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-rw-r--r--engines/supernova2/sound.cpp65
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diff --git a/engines/supernova2/sound.cpp b/engines/supernova2/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/raw.h"
+#include "audio/mods/protracker.h"
+#include "common/system.h"
+
+#include "supernova2/resman.h"
+#include "supernova2/sound.h"
+#include "supernova2/supernova2.h"
+
+namespace Supernova2 {
+
+Sound::Sound(Audio::Mixer *mixer, ResourceManager *resMan)
+ : _mixer(mixer)
+ , _resMan(resMan) {
+}
+
+void Sound::play(AudioId index) {
+ Audio::AudioStream *stream = _resMan->getSoundStream(index);
+
+ stop();
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream,
+ -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+}
+
+void Sound::play(MusicId index) {
+ Audio::AudioStream *stream = _resMan->getSoundStream(index);
+
+ stop();
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, stream,
+ -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+}
+
+bool Sound::isPlaying() {
+ return _mixer->isSoundHandleActive(_soundHandle);
+}
+
+void Sound::stop() {
+ if (_mixer->isSoundHandleActive(_soundHandle))
+ _mixer->stopHandle(_soundHandle);
+}
+
+}