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Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r--engines/supernova/state.cpp104
1 files changed, 51 insertions, 53 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index f40b1fcb06..646bdaa0b4 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -218,7 +218,7 @@ void GuiElement::setHighlight(bool isHighlighted) {
}
}
-
+// Used by Look Watch (when it's fixed). Do not remove.
static Common::String timeToString(int msec) {
char s[9] = " 0:00:00";
msec /= 1000;
@@ -1197,11 +1197,10 @@ void GameManager::drawStatus() {
_vm->renderText(_currentInputObject->_name);
} else {
_vm->renderText(_inputObject[0]->_name);
- if (_inputVerb == ACTION_GIVE) {
- _vm->renderText(" an ");
- } else if (_inputVerb == ACTION_USE) {
- _vm->renderText(" mit ");
- }
+ if (_inputVerb == ACTION_GIVE)
+ _vm->renderText(kPhrasalVerbParticleGiveTo);
+ else if (_inputVerb == ACTION_USE)
+ _vm->renderText(kPhrasalVerbParticleUseWith);
_vm->renderText(_currentInputObject->_name);
}
@@ -1365,10 +1364,10 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
_vm->renderMessage(obj1._description);
obj1._description = kStringKeycard2Description2;
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
- _vm->renderMessage(Common::String::format(
- "Es ist eine Uhr mit extra|lautem Wecker. Sie hat einen|Knopf zum Verstellen der Alarmzeit.|Uhrzeit: %s Alarmzeit: %s",
- timeToString(_state._time).c_str(),
- timeToString(_state._timeAlarm).c_str()).c_str());
+ // FIXME: kStringGenericInteract_13 requires 2 string parameters in order to format the string properly
+ _vm->renderMessage(kStringGenericInteract_13, kMessageNormal);
+ // timeToString(_state._time).c_str(),
+ // timeToString(_state._timeAlarm).c_str());
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
bool validInput = true;
int hours = 0;
@@ -1377,7 +1376,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
animationOff();
_vm->saveScreen(88, 87, 144, 24);
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
- _vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
+ _vm->renderText(kStringGenericInteract_14, 91, 90, kColorWhite99);
do {
validInput = true;
input.clear();
@@ -1440,7 +1439,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
_inventory.remove(*r->getObject(2));
_state._terminalStripConnected = true;
_state._terminalStripWire = true;
- _vm->renderMessage("Ok.");
+ _vm->renderMessage(kStringOk);
}
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
r = _rooms[CABIN_L2];
@@ -1449,12 +1448,12 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
r = _rooms[HOLD];
_inventory.remove(*r->getObject(2));
_state._terminalStripConnected = true;
- _vm->renderMessage("Ok.");
+ _vm->renderMessage(kStringOk);
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
r = _rooms[CABIN_L3];
if (!_state._terminalStripConnected) {
if (r->isSectionVisible(26))
- _vm->renderMessage("Womit denn?");
+ _vm->renderMessage(kStringCable3);
else
return false;
} else {
@@ -1468,60 +1467,60 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
r = _rooms[CABIN_L2];
_inventory.remove(*r->getObject(9));
_state._cableConnected = true;
- _vm->renderMessage("Ok.");
+ _vm->renderMessage(kStringOk);
}
}
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
takeObject(obj1);
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
if (obj1.hasProperty(WORN)) {
- _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
+ _vm->renderMessage(kStringGenericInteract_15);
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
} else
- _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
+ _vm->renderMessage(kStringGenericInteract_16);
} else {
if (obj1.hasProperty(WORN)) {
r = _rooms[AIRLOCK];
if (r->getObject(4)->hasProperty(WORN)) {
- _vm->renderMessage("Du mu\341t erst den Helm abnehmen.");
+ _vm->renderMessage(kStringGenericInteract_17);
} else if (r->getObject(6)->hasProperty(WORN)) {
- _vm->renderMessage("Du mu\341t erst den Versorgungsteil abnehmen.");
+ _vm->renderMessage(kStringGenericInteract_18);
} else {
obj1.disableProperty(WORN);
- _vm->renderMessage("Du ziehst den Raumanzug aus.");
+ _vm->renderMessage(kStringGenericInteract_19);
}
} else {
obj1.setProperty(WORN);
- _vm->renderMessage("Du ziehst den Raumanzug an.");
+ _vm->renderMessage(kStringGenericInteract_20);
}
}
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
takeObject(obj1);
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
if (obj1.hasProperty(WORN)) {
- _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
+ _vm->renderMessage(kStringGenericInteract_21);
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
} else {
- _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
+ _vm->renderMessage(kStringGenericInteract_22);
}
} else {
if (obj1.hasProperty(WORN)) {
if (airless()) {
- dead("Den Helm h\204ttest du|besser angelassen!");
+ dead(kStringGenericInteract_23);
}
obj1.disableProperty(WORN);
- _vm->renderMessage("Du ziehst den Helm ab.");
+ _vm->renderMessage(kStringGenericInteract_24);
} else {
r = _rooms[AIRLOCK];
if (r->getObject(5)->hasProperty(WORN)) {
obj1.setProperty(WORN);
- _vm->renderMessage("Du ziehst den Helm auf.");
+ _vm->renderMessage(kStringGenericInteract_25);
} else {
- _vm->renderMessage("Du mu\341t erst den Anzug anziehen.");
+ _vm->renderMessage(kStringGenericInteract_26);
}
}
}
@@ -1529,39 +1528,38 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
takeObject(obj1);
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
if (obj1.hasProperty(WORN)) {
- _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
+ _vm->renderMessage(kStringGenericInteract_21);
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
} else
- _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
+ _vm->renderMessage(kStringGenericInteract_22);
} else {
if (obj1.hasProperty(WORN)) {
- if (airless()) {
- dead("Den Versorgungsteil h\204ttest du|besser nicht abgenommen!");
- }
+ if (airless())
+ dead(kStringGenericInteract_27);
+
obj1.disableProperty(WORN);
- _vm->renderMessage("Du nimmst den Versorgungsteil ab.");
+ _vm->renderMessage(kStringGenericInteract_28);
} else {
r = _rooms[AIRLOCK];
if (r->getObject(5)->hasProperty(WORN)) {
obj1.setProperty(WORN);
- _vm->renderMessage("Du ziehst den Versorgungsteil an.");
- } else {
- _vm->renderMessage("Du mu\341t erst den Anzug anziehen.");
- }
+ _vm->renderMessage(kStringGenericInteract_29);
+ } else
+ _vm->renderMessage(kStringGenericInteract_26);
}
}
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
// *bathroom = current_room;
return false;
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
- _vm->renderMessage("Die Leitung ist hier unn\201tz.");
+ _vm->renderMessage(kStringGenericInteract_30);
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
- _vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\".");
+ _vm->renderMessage(kStringGenericInteract_31);
mouseWait(_timer1);
_vm->removeMessage();
- _vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht.");
+ _vm->renderMessage(kStringGenericInteract_32);
} else {
return false;
}
@@ -1582,13 +1580,13 @@ void GameManager::handleInput() {
case ACTION_WALK:
if (_inputObject[0]->hasProperty(CARRIED)) {
// You already carry this.
- _vm->renderMessage("Das tr\204gst du doch bei dir.");
+ _vm->renderMessage(kStringGenericInteract_33);
} else if (!_inputObject[0]->hasProperty(EXIT)) {
// You're already there.
- _vm->renderMessage("Du bist doch schon da.");
+ _vm->renderMessage(kStringGenericInteract_34);
} else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) {
// This is closed
- _vm->renderMessage("Das ist geschlossen.");
+ _vm->renderMessage(kStringShipHold9);
} else {
changeRoom(_inputObject[0]->_exitRoom);
}
@@ -1597,13 +1595,13 @@ void GameManager::handleInput() {
case ACTION_TAKE:
if (_inputObject[0]->hasProperty(OPENED)) {
// You already have that
- _vm->renderMessage("Das hast du doch schon.");
+ _vm->renderMessage(kStringGenericInteract_35);
} else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
// You do not need that.
- _vm->renderMessage("Das brauchst du nicht.");
+ _vm->renderMessage(kStringGenericInteract_36);
} else if (!_inputObject[0]->hasProperty(TAKE)) {
// You can't take that.
- _vm->renderMessage("Das kannst du nicht nehmen.");
+ _vm->renderMessage(kStringGenericInteract_37);
} else {
takeObject(*_inputObject[0]);
}
@@ -1612,13 +1610,13 @@ void GameManager::handleInput() {
case ACTION_OPEN:
if (!_inputObject[0]->hasProperty(OPENABLE)) {
// This can't be opened
- _vm->renderMessage("Das l\204\341t sich nicht \224ffnen.");
+ _vm->renderMessage(kStringGenericInteract_38);
} else if (_inputObject[0]->hasProperty(OPENED)) {
// This is already opened.
- _vm->renderMessage("Das ist schon offen.");
+ _vm->renderMessage(kStringGenericInteract_39);
} else if (_inputObject[0]->hasProperty(CLOSED)) {
// This is locked.
- _vm->renderMessage("Das ist verschlossen.");
+ _vm->renderMessage(kStringGenericInteract_40);
} else {
drawImage(_inputObject[0]->_section);
_inputObject[0]->setProperty(OPENED);
@@ -1634,10 +1632,10 @@ void GameManager::handleInput() {
(_inputObject[0]->hasProperty(CLOSED) &&
_inputObject[0]->hasProperty(OPENED))) {
// This can't be closed.
- _vm->renderMessage("Das l\204\341t sich nicht schlie\341en.");
+ _vm->renderMessage(kStringGenericInteract_41);
} else if (!_inputObject[0]->hasProperty(OPENED)) {
// This is already closed.
- _vm->renderMessage("Das ist schon geschlossen.");
+ _vm->renderMessage(kStringCloseLocker_1);
} else {
drawImage(invertSection(_inputObject[0]->_section));
_inputObject[0]->disableProperty(OPENED);
@@ -1651,13 +1649,13 @@ void GameManager::handleInput() {
case ACTION_GIVE:
if (_inputObject[0]->hasProperty(CARRIED)) {
// Better keep it!
- _vm->renderMessage("Behalt es lieber!");
+ _vm->renderMessage(kStringGenericInteract_42);
}
break;
default:
// This is not possible.
- _vm->renderMessage("Das geht nicht.");
+ _vm->renderMessage(kStringGenericInteract_43);
}
}
}