmet->hasProperty(WORN)) { + _vm->renderMessage(kStringIsHelmetOff_1); + return false; + } + + return true; +} + +bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { + if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) { + if (isHelmetOff()) { + takeObject(obj1); + _vm->renderMessage(kStringGenericInteract_1); + _inventory.remove(obj1); + } + } else if ((verb == ACTION_USE) && (obj1._id == EGG)) { + if (isHelmetOff()) { + takeObject(obj1); + if (obj1.hasProperty(OPENED)) + _vm->renderMessage(kStringGenericInteract_1); + else + _vm->renderMessage(kStringGenericInteract_2); + + _inventory.remove(obj1); + } + } else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) { + takeObject(obj1); + if (obj1.hasProperty(OPENED)) + _vm->renderMessage(kStringGenericInteract_3); + else { + takeObject(*_rooms[ENTRANCE]->getObject(8)); + _vm->renderMessage(kStringGenericInteract_4); + obj1.setProperty(OPENED); + } + } else if ((verb == ACTION_USE) && (obj1._id == PILL)) { + if (isHelmetOff()) { + _vm->renderMessage(kStringGenericInteract_5); + great(0); + _inventory.remove(obj1); + _state._language = 2; + takeObject(*_rooms[ENTRANCE]->getObject(17)); + } + } else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) && + (_state._language == 2)) { + _vm->renderMessage(kStringGenericInteract_6); + _state._language = 1; + } else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) { + if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED)) + _vm->renderMessage(kStringGenericInteract_7); + else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED)) + _vm->renderMessage(kStringGenericInteract_8); + else { + _vm->renderMessage(kStringGenericInteract_9); + takeObject(*_rooms[ROGER]->getObject(7)); + takeObject(*_rooms[ROGER]->getObject(8)); + } + } else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) { + _vm->renderMessage(kStringGenericInteract_10); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->renderMessage(kStringGenericInteract_11); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->setCurrentImage(2); + _vm->renderImage(0); + _vm->setColor63(40); + getInput(); + _vm->renderRoom(*_currentRoom); + roomBrightness(); + _vm->renderMessage(kStringGenericInteract_12); + } else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) { + _vm->renderMessage(obj1._description); + obj1._description = kStringKeycard2Description2; + } else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) + _vm->renderMessage(kStringGenericInteract_13, kMessageNormal, timeToString(_state._time), timeToString(_state._timeAlarm)); + else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) { + bool validInput = true; + int hours = 0; + int minutes = 0; + + animationOff(); + _vm->saveScreen(88, 87, 144, 24); + _vm->renderBox(88, 87, 144, 24, kColorWhite35); + _vm->renderText(kStringGenericInteract_14, 91, 90, kColorWhite99); + Common::String input; + do { + validInput = true; + input.clear(); + _vm->renderBox(91, 99, 138, 9, kColorDarkBlue); + edit(input, 91, 100, 5); + + int seperator = -1; + for (uint i = 0; i < input.size(); ++i) { + if (input[i] == ':') { + seperator = i; + break; + } + } + if ((seperator == -1) || (seperator > 2)) { + validInput = false; + continue; + } + + int decimalPlace = 1; + for (int i = 0; i < seperator; ++i) { + if (Common::isDigit(input[i])) { + hours = hours * decimalPlace + (input[i] - '0'); + decimalPlace *= 10; + } else { + validInput = false; + break; + } + } + decimalPlace = 1; + for (uint i = seperator + 1; i < input.size(); ++i) { + if (Common::isDigit(input[i])) { + minutes = minutes * decimalPlace + (input[i] - '0'); + decimalPlace *= 10; + } else { + validInput = false; + break; + } + } + if ((hours > 23) || (minutes > 59)) + validInput = false; + + animationOn(); + } while (!validInput && (_key.keycode != Common::KEYCODE_ESCAPE)); + + _vm->restoreScreen(); + if (_key.keycode != Common::KEYCODE_ESCAPE) { + _state._timeAlarm = (hours * 60 + minutes) * 60 * 1000; + _state._alarmOn = (_state._timeAlarm > _state._time); + } + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) { + Room *r = _rooms[CABIN_L3]; + if (!r->getObject(8)->hasProperty(CARRIED)) { + if (r->isSectionVisible(26)) + _vm->renderMessage(kStringTakeMessage); + else + return false; + } else { + r->getObject(8)->_name = kStringWireAndClip; + r = _rooms[HOLD]; + _inventory.remove(*r->getObject(2)); + _state._terminalStripConnected = true; + _state._terminalStripWire = true; + _vm->renderMessage(kStringOk); + } + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) { + Room *r = _rooms[CABIN_L2]; + takeObject(*r->getObject(9)); + r->getObject(9)->_name = kSringSpoolAndClip; + r = _rooms[HOLD]; + _inventory.remove(*r->getObject(2)); + _state._terminalStripConnected = true; + _vm->renderMessage(kStringOk); + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) { + Room *r = _rooms[CABIN_L3]; + if (!_state._terminalStripConnected) { + if (r->isSectionVisible(26)) + _vm->renderMessage(kStringCable3); + else + return false; + } else { + if (!r->getObject(8)->hasProperty(CARRIED)) + _vm->renderMessage(kStringTakeMessage); + else { + r = _rooms[CABIN_L2]; + takeObject(*r->getObject(9)); + r = _rooms[CABIN_L3]; + r->getObject(8)->_name = kStringGeneratorWire; + r = _rooms[CABIN_L2]; + _inventory.remove(*r->getObject(9)); + _state._cableConnected = true; + _vm->renderMessage(kStringOk); + } + } + } else if ((verb == ACTION_USE) && (obj1._id == SUIT)) { + takeObject(obj1); + if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) { + if (obj1.hasProperty(WORN)) { + _vm->renderMessage(kStringGenericInteract_15); + _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN); + } else + _vm->renderMessage(kStringGenericInteract_16); + } else { + if (obj1.hasProperty(WORN)) { + Room *r = _rooms[AIRLOCK]; + if (r->getObject(4)->hasProperty(WORN)) + _vm->renderMessage(kStringGenericInteract_17); + else if (r->getObject(6)->hasProperty(WORN)) + _vm->renderMessage(kStringGenericInteract_18); + else { + obj1.disableProperty(WORN); + _vm->renderMessage(kStringGenericInteract_19); + } + } else { + obj1.setProperty(WORN); + _vm->renderMessage(kStringGenericInteract_20); + } + } + } else if ((verb == ACTION_USE) && (obj1._id == HELMET)) { + takeObject(obj1); + if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) { + if (obj1.hasProperty(WORN)) { + _vm->renderMessage(kStringGenericInteract_21); + _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN); + } else + _vm->renderMessage(kStringGenericInteract_22); + } else if (obj1.hasProperty(WORN)) { + obj1.disableProperty(WORN); + _vm->renderMessage(kStringGenericInteract_24); + getInput(); + if (airless()) + dead(kStringGenericInteract_23); + } else { + Room *r = _rooms[AIRLOCK]; + if (r->getObject(5)->hasProperty(WORN)) { + obj1.setProperty(WORN); + _vm->renderMessage(kStringGenericInteract_25); + } else + _vm->renderMessage(kStringGenericInteract_26); + } + } else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) { + takeObject(obj1); + if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) { + if (obj1.hasProperty(WORN)) { + _vm->renderMessage(kStringGenericInteract_21); + _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN); + } else + _vm->renderMessage(kStringGenericInteract_22); + } else if (obj1.hasProperty(WORN)) { + obj1.disableProperty(WORN); + _vm->renderMessage(kStringGenericInteract_28); + getInput(); + if (airless()) + dead(kStringGenericInteract_27); + } else { + Room *r = _rooms[AIRLOCK]; + if (r->getObject(5)->hasProperty(WORN)) { + obj1.setProperty(WORN); + _vm->renderMessage(kStringGenericInteract_29); + } else + _vm->renderMessage(kStringGenericInteract_26); + } + } else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) { + _rooms[BATHROOM]->getObject(2)->_exitRoom = _currentRoom->getId(); + return false; + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET)) + _vm->renderMessage(kStringGenericInteract_30); + else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) { + _vm->renderMessage(kStringGenericInteract_31); + waitOnInput(_timer1); + _vm->removeMessage(); + _vm->renderMessage(kStringGenericInteract_32); + } else + return false; + + return true; +} + +void GameManager::handleInput() { + bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]); + if (!validCommand) + validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]); + if (!validCommand) { + switch (_inputVerb) { + case ACTION_LOOK: + _vm->renderMessage(_inputObject[0]->_description); + break; + + case ACTION_WALK: + if (_inputObject[0]->hasProperty(CARRIED)) { + // You already carry this. + _vm->renderMessage(kStringGenericInteract_33); + } else if (!_inputObject[0]->hasProperty(EXIT)) { + // You're already there. + _vm->renderMessage(kStringGenericInteract_34); + } else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) { + // This is closed + _vm->renderMessage(kStringShipHold9); + } else + changeRoom(_inputObject[0]->_exitRoom); + + break; + + case ACTION_TAKE: + if (_inputObject[0]->hasProperty(OPENED)) { + // You already have that + _vm->renderMessage(kStringGenericInteract_35); + } else if (_inputObject[0]->hasProperty(UNNECESSARY)) { + // You do not need that. + _vm->renderMessage(kStringGenericInteract_36); + } else if (!_inputObject[0]->hasProperty(TAKE)) { + // You can't take that. + _vm->renderMessage(kStringGenericInteract_37); + } else + takeObject(*_inputObject[0]); + + break; + + case ACTION_OPEN: + if (!_inputObject[0]->hasProperty(OPENABLE)) { + // This can't be opened + _vm->renderMessage(kStringGenericInteract_38); + } else if (_inputObject[0]->hasProperty(OPENED)) { + // This is already opened. + _vm->renderMessage(kStringGenericInteract_39); + } else if (_inputObject[0]->hasProperty(CLOSED)) { + // This is locked. + _vm->renderMessage(kStringGenericInteract_40); + } else { + _vm->renderImage(_inputObject[0]->_section); + _inputObject[0]->setProperty(OPENED); + byte i = _inputObject[0]->_click; + _inputObject[0]->_click = _inputObject[0]->_click2; + _inputObject[0]->_click2 = i; + _vm->playSound(kAudioDoorOpen); + } + break; + + case ACTION_CLOSE: + if (!_inputObject[0]->hasProperty(OPENABLE) || + (_inputObject[0]->hasProperty(CLOSED) && + _inputObject[0]->hasProperty(OPENED))) { + // This can't be closed. + _vm->renderMessage(kStringGenericInteract_41); + } else if (!_inputObject[0]->hasProperty(OPENED)) { + // This is already closed. + _vm->renderMessage(kStringCloseLocker_1); + } else { + _vm->renderImage(invertSection(_inputObject[0]->_section)); + _inputObject[0]->disableProperty(OPENED); + byte i = _inputObject[0]->_click; + _inputObject[0]->_click = _inputObject[0]->_click2; + _inputObject[0]->_click2 = i; + _vm->playSound(kAudioDoorClose); + } + break; + + case ACTION_GIVE: + if (_inputObject[0]->hasProperty(CARRIED)) { + // Better keep it! + _vm->renderMessage(kStringGenericInteract_42); + } + break; + + default: + // This is not possible. + _vm->renderMessage(kStringGenericInteract_43); + } + } +} + +void GameManager::executeRoom() { + if (_processInput && !_vm->_messageDisplayed && _guiEnabled) { + handleInput(); + if (_mouseClicked) { + Common::Event event; + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(0, 0); + _vm->getEventManager()->pushEvent(event); + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(_mouseX, _mouseY); + _vm->getEventManager()->pushEvent(event); + } + + resetInputState(); + } + + if (_guiEnabled) { + if (!_vm->_messageDisplayed) { + g_system->fillScreen(kColorBlack); + _vm->renderRoom(*_currentRoom); + } + drawMapExits(); + drawInventory(); + drawStatus(); + drawCommandBox(); + } + + roomBrightness(); + if (_vm->_brightness == 0) + _vm->paletteFadeIn(); + + if (!_currentRoom->hasSeen() && _newRoom) { + _newRoom = false; + _currentRoom->onEntrance(); + } +} + +void GameManager::guardShot() { + _vm->renderImage(2); + _vm->renderImage(5); + wait2(3); + _vm->renderImage(2); + + _vm->playSound(kAudioVoiceHalt); + while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) + wait2(1); + + _vm->renderImage(5); + wait2(5); + _vm->renderImage(3); + wait2(3); + + shot(4, 3); +} + +void GameManager::guard3Shot() { + _vm->renderImage(1); + wait2(3); + _vm->playSound(kAudioVoiceHalt); // 46/0 + while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) + wait2(1); + + wait2(5); + _vm->renderImage(2); + wait2(3); + shot(3,2); +} + +void GameManager::alarm() { + if (_rooms[INTRO]->getObject(2)->hasProperty(CARRIED)) { + alarmSound(); + if (_currentRoom->getId() == GUARD) + guardShot(); + else if (_currentRoom->getId() == CORRIDOR4 || _currentRoom->getId() == CORRIDOR7) { + guardNoticed(); + _state._corridorSearch = true; + } else if (_currentRoom->getId() == GUARD3) + guard3Shot(); + else if (_currentRoom->getId() == CORRIDOR1) + busted(33); + } else { + if (_currentRoom->getId() == CORRIDOR2 || _currentRoom->getId() == CORRIDOR4 || + _currentRoom->getId() == GUARD || _currentRoom->getId() == CORRIDOR7 || + _currentRoom->getId() == CELL) + { + alarmSound(); + if (_currentRoom->getId() == GUARD) + guardShot(); + guardNoticed(); + if (_currentRoom->getId() == CORRIDOR4) + _state._corridorSearch = true; + } + _rooms[GUARD]->setSectionVisible(1, true); + _rooms[GUARD]->getObject(3)->_click = 255; + if (!_rooms[GUARD]->getObject(5)->hasProperty(CARRIED)) { + _rooms[GUARD]->setSectionVisible(7, true); + _rooms[GUARD]->getObject(5)->_click = 4; + } + _state._eventTime = _state._time + ticksToMsec(180); + _state._eventCallback = kGuardReturnedFn; + } +} + +void GameManager::alarmSound() { + animationOff(); + _vm->removeMessage(); + _vm->renderMessage(kStringAlarm); + + int32 end = _state._time + ticksToMsec(_timer1); + do { + _vm->playSound(kAudioAlarm); + while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) { + g_system->delayMillis(_vm->_delay); + _vm->updateEvents(); + g_system->updateScreen(); + } + } while (_state._time < end && !_vm->shouldQuit()); + + _vm->removeMessage(); + animationOn(); +} + +} |