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Diffstat (limited to 'engines/supernova2/supernova2.h')
-rw-r--r-- | engines/supernova2/supernova2.h | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/engines/supernova2/supernova2.h b/engines/supernova2/supernova2.h deleted file mode 100644 index 071955f47f..0000000000 --- a/engines/supernova2/supernova2.h +++ /dev/null @@ -1,135 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SUPERNOVA_SUPERNOVA2_H -#define SUPERNOVA_SUPERNOVA2_H - -#include "common/array.h" -#include "common/events.h" -#include "common/random.h" -#include "common/scummsys.h" -#include "engines/engine.h" -#include "common/file.h" - -#include "supernova2/console.h" -#include "supernova2/graphics.h" -#include "supernova2/ms2_def.h" -#include "supernova2/rooms.h" -#include "supernova2/sound.h" -#include "supernova2/imageid.h" - -namespace Common { - class MemoryReadWriteStream; -} - -namespace Supernova2 { - -#define SAVEGAME_HEADER MKTAG('M','S','N','2') -#define SAVEGAME_VERSION 9 - -#define SUPERNOVA2_DAT "supernova2.dat" -#define SUPERNOVA2_DAT_VERSION 1 - -class GuiElement; -class ResourceManager; -class Sound; -class console; -class GameManager; -class Screen; - -class Supernova2Engine : public Engine { -public: - explicit Supernova2Engine(OSystem *syst); - ~Supernova2Engine(); - - virtual Common::Error run(); - virtual Common::Error loadGameState(int slot); - virtual bool canLoadGameStateCurrently(); - virtual Common::Error saveGameState(int slot, const Common::String &desc); - virtual bool canSaveGameStateCurrently(); - virtual bool hasFeature(EngineFeature f) const; - virtual void pauseEngineIntern(bool pause); - - GameManager *_gm; - Console *_console; - Sound *_sound; - ResourceManager *_resMan; - Screen *_screen; - bool _allowLoadGame; - bool _allowSaveGame; - Common::StringArray _gameStrings; - Common::String _nullString; - int _sleepAuoSaveVersion; - Common::MemoryReadWriteStream* _sleepAutoSave; - - uint _delay; - int _textSpeed; - - Common::Error loadGameStrings(); - void init(); - bool loadGame(int slot); - bool saveGame(int slot, const Common::String &description); - bool serialize(Common::WriteStream *out); - bool deserialize(Common::ReadStream *in, int version); - bool quitGameDialog(); - void errorTempSave(bool saving); - void setTextSpeed(); - const Common::String &getGameString(int idx) const; - void setGameString(int idx, const Common::String &string); - - // forwarding calls - void playSound(AudioId sample); - void playSound(MusicId index); - void paletteFadeIn(); - void paletteFadeOut(int minBrightness = 0); - void paletteBrightness(); - void renderImage(int section); - void renderImage(ImageId id, bool removeImage = false); - bool setCurrentImage(int filenumber); - void saveScreen(int x, int y, int width, int height); - void saveScreen(const GuiElement &guiElement); - void restoreScreen(); - void renderRoom(Room &room); - void renderMessage(const char *text, MessagePosition position = kMessageNormal); - void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal); - void renderMessage(StringId stringId, MessagePosition position = kMessageNormal, - Common::String var1 = "", Common::String var2 = ""); - void renderMessage(StringId stringId, int x, int y); - void removeMessage(); - void renderText(const uint16 character); - void renderText(const char *text); - void renderText(const Common::String &text); - void renderText(StringId stringId); - void renderText(const uint16 character, int x, int y, byte color); - void renderText(const char *text, int x, int y, byte color); - void renderText(const Common::String &text, int x, int y, byte color); - void renderText(StringId stringId, int x, int y, byte color); - void renderText(const GuiElement &guiElement); - void renderBox(int x, int y, int width, int height, byte color); - void renderBox(const GuiElement &guiElement); - void setColor63(byte value); - void stopSound(); -}; - -} - -#endif |