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-rw-r--r--engines/supernova2/supernova2.h135
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diff --git a/engines/supernova2/supernova2.h b/engines/supernova2/supernova2.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SUPERNOVA_SUPERNOVA2_H
-#define SUPERNOVA_SUPERNOVA2_H
-
-#include "common/array.h"
-#include "common/events.h"
-#include "common/random.h"
-#include "common/scummsys.h"
-#include "engines/engine.h"
-#include "common/file.h"
-
-#include "supernova2/console.h"
-#include "supernova2/graphics.h"
-#include "supernova2/ms2_def.h"
-#include "supernova2/rooms.h"
-#include "supernova2/sound.h"
-#include "supernova2/imageid.h"
-
-namespace Common {
- class MemoryReadWriteStream;
-}
-
-namespace Supernova2 {
-
-#define SAVEGAME_HEADER MKTAG('M','S','N','2')
-#define SAVEGAME_VERSION 9
-
-#define SUPERNOVA2_DAT "supernova2.dat"
-#define SUPERNOVA2_DAT_VERSION 1
-
-class GuiElement;
-class ResourceManager;
-class Sound;
-class console;
-class GameManager;
-class Screen;
-
-class Supernova2Engine : public Engine {
-public:
- explicit Supernova2Engine(OSystem *syst);
- ~Supernova2Engine();
-
- virtual Common::Error run();
- virtual Common::Error loadGameState(int slot);
- virtual bool canLoadGameStateCurrently();
- virtual Common::Error saveGameState(int slot, const Common::String &desc);
- virtual bool canSaveGameStateCurrently();
- virtual bool hasFeature(EngineFeature f) const;
- virtual void pauseEngineIntern(bool pause);
-
- GameManager *_gm;
- Console *_console;
- Sound *_sound;
- ResourceManager *_resMan;
- Screen *_screen;
- bool _allowLoadGame;
- bool _allowSaveGame;
- Common::StringArray _gameStrings;
- Common::String _nullString;
- int _sleepAuoSaveVersion;
- Common::MemoryReadWriteStream* _sleepAutoSave;
-
- uint _delay;
- int _textSpeed;
-
- Common::Error loadGameStrings();
- void init();
- bool loadGame(int slot);
- bool saveGame(int slot, const Common::String &description);
- bool serialize(Common::WriteStream *out);
- bool deserialize(Common::ReadStream *in, int version);
- bool quitGameDialog();
- void errorTempSave(bool saving);
- void setTextSpeed();
- const Common::String &getGameString(int idx) const;
- void setGameString(int idx, const Common::String &string);
-
- // forwarding calls
- void playSound(AudioId sample);
- void playSound(MusicId index);
- void paletteFadeIn();
- void paletteFadeOut(int minBrightness = 0);
- void paletteBrightness();
- void renderImage(int section);
- void renderImage(ImageId id, bool removeImage = false);
- bool setCurrentImage(int filenumber);
- void saveScreen(int x, int y, int width, int height);
- void saveScreen(const GuiElement &guiElement);
- void restoreScreen();
- void renderRoom(Room &room);
- void renderMessage(const char *text, MessagePosition position = kMessageNormal);
- void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal);
- void renderMessage(StringId stringId, MessagePosition position = kMessageNormal,
- Common::String var1 = "", Common::String var2 = "");
- void renderMessage(StringId stringId, int x, int y);
- void removeMessage();
- void renderText(const uint16 character);
- void renderText(const char *text);
- void renderText(const Common::String &text);
- void renderText(StringId stringId);
- void renderText(const uint16 character, int x, int y, byte color);
- void renderText(const char *text, int x, int y, byte color);
- void renderText(const Common::String &text, int x, int y, byte color);
- void renderText(StringId stringId, int x, int y, byte color);
- void renderText(const GuiElement &guiElement);
- void renderBox(int x, int y, int width, int height, byte color);
- void renderBox(const GuiElement &guiElement);
- void setColor63(byte value);
- void stopSound();
-};
-
-}
-
-#endif