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-rw-r--r--engines/supernova/state.cpp2388
1 files changed, 2388 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
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+++ b/engines/supernova/state.cpp
@@ -0,0 +1,2388 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "graphics/palette.h"
+#include "gui/message.h"
+#include "supernova/supernova.h"
+#include "supernova/state.h"
+#include "graphics/cursorman.h"
+
+namespace Supernova {
+
+bool GameManager::serialize(Common::WriteStream *out) {
+ if (out->err())
+ return false;
+
+ // GameState
+ out->writeSint32LE(_state._time);
+ out->writeSint32LE(_state._timeSleep);
+ out->writeSint32LE(_state._timeAlarm);
+ out->writeSint32LE(_state._eventTime);
+ out->writeSint32LE(_state._eventCallback);
+ out->writeSint32LE(_state._arrivalDaysLeft);
+ out->writeSint32LE(_state._shipEnergyDaysLeft);
+ out->writeSint32LE(_state._landingModuleEnergyDaysLeft);
+ out->writeUint16LE(_state._greatFlag);
+ out->writeSint16LE(_state._timeRobot);
+ out->writeSint16LE(_state._money);
+ out->writeByte(_state._coins);
+ out->writeByte(_state._shoes);
+ out->writeByte(_state._origin);
+ out->writeByte(_state._destination);
+ out->writeByte(_state._language);
+ out->writeByte(_state._corridorSearch);
+ out->writeByte(_state._alarmOn);
+ out->writeByte(_state._terminalStripConnected);
+ out->writeByte(_state._terminalStripWire);
+ out->writeByte(_state._cableConnected);
+ out->writeByte(_state._powerOff);
+ out->writeByte(_state._dream);
+ for (int i = 0; i < 4; i++)
+ out->writeByte(_state._nameSeen[i]);
+ out->writeByte(_state._playerHidden);
+
+ // Inventory
+ out->writeSint32LE(_inventory.getSize());
+ out->writeSint32LE(_inventoryScroll);
+ for (int i = 0; i < _inventory.getSize(); ++i) {
+ Object *objectStateBegin = _rooms[_inventory.get(i)->_roomId]->getObject(0);
+ byte objectIndex = _inventory.get(i) - objectStateBegin;
+ out->writeSint32LE(_inventory.get(i)->_roomId);
+ out->writeSint32LE(objectIndex);
+ }
+
+ // Rooms
+ out->writeByte(_currentRoom->getId());
+ for (int i = 0; i < NUMROOMS; ++i) {
+ _rooms[i]->serialize(out);
+ }
+
+ return !out->err();
+}
+
+
+bool GameManager::deserialize(Common::ReadStream *in, int version) {
+ if (in->err())
+ return false;
+
+ // GameState
+ _state._time = in->readSint32LE();
+ _state._timeSleep = in->readSint32LE();
+ _state._timeAlarm = in->readSint32LE();
+ _state._eventTime = in->readSint32LE();
+ if (version >= 4)
+ _state._eventCallback = (EventFunction)in->readSint32LE();
+ else
+ _state._eventCallback = kNoFn;
+ _state._arrivalDaysLeft = in->readSint32LE();
+ _state._shipEnergyDaysLeft = in->readSint32LE();
+ _state._landingModuleEnergyDaysLeft = in->readSint32LE();
+ _state._greatFlag = in->readUint16LE();
+ _state._timeRobot = in->readSint16LE();
+ _state._money = in->readSint16LE();
+ _vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
+ _state._coins = in->readByte();
+ _state._shoes = in->readByte();
+ if (version >= 6)
+ _state._origin = in->readByte();
+ else
+ _state._origin = 0;
+ _state._destination = in->readByte();
+ _state._language = in->readByte();
+ _state._corridorSearch = in->readByte();
+ _state._alarmOn = in->readByte();
+ _state._terminalStripConnected = in->readByte();
+ _state._terminalStripWire = in->readByte();
+ _state._cableConnected = in->readByte();
+ _state._powerOff = in->readByte();
+ _state._dream = in->readByte();
+
+ for (int i = 0; i < 4; i++) {
+ if (version >= 7)
+ _state._nameSeen[i] = in->readByte();
+ else
+ _state._nameSeen[i] = false;
+ }
+
+ if (version >= 8)
+ _state._playerHidden = in->readByte();
+ else
+ _state._playerHidden = false;
+
+ _oldTime = g_system->getMillis();
+
+ // Inventory
+ int inventorySize = in->readSint32LE();
+ _inventoryScroll = in->readSint32LE();
+ _inventory.clear();
+ for (int i = 0; i < inventorySize; ++i) {
+ RoomID objectRoom = static_cast<RoomID>(in->readSint32LE());
+ int objectIndex = in->readSint32LE();
+ _inventory.add(*_rooms[objectRoom]->getObject(objectIndex));
+ }
+
+ // Rooms
+ RoomID curRoomId = static_cast<RoomID>(in->readByte());
+ for (int i = 0; i < NUMROOMS; ++i) {
+ _rooms[i]->deserialize(in, version);
+ }
+ changeRoom(curRoomId);
+
+ // Some additional variables
+ _guiEnabled = true;
+ _animationEnabled = true;
+
+ return !in->err();
+}
+
+void Inventory::add(Object &obj) {
+ if (_numObjects < kMaxCarry) {
+ _inventory[_numObjects++] = &obj;
+ obj.setProperty(CARRIED);
+ }
+
+ if (getSize() > _inventoryScroll + 8) {
+ _inventoryScroll = getSize() - 8;
+ _inventoryScroll += _inventoryScroll % 2;
+ }
+}
+
+void Inventory::remove(Object &obj) {
+ for (int i = 0; i < _numObjects; ++i) {
+ if (_inventory[i] == &obj) {
+ if (_inventoryScroll >= 2 && getSize() % 2)
+ _inventoryScroll -= 2;
+
+ --_numObjects;
+ while (i < _numObjects) {
+ _inventory[i] = _inventory[i + 1];
+ ++i;
+ }
+ obj.disableProperty(CARRIED);
+ }
+ }
+}
+
+void Inventory::clear() {
+ for (int i = 0; i < _numObjects; ++i)
+ _inventory[i]->disableProperty(CARRIED);
+ _numObjects = 0;
+ _inventoryScroll = 0;
+}
+
+Object *Inventory::get(int index) const {
+ if (index < _numObjects)
+ return _inventory[index];
+
+ return const_cast<Object *>(&Object::nullObject);
+}
+
+Object *Inventory::get(ObjectID id) const {
+ for (int i = 0; i < _numObjects; ++i) {
+ if (_inventory[i]->_id == id)
+ return _inventory[i];
+ }
+
+ return const_cast<Object *>(&Object::nullObject);
+}
+
+
+GuiElement::GuiElement()
+ : _isHighlighted(false)
+ , _bgColorNormal(kColorWhite25)
+ , _bgColorHighlighted(kColorWhite44)
+ , _bgColor(kColorWhite25)
+ , _textColorNormal(kColorGreen)
+ , _textColorHighlighted(kColorLightGreen)
+ , _textColor(kColorGreen)
+{
+ _text[0] = '\0';
+}
+
+void GuiElement::setText(const char *text) {
+ strncpy(_text, text, sizeof(_text));
+}
+
+void GuiElement::setTextPosition(int x, int y) {
+ _textPosition = Common::Point(x, y);
+}
+
+void GuiElement::setSize(int x1, int y1, int x2, int y2) {
+ this->left = x1;
+ this->top = y1;
+ this->right = x2;
+ this->bottom = y2;
+
+ _textPosition = Common::Point(x1 + 1, y1 + 1);
+}
+
+void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) {
+ _bgColor = bgColor;
+ _textColor = textColor;
+ _bgColorNormal = bgColor;
+ _textColorNormal = textColor;
+ _bgColorHighlighted = bgColorHighlighted;
+ _textColorHighlighted = textColorHightlighted;
+}
+
+void GuiElement::setHighlight(bool isHighlighted) {
+ if (isHighlighted) {
+ _bgColor = _bgColorHighlighted;
+ _textColor = _textColorHighlighted;
+ } else {
+ _bgColor = _bgColorNormal;
+ _textColor = _textColorNormal;
+ }
+}
+
+// Used by Look Watch (when it's fixed). Do not remove.
+static Common::String timeToString(int msec) {
+ char s[9] = " 0:00:00";
+ msec /= 1000;
+ s[7] = msec % 10 + '0';
+ msec /= 10;
+ s[6] = msec % 6 + '0';
+ msec /= 6;
+ s[4] = msec % 10 + '0';
+ msec /= 10;
+ s[3] = msec % 6 + '0';
+ msec /= 6;
+ s[1] = msec % 10 + '0';
+ msec /= 10;
+ if (msec)
+ s[0] = msec + '0';
+
+ return Common::String(s);
+}
+
+StringID GameManager::guiCommands[] = {
+ kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
+ kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive
+};
+
+StringID GameManager::guiStatusCommands[] = {
+ kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
+ kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive
+};
+
+GameManager::GameManager(SupernovaEngine *vm)
+ : _inventory(_inventoryScroll)
+ , _vm(vm) {
+ initRooms();
+ changeRoom(INTRO);
+ initState();
+ initGui();
+}
+
+GameManager::~GameManager() {
+ destroyRooms();
+}
+
+void GameManager::destroyRooms() {
+ delete _rooms[INTRO];
+ delete _rooms[CORRIDOR];
+ delete _rooms[HALL];
+ delete _rooms[SLEEP];
+ delete _rooms[COCKPIT];
+ delete _rooms[AIRLOCK];
+ delete _rooms[HOLD];
+ delete _rooms[LANDINGMODULE];
+ delete _rooms[GENERATOR];
+ delete _rooms[OUTSIDE];
+ delete _rooms[CABIN_R1];
+ delete _rooms[CABIN_R2];
+ delete _rooms[CABIN_R3];
+ delete _rooms[CABIN_L1];
+ delete _rooms[CABIN_L2];
+ delete _rooms[CABIN_L3];
+ delete _rooms[BATHROOM];
+
+ delete _rooms[ROCKS];
+ delete _rooms[CAVE];
+ delete _rooms[MEETUP];
+ delete _rooms[ENTRANCE];
+ delete _rooms[REST];
+ delete _rooms[ROGER];
+ delete _rooms[GLIDER];
+ delete _rooms[MEETUP2];
+ delete _rooms[MEETUP3];
+
+ delete _rooms[CELL];
+ delete _rooms[CORRIDOR1];
+ delete _rooms[CORRIDOR2];
+ delete _rooms[CORRIDOR3];
+ delete _rooms[CORRIDOR4];
+ delete _rooms[CORRIDOR5];
+ delete _rooms[CORRIDOR6];
+ delete _rooms[CORRIDOR7];
+ delete _rooms[CORRIDOR8];
+ delete _rooms[CORRIDOR9];
+ delete _rooms[BCORRIDOR];
+ delete _rooms[GUARD];
+ delete _rooms[GUARD3];
+ delete _rooms[OFFICE_L1];
+ delete _rooms[OFFICE_L2];
+ delete _rooms[OFFICE_R1];
+ delete _rooms[OFFICE_R2];
+ delete _rooms[OFFICE_L];
+ delete _rooms[ELEVATOR];
+ delete _rooms[STATION];
+ delete _rooms[SIGN];
+ delete _rooms[OUTRO];
+}
+
+
+void GameManager::initState() {
+ Object::setObjectNull(_currentInputObject);
+ Object::setObjectNull(_inputObject[0]);
+ Object::setObjectNull(_inputObject[1]);
+ _inputVerb = ACTION_WALK;
+ _processInput = false;
+ _guiEnabled = true;
+ _animationEnabled = true;
+ _roomBrightness = 255;
+ _mouseClicked = false;
+ _keyPressed = false;
+ _mouseX = -1;
+ _mouseY = -1;
+ _mouseField = -1;
+ _inventoryScroll = 0;
+ _oldTime = g_system->getMillis();
+ _timerPaused = 0;
+ _timePaused = false;
+ _timer1 = 0;
+ _animationTimer = 0;
+
+ _currentSentence = -1;
+ for (int i = 0 ; i < 6 ; ++i) {
+ _sentenceNumber[i] = -1;
+ _texts[i] = kNoString;
+ _rows[i] = 0;
+ _rowsStart[i] = 0;
+ }
+
+ _state._time = ticksToMsec(916364); // 2 pm
+ _state._timeSleep = 0;
+ _state._timeAlarm = ticksToMsec(458182); // 7 am
+ _state._eventTime = kMaxTimerValue;
+ _state._eventCallback = kNoFn;
+ _state._arrivalDaysLeft = 2840;
+ _state._shipEnergyDaysLeft = 2135;
+ _state._landingModuleEnergyDaysLeft = 923;
+ _state._greatFlag = 0;
+ _state._timeRobot = 0;
+ _state._money = 0;
+ _state._coins = 0;
+ _state._shoes = 0;
+ _state._origin = 0;
+ _state._destination = 255;
+ _state._language = 0;
+ _state._corridorSearch = false;
+ _state._alarmOn = false;
+ _state._terminalStripConnected = false;
+ _state._terminalStripWire = false;
+ _state._cableConnected = false;
+ _state._powerOff = false;
+ _state._dream = false;
+
+ _prevImgId = 0;
+}
+
+void GameManager::initRooms() {
+ _rooms[INTRO] = new Intro(_vm, this);
+ _rooms[CORRIDOR] = new ShipCorridor(_vm, this);
+ _rooms[HALL] = new ShipHall(_vm, this);
+ _rooms[SLEEP] = new ShipSleepCabin(_vm, this);
+ _rooms[COCKPIT] = new ShipCockpit(_vm, this);
+ _rooms[AIRLOCK] = new ShipAirlock(_vm, this);
+ _rooms[HOLD] = new ShipHold(_vm, this);
+ _rooms[LANDINGMODULE] = new ShipLandingModule(_vm, this);
+ _rooms[GENERATOR] = new ShipGenerator(_vm, this);
+ _rooms[OUTSIDE] = new ShipOuterSpace(_vm, this);
+ _rooms[CABIN_R1] = new ShipCabinR1(_vm, this);
+ _rooms[CABIN_R2] = new ShipCabinR2(_vm, this);
+ _rooms[CABIN_R3] = new ShipCabinR3(_vm, this);
+ _rooms[CABIN_L1] = new ShipCabinL1(_vm, this);
+ _rooms[CABIN_L2] = new ShipCabinL2(_vm, this);
+ _rooms[CABIN_L3] = new ShipCabinL3(_vm, this);
+ _rooms[BATHROOM] = new ShipCabinBathroom(_vm, this);
+
+ _rooms[ROCKS] = new ArsanoRocks(_vm, this);
+ _rooms[CAVE] = new ArsanoCave(_vm, this);
+ _rooms[MEETUP] = new ArsanoMeetup(_vm, this);
+ _rooms[ENTRANCE] = new ArsanoEntrance(_vm, this);
+ _rooms[REST] = new ArsanoRemaining(_vm, this);
+ _rooms[ROGER] = new ArsanoRoger(_vm, this);
+ _rooms[GLIDER] = new ArsanoGlider(_vm, this);
+ _rooms[MEETUP2] = new ArsanoMeetup2(_vm, this);
+ _rooms[MEETUP3] = new ArsanoMeetup3(_vm, this);
+
+ _rooms[CELL] = new AxacussCell(_vm, this);
+ _rooms[CORRIDOR1] = new AxacussCorridor1(_vm, this);
+ _rooms[CORRIDOR2] = new AxacussCorridor2(_vm, this);
+ _rooms[CORRIDOR3] = new AxacussCorridor3(_vm, this);
+ _rooms[CORRIDOR4] = new AxacussCorridor4(_vm, this);
+ _rooms[CORRIDOR5] = new AxacussCorridor5(_vm, this);
+ _rooms[CORRIDOR6] = new AxacussCorridor6(_vm, this);
+ _rooms[CORRIDOR7] = new AxacussCorridor7(_vm, this);
+ _rooms[CORRIDOR8] = new AxacussCorridor8(_vm, this);
+ _rooms[CORRIDOR9] = new AxacussCorridor9(_vm, this);
+ _rooms[BCORRIDOR] = new AxacussBcorridor(_vm, this);
+ _rooms[GUARD] = new AxacussIntersection(_vm, this);
+ _rooms[GUARD3] = new AxacussExit(_vm, this);
+ _rooms[OFFICE_L1] = new AxacussOffice1(_vm, this);
+ _rooms[OFFICE_L2] = new AxacussOffice2(_vm, this);
+ _rooms[OFFICE_R1] = new AxacussOffice3(_vm, this);
+ _rooms[OFFICE_R2] = new AxacussOffice4(_vm, this);
+ _rooms[OFFICE_L] = new AxacussOffice5(_vm, this);
+ _rooms[ELEVATOR] = new AxacussElevator(_vm, this);
+ _rooms[STATION] = new AxacussStation(_vm, this);
+ _rooms[SIGN] = new AxacussSign(_vm, this);
+ _rooms[OUTRO] = new Outro(_vm, this);
+}
+
+void GameManager::initGui() {
+ int commandButtonX = 0;
+ for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
+ const Common::String &text = _vm->getGameString(guiCommands[i]);
+ int width;
+ if (i < 9)
+ width = _vm->textWidth(text) + 2;
+ else
+ width = 320 - commandButtonX;
+
+ _guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159);
+ _guiCommandButton[i].setText(text.c_str());
+ _guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen);
+ commandButtonX += width + 2;
+ }
+
+ for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
+ int inventoryX = 136 * (i % 2);
+ int inventoryY = 161 + 10 * (i / 2);
+
+ _guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9);
+ _guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
+ }
+ _guiInventoryArrow[0].setSize(272, 161, 279, 180);
+ _guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
+ _guiInventoryArrow[0].setText("\x82");
+ _guiInventoryArrow[0].setTextPosition(273, 166);
+ _guiInventoryArrow[1].setSize(272, 181, 279, 200);
+ _guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
+ _guiInventoryArrow[1].setText("\x83");
+ _guiInventoryArrow[1].setTextPosition(273, 186);
+}
+
+
+void GameManager::processInput(Common::KeyState &state) {
+ _key = state;
+
+ switch (state.keycode) {
+ case Common::KEYCODE_F1:
+ // help
+ break;
+ case Common::KEYCODE_F2:
+ // show game doc
+ break;
+ case Common::KEYCODE_F3:
+ // show game info
+ break;
+ case Common::KEYCODE_F4:
+ _vm->setTextSpeed();
+ break;
+ case Common::KEYCODE_F5:
+ // load/save
+ break;
+ case Common::KEYCODE_x:
+ if (state.flags & Common::KBD_ALT) {
+ // quit game
+ GUI::MessageDialog *dialog = new GUI::MessageDialog("Quit Game?", "Quit", "Cancel");
+ if (dialog->runModal() == GUI::kMessageOK)
+ _vm->quitGame();
+ delete dialog;
+
+ // TODO: Add original quit game message prompt
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void GameManager::resetInputState() {
+ Object::setObjectNull(_inputObject[0]);
+ Object::setObjectNull(_inputObject[1]);
+ _inputVerb = ACTION_WALK;
+ _processInput = false;
+ _mouseClicked = false;
+ _keyPressed = false;
+ _key.reset();
+ _mouseClickType = Common::EVENT_MOUSEMOVE;
+
+ processInput();
+}
+
+void GameManager::processInput() {
+ enum {
+ onNone,
+ onObject,
+ onCmdButton,
+ onInventory,
+ onInventoryArrowUp,
+ onInventoryArrowDown
+ } mouseLocation;
+
+ if (_mouseField >= 0 && _mouseField < 256)
+ mouseLocation = onObject;
+ else if (_mouseField >= 256 && _mouseField < 512)
+ mouseLocation = onCmdButton;
+ else if (_mouseField >= 512 && _mouseField < 768)
+ mouseLocation = onInventory;
+ else if (_mouseField == 768)
+ mouseLocation = onInventoryArrowUp;
+ else if (_mouseField == 769)
+ mouseLocation = onInventoryArrowDown;
+ else
+ mouseLocation = onNone;
+
+ if (_mouseClickType == Common::EVENT_LBUTTONUP) {
+ if (_vm->_messageDisplayed) {
+ // Hide the message and consume the event
+ _vm->removeMessage();
+ if (mouseLocation != onCmdButton)
+ return;
+ }
+
+ switch(mouseLocation) {
+ case onObject:
+ case onInventory:
+ // Fallthrough
+ if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) {
+ if (Object::isNullObject(_inputObject[0])) {
+ _inputObject[0] = _currentInputObject;
+ if (!_inputObject[0]->hasProperty(COMBINABLE))
+ _processInput = true;
+ } else {
+ _inputObject[1] = _currentInputObject;
+ _processInput = true;
+ }
+ } else {
+ _inputObject[0] = _currentInputObject;
+ if (!Object::isNullObject(_currentInputObject))
+ _processInput = true;
+ }
+ break;
+ case onCmdButton:
+ resetInputState();
+ _inputVerb = static_cast<Action>(_mouseField - 256);
+ break;
+ case onInventoryArrowUp:
+ if (_inventoryScroll >= 2)
+ _inventoryScroll -= 2;
+ break;
+ case onInventoryArrowDown:
+ if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory))
+ _inventoryScroll += 2;
+ break;
+ case onNone:
+ break;
+ }
+
+ } else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
+ if (_vm->_messageDisplayed) {
+ // Hide the message and consume the event
+ _vm->removeMessage();
+ return;
+ }
+
+ if (Object::isNullObject(_currentInputObject))
+ return;
+
+ if (mouseLocation == onObject || mouseLocation == onInventory) {
+ _inputObject[0] = _currentInputObject;
+ ObjectTypes type = _inputObject[0]->_type;
+ if (type & OPENABLE)
+ _inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN;
+ else if (type & PRESS)
+ _inputVerb = ACTION_PRESS;
+ else if (type & TALK)
+ _inputVerb = ACTION_TALK;
+ else
+ _inputVerb = ACTION_LOOK;
+
+ _processInput = true;
+ }
+
+ } else if (_mouseClickType == Common::EVENT_MOUSEMOVE) {
+ int field = -1;
+ int click = -1;
+
+ if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) {
+ /* command row */
+ field = 9;
+ while (_mouseX < _guiCommandButton[field].left - 1)
+ field--;
+ field += 256;
+ } else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) {
+ /* exit box */
+ field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)];
+ } else if ((_mouseY >= 161) && (_mouseX <= 270)) {
+ /* inventory box */
+ field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2;
+ if (field + _inventoryScroll < _inventory.getSize())
+ field += 512;
+ else
+ field = -1;
+ } else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) {
+ /* inventory arrows */
+ field = (_mouseY > 180) ? 769 : 768;
+ } else {
+ /* normal item */
+ for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) &&
+ (field == -1) && i < kMaxObject; i++) {
+ click = _currentRoom->getObject(i)->_click;
+ if (click != 255 && _vm->_currentImage) {
+ MSNImageDecoder::ClickField *clickField = _vm->_currentImage->_clickField;
+ do {
+ if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) &&
+ (_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2))
+ field = i;
+
+ click = clickField[click].next;
+ } while ((click != 0) && (field == -1));
+ }
+ }
+ }
+
+ if (_mouseField != field) {
+ switch (mouseLocation) {
+ case onInventoryArrowUp:
+ case onInventoryArrowDown:
+ // Fallthrough
+ _guiInventoryArrow[_mouseField - 768].setHighlight(false);
+ break;
+ case onInventory:
+ _guiInventory[_mouseField - 512].setHighlight(false);
+ break;
+ case onCmdButton:
+ _guiCommandButton[_mouseField - 256].setHighlight(false);
+ break;
+ case onObject:
+ case onNone:
+ // Fallthrough
+ break;
+ }
+
+ Object::setObjectNull(_currentInputObject);
+
+ _mouseField = field;
+ if (_mouseField >= 0 && _mouseField < 256)
+ mouseLocation = onObject;
+ else if (_mouseField >= 256 && _mouseField < 512)
+ mouseLocation = onCmdButton;
+ else if (_mouseField >= 512 && _mouseField < 768)
+ mouseLocation = onInventory;
+ else if (_mouseField == 768)
+ mouseLocation = onInventoryArrowUp;
+ else if (_mouseField == 769)
+ mouseLocation = onInventoryArrowDown;
+ else
+ mouseLocation = onNone;
+
+ switch (mouseLocation) {
+ case onInventoryArrowUp:
+ case onInventoryArrowDown:
+ // Fallthrough
+ _guiInventoryArrow[_mouseField - 768].setHighlight(true);
+ break;
+ case onInventory:
+ _guiInventory[_mouseField - 512].setHighlight(true);
+ _currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll);
+ break;
+ case onCmdButton:
+ _guiCommandButton[_mouseField - 256].setHighlight(true);
+ break;
+ case onObject:
+ _currentInputObject = _currentRoom->getObject(_mouseField);
+ break;
+ case onNone:
+ break;
+ }
+ }
+ }
+}
+
+void GameManager::corridorOnEntrance() {
+ if (_state._corridorSearch)
+ busted(0);
+}
+
+void GameManager::telomat(int nr) {
+ static Common::String name[8] = {
+ "DR. ALAB HANSI",
+ "ALAB HANSI",
+ "SAVAL LUN",
+ "x",
+ "PROF. DR. UGNUL TSCHABB",
+ "UGNUL TSCHABB",
+ "ALGA HURZ LI",
+ "x"
+ };
+
+ static Common::String name2[4] = {
+ "Alab Hansi",
+ "Saval Lun",
+ "Ugnul Tschabb",
+ "Alga Hurz Li"
+ };
+
+ StringID dial1[4];
+ dial1[0] = kStringTelomat1;
+ dial1[1] = kNoString;
+ dial1[2] = kStringTelomat3;
+ dial1[3] = kStringDialogSeparator;
+
+ static byte rows1[3] = {1, 2, 1};
+
+ StringID dial2[4];
+ dial2[0] = kStringTelomat4;
+ dial2[1] = kStringTelomat5;
+ dial2[2] = kStringTelomat6;
+ dial2[3] = kStringDialogSeparator;
+
+ static byte rows2[4] = {1, 1, 1, 1};
+
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->renderText(kStringTelomat7, 100, 70, kColorGreen);
+ _vm->renderText(kStringTelomat8, 100, 81, kColorGreen);
+ _vm->renderText(kStringTelomat9, 100, 92, kColorGreen);
+ _vm->renderText(kStringTelomat10, 100, 103, kColorGreen);
+ _vm->renderText(kStringTelomat11, 100, 120, kColorDarkGreen);
+ Common::String input;
+ do {
+ getInput();
+
+ switch (_key.keycode) {
+ case Common::KEYCODE_2: {
+ _vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
+ _vm->renderText(kStringTelomat12, 50, 80, kColorGreen);
+ _vm->renderText(kStringTelomat13, 50, 91, kColorGreen);
+ do
+ edit(input, 50, 105, 30);
+ while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
+
+ if (_key.keycode == Common::KEYCODE_ESCAPE) {
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteBrightness();
+ _guiEnabled = true;
+ drawMapExits();
+ return;
+ }
+
+ input.toUppercase();
+
+ int i = 0;
+ while ((i < 8) && (input != name[i]))
+ i++;
+ i >>= 1;
+ if (i == 4) {
+ _vm->renderText(kStringTelomat14, 50, 120, kColorGreen);
+ wait2(10);
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteBrightness();
+ _guiEnabled = true;
+ drawMapExits();
+ return;
+ }
+
+ if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) {
+ _vm->renderText(kStringTelomat15, 50, 120, kColorGreen);
+ wait2(10);
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteBrightness();
+ _guiEnabled = true;
+ drawMapExits();
+ return;
+ }
+
+ _vm->renderText(kStringTelomat16, 50, 120, kColorGreen);
+ wait2(10);
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteBrightness();
+ _vm->renderMessage(kStringTelomat17, kMessageTop, name2[i]);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ if (_state._nameSeen[nr]) {
+ Common::String string = _vm->getGameString(kStringTelomat2);
+ _vm->setGameString(kStringPlaceholder1, Common::String::format(string.c_str(), name2[nr].c_str()));
+ dial1[1] = kStringPlaceholder1;
+ _currentRoom->addSentence(1, 1);
+ } else
+ _currentRoom->removeSentence(1, 1);
+
+ switch (dialog(3, rows1, dial1, 1)) {
+ case 1: _vm->renderMessage(kStringTelomat18, kMessageTop);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ if ((_state._destination == 255) && !_rooms[BCORRIDOR]->isSectionVisible(7)) {
+ _state._eventTime = _state._time + ticksToMsec(150);
+ _state._eventCallback = kGuardWalkFn;
+ _state._origin = i;
+ _state._destination = nr;
+ }
+ break;
+ case 0: _vm->renderMessage(kStringTelomat19, kMessageTop);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ if (dialog(4, rows2, dial2, 0) != 3) {
+ wait2(10);
+ say(kStringTelomat20);
+ }
+ _rooms[BCORRIDOR]->setSectionVisible(7, true);
+ _rooms[BCORRIDOR]->setSectionVisible(i + 1, true);
+ _state._eventTime = kMaxTimerValue;
+ _currentRoom->addSentence(0, 1);
+ }
+ _guiEnabled = true;
+ drawMapExits();
+ return;
+ }
+ case Common::KEYCODE_1:
+ case Common::KEYCODE_3:
+ case Common::KEYCODE_4:
+ _vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
+ _vm->renderText(kStringTelomat21, 100, 90, kColorGreen);
+ input = "";
+ do
+ edit(input, 100, 105, 30);
+ while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
+
+ if (_key.keycode == Common::KEYCODE_RETURN) {
+ _vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
+ wait2(10);
+ }
+ case Common::KEYCODE_ESCAPE:
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteBrightness();
+ _guiEnabled = true;
+ drawMapExits();
+ return;
+ default:
+ break;
+ }
+ } while (true);
+}
+
+void GameManager::startSearch() {
+ if ((_currentRoom->getId() >= CORRIDOR1) && (_currentRoom->getId() <= BCORRIDOR))
+ busted(0);
+
+ _state._corridorSearch = true;
+}
+
+void GameManager::search(int time) {
+ _state._eventTime = _state._time + ticksToMsec(time);
+ _state._eventCallback = kSearchStartFn;
+}
+
+void GameManager::guardNoticed() {
+ _vm->paletteFadeOut();
+ Room *r = _currentRoom;
+ _currentRoom = _rooms[GUARD];
+ _vm->setCurrentImage(40);
+ _vm->renderBox(0, 0, 320, 200, 0);
+ _vm->renderImage(0);
+ _vm->paletteFadeIn();
+ _vm->renderImage(2);
+ reply(kStringGuardNoticed1, 2, 5);
+ wait2(2);
+ reply(kStringGuardNoticed2, 2, 5);
+ _vm->paletteFadeOut();
+ _currentRoom->setSectionVisible(2, false);
+ _currentRoom->setSectionVisible(5, false);
+ _currentRoom = r;
+ _guiEnabled = true;
+ drawMapExits();
+}
+
+void GameManager::busted(int i) {
+ if (i > 0)
+ _vm->renderImage(i);
+ if (i == 0) {
+ if ((_currentRoom->getId() >= OFFICE_L1) && (_currentRoom->getId() <= OFFICE_R2)) {
+ if (_currentRoom->getId() < OFFICE_R1)
+ i = 10;
+ else
+ i = 5;
+ if (!_currentRoom->getObject(0)->hasProperty(OPENED)) {
+ _vm->renderImage(i - 1);
+ _vm->playSound(kAudioDoorOpen);
+ wait2(2);
+ }
+ _vm->renderImage(i);
+ wait2(3);
+ _vm->renderImage(i + 3);
+ _vm->playSound(kAudioVoiceHalt);
+ _vm->renderImage(i);
+ wait2(5);
+ if (_currentRoom->getId() == OFFICE_L2)
+ i = 13;
+ _vm->renderImage(i + 1);
+ wait2(3);
+ _vm->renderImage(i + 2);
+ shot(0, 0);
+ } else if (_currentRoom->getId() == BCORRIDOR)
+ _vm->renderImage(21);
+ else if (_currentRoom->isSectionVisible(4))
+ _vm->renderImage(32); // below
+ else if (_currentRoom->isSectionVisible(2))
+ _vm->renderImage(30); // right
+ else if (_currentRoom->isSectionVisible(1))
+ _vm->renderImage(31); // left
+ else
+ _vm->renderImage(33); // above
+ }
+ _vm->playSound(kAudioVoiceHalt);
+ wait2(3);
+ shot(0, 0);
+}
+
+void GameManager::novaScroll() {
+ static byte planet_f[6] = {0xeb,0xec,0xf0,0xed,0xf1,0xf2};
+ static byte nova_f[13] = {0xea,0xe9,0xf5,0xf3,0xf7,0xf4,0xf6,
+ 0xf9,0xfb,0xfc,0xfd,0xfe,0xfa};
+ static byte rgb[65][3] = {
+ { 5, 0, 0},{10, 0, 0},{15, 0, 0},{20, 0, 0},{25, 0, 0},
+ {30, 0, 0},{35, 0, 0},{40, 0, 0},{45, 0, 0},{50, 0, 0},
+ {55, 0, 0},{60, 0, 0},{63,10, 5},{63,20,10},{63,30,15},
+ {63,40,20},{63,50,25},{63,60,30},{63,63,33},{63,63,30},
+ {63,63,25},{63,63,20},{63,63,15},{63,63,10},{60,60,15},
+ {57,57,20},{53,53,25},{50,50,30},{47,47,35},{43,43,40},
+ {40,40,45},{37,37,50},{33,33,53},{30,30,56},{27,27,59},
+ {23,23,61},{20,20,63},{21,25,63},{22,30,63},{25,35,63},
+ {30,40,63},{35,45,63},{40,50,63},{45,55,63},{50,60,63},
+ {55,63,63},{59,63,63},{63,63,63},{63,60,63},{60,50,60},
+ {55,40,55},{50,30,50},{45,20,45},{40,10,40},{42,15,42},
+ {45,20,45},{47,25,47},{50,30,50},{52,35,52},{55,40,55},
+ {57,45,57},{60,50,60},{62,55,62},{63,60,63},{63,63,63}};
+
+ byte palette[768];
+ _vm->_system->getPaletteManager()->grabPalette(palette, 0, 255);
+
+ for (int t = 0; t < 65; ++t) {
+ for (int i = 0; i < 6; ++i) {
+ int idx = 3 * (planet_f[i] - 1);
+ for (int c = 0 ; c < 3 ; ++c) {
+ if (palette[idx+c] < rgb[t][c])
+ palette[idx+c] = rgb[t][c];
+ }
+ }
+ for (int cycle = 0; cycle < t && cycle < 13; ++cycle) {
+ int idx = 3 * (nova_f[cycle] - 1);
+ for (int c = 0 ; c < 3 ; ++c)
+ palette[idx + c] = rgb[t - cycle - 1][c];
+ }
+
+ _vm->_system->getPaletteManager()->setPalette(palette, 0, 255);
+ _vm->_system->updateScreen();
+ _vm->_system->delayMillis(_vm->_delay);
+ }
+}
+
+void GameManager::supernovaEvent() {
+ _vm->removeMessage();
+ CursorMan.showMouse(false);
+ if (_currentRoom->getId() <= CAVE) {
+ _vm->renderMessage(kStringSupernova1);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->paletteFadeOut();
+ changeRoom(MEETUP);
+ _rooms[AIRLOCK]->getObject(0)->disableProperty(OPENED);
+ _rooms[AIRLOCK]->setSectionVisible(3, true);
+ _rooms[AIRLOCK]->getObject(1)->setProperty(OPENED);
+ _rooms[AIRLOCK]->setSectionVisible(17, true);
+ _rooms[AIRLOCK]->setSectionVisible(6, false);
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteFadeIn();
+ }
+ _vm->renderMessage(kStringSupernova2);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->setCurrentImage(26);
+ _vm->renderImage(0);
+ _vm->paletteBrightness();
+ novaScroll();
+ _vm->paletteFadeOut();
+ _vm->renderBox(0, 0, 320, 200, kColorBlack);
+ _vm->_menuBrightness = 255;
+ _vm->paletteBrightness();
+
+ if (_currentRoom->getId() == GLIDER) {
+ _vm->renderMessage(kStringSupernova3);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->_menuBrightness = 0;
+ _vm->paletteBrightness();
+ _vm->renderRoom(*_currentRoom);
+ _vm->paletteFadeIn();
+ _vm->renderMessage(kStringSupernova4, kMessageTop);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage(kStringSupernova5, kMessageTop);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage(kStringSupernova6, kMessageTop);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage(kStringSupernova7, kMessageTop);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ changeRoom(MEETUP2);
+ _rooms[MEETUP2]->setSectionVisible(1, true);
+ _rooms[MEETUP2]->removeSentence(0, 1);
+ _inventory.remove(*(_rooms[ROGER]->getObject(3)));
+ _inventory.remove(*(_rooms[ROGER]->getObject(7)));
+ _inventory.remove(*(_rooms[ROGER]->getObject(8)));
+ } else {
+ _vm->renderMessage(kStringSupernova8);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->_menuBrightness = 0;
+ _vm->paletteBrightness();
+ changeRoom(MEETUP2);
+ if (_rooms[ROGER]->getObject(3)->hasProperty(CARRIED) && !_rooms[GLIDER]->isSectionVisible(5)) {
+ _rooms[MEETUP2]->setSectionVisible(1, true);
+ _rooms[MEETUP2]->setSectionVisible(12, true);
+ _rooms[MEETUP2]->getObject(1)->_click = 0;
+ _rooms[MEETUP2]->getObject(0)->_click = 1;
+ _rooms[MEETUP2]->removeSentence(0, 1);
+ }
+ _rooms[MEETUP2]->removeSentence(1, 1);
+ }
+ _rooms[AIRLOCK]->getObject(4)->setProperty(WORN);
+ _rooms[AIRLOCK]->getObject(5)->setProperty(WORN);
+ _rooms[AIRLOCK]->getObject(6)->setProperty(WORN);
+ _rooms[CAVE]->getObject(1)->_exitRoom = MEETUP2;
+ _guiEnabled = true;
+ CursorMan.showMouse(true);
+}
+
+void GameManager::guardReturnedEvent() {
+ if (_currentRoom->getId() == GUARD)
+ busted(-1);
+ else if ((_currentRoom->getId() == CORRIDOR9) && (_currentRoom->isSectionVisible(27)))
+ busted(0);
+
+ _rooms[GUARD]->setSectionVisible(1, false);
+ _rooms[GUARD]->getObject(3)->_click = 0;
+ _rooms[GUARD]->setSectionVisible(6, false);
+ _rooms[GUARD]->getObject(2)->disableProperty(OPENED);
+ _rooms[GUARD]->setSectionVisible(7, false);
+ _rooms[GUARD]->getObject(5)->_click = 255;
+ _rooms[CORRIDOR9]->setSectionVisible(27, false);
+ _rooms[CORRIDOR9]->setSectionVisible(28, true);
+ _rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED);
+}
+
+void GameManager::walk(int imgId) {
+ if (_prevImgId)
+ _vm->renderImage(_prevImgId + 128);
+ _vm->renderImage(imgId);
+ _prevImgId = imgId;
+ wait2(3);
+}
+
+void GameManager::guardWalkEvent() {
+ _prevImgId = 0;
+ bool behind = (!_rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OCCUPIED) ||
+ _rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OPENED));
+ _rooms[BCORRIDOR]->getObject(_state._origin + 4)->disableProperty(OCCUPIED);
+ if (_currentRoom == _rooms[BCORRIDOR]) {
+ if (_vm->_messageDisplayed)
+ _vm->removeMessage();
+
+ if (!behind) {
+ _vm->renderImage(_state._origin + 1);
+ _prevImgId = _state._origin + 1;
+ _vm->playSound(kAudioDoorOpen);
+ wait2(3);
+ }
+
+ int imgId;
+ switch (_state._origin) {
+ case 0:
+ imgId = 11;
+ break;
+ case 1:
+ imgId = 16;
+ break;
+ case 2:
+ imgId = 15;
+ break;
+ case 3:
+ default:
+ imgId = 20;
+ break;
+ }
+ _vm->renderImage(imgId);
+ if (!behind) {
+ wait2(3);
+ _vm->renderImage(_prevImgId + 128);
+ _vm->playSound(kAudioDoorClose);
+ }
+
+ _prevImgId = imgId;
+ wait2(3);
+ switch (_state._origin) {
+ case 0:
+ walk(12);
+ walk(13);
+ break;
+ case 1:
+ walk(17);
+ walk(18);
+ break;
+ case 2:
+ walk(14);
+ walk(13);
+ break;
+ case 3:
+ walk(19);
+ walk(18);
+ }
+
+ if (!_state._playerHidden) {
+ if (_state._origin & 1)
+ walk(10);
+ else
+ walk(5);
+ busted(-1);
+ }
+
+ if ((_state._origin & 1) && !(_state._destination & 1)) {
+ for (int i = 10; i >= 5; i--)
+ walk(i);
+ walk(13);
+ } else if (!(_state._origin & 1) && (_state._destination & 1)) {
+ for (int i = 5; i <= 10; i++)
+ walk(i);
+ walk(18);
+ }
+
+ switch (_state._destination) {
+ case 0:
+ for (int i = 13; i >= 11; i--)
+ walk(i);
+ break;
+ case 1:
+ for (int i = 18; i >= 16; i--)
+ walk(i);
+ break;
+ case 2:
+ for (int i = 13; i <= 15; i++)
+ walk(i);
+ break;
+ case 3:
+ for (int i = 18; i <= 20; i++)
+ walk(i);
+ }
+
+ if (behind) {
+ _vm->renderImage(_state._destination + 1);
+ _vm->playSound(kAudioDoorOpen);
+ wait2(3);
+ _vm->renderImage(_prevImgId + 128);
+ wait2(3);
+ _vm->renderImage(_state._destination + 1 + 128);
+ _vm->playSound(kAudioDoorClose);
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ _state._destination = 255;
+ } else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1)) {
+ _vm->renderImage(_prevImgId + 128);
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ SWAP(_state._origin, _state._destination);
+ _state._eventTime = _state._time + ticksToMsec(60);
+ _state._eventCallback = kGuardWalkFn;
+ } else {
+ wait2(18);
+ SWAP(_state._origin, _state._destination);
+ _state._eventCallback = kGuardWalkFn;
+ }
+ } else if (behind) {
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
+ busted(0);
+ _state._destination = 255;
+ } else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1) && _rooms[OFFICE_L1 + _state._destination]->getObject(0)->hasProperty(OPENED)) {
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
+ busted(0);
+ SWAP(_state._origin, _state._destination);
+ _state._eventTime = _state._time + ticksToMsec(60);
+ _state._eventCallback = kGuardWalkFn;
+ } else {
+ SWAP(_state._origin, _state._destination);
+ _state._eventCallback = kGuardWalkFn;
+ }
+}
+
+void GameManager::taxiEvent() {
+ if (_currentRoom->getId() == SIGN) {
+ changeRoom(STATION);
+ _vm->renderRoom(*_currentRoom);
+ }
+
+ _vm->renderImage(1);
+ _vm->renderImage(2);
+ _vm->playSound(kAudioRocks);
+ screenShake();
+ _vm->renderImage(9);
+ _currentRoom->getObject(1)->setProperty(OPENED);
+ _vm->renderImage(1);
+ _currentRoom->setSectionVisible(2, false);
+ _vm->renderImage(3);
+ for (int i = 4; i <= 8; i++) {
+ wait2(2);
+ _vm->renderImage(invertSection(i - 1));
+ _vm->renderImage(i);
+ }
+ _rooms[SIGN]->setSectionVisible(2, false);
+ _rooms[SIGN]->setSectionVisible(3, true);
+}
+
+void GameManager::searchStartEvent() {
+ if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR]))
+ busted(0);
+ _state._corridorSearch = true;
+}
+
+void GameManager::outro() {
+ _vm->playSoundMod(kMusicOutro);
+ _vm->paletteFadeOut();
+ _vm->setCurrentImage(55);
+ _vm->renderImage(0);
+ _vm->paletteFadeIn();
+ getInput();
+ _vm->paletteFadeOut();
+ _vm->_brightness = 1;
+
+ Common::Event event;
+ event.type = Common::EVENT_RTL;
+ _vm->getEventManager()->pushEvent(event);
+}
+
+void GameManager::great(uint number) {
+ if (number && (_state._greatFlag & (1 << number)))
+ return;
+
+ _vm->playSound(kAudioSuccess);
+ _state._greatFlag |= 1 << number;
+}
+
+bool GameManager::airless() {
+ return (_currentRoom->getId() == HOLD ||
+ _currentRoom->getId() == LANDINGMODULE ||
+ _currentRoom->getId() == GENERATOR ||
+ _currentRoom->getId() == OUTSIDE ||
+ _currentRoom->getId() == ROCKS ||
+ _currentRoom->getId() == CAVE ||
+ _currentRoom->getId() == MEETUP ||
+ _currentRoom->getId() == MEETUP2 ||
+ _currentRoom->getId() == MEETUP3 ||
+ (_currentRoom->getId() == AIRLOCK && _rooms[AIRLOCK]->getObject(1)->hasProperty(OPENED)));
+}
+
+void GameManager::sentence(int number, bool brightness) {
+ if (number < 0)
+ return;
+ _vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25);
+ if (_texts[_rowsStart[number]] == kStringDialogSeparator)
+ _vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed);
+ else {
+ for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r)
+ _vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen);
+ }
+}
+
+void GameManager::say(StringID textId) {
+ Common::String str = _vm->getGameString(textId);
+ if (!str.empty())
+ say(str.c_str());
+}
+
+void GameManager::say(const char *text) {
+ Common::String t(text);
+ char *row[6];
+ Common::String::iterator p = t.begin();
+ uint numRows = 0;
+ while (*p) {
+ row[numRows++] = p;
+ while ((*p != '\0') && (*p != '|')) {
+ ++p;
+ }
+ if (*p == '|') {
+ *p = 0;
+ ++p;
+ }
+ }
+
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+ _vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25);
+ for (uint r = 0; r < numRows; ++r)
+ _vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen);
+ waitOnInput((t.size() + 20) * _vm->_textSpeed / 10);
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+}
+
+void GameManager::reply(StringID textId, int aus1, int aus2) {
+ Common::String str = _vm->getGameString(textId);
+ if (!str.empty())
+ reply(str.c_str(), aus1, aus2);
+}
+
+void GameManager::reply(const char *text, int aus1, int aus2) {
+ if (*text != '|')
+ _vm->renderMessage(text, kMessageTop);
+
+ for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) {
+ _vm->renderImage(aus1);
+ waitOnInput(2);
+ if (_keyPressed || _mouseClicked)
+ z = 1;
+ _vm->renderImage(aus2);
+ waitOnInput(2);
+ if (_keyPressed || _mouseClicked)
+ z = 1;
+ }
+ if (*text != '|')
+ _vm->removeMessage();
+}
+
+int GameManager::dialog(int num, byte rowLength[6], StringID text[6], int number) {
+ _vm->_allowLoadGame = false;
+ _guiEnabled = false;
+
+ bool remove[6];
+ for (int i = 0; i < 5; ++i)
+ remove[i] = _currentRoom->sentenceRemoved(i, number);
+ // The original does not initialize remove[5]!!!
+ // Set it to false/0. But maybe the loop above should use 6 instead of 5?
+ remove[5] = false;
+
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+
+ for (int i = 0; i < 6 ; ++i)
+ _sentenceNumber[i] = -1;
+
+ int r = 0, rq = 0;
+ for (int i = 0; i < num; ++i) {
+ if (!remove[i]) {
+ _rowsStart[i] = r;
+ _rows[i] = rowLength[i];
+ for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) {
+ _texts[r] = text[rq];
+ _sentenceNumber[r] = i;
+ }
+ sentence(i, false);
+ } else
+ rq += rowLength[i];
+ }
+
+ _currentSentence = -1;
+ do {
+ mouseInput3();
+ } while (_currentSentence == -1 && !_vm->shouldQuit());
+
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+
+ if (number && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator)
+ _currentRoom->removeSentence(_currentSentence, number);
+
+ _guiEnabled = true;
+ _vm->_allowLoadGame = true;
+
+ return _currentSentence;
+}
+
+void GameManager::mousePosDialog(int x, int y) {
+ int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10];
+ if (a != _currentSentence) {
+ sentence(_currentSentence, false);
+ _currentSentence = a;
+ sentence(_currentSentence, true);
+ }
+}
+
+void GameManager::turnOff() {
+ if (_state._powerOff)
+ return;
+
+ _state._powerOff = true;
+ roomBrightness();
+}
+
+void GameManager::turnOn() {
+ if (!_state._powerOff)
+ return;
+
+ _state._powerOff = false;
+ _vm->_brightness = 255;
+ _rooms[SLEEP]->setSectionVisible(1, false);
+ _rooms[SLEEP]->setSectionVisible(2, false);
+ _rooms[COCKPIT]->setSectionVisible(22, false);
+}
+
+void GameManager::takeObject(Object &obj) {
+ if (obj.hasProperty(CARRIED))
+ return;
+
+ if (obj._section != 0)
+ _vm->renderImage(obj._section);
+ obj._click = obj._click2 = 255;
+ _inventory.add(obj);
+}
+
+void GameManager::drawCommandBox() {
+ for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
+ _vm->renderBox(_guiCommandButton[i].left,
+ _guiCommandButton[i].top,
+ _guiCommandButton[i].width(),
+ _guiCommandButton[i].height(),
+ _guiCommandButton[i]._bgColor);
+ _vm->renderText(_guiCommandButton[i]._text,
+ _guiCommandButton[i]._textPosition.x,
+ _guiCommandButton[i]._textPosition.y,
+ _guiCommandButton[i]._textColor);
+ }
+}
+
+void GameManager::drawInventory() {
+ for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
+ _vm->renderBox(_guiInventory[i].left,
+ _guiInventory[i].top,
+ _guiInventory[i].width(),
+ _guiInventory[i].height(),
+ _guiInventory[i]._bgColor);
+
+ _vm->renderText(_inventory.get(i + _inventoryScroll)->_name,
+ _guiInventory[i]._textPosition.x,
+ _guiInventory[i]._textPosition.y,
+ _guiInventory[i]._textColor);
+ }
+
+ _vm->renderBox(_guiInventoryArrow[0].left,
+ _guiInventoryArrow[0].top,
+ _guiInventoryArrow[0].width(),
+ _guiInventoryArrow[0].height(),
+ _guiInventoryArrow[0]._bgColor);
+ _vm->renderBox(_guiInventoryArrow[1].left,
+ _guiInventoryArrow[1].top,
+ _guiInventoryArrow[1].width(),
+ _guiInventoryArrow[1].height(),
+ _guiInventoryArrow[1]._bgColor);
+ if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) {
+ if (_inventoryScroll != 0) {
+ _vm->renderText(_guiInventoryArrow[0]._text,
+ _guiInventoryArrow[0]._textPosition.x,
+ _guiInventoryArrow[0]._textPosition.y,
+ _guiInventoryArrow[0]._textColor);
+ }
+ if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize()) {
+ _vm->renderText(_guiInventoryArrow[1]._text,
+ _guiInventoryArrow[1]._textPosition.x,
+ _guiInventoryArrow[1]._textPosition.y,
+ _guiInventoryArrow[1]._textColor);
+ }
+ }
+}
+
+uint16 GameManager::getKeyInput(bool blockForPrintChar) {
+ while (!_vm->shouldQuit()) {
+ _vm->updateEvents();
+ if (_keyPressed) {
+ if (blockForPrintChar) {
+ if (Common::isPrint(_key.keycode) ||
+ _key.keycode == Common::KEYCODE_BACKSPACE ||
+ _key.keycode == Common::KEYCODE_DELETE ||
+ _key.keycode == Common::KEYCODE_RETURN ||
+ _key.keycode == Common::KEYCODE_SPACE ||
+ _key.keycode == Common::KEYCODE_ESCAPE ||
+ _key.keycode == Common::KEYCODE_UP ||
+ _key.keycode == Common::KEYCODE_DOWN ||
+ _key.keycode == Common::KEYCODE_LEFT ||
+ _key.keycode == Common::KEYCODE_RIGHT) {
+ if (_key.flags & Common::KBD_SHIFT)
+ return toupper(_key.ascii);
+ else
+ return tolower(_key.ascii);
+ }
+ } else {
+ return _key.ascii;
+ }
+ }
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ }
+ return 0;
+}
+
+Common::EventType GameManager::getMouseInput() {
+ while (!_vm->shouldQuit()) {
+ _vm->updateEvents();
+ if (_mouseClicked)
+ return _mouseClickType;
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ }
+ return Common::EVENT_INVALID;
+}
+
+void GameManager::getInput() {
+ while (!_vm->shouldQuit()) {
+ _vm->updateEvents();
+ if (_mouseClicked || _keyPressed)
+ break;
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ }
+}
+
+void GameManager::mouseInput3() {
+ do {
+ _vm->updateEvents();
+ mousePosDialog(_mouseX, _mouseY);
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ } while (!_mouseClicked && !_vm->shouldQuit());
+}
+
+void GameManager::roomBrightness() {
+ _roomBrightness = 255;
+ if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) && _state._powerOff)
+ _roomBrightness = 153;
+ else if (_currentRoom->getId() == CAVE)
+ _roomBrightness = 0;
+ else if ((_currentRoom->getId() == GUARD3) && _state._powerOff)
+ _roomBrightness = 0;
+
+ if (_vm->_brightness != 0)
+ _vm->_brightness = _roomBrightness;
+
+ _vm->paletteBrightness();
+}
+
+void GameManager::changeRoom(RoomID id) {
+ _currentRoom = _rooms[id];
+ _newRoom = true;
+}
+
+void GameManager::wait2(int ticks) {
+ int32 end = _state._time + ticksToMsec(ticks);
+ do {
+ g_system->delayMillis(_vm->_delay);
+ _vm->updateEvents();
+ g_system->updateScreen();
+ } while (_state._time < end && !_vm->shouldQuit());
+}
+
+void GameManager::waitOnInput(int ticks) {
+ int32 end = _state._time + ticksToMsec(ticks);
+ do {
+ g_system->delayMillis(_vm->_delay);
+ _vm->updateEvents();
+ g_system->updateScreen();
+ } while (_state._time < end && !_vm->shouldQuit() && !_keyPressed && !_mouseClicked);
+}
+
+bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) {
+ keycode = Common::KEYCODE_INVALID;
+ int32 end = _state._time + ticksToMsec(ticks);
+ do {
+ g_system->delayMillis(_vm->_delay);
+ _vm->updateEvents();
+ g_system->updateScreen();
+ if (_keyPressed) {
+ keycode = _key.keycode;
+ _key.reset();
+ return true;
+ } else if (_mouseClicked)
+ return true;
+ } while (_state._time < end && !_vm->shouldQuit());
+ return false;
+}
+
+void GameManager::setAnimationTimer(int ticks) {
+ _animationTimer = ticksToMsec(ticks);
+}
+
+void GameManager::handleTime() {
+ if (_timerPaused)
+ return;
+ int32 newTime = g_system->getMillis();
+ int32 delta = newTime - _oldTime;
+ _state._time += delta;
+ if (_state._time > 86400000) {
+ _state._time -= 86400000; // 24h wrap around
+ _state._alarmOn = (_state._timeAlarm > _state._time);
+ }
+ if (_animationTimer > delta)
+ _animationTimer -= delta;
+ else
+ _animationTimer = 0;
+
+ _oldTime = newTime;
+}
+
+void GameManager::pauseTimer(bool pause) {
+ if (pause == _timerPaused)
+ return;
+
+ if (pause) {
+ _timerPaused = true;
+ int32 delta = g_system->getMillis() - _oldTime;
+ _timePaused = _state._time + delta;
+ } else {
+ _state._time = _timePaused;
+ _oldTime = g_system->getMillis();
+ _timerPaused = false;
+ }
+}
+
+void GameManager::loadTime() {
+ pauseTimer(false);
+}
+
+void GameManager::saveTime() {
+ pauseTimer(true);
+}
+
+void GameManager::screenShake() {
+ for (int i = 0; i < 12; ++i) {
+ _vm->_system->setShakePos(8);
+ wait2(1);
+ _vm->_system->setShakePos(0);
+ wait2(1);
+ }
+}
+
+void GameManager::shock() {
+ _vm->playSound(kAudioShock);
+ dead(kStringShock);
+}
+
+void GameManager::showMenu() {
+ _vm->renderBox(0, 138, 320, 62, 0);
+ _vm->renderBox(0, 140, 320, 9, kColorWhite25);
+ drawCommandBox();
+ _vm->renderBox(281, 161, 39, 39, kColorWhite25);
+ drawInventory();
+}
+
+void GameManager::drawMapExits() {
+// TODO: Preload _exitList on room entry instead on every call
+ _vm->renderBox(281, 161, 39, 39, kColorWhite25);
+
+ for (int i = 0; i < 25; i++)
+ _exitList[i] = -1;
+ for (int i = 0; i < kMaxObject; i++) {
+ if (_currentRoom->getObject(i)->hasProperty(EXIT)) {
+ byte r = _currentRoom->getObject(i)->_direction;
+ _exitList[r] = i;
+ int x = 284 + 7 * (r % 5);
+ int y = 164 + 7 * (r / 5);
+ _vm->renderBox(x, y, 5, 5, kColorDarkRed);
+ }
+ }
+}
+
+void GameManager::animationOff() {
+ _animationEnabled = false;
+}
+
+void GameManager::animationOn() {
+ _animationEnabled = true;
+}
+
+void GameManager::edit(Common::String &input, int x, int y, uint length) {
+ bool isEditing = true;
+ uint cursorIndex = input.size();
+ // NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing
+ int overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ?
+ kScreenWidth - x : (length + 1) * (kFontWidth + 2);
+
+ while (isEditing) {
+ _vm->_textCursorX = x;
+ _vm->_textCursorY = y;
+ _vm->_textColor = kColorWhite99;
+ _vm->renderBox(x, y - 1, overdrawWidth, 9, kColorDarkBlue);
+ for (uint i = 0; i < input.size(); ++i) {
+ // Draw char highlight depending on cursor position
+ if (i == cursorIndex) {
+ _vm->renderBox(_vm->_textCursorX, y - 1, _vm->textWidth(input[i]), 9, kColorWhite99);
+ _vm->_textColor = kColorDarkBlue;
+ _vm->renderText(input[i]);
+ _vm->_textColor = kColorWhite99;
+ } else
+ _vm->renderText(input[i]);
+ }
+
+ if (cursorIndex == input.size()) {
+ _vm->renderBox(_vm->_textCursorX + 1, y - 1, 6, 9, kColorDarkBlue);
+ _vm->renderBox(_vm->_textCursorX , y - 1, 1, 9, kColorWhite99);
+ }
+
+ getKeyInput(true);
+ if (_vm->shouldQuit())
+ break;
+ switch (_key.keycode) {
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_ESCAPE:
+ isEditing = false;
+ break;
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_DOWN:
+ cursorIndex = input.size();
+ break;
+ case Common::KEYCODE_LEFT:
+ if (cursorIndex != 0)
+ --cursorIndex;
+ break;
+ case Common::KEYCODE_RIGHT:
+ if (cursorIndex != input.size())
+ ++cursorIndex;
+ break;
+ case Common::KEYCODE_DELETE:
+ if (cursorIndex != input.size())
+ input.deleteChar(cursorIndex);
+ break;
+ case Common::KEYCODE_BACKSPACE:
+ if (cursorIndex != 0) {
+ --cursorIndex;
+ input.deleteChar(cursorIndex);
+ }
+ break;
+ default:
+ if (Common::isPrint(_key.ascii) && input.size() < length) {
+ input.insertChar(_key.ascii, cursorIndex);
+ ++cursorIndex;
+ }
+ break;
+ }
+ }
+}
+
+void GameManager::shot(int a, int b) {
+ if (a)
+ _vm->renderImage(a);
+ _vm->playSound(kAudioGunShot);
+ wait2(2);
+ if (b)
+ _vm->renderImage(b);
+ wait2(2);
+ if (a)
+ _vm->renderImage(a);
+ _vm->playSound(kAudioGunShot);
+ wait2(2);
+ if (b)
+ _vm->renderImage(b);
+
+ dead(kStringShot);
+}
+
+void GameManager::takeMoney(int amount) {
+ Object *moneyObject = _rooms[INTRO]->getObject(4);
+ _state._money += amount;
+ _vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
+
+ if (_state._money > 0) {
+ takeObject(*moneyObject);
+ if (amount > 0)
+ great(0);
+ } else {
+ _inventory.remove(*moneyObject);
+ }
+}
+
+void GameManager::drawStatus() {
+ int index = static_cast<int>(_inputVerb);
+ _vm->renderBox(0, 140, 320, 9, kColorWhite25);
+ _vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen);
+
+ if (Object::isNullObject(_inputObject[0]))
+ _vm->renderText(_currentInputObject->_name);
+ else {
+ _vm->renderText(_inputObject[0]->_name);
+ if (_inputVerb == ACTION_GIVE)
+ _vm->renderText(kPhrasalVerbParticleGiveTo);
+ else if (_inputVerb == ACTION_USE)
+ _vm->renderText(kPhrasalVerbParticleUseWith);
+
+ _vm->renderText(_currentInputObject->_name);
+ }
+}
+
+void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
+ _vm->renderImage(section);
+ obj->setProperty(OPENED);
+ lock->_click = 255;
+ SWAP(obj->_click, obj->_click2);
+}
+
+void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
+ if (!obj->hasProperty(OPENED))
+ _vm->renderMessage(kStringCloseLocker_1);
+ else {
+ _vm->renderImage(invertSection(section));
+ obj->disableProperty(OPENED);
+ lock->_click = lock->_click2;
+ SWAP(obj->_click, obj->_click2);
+ }
+}
+
+void GameManager::dead(StringID messageId) {
+ _vm->paletteFadeOut();
+ _guiEnabled = false;
+ _vm->setCurrentImage(11);
+ _vm->renderImage(0);
+ _vm->renderMessage(messageId);
+ _vm->playSound(kAudioDeath);
+ _vm->paletteFadeIn();
+ getInput();
+ _vm->paletteFadeOut();
+ _vm->removeMessage();
+
+ // TODO: Load screen
+ destroyRooms();
+ initRooms();
+ initState();
+ initGui();
+ _inventory.clear();
+ changeRoom(CABIN_R3);
+ g_system->fillScreen(kColorBlack);
+ _vm->paletteFadeIn();
+
+ _guiEnabled = true;
+}
+
+int GameManager::invertSection(int section) {
+ if (section < 128)
+ section += 128;
+ else
+ section -= 128;
+
+ return section;
+}
+
+bool GameManager::isHelmetOff() {
+ Object *helmet = _inventory.get(HELMET);
+ if (helmet && helmet->hasProperty(WORN)) {
+ _vm->renderMessage(kStringIsHelmetOff_1);
+ return false;
+ }
+
+ return true;
+}
+
+bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
+ if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
+ if (isHelmetOff()) {
+ takeObject(obj1);
+ _vm->renderMessage(kStringGenericInteract_1);
+ _inventory.remove(obj1);
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
+ if (isHelmetOff()) {
+ takeObject(obj1);
+ if (obj1.hasProperty(OPENED))
+ _vm->renderMessage(kStringGenericInteract_1);
+ else
+ _vm->renderMessage(kStringGenericInteract_2);
+
+ _inventory.remove(obj1);
+ }
+ } else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
+ takeObject(obj1);
+ if (obj1.hasProperty(OPENED))
+ _vm->renderMessage(kStringGenericInteract_3);
+ else {
+ takeObject(*_rooms[ENTRANCE]->getObject(8));
+ _vm->renderMessage(kStringGenericInteract_4);
+ obj1.setProperty(OPENED);
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
+ if (isHelmetOff()) {
+ _vm->renderMessage(kStringGenericInteract_5);
+ great(0);
+ _inventory.remove(obj1);
+ _state._language = 2;
+ takeObject(*_rooms[ENTRANCE]->getObject(17));
+ }
+ } else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
+ (_state._language == 2)) {
+ _vm->renderMessage(kStringGenericInteract_6);
+ _state._language = 1;
+ } else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
+ if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED))
+ _vm->renderMessage(kStringGenericInteract_7);
+ else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED))
+ _vm->renderMessage(kStringGenericInteract_8);
+ else {
+ _vm->renderMessage(kStringGenericInteract_9);
+ takeObject(*_rooms[ROGER]->getObject(7));
+ takeObject(*_rooms[ROGER]->getObject(8));
+ }
+ } else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
+ _vm->renderMessage(kStringGenericInteract_10);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage(kStringGenericInteract_11);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->setCurrentImage(2);
+ _vm->renderImage(0);
+ _vm->setColor63(40);
+ getInput();
+ _vm->renderRoom(*_currentRoom);
+ roomBrightness();
+ _vm->renderMessage(kStringGenericInteract_12);
+ } else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
+ _vm->renderMessage(obj1._description);
+ obj1._description = kStringKeycard2Description2;
+ } else if ((verb == ACTION_LOOK) && (obj1._id == WATCH))
+ _vm->renderMessage(kStringGenericInteract_13, kMessageNormal, timeToString(_state._time), timeToString(_state._timeAlarm));
+ else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
+ bool validInput = true;
+ int hours = 0;
+ int minutes = 0;
+
+ animationOff();
+ _vm->saveScreen(88, 87, 144, 24);
+ _vm->renderBox(88, 87, 144, 24, kColorWhite35);
+ _vm->renderText(kStringGenericInteract_14, 91, 90, kColorWhite99);
+ Common::String input;
+ do {
+ validInput = true;
+ input.clear();
+ _vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
+ edit(input, 91, 100, 5);
+
+ int seperator = -1;
+ for (uint i = 0; i < input.size(); ++i) {
+ if (input[i] == ':') {
+ seperator = i;
+ break;
+ }
+ }
+ if ((seperator == -1) || (seperator > 2)) {
+ validInput = false;
+ continue;
+ }
+
+ int decimalPlace = 1;
+ for (int i = 0; i < seperator; ++i) {
+ if (Common::isDigit(input[i])) {
+ hours = hours * decimalPlace + (input[i] - '0');
+ decimalPlace *= 10;
+ } else {
+ validInput = false;
+ break;
+ }
+ }
+ decimalPlace = 1;
+ for (uint i = seperator + 1; i < input.size(); ++i) {
+ if (Common::isDigit(input[i])) {
+ minutes = minutes * decimalPlace + (input[i] - '0');
+ decimalPlace *= 10;
+ } else {
+ validInput = false;
+ break;
+ }
+ }
+ if ((hours > 23) || (minutes > 59))
+ validInput = false;
+
+ animationOn();
+ } while (!validInput && (_key.keycode != Common::KEYCODE_ESCAPE));
+
+ _vm->restoreScreen();
+ if (_key.keycode != Common::KEYCODE_ESCAPE) {
+ _state._timeAlarm = (hours * 60 + minutes) * 60 * 1000;
+ _state._alarmOn = (_state._timeAlarm > _state._time);
+ }
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
+ Room *r = _rooms[CABIN_L3];
+ if (!r->getObject(8)->hasProperty(CARRIED)) {
+ if (r->isSectionVisible(26))
+ _vm->renderMessage(kStringTakeMessage);
+ else
+ return false;
+ } else {
+ r->getObject(8)->_name = kStringWireAndClip;
+ r = _rooms[HOLD];
+ _inventory.remove(*r->getObject(2));
+ _state._terminalStripConnected = true;
+ _state._terminalStripWire = true;
+ _vm->renderMessage(kStringOk);
+ }
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
+ Room *r = _rooms[CABIN_L2];
+ takeObject(*r->getObject(9));
+ r->getObject(9)->_name = kSringSpoolAndClip;
+ r = _rooms[HOLD];
+ _inventory.remove(*r->getObject(2));
+ _state._terminalStripConnected = true;
+ _vm->renderMessage(kStringOk);
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
+ Room *r = _rooms[CABIN_L3];
+ if (!_state._terminalStripConnected) {
+ if (r->isSectionVisible(26))
+ _vm->renderMessage(kStringCable3);
+ else
+ return false;
+ } else {
+ if (!r->getObject(8)->hasProperty(CARRIED))
+ _vm->renderMessage(kStringTakeMessage);
+ else {
+ r = _rooms[CABIN_L2];
+ takeObject(*r->getObject(9));
+ r = _rooms[CABIN_L3];
+ r->getObject(8)->_name = kStringGeneratorWire;
+ r = _rooms[CABIN_L2];
+ _inventory.remove(*r->getObject(9));
+ _state._cableConnected = true;
+ _vm->renderMessage(kStringOk);
+ }
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
+ takeObject(obj1);
+ if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
+ if (obj1.hasProperty(WORN)) {
+ _vm->renderMessage(kStringGenericInteract_15);
+ _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
+ _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
+ _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
+ } else
+ _vm->renderMessage(kStringGenericInteract_16);
+ } else {
+ if (obj1.hasProperty(WORN)) {
+ Room *r = _rooms[AIRLOCK];
+ if (r->getObject(4)->hasProperty(WORN))
+ _vm->renderMessage(kStringGenericInteract_17);
+ else if (r->getObject(6)->hasProperty(WORN))
+ _vm->renderMessage(kStringGenericInteract_18);
+ else {
+ obj1.disableProperty(WORN);
+ _vm->renderMessage(kStringGenericInteract_19);
+ }
+ } else {
+ obj1.setProperty(WORN);
+ _vm->renderMessage(kStringGenericInteract_20);
+ }
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
+ takeObject(obj1);
+ if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
+ if (obj1.hasProperty(WORN)) {
+ _vm->renderMessage(kStringGenericInteract_21);
+ _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
+ _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
+ _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
+ } else
+ _vm->renderMessage(kStringGenericInteract_22);
+ } else if (obj1.hasProperty(WORN)) {
+ obj1.disableProperty(WORN);
+ _vm->renderMessage(kStringGenericInteract_24);
+ getInput();
+ if (airless())
+ dead(kStringGenericInteract_23);
+ } else {
+ Room *r = _rooms[AIRLOCK];
+ if (r->getObject(5)->hasProperty(WORN)) {
+ obj1.setProperty(WORN);
+ _vm->renderMessage(kStringGenericInteract_25);
+ } else
+ _vm->renderMessage(kStringGenericInteract_26);
+ }
+ } else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
+ takeObject(obj1);
+ if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
+ if (obj1.hasProperty(WORN)) {
+ _vm->renderMessage(kStringGenericInteract_21);
+ _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
+ _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
+ _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
+ } else
+ _vm->renderMessage(kStringGenericInteract_22);
+ } else if (obj1.hasProperty(WORN)) {
+ obj1.disableProperty(WORN);
+ _vm->renderMessage(kStringGenericInteract_28);
+ getInput();
+ if (airless())
+ dead(kStringGenericInteract_27);
+ } else {
+ Room *r = _rooms[AIRLOCK];
+ if (r->getObject(5)->hasProperty(WORN)) {
+ obj1.setProperty(WORN);
+ _vm->renderMessage(kStringGenericInteract_29);
+ } else
+ _vm->renderMessage(kStringGenericInteract_26);
+ }
+ } else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
+ _rooms[BATHROOM]->getObject(2)->_exitRoom = _currentRoom->getId();
+ return false;
+ } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
+ _vm->renderMessage(kStringGenericInteract_30);
+ else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
+ _vm->renderMessage(kStringGenericInteract_31);
+ waitOnInput(_timer1);
+ _vm->removeMessage();
+ _vm->renderMessage(kStringGenericInteract_32);
+ } else
+ return false;
+
+ return true;
+}
+
+void GameManager::handleInput() {
+ bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]);
+ if (!validCommand)
+ validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]);
+ if (!validCommand) {
+ switch (_inputVerb) {
+ case ACTION_LOOK:
+ _vm->renderMessage(_inputObject[0]->_description);
+ break;
+
+ case ACTION_WALK:
+ if (_inputObject[0]->hasProperty(CARRIED)) {
+ // You already carry this.
+ _vm->renderMessage(kStringGenericInteract_33);
+ } else if (!_inputObject[0]->hasProperty(EXIT)) {
+ // You're already there.
+ _vm->renderMessage(kStringGenericInteract_34);
+ } else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) {
+ // This is closed
+ _vm->renderMessage(kStringShipHold9);
+ } else
+ changeRoom(_inputObject[0]->_exitRoom);
+
+ break;
+
+ case ACTION_TAKE:
+ if (_inputObject[0]->hasProperty(OPENED)) {
+ // You already have that
+ _vm->renderMessage(kStringGenericInteract_35);
+ } else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
+ // You do not need that.
+ _vm->renderMessage(kStringGenericInteract_36);
+ } else if (!_inputObject[0]->hasProperty(TAKE)) {
+ // You can't take that.
+ _vm->renderMessage(kStringGenericInteract_37);
+ } else
+ takeObject(*_inputObject[0]);
+
+ break;
+
+ case ACTION_OPEN:
+ if (!_inputObject[0]->hasProperty(OPENABLE)) {
+ // This can't be opened
+ _vm->renderMessage(kStringGenericInteract_38);
+ } else if (_inputObject[0]->hasProperty(OPENED)) {
+ // This is already opened.
+ _vm->renderMessage(kStringGenericInteract_39);
+ } else if (_inputObject[0]->hasProperty(CLOSED)) {
+ // This is locked.
+ _vm->renderMessage(kStringGenericInteract_40);
+ } else {
+ _vm->renderImage(_inputObject[0]->_section);
+ _inputObject[0]->setProperty(OPENED);
+ byte i = _inputObject[0]->_click;
+ _inputObject[0]->_click = _inputObject[0]->_click2;
+ _inputObject[0]->_click2 = i;
+ _vm->playSound(kAudioDoorOpen);
+ }
+ break;
+
+ case ACTION_CLOSE:
+ if (!_inputObject[0]->hasProperty(OPENABLE) ||
+ (_inputObject[0]->hasProperty(CLOSED) &&
+ _inputObject[0]->hasProperty(OPENED))) {
+ // This can't be closed.
+ _vm->renderMessage(kStringGenericInteract_41);
+ } else if (!_inputObject[0]->hasProperty(OPENED)) {
+ // This is already closed.
+ _vm->renderMessage(kStringCloseLocker_1);
+ } else {
+ _vm->renderImage(invertSection(_inputObject[0]->_section));
+ _inputObject[0]->disableProperty(OPENED);
+ byte i = _inputObject[0]->_click;
+ _inputObject[0]->_click = _inputObject[0]->_click2;
+ _inputObject[0]->_click2 = i;
+ _vm->playSound(kAudioDoorClose);
+ }
+ break;
+
+ case ACTION_GIVE:
+ if (_inputObject[0]->hasProperty(CARRIED)) {
+ // Better keep it!
+ _vm->renderMessage(kStringGenericInteract_42);
+ }
+ break;
+
+ default:
+ // This is not possible.
+ _vm->renderMessage(kStringGenericInteract_43);
+ }
+ }
+}
+
+void GameManager::executeRoom() {
+ if (_processInput && !_vm->_messageDisplayed && _guiEnabled) {
+ handleInput();
+ if (_mouseClicked) {
+ Common::Event event;
+ event.type = Common::EVENT_MOUSEMOVE;
+ event.mouse = Common::Point(0, 0);
+ _vm->getEventManager()->pushEvent(event);
+ event.type = Common::EVENT_MOUSEMOVE;
+ event.mouse = Common::Point(_mouseX, _mouseY);
+ _vm->getEventManager()->pushEvent(event);
+ }
+
+ resetInputState();
+ }
+
+ if (_guiEnabled) {
+ if (!_vm->_messageDisplayed) {
+ g_system->fillScreen(kColorBlack);
+ _vm->renderRoom(*_currentRoom);
+ }
+ drawMapExits();
+ drawInventory();
+ drawStatus();
+ drawCommandBox();
+ }
+
+ roomBrightness();
+ if (_vm->_brightness == 0)
+ _vm->paletteFadeIn();
+
+ if (!_currentRoom->hasSeen() && _newRoom) {
+ _newRoom = false;
+ _currentRoom->onEntrance();
+ }
+}
+
+void GameManager::guardShot() {
+ _vm->renderImage(2);
+ _vm->renderImage(5);
+ wait2(3);
+ _vm->renderImage(2);
+
+ _vm->playSound(kAudioVoiceHalt);
+ while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle))
+ wait2(1);
+
+ _vm->renderImage(5);
+ wait2(5);
+ _vm->renderImage(3);
+ wait2(3);
+
+ shot(4, 3);
+}
+
+void GameManager::guard3Shot() {
+ _vm->renderImage(1);
+ wait2(3);
+ _vm->playSound(kAudioVoiceHalt); // 46/0
+ while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle))
+ wait2(1);
+
+ wait2(5);
+ _vm->renderImage(2);
+ wait2(3);
+ shot(3,2);
+}
+
+void GameManager::alarm() {
+ if (_rooms[INTRO]->getObject(2)->hasProperty(CARRIED)) {
+ alarmSound();
+ if (_currentRoom->getId() == GUARD)
+ guardShot();
+ else if (_currentRoom->getId() == CORRIDOR4 || _currentRoom->getId() == CORRIDOR7) {
+ guardNoticed();
+ _state._corridorSearch = true;
+ } else if (_currentRoom->getId() == GUARD3)
+ guard3Shot();
+ else if (_currentRoom->getId() == CORRIDOR1)
+ busted(33);
+ } else {
+ if (_currentRoom->getId() == CORRIDOR2 || _currentRoom->getId() == CORRIDOR4 ||
+ _currentRoom->getId() == GUARD || _currentRoom->getId() == CORRIDOR7 ||
+ _currentRoom->getId() == CELL)
+ {
+ alarmSound();
+ if (_currentRoom->getId() == GUARD)
+ guardShot();
+ guardNoticed();
+ if (_currentRoom->getId() == CORRIDOR4)
+ _state._corridorSearch = true;
+ }
+ _rooms[GUARD]->setSectionVisible(1, true);
+ _rooms[GUARD]->getObject(3)->_click = 255;
+ if (!_rooms[GUARD]->getObject(5)->hasProperty(CARRIED)) {
+ _rooms[GUARD]->setSectionVisible(7, true);
+ _rooms[GUARD]->getObject(5)->_click = 4;
+ }
+ _state._eventTime = _state._time + ticksToMsec(180);
+ _state._eventCallback = kGuardReturnedFn;
+ }
+}
+
+void GameManager::alarmSound() {
+ animationOff();
+ _vm->removeMessage();
+ _vm->renderMessage(kStringAlarm);
+
+ int32 end = _state._time + ticksToMsec(_timer1);
+ do {
+ _vm->playSound(kAudioAlarm);
+ while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) {
+ g_system->delayMillis(_vm->_delay);
+ _vm->updateEvents();
+ g_system->updateScreen();
+ }
+ } while (_state._time < end && !_vm->shouldQuit());
+
+ _vm->removeMessage();
+ animationOn();
+}
+
+}