diff options
Diffstat (limited to 'engines/supernova')
-rw-r--r-- | engines/supernova/module.mk | 3 | ||||
-rw-r--r-- | engines/supernova/msn_def.h | 37 | ||||
-rw-r--r-- | engines/supernova/rooms.cpp | 71 | ||||
-rw-r--r-- | engines/supernova/rooms.h | 8 | ||||
-rw-r--r-- | engines/supernova/state.cpp | 921 | ||||
-rw-r--r-- | engines/supernova/state.h | 153 | ||||
-rw-r--r-- | engines/supernova/supernova.cpp | 767 | ||||
-rw-r--r-- | engines/supernova/supernova.h | 76 |
8 files changed, 1192 insertions, 844 deletions
diff --git a/engines/supernova/module.mk b/engines/supernova/module.mk index 7519a3da78..9baf196c7c 100644 --- a/engines/supernova/module.mk +++ b/engines/supernova/module.mk @@ -5,7 +5,8 @@ MODULE_OBJS := \ detection.o \ graphics.o \ supernova.o \ - rooms.o + rooms.o \ + state.o MODULE_DIRS += \ engines/supernova diff --git a/engines/supernova/msn_def.h b/engines/supernova/msn_def.h index 8e524043bb..e7a76c84a6 100644 --- a/engines/supernova/msn_def.h +++ b/engines/supernova/msn_def.h @@ -422,7 +422,7 @@ enum ObjectID { TICKETS }; -static const char *const guiCommands[] = { +static const char *const guiCommand_DE[] = { "Gehe", "Schau", "Nimm", @@ -435,6 +435,11 @@ static const char *const guiCommands[] = { "Gib" }; +static const char *guiStatusCommand_DE[10] = +{"Gehe zu ","Schau ","Nimm ","\231ffne ","Schlie\341e ","Dr\201cke ","Ziehe ","Benutze ","Rede mit ","Gib "}; +static const char *guiStatusCommand_EN[10] = +{"Go to ", "Look at ", "Take ", "Open ", "Close ", "Press ", "Pull ", "Use ", "Talk to ", "Give "}; + ObjectType operator|(ObjectType a, ObjectType b); ObjectType operator&(ObjectType a, ObjectType b); ObjectType operator^(ObjectType a, ObjectType b); @@ -501,36 +506,6 @@ struct Object { byte _direction; }; -struct GameState { - int32 time; - int32 timeSleep; - int32 timeStarting; - int32 timeAlarm; - int32 timeAlarmSystem; - int32 eventTime; - int32 shipEnergy; - int32 landingModuleEnergy; - uint16 greatF; - int16 timeRobot; - int16 money; - char coins; - char shoes; - char nameSeen; - char destination; - char benOverlay; - char language; - bool corridorSearch; - bool alarmOn; - bool terminalStripConnected; - bool terminalStripWire; - bool cableConnected; - bool powerOff; - bool cockpitSeen; - bool airlockSeen; - bool holdSeen; - bool dream; -}; - } #endif // MSN_DEF_H diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp index cd7a88bd9f..757fe6c8d6 100644 --- a/engines/supernova/rooms.cpp +++ b/engines/supernova/rooms.cpp @@ -23,9 +23,18 @@ #include "common/system.h" #include "supernova/supernova.h" +#include "supernova/state.h" namespace Supernova { +void StartingItems::onEntrance() { + for (int i = 0; i < 3; ++i) + _gm->_inventory.add(*getObject(i)); + + this->setRoomSeen(true); + _gm->changeRoom(CABIN_R3); +} + bool ShipCorridor::interact(Action verb, Object &obj1, Object &obj2) { if ((verb == ACTION_PRESS) && (obj1._id == BUTTON)) { if (_objectState[6].hasProperty(OPENED)) { @@ -165,7 +174,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { _shown[kMaxSection - 1] = false; } else if (((verb == ACTION_WALK) || (verb == ACTION_USE)) && ((obj1._id == CABINS) || (obj1._id == CABIN))) { - r = &_gm->_rooms[AIRLOCK]; + r = _gm->_rooms[AIRLOCK]; if (!(obj1._id == CABIN) || !(_shown[5])) { _vm->renderMessage("Es würde wenig bringen,|sich in eine Schlafkammer zu legen,|die nicht eingeschaltet ist."); } else if (r->getObject(5)->hasProperty(WORN)) { @@ -174,7 +183,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { _vm->paletteFadeOut(); _vm->renderImage(_gm->_currentRoom->getFileNumber(), _gm->invertSection(5)); _vm->renderImage(_gm->_currentRoom->getFileNumber(), _gm->invertSection(4)); - r = &_gm->_rooms[GENERATOR]; + r = _gm->_rooms[GENERATOR]; if (r->isSectionVisible(9)) { energy = &_gm->_state.landingModuleEnergy; } else { @@ -186,7 +195,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { if (_gm->_state.timeSleep >= *energy) { _gm->_state.timeSleep = *energy; if (r->isSectionVisible(9)) { - r = &_gm->_rooms[LANDINGMODULE]; // Monitors off + r = _gm->_rooms[LANDINGMODULE]; // Monitors off r->setSectionVisible(2, false); r->setSectionVisible(7, false); r->setSectionVisible(8, false); @@ -196,18 +205,18 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { } if (_gm->_state.timeSleep == _gm->_state.time) { _vm->renderImage(_gm->_currentRoom->getFileNumber(), 3); // landed - r = &_gm->_rooms[COCKPIT]; + r = _gm->_rooms[COCKPIT]; r->setSectionVisible(23, true); - r = &_gm->_rooms[CABIN_R2]; + r = _gm->_rooms[CABIN_R2]; r->setSectionVisible(5, false); r->setSectionVisible(6, true); r->getObject(2)->_click = 10; - r = &_gm->_rooms[HOLD]; + r = _gm->_rooms[HOLD]; r->setSectionVisible(0, false); r->setSectionVisible(1, true); r->getObject(1)->_click = 255; r->getObject(3)->_click = 255; - r = &_gm->_rooms[GENERATOR]; + r = _gm->_rooms[GENERATOR]; r->setSectionVisible(6, false); r->setSectionVisible(7, true); r->getObject(1)->_click = 14; @@ -226,7 +235,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { _gm->_state.alarmOn = (_gm->_state.timeAlarmSystem > _vm->getDOSTicks()); if (!*energy) { _gm->turnOff(); - r = &_gm->_rooms[GENERATOR]; + r = _gm->_rooms[GENERATOR]; r->setSectionVisible(4, r->isSectionVisible(2)); } if (_gm->_state.time == 0) { @@ -287,7 +296,7 @@ void ShipSleepCabin::animation() { } } void ShipSleepCabin::onEntrance() { - if (_gm->_state.dream && (_gm->_rooms[CAVE].getObject(1)->_exitRoom == MEETUP3)) { + if (_gm->_state.dream && (_gm->_rooms[CAVE]->getObject(1)->_exitRoom == MEETUP3)) { _vm->renderMessage("Du wachst mit brummendem Schädel auf|und merkst, daß du nur geträumt hast."); _gm->mouseWait(_gm->_timer1); _vm->removeMessage(); @@ -495,7 +504,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KNIFE, WIRE2)) _vm->renderMessage("Schneid doch besser ein|lngeres Stck Kabel ab!"); else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KNIFE, WIRE)) { - r = &_gm->_rooms[AIRLOCK]; + r = _gm->_rooms[AIRLOCK]; if (!this->isSectionVisible(10) && !r->getObject(5)->hasProperty(WORN)) { _vm->renderImage(this->getFileNumber(), 25); _gm->shock(); @@ -554,10 +563,10 @@ bool ShipCabinR3::interact(Action verb, Object &obj1, Object &obj2) { } else if ((verb == ACTION_TAKE) && (obj1._id == DISCMAN) && - !_gm->_rooms[0].getObject(3)->hasProperty(CARRIED)) { + !_gm->_rooms[0]->getObject(3)->hasProperty(CARRIED)) { this->getObject(10)->_click = 34; // Locker empty obj1._click = 255; - _gm->takeObject(*_gm->_rooms[0].getObject(3)); + _gm->takeObject(*_gm->_rooms[0]->getObject(3)); _vm->renderImage(this->getFileNumber(), 16); } else if ((verb == ACTION_TAKE) && (obj1._id == ROPE) && obj1.hasProperty(CARRIED)) { @@ -657,7 +666,7 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) { this->setSectionVisible(5, false); _gm->wait2(2); _vm->renderImage(this->getFileNumber(), _gm->invertSection(4)); - r = &_gm->_rooms[AIRLOCK]; + r = _gm->_rooms[AIRLOCK]; if (!r->getObject(4)->hasProperty(WORN) || !r->getObject(5)->hasProperty(WORN) || !r->getObject(6)->hasProperty(WORN)) { @@ -715,12 +724,12 @@ bool ShipHold::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(this->getFileNumber(), 5); this->getObject(0)->_name = "langes Kabel mit Stecker"; this->getObject(0)->_click = 10; - r = &_gm->_rooms[CABIN_L2]; + r = _gm->_rooms[CABIN_L2]; _gm->_inventory.remove(*this->getObject(9)); } } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, HOLD_WIRE, GENERATOR_TOP)) { if (this->isSectionVisible(5)) { - r = &_gm->_rooms[GENERATOR]; + r = _gm->_rooms[GENERATOR]; r->getObject(0)->_click = 15; r->getObject(1)->_click = 13; r->setSectionVisible(6, false); @@ -743,7 +752,7 @@ void ShipHold::onEntrance() { if (!this->hasSeen()) _vm->renderMessage("Was ist denn das fr ein Chaos?|Und auáerdem fehlt das Notraumschiff!|Jetzt wird mir einiges klar.|Die anderen sind geflchtet,|und ich habe es verpennt."); this->setRoomSeen(true); - _gm->_rooms[COCKPIT].setRoomSeen(true); + _gm->_rooms[COCKPIT]->setRoomSeen(true); } bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { @@ -752,7 +761,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderMessage(obj1._description); else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, PEN, LANDINGMOD_BUTTON)) { if (_gm->_state.landingModuleEnergy) { - r = &_gm->_rooms[GENERATOR]; + r = _gm->_rooms[GENERATOR]; if (this->isSectionVisible(7)) { _vm->renderImage(this->getFileNumber(), _gm->invertSection(9)); _vm->renderImage(this->getFileNumber(), _gm->invertSection(2)); @@ -770,7 +779,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { // load("MSN_DATA.025"); _gm->roomBrightness(); _vm->paletteBrightness(); - r = &_gm->_rooms[SLEEP]; + r = _gm->_rooms[SLEEP]; r->setSectionVisible(1, false); r->setSectionVisible(2, false); _gm->wait2(2); @@ -791,7 +800,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { else if ((verb == ACTION_USE) && (obj1._id == KEYBOARD)) _vm->renderMessage("Laá lieber die Finger davon!"); else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, LANDINGMOD_SOCKET)) { - r = &_gm->_rooms[CABIN_L3]; + r = _gm->_rooms[CABIN_L3]; _gm->_inventory.remove(*r->getObject(8)); this->getObject(4)->_name = r->getObject(8)->_name; _vm->renderImage(this->getFileNumber(), 4); @@ -808,7 +817,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LANDINGMOD_WIRE, TERMINALSTRIP)) { _vm->renderImage(this->getFileNumber(), 11); this->getObject(4)->_name = "Leitung mit Lsterklemme"; - r = &_gm->_rooms[HOLD]; + r = _gm->_rooms[HOLD]; _gm->_inventory.remove(*r->getObject(2)); _gm->_state.terminalStripConnected = true; _gm->_state.terminalStripWire = true; @@ -819,19 +828,19 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(this->getFileNumber(), 5); this->getObject(4)->_name = "langes Kabel mit Stecker"; this->getObject(4)->_click = 6; - r = &_gm->_rooms[CABIN_L2]; + r = _gm->_rooms[CABIN_L2]; _gm->_inventory.remove(*r->getObject(9)); } } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LANDINGMOD_WIRE, LANDINGMOD_HATCH)) { if (this->getObject(5)->hasProperty(OPENED)) { - r = &_gm->_rooms[HOLD]; + r = _gm->_rooms[HOLD]; if (this->isSectionVisible(5)) { - _gm->_rooms[HOLD].setSectionVisible(5, false); + _gm->_rooms[HOLD]->setSectionVisible(5, false); r->getObject(0)->_click = 10; } else r->getObject(0)->_click = 9; - _gm->_rooms[HOLD].setSectionVisible(4, false); + _gm->_rooms[HOLD]->setSectionVisible(4, false); r->getObject(0)->_name = this->getObject(4)->_name; _vm->renderImage(this->getFileNumber(), _gm->invertSection(5)); _vm->renderImage(this->getFileNumber(), _gm->invertSection(4)); @@ -866,7 +875,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(this->getFileNumber(), 10); if (this->isSectionVisible(13)) _vm->renderImage(this->getFileNumber(), 13); - _gm->_rooms[HOLD].setSectionVisible(3, true); + _gm->_rooms[HOLD]->setSectionVisible(3, true); obj1.setProperty(OPENED); obj1._click = 2; _vm->playSound(kAudioDoorOpen); @@ -881,7 +890,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) { this->setSectionVisible(10, false); if (this->isSectionVisible(13)) _vm->renderImage(this->getFileNumber(), 13); - _gm->_rooms[HOLD].setSectionVisible(3, false); + _gm->_rooms[HOLD]->setSectionVisible(3, false); obj1.disableProperty(OPENED); obj1._click = 1; _vm->playSound(kAudioDoorClose); @@ -944,12 +953,12 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(this->getFileNumber(), 3); _vm->renderImage(this->getFileNumber(), 9); this->getObject(0)->_click = 16; - r = &_gm->_rooms[LANDINGMODULE]; + r = _gm->_rooms[LANDINGMODULE]; if (_gm->_state.landingModuleEnergy && r->isSectionVisible(7)) _gm->turnOn(); else _vm->renderImage(this->getFileNumber(), 4); - _gm->_rooms[HOLD].setSectionVisible(7, true); + _gm->_rooms[HOLD]->setSectionVisible(7, true); _gm->great(3); } else if ((verb == ACTION_PULL) && (obj1._id == GENERATOR_WIRE) && (obj1._click == 16)) { @@ -960,7 +969,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(this->getFileNumber(), 8); obj1._click = 15; _gm->turnOff(); - _gm->_rooms[HOLD].setSectionVisible(7, false); + _gm->_rooms[HOLD]->setSectionVisible(7, false); } else if ((verb == ACTION_USE) && (Object::combine(obj1, obj2, WIRE, CLIP) || Object::combine(obj1, obj2, SPOOL, CLIP)) && @@ -973,7 +982,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderMessage("Es zeigt volle Spannung an."); } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LADDER, ROPE)) { _vm->renderImage(this->getFileNumber(), 13); - r = &_gm->_rooms[CABIN_R3]; + r = _gm->_rooms[CABIN_R3]; _gm->_inventory.remove(*r->getObject(9)); this->getObject(3)->_click = 18; } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, OUTERHATCH, GENERATOR_ROPE)) { @@ -988,7 +997,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) { } else { _vm->renderImage(this->getFileNumber(), 12); } - r = &_gm->_rooms[OUTSIDE]; + r = _gm->_rooms[OUTSIDE]; r->setSectionVisible(1, true); r->getObject(1)->_click = 1; this->getObject(3)->_click = 17; diff --git a/engines/supernova/rooms.h b/engines/supernova/rooms.h index e78f446987..d3d850a83d 100644 --- a/engines/supernova/rooms.h +++ b/engines/supernova/rooms.h @@ -36,6 +36,8 @@ class Room { public: Room() { _seen = false; + for (int i = 0; i < kMaxSection; ++i) + _shown[i] = false; } bool hasSeen() { @@ -101,6 +103,8 @@ public: Object("Discman", "Es ist eine \"Mad Monkeys\"-CD darin.", DISCMAN, TAKE | COMBINABLE, 255, 255, 0, NULLROOM, 0); } + + virtual void onEntrance(); }; // Spaceship @@ -415,7 +419,7 @@ public: _objectState[20] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0); _objectState[21] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0); _objectState[22] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0); - _objectState[23] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,2); + _objectState[23] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); } virtual bool interact(Action verb, Object &obj1, Object &obj2); @@ -432,7 +436,7 @@ public: _objectState[0] = Object("Klo","Ein Klo mit Saugmechanismus.",TOILET,NULLTYPE,0,0,0); _objectState[1] = Object("Dusche",Object::defaultDescription,SHOWER,NULLTYPE,1,1,0); - _objectState[2] = Object("Ausgang",Object::defaultDescription,BATHROOM_EXIT,EXIT,255,255,0,NULLROOM,2); + _objectState[2] = Object("Ausgang",Object::defaultDescription,BATHROOM_EXIT,EXIT,255,255,0,CABIN_R3,2); } }; diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp new file mode 100644 index 0000000000..1899daffb4 --- /dev/null +++ b/engines/supernova/state.cpp @@ -0,0 +1,921 @@ + +#include "supernova/supernova.h" +#include "supernova/state.h" + +namespace Supernova { + +Inventory::Inventory() + : _numObjects(0) +{} + +// TODO: Update Inventory surface for scrolling +void Inventory::add(Object &obj) { + if (_numObjects < kMaxCarry) + _inventory[_numObjects++] = &obj; + +// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8; +// show_inventory(); +} + +// TODO: Update Inventory surface for scrolling +void Inventory::remove(Object &obj) { + for (uint i = 0; i < _numObjects; ++i) { + if (_inventory[i] == &obj) { + --_numObjects; + while (i < _numObjects) { + _inventory[i] = _inventory[i + 1]; + ++i; + } + obj.disableProperty(CARRIED); + } + } +} + +Object *Inventory::get(uint index) const { + if (index < _numObjects) + return _inventory[index]; + + return NULL; +} + +Object *Inventory::get(ObjectID id) const { + for (uint i = 0; i < _numObjects; ++i) { + if (_inventory[i]->_id == id) + return _inventory[i]; + } + + return NULL; +} + + +static const char *timeToString(int t) { + // TODO: Does ScummVM emulate PIT timings for DOS? + + static char s[9]; + strcpy(s," 0:00:00"); + s[7] = t % 10 + '0'; + t /= 10; + s[6] = t % 6 + '0'; + t /= 6; + s[4] = t % 10 + '0'; + t /= 10; + s[3] = t % 6 + '0'; + t /= 6; + s[1] = t % 10 + '0'; + t /= 10; + if (t) + s[0] = t+48; + + return(s); +} + +GameManager::GameManager(SupernovaEngine *vm) { + _rooms[INTRO] = new StartingItems(vm, this); + _rooms[CORRIDOR] = new ShipCorridor(vm, this); + _rooms[HALL] = new ShipHall(vm, this); + _rooms[SLEEP] = new ShipSleepCabin(vm, this); + _rooms[COCKPIT] = new ShipCockpit(vm, this); + _rooms[AIRLOCK] = new ShipAirlock(vm, this); + _rooms[HOLD] = new ShipHold(vm, this); + _rooms[LANDINGMODULE] = new ShipLandingModule(vm, this); + _rooms[GENERATOR] = new ShipGenerator(vm, this); + _rooms[OUTSIDE] = new ShipOuterSpace(vm, this); + _rooms[CABIN_R1] = new ShipCabinR1(vm, this); + _rooms[CABIN_R2] = new ShipCabinR2(vm, this); + _rooms[CABIN_R3] = new ShipCabinR3(vm, this); + _rooms[CABIN_L1] = new ShipCabinL1(vm, this); + _rooms[CABIN_L2] = new ShipCabinL2(vm, this); + _rooms[CABIN_L3] = new ShipCabinL3(vm, this); + _rooms[BATHROOM] = new ShipCabinBathroom(vm, this); + +// _rooms[ROCKS] +// _rooms[CAVE] +// _rooms[MEETUP] +// _rooms[ENTRANCE] +// _rooms[REST] +// _rooms[ROGER] +// _rooms[GLIDER] +// _rooms[MEETUP2] +// _rooms[MEETUP3] + +// _rooms[CELL] +// _rooms[CORRIDOR1] +// _rooms[CORRIDOR2] +// _rooms[CORRIDOR3] +// _rooms[CORRIDOR4] +// _rooms[CORRIDOR5] +// _rooms[CORRIDOR6] +// _rooms[CORRIDOR7] +// _rooms[CORRIDOR8] +// _rooms[CORRIDOR9] +// _rooms[BCORRIDOR] +// _rooms[GUARD] +// _rooms[GUARD3] +// _rooms[OFFICE_L1] +// _rooms[OFFICE_L2] +// _rooms[OFFICE_R1] +// _rooms[OFFICE_R2] +// _rooms[OFFICE_L] +// _rooms[ELEVATOR] +// _rooms[STATION] +// _rooms[SIGN] + + _currentRoom = _rooms[INTRO]; + _vm = vm; + _inputObject[0] = &_nullObjectInstance; + _inputObject[1] = &_nullObjectInstance; + _inputVerb = ACTION_WALK; + _inputVerb2 = false; + _inventoryScroll = 0; + + initGui(); +} + +void GameManager::initGui() { + // TODO: Initialize GUI dimensions to eliminate the use of magic numbers + // especially in the input handling. + // Wrapping it in state machine would probably make a lot of it easier + // as the current state i.e. when selecting/combining objects would need + // to be queried when deciding what to do (flush inputs / render / ... ) + + int x = 0; + for (int i = 0; i < ARRAYSIZE(_guiCommandDimensions); ++i) { + int width; + if (i < 9) + width = _vm->characterWidth(guiCommand_DE[i]) + 2; + else + width = 320 - x; + + _guiCommandDimensions[i] = Common::Rect(x, 150, x + width, 159); + x += width + 2; + } +} + +void GameManager::processInput(Common::KeyState &state) { + switch (state.keycode) { + case Common::KEYCODE_F1: + // help + break; + case Common::KEYCODE_F2: + // show game doc + break; + case Common::KEYCODE_F3: + // show game info + break; + case Common::KEYCODE_F4: + // set text speed + break; + case Common::KEYCODE_F5: + // load/save + break; + case Common::KEYCODE_x: + if (state.flags & Common::KBD_ALT) { + // quit game + _vm->_gameRunning = false; + } else { + _key = state.ascii; + } + break; + default: + _key = state.ascii; + } +} + +void GameManager::processInput(Common::EventType eventType, int x, int y) { + _mouseClickType = eventType; + _mouseX = x; + _mouseY = y; + _inputObject[0] = &_nullObjectInstance; + _inputObject[1] = &_nullObjectInstance; + _inputVerb = ACTION_WALK; + _inputVerb2 = false; + _mouseField = -1; + _objectNumber = 0; + + if (_mouseClickType == Common::EVENT_LBUTTONUP) { + // STUB + + } else if (_mouseClickType == Common::EVENT_RBUTTONUP) { + ObjectType type; + if (((_mouseField >= 0) && (_mouseField < 256)) || + ((_mouseField >= 512) && (_mouseField < 768))) { + _inputObject[0] = _inputObject[_objectNumber]; + _objectNumber = 0; + _inputVerb2 = false; + type = _inputObject[0]->_type; + if (type & OPEN) { + if (type & OPENED) + _inputVerb = ACTION_CLOSE; + else + _inputVerb = ACTION_OPEN; + } else if (type & PRESS) { + _inputVerb = ACTION_PRESS; + } else if (type & TALK) { + _inputVerb = ACTION_TALK; + } else { + _inputVerb = ACTION_LOOK; + } + } + } else if (_mouseClickType == Common::EVENT_MOUSEMOVE) { + int field; + int click; + field = -1; + /* command row? */ + if ((y >= _guiCommandDimensions[0].top) && (y <= _guiCommandDimensions[0].bottom)) { + field = 9; + while (x < _guiCommandDimensions[field].left - 1) + field--; + field += 256; + } + /* exit box? */ + else if ((x >= 283) && (x <= 317) && (y >= 163) && (y <= 197)) + field = _exitList[(x - 283) / 7 + 5 * ((y - 163) / 7)]; + /* inventory box */ + else if ((y >= 161) && (x <= 270)) { + field = (x + 1) / 136 + ((y - 161) / 10) * 2; + if (field + _inventoryScroll < _inventory.getSize()) + field += 512; + else + field = -1; + } + /* inventory arrows */ + else if ((y >= 161) && (x >= 271) && (x < 279)) { + if (y > 180) field = 769; + else field = 768; + } + /* message window */ +// else if (_vm->_messageDisplayed && (x >= message_columns) && (x < message_columns + message_width) && (y >= message_rows) && (y < message_rows + message_height)) + else if (_vm->_messageDisplayed) + field = -1; + /* normal item */ + else { + for (int i = 0; (_currentRoom->getObject(i)->_name != NULL) && (field == -1); i++) { + click = _currentRoom->getObject(i)->_click; + if (click != 255) { + MSNImageDecoder::ClickField *clickField = _vm->_currentImage->_clickField; + do { + if ((x >= clickField[click].x1) && (x <= clickField[click].x2) && + (y >= clickField[click].y1) && (y <= clickField[click].y2)) + field = i; + + click = clickField[click].next; + } while ((click != 0) && (field == -1)); + } + } + + if ((_objectNumber == 1) && (_currentRoom->getObject(field) == _inputObject[0])) + field = -1; + } + if (_mouseField != field) { + if (_mouseField >= 768) { + inventory_arrow(_mouseField - 768, 0); + } else if (_mouseField >= 512) { + inventory_object(_mouseField - 512, 0); + _inputObject[_objectNumber] = &_nullObjectInstance; + drawStatus(); + } else if (_mouseField >= 256) { + drawCommandBox(_mouseField - 256, 0); + } else if (_mouseField != -1) { + _inputObject[_objectNumber] = &_nullObjectInstance; + drawStatus(); + } + _mouseField = field; + if (_mouseField >= 768) { + inventory_arrow(_mouseField - 768, 1); + } else if (_mouseField >= 512) { + inventory_object(_mouseField - 512, 1); + _inputObject[_objectNumber] = _inventory.get(_mouseField - 512 + _inventoryScroll); + drawStatus(); + } else if (_mouseField >= 256) { + drawCommandBox(_mouseField - 256, 1); + } else if (_mouseField != -1) { + _inputObject[_objectNumber] = _currentRoom->getObject(_mouseField); + drawStatus(); + } + } + } +} + +bool GameManager::isHelmetOff() { + Object *helmet = _inventory.get(HELMET); + if (helmet && helmet->hasProperty(WORN)) { + _vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch."); + return false; + } + + return true; +} + +void GameManager::great(uint number) { + if (number && (_state.greatF & (1 << number))) + return; + + _vm->playSound(kAudioUndef7); + _state.greatF |= 1 << number; +} + +bool GameManager::airless() { + return ( + ((_currentRoom > _rooms[AIRLOCK]) && (_currentRoom < _rooms[CABIN_R1])) || + ((_currentRoom > _rooms[BATHROOM])&& (_currentRoom < _rooms[ENTRANCE])) || + ((_currentRoom == _rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) || + (_currentRoom >= _rooms[MEETUP2]) + ); +} + +void GameManager::turnOff() { + if (_state.powerOff) + return; + + _state.powerOff = true; + roomBrightness(); + +} +void GameManager::turnOn() { + // STUB +} + +void GameManager::takeObject(Object &obj) { + if (obj.hasProperty(CARRIED)) + return; + + if (obj._section != 0) + _vm->renderImage(_currentRoom->getFileNumber(), obj._section); + obj.setProperty(CARRIED); + obj._click = obj._click2 = 255; + _inventory.add(obj); +} + +void GameManager::inventory_object(int num, bool brightness) { +} + +void GameManager::drawCommandBox() { + for (int i = 0; i < 10; ++i) + drawCommandBox(i, 0); +} + +void GameManager::drawCommandBox(int cmd, bool brightness) { + _vm->renderBox(_guiCommandDimensions[cmd].left, + _guiCommandDimensions[cmd].top, + _guiCommandDimensions[cmd].width(), + _guiCommandDimensions[cmd].height(), + (brightness) ? HGR_BEF_HELL:HGR_BEF); + _vm->renderText(guiCommand_DE[cmd], + _guiCommandDimensions[cmd].left + 1, + _guiCommandDimensions[cmd].top + 1, + (brightness) ? COL_BEF_HELL:COL_BEF); +} + +void GameManager::inventory_arrow(int num, bool brightness) { + // STUB +} + +void GameManager::drawInventory() { + // TODO: implement scrolling and moveover effects + int brightness = 0; + for (int i = 0; i < 8; ++i) { + int x = 136 * (i % 2); + int y = 161 + 10 * (i / 2); + _vm->renderBox(x, y, 135, 9, (brightness) ? HGR_INV_HELL : HGR_INV); + if (i < _inventory.getSize()) + _vm->renderText(_inventory.get(i + _inventoryScroll)->_name, x + 1, y + 1, (brightness) ? COL_INV_HELL : COL_INV); + } + _vm->renderBox(272, 161, 7, 19, HGR_INV); + _vm->renderBox(272, 181, 7, 19, HGR_INV); +} + +void GameManager::mouseInput() { + // STUB +} + +void GameManager::mouseInput2() { + // STUB +} + +void GameManager::mouseInput3() { + // STUB +} + +void GameManager::mouseWait(int delay) { + // STUB +} + +void GameManager::roomBrightness() { + // STUB +} + +void GameManager::loadTime() { + // STUB +} + +void GameManager::saveTime() { + // STUB +} + +bool GameManager::saveGame(int number) { + // STUB + return false; +} + +void GameManager::changeRoom(RoomID id) { + _currentRoom = _rooms[id]; +} + +void GameManager::errorTemp() { + // STUB +} + +void GameManager::wait2(int delay) { + // STUB +} + +void GameManager::screenShake() { + // STUB +} + +void GameManager::palette() { + // STUB + // Adjust palette to brightness parameters and make it current +} + +void GameManager::shock() { + // STUB + _vm->playSound(kAudioShock); + // die +} + +void GameManager::showMenu() { + _vm->renderBox(0, 138, 320, 62, 0); + _vm->renderBox(0, 140, 320, 9, HGR_BEF_ANZ); + for (int i = 0; i < 10; i++) + drawCommandBox(i, 0); + _vm->renderBox(281, 161, 39, 39, HGR_AUSG); + drawInventory(); +} + +void GameManager::drawMapExits() { + // TODO: Preload _exitList on room entry instead on every call + _vm->renderBox(281, 161, 39, 39, HGR_AUSG); + + for (int i = 0; i < 25; i++) + _exitList[i] = -1; + for (int i = 0; i < kMaxObject; i++) { + if (_currentRoom->getObject(i)->hasProperty(EXIT)) { + byte r = _currentRoom->getObject(i)->_direction; + _exitList[r] = i; + int x = 284 + 7 * (r % 5); + int y = 164 + 7 * (r / 5); + _vm->renderBox(x, y, 5, 5, COL_AUSG); + } + } +} + +void GameManager::animationOff() { + // STUB +} + +void GameManager::animationOn() { + // STUB +} + +void GameManager::edit(char *text, int x, int y, int length) { + // STUB +} + +void GameManager::loadOverlayStart() { + // STUB +} + +void GameManager::drawStatus() { + _vm->renderBox(0, 140, 320, 9, HGR_BEF_ANZ); + int index = static_cast<int>(_inputVerb); + _vm->renderText(guiStatusCommand_DE[index], 1, 141, COL_BEF_ANZ); + + if (_inputObject[0]->_id != NULLOBJECT) { + _vm->renderText(_inputObject[0]->_name); + if (_inputVerb2) { + if (_inputVerb == ACTION_GIVE) { + // to + _vm->renderText(" an "); + } else { + // with + _vm->renderText(" mit "); + } + if (_inputObject[1] != &_nullObjectInstance) + _vm->renderText(_inputObject[1]->_name); + } + } +} + +void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) { + _vm->renderImage(room->getFileNumber(), section); + obj->setProperty(OPENED); + lock->_click = 255; + int i = obj->_click; + obj->_click = obj->_click2; + obj->_click2 = i; +} + +void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) { + // STUB +} + +int GameManager::invertSection(int section) { + if (section < 128) + section += 128; + else + section -= 128; + + return section; +} + + +bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { + Room *r; + char t[150]; + + if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) { + if (isHelmetOff()) { + takeObject(obj1); + _vm->renderMessage("Schmeckt ganz gut."); + _inventory.remove(obj1); + } + } else if ((verb == ACTION_USE) && (obj1._id == EGG)) { + if (isHelmetOff()) { + takeObject(obj1); + if (obj1.hasProperty(OPENED)) + _vm->renderMessage("Schmeckt ganz gut."); + else + _vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt."); + + _inventory.remove(obj1); + } + } else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) { + takeObject(obj1); + if (obj1.hasProperty(OPENED)) { + _vm->renderMessage("Du hast es doch schon geffnet."); + } else { + takeObject(*_rooms[ENTRANCE]->getObject(8)); + _vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle."); + obj1.setProperty(OPENED); + } + } else if ((verb == ACTION_USE) && (obj1._id == PILL)) { + if (isHelmetOff()) { + _vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas verndert hat."); + great(0); + _inventory.remove(obj1); + _state.language = 2; + takeObject(*_rooms[ENTRANCE]->getObject(17)); + } + } else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) && + (_state.language == 2)) { + _vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen knnen, hat die Tablette gewirkt.\""); + _state.language = 1; + } else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) { + if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED)) { + _vm->renderMessage("Das muát du erst nehmen."); + } else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED)) { + _vm->renderMessage("Sie ist leer."); + } else { + _vm->renderMessage("Du findest 10 Buckazoids und eine Keycard."); + takeObject(*_rooms[ROGER]->getObject(7)); + takeObject(*_rooms[ROGER]->getObject(8)); + } + } else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) { + _vm->renderMessage("Es ist eine Art elektronische Zeitung."); + mouseWait(_timer1); + _vm->removeMessage(); + _vm->renderMessage("Halt, hier ist ein interessanter Artikel."); + mouseWait(_timer1); + _vm->removeMessage(); + _vm->renderImage(2,0); + _vm->setColor63(40); + mouseInput2(); + _vm->renderRoom(*_currentRoom); + roomBrightness(); + palette(); + showMenu(); + drawMapExits(); + _vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor."); + } else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) { + _vm->renderMessage(obj1._description); + obj1._description = "Es ist die Keycard des Commanders."; + } else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) { + _vm->renderMessage(Common::String::format( + "Es ist eine Uhr mit extra|lautem Wecker. " + "Sie hat einen|Knopf zum Verstellen der Alarmzeit.|" + "Uhrzeit: %s Alarmzeit: %s", + timeToString(_vm->getDOSTicks() - _state.timeStarting), + timeToString(_state.timeAlarm)).c_str()); + } else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) { + char *min; + int hours, minutes; + bool f; + animationOff(); + _vm->saveScreen(88, 87, 144, 24); + _vm->renderBox(88, 87, 144, 24, kColorWhite35); + _vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99); + do { + t[0] = 0; + _vm->renderBox(91, 99, 138, 9, kColorDarkBlue); + do { + edit(t, 91, 100, 5); + } while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE)); + f = false; + if (t[0] == ':') { + t[0] = 0; + min = &(t[1]); + } else if (t[1] == ':') { + t[1] = 0; + min = &(t[2]); + } else if (t[2] == ':') { + t[2] = 0; + min = &(t[3]); + } else { + f = true; + } + + for (uint i = 0; i < strlen(t); i++) + if ((t[i] < '0') || (t[i] > '9')) f = true; + for (uint i = 0; i < strlen(min); i++) + if ((min[i] < '0') || (min[i] > '9')) f = true; + hours = atoi(t); + minutes = atoi(min); + if ((hours > 23) || (minutes > 59)) f = true; + animationOn(); + } while (f && (_key != Common::ASCII_ESCAPE)); + _vm->restoreScreen(); + if (_key != Common::ASCII_ESCAPE) { + _state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8; + _state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting; + _state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks()); + } + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) { + r = _rooms[CABIN_L3]; + if (!r->getObject(8)->hasProperty(CARRIED)) { + if (r->isSectionVisible(26)) + _vm->renderMessage(Object::takeMessage); + else + return false; + } else { + r->getObject(8)->_name = "Leitung mit Lsterklemme"; + r = _rooms[HOLD]; + _inventory.remove(*r->getObject(2)); + _state.terminalStripConnected = true; + _state.terminalStripWire = true; + _vm->renderMessage("Ok."); + } + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) { + r = _rooms[CABIN_L2]; + takeObject(*r->getObject(9)); + r->getObject(9)->_name = "Kabelrolle mit Lsterklemme"; + r = _rooms[HOLD]; + _inventory.remove(*r->getObject(2)); + _state.terminalStripConnected = true; + _vm->renderMessage("Ok."); + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) { + r = _rooms[CABIN_L3]; + if (!_state.terminalStripConnected) { + if (r->isSectionVisible(26)) + _vm->renderMessage("Womit denn?"); + else + return false; + } else { + if (!r->getObject(8)->hasProperty(CARRIED)) { + _vm->renderMessage(Object::takeMessage); + } else { + r = _rooms[CABIN_L2]; + takeObject(*r->getObject(9)); + r = _rooms[CABIN_L3]; + r->getObject(8)->_name = "langes Kabel mit Stecker"; + r = _rooms[CABIN_L2]; + _inventory.remove(*r->getObject(9)); + _state.cableConnected = true; + _vm->renderMessage("Ok."); + } + } + } else if ((verb == ACTION_USE) && (obj1._id == SUIT)) { + takeObject(obj1); + if ((_currentRoom >= _rooms[ENTRANCE]) && (_currentRoom <= _rooms[ROGER])) { + if (obj1.hasProperty(WORN)) { + _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus."); + _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN); + } else + _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht."); + } else { + if (obj1.hasProperty(WORN)) { + r = _rooms[AIRLOCK]; + if (r->getObject(4)->hasProperty(WORN)) { + _vm->renderMessage("Du muát erst den Helm abnehmen."); + } else if (r->getObject(6)->hasProperty(WORN)) { + _vm->renderMessage("Du muát erst den Versorgungsteil abnehmen."); + } else { + obj1.disableProperty(WORN); + _vm->renderMessage("Du ziehst den Raumanzug aus."); + } + } else { + obj1.setProperty(WORN); + _vm->renderMessage("Du ziehst den Raumanzug an."); + } + } + } else if ((verb == ACTION_USE) && (obj1._id == HELMET)) { + takeObject(obj1); + if ((_currentRoom >= _rooms[ENTRANCE]) && (_currentRoom <= _rooms[ROGER])) { + if (obj1.hasProperty(WORN)) { + _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus."); + _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN); + } else { + _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht."); + } + } else { + if (obj1.hasProperty(WORN)) { + if (airless()) { + //TODO: Death screen +// longjmp(dead, "Den Helm httest du|besser angelassen!"); + } + obj1.disableProperty(WORN); + _vm->renderMessage("Du ziehst den Helm ab."); + } else { + r = _rooms[AIRLOCK]; + if (r->getObject(5)->hasProperty(WORN)) { + obj1.setProperty(WORN); + _vm->renderMessage("Du ziehst den Helm auf."); + } else { + _vm->renderMessage("Du muát erst den Anzug anziehen."); + } + } + } + } else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) { + takeObject(obj1); + if ((_currentRoom >= _rooms[ENTRANCE]) && (_currentRoom <= _rooms[ROGER])) { + if (obj1.hasProperty(WORN)) { + _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus."); + _rooms[AIRLOCK]->getObject(4)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(5)->disableProperty(WORN); + _rooms[AIRLOCK]->getObject(6)->disableProperty(WORN); + } else + _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht."); + } else { + if (obj1.hasProperty(WORN)) { + if (airless()) { + //TODO: Death screen +// longjmp(dead, "Den Versorungsteil httest du|besser nicht abgenommen!"); + } + obj1.disableProperty(WORN); + _vm->renderMessage("Du nimmst den Versorgungsteil ab."); + } else { + r = _rooms[AIRLOCK]; + if (r->getObject(5)->hasProperty(WORN)) { + obj1.setProperty(WORN); + _vm->renderMessage("Du ziehst den Versorgungsteil an."); + } else { + _vm->renderMessage("Du muát erst den Anzug anziehen."); + } + } + } + } else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) { +// *bathroom = current_room; + return false; + } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET)) + _vm->renderMessage("Die Leitung ist hier unntz."); + else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) { + _vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\"."); + mouseWait(_timer1); + _vm->removeMessage(); + _vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht."); + } else { + return false; + } + + return true; +} + +void GameManager::executeRoom() { + // TODO: clean up. minimize. + _vm->renderRoom(*_currentRoom); + drawMapExits(); + drawInventory(); + drawStatus(); + drawCommandBox(); + animationOn(); + roomBrightness(); + if (_vm->_brightness == 0) + _vm->paletteFadeIn(); + else + _vm->paletteBrightness(); + + if (!_currentRoom->hasSeen()) + _currentRoom->onEntrance(); + + bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]); + + +#if 0 + if (!validCommand) { + validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]); + if (!validCommand) { + switch (_inputVerb) { + case ACTION_LOOK: + _vm->renderMessage(_inputObject[0]->_description); + break; + + case ACTION_WALK: + if (_inputObject[0]->hasProperty(CARRIED)) { + // You already carry this. + _vm->renderMessage("Das trgst du doch bei dir."); + } else if (!_inputObject[0]->hasProperty(EXIT)) { + // You're already there. + _vm->renderMessage("Du bist doch schon da."); + } else if (_inputObject[0]->hasProperty(OPEN) && !_inputObject[0]->hasProperty(OPENED)) { + // This is closed + _vm->renderMessage("Das ist geschlossen."); + } else { + _currentRoom = _rooms[_inputObject[0]->_exitRoom]; + return; + } + break; + + case ACTION_TAKE: + if (_inputObject[0]->hasProperty(OPENED)) { + // You already have that + _vm->renderMessage("Das hast du doch schon."); + } else if (_inputObject[0]->hasProperty(UNNECESSARY)) { + // You do not need that. + _vm->renderMessage("Das brauchst du nicht."); + } else if (!_inputObject[0]->hasProperty(TAKE)) { + // You can't take that. + _vm->renderMessage("Das kannst du nicht nehmen."); + } else { + takeObject(*_inputObject[0]); + } + break; + + case ACTION_OPEN: + if (!_inputObject[0]->hasProperty(OPEN)) { + // This can't be opened + _vm->renderMessage("Das lát sich nicht ffnen."); + } else if (_inputObject[0]->hasProperty(OPENED)) { + // This is already opened. + _vm->renderMessage("Das ist schon offen."); + } else if (_inputObject[0]->hasProperty(CLOSED)) { + // This is locked. + _vm->renderMessage("Das ist verschlossen."); + } else { + _vm->renderImage(_currentRoom->getFileNumber(), _inputObject[0]->_section); + _inputObject[0]->setProperty(OPENED); + byte i = _inputObject[0]->_click; + _inputObject[0]->_click = _inputObject[0]->_click2; + _inputObject[0]->_click2 = i; + _vm->playSound(kAudioDoorOpen); + } + break; + + case ACTION_CLOSE: + if (!_inputObject[0]->hasProperty(OPEN) || + (_inputObject[0]->hasProperty(CLOSED) && + _inputObject[0]->hasProperty(OPENED))) { + // This can't be closed. + _vm->renderMessage("Das lát sich nicht schlieáen."); + } else if (!_inputObject[0]->hasProperty(OPENED)) { + // This is already closed. + _vm->renderMessage("Das ist schon geschlossen."); + } else { + _vm->renderImage(_currentRoom->getFileNumber(), invertSection(_inputObject[0]->_section)); + _inputObject[0]->disableProperty(OPENED); + byte i = _inputObject[0]->_click; + _inputObject[0]->_click = _inputObject[0]->_click2; + _inputObject[0]->_click2 = i; + _vm->playSound(kAudioDoorClose); + } + break; + + case ACTION_GIVE: + if (_inputObject[0]->hasProperty(CARRIED)) { + // Better keep it! + _vm->renderMessage("Behalt es lieber!"); + } + break; + + default: + // This is not possible. + _vm->renderMessage("Das geht nicht."); + } + + if (_newOverlay) { + loadOverlayStart(); + _newOverlay = false; + } + if (_newRoom) { + _newRoom = false; + return; + } + } + } +#endif +} + +} diff --git a/engines/supernova/state.h b/engines/supernova/state.h new file mode 100644 index 0000000000..08e5591af1 --- /dev/null +++ b/engines/supernova/state.h @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef STATE_H +#define STATE_H + +#include "common/rect.h" +#include "supernova/rooms.h" + +namespace Supernova { + +struct GameState { + int32 time; + int32 timeSleep; + int32 timeStarting; + int32 timeAlarm; + int32 timeAlarmSystem; + int32 eventTime; + int32 shipEnergy; + int32 landingModuleEnergy; + uint16 greatF; + int16 timeRobot; + int16 money; + char coins; + char shoes; + char nameSeen; + char destination; + char benOverlay; + char language; + bool corridorSearch; + bool alarmOn; + bool terminalStripConnected; + bool terminalStripWire; + bool cableConnected; + bool powerOff; + bool cockpitSeen; + bool airlockSeen; + bool holdSeen; + bool dream; +}; + +class Inventory { +public: + Inventory(); + + void add(Object &obj); + void remove(Object &obj); + Object *get(uint index) const; + Object *get(ObjectID id) const; + uint getSize() const { return _numObjects; } + +private: + Object *_inventory[kMaxCarry]; + uint _numObjects; +}; + +class GameManager { +public: + GameManager(SupernovaEngine *vm); + + void processInput(Common::KeyState &state); + void processInput(Common::EventType eventType, int x, int y); + void executeRoom(); + + SupernovaEngine *_vm; + uint16 _key; + Common::EventType _mouseClickType; + int _mouseX; + int _mouseY; + int _mouseField; + Room *_currentRoom; + Room *_rooms[kRoomsNum]; + Inventory _inventory; + GameState _state; + int _status; + Action _inputVerb; + bool _inputVerb2; + Object _nullObjectInstance; + Object *_inputObject[2]; + int _objectNumber; + bool _waitEvent; + bool _newRoom; + bool _newOverlay; + int _timer1; + int _timer2; + int _inventoryScroll; + int _exitList[25]; + Common::Rect _guiCommandDimensions[10]; + // 0 PC Speaker | 1 SoundBlaster | 2 No Sound + int _soundDevice; + + void takeObject(Object &obj); + + void initGui(); + bool genericInteract(Action verb, Object &obj1, Object &obj2); + bool isHelmetOff(); + void great(uint number); + bool airless(); + void shock(); + void mouseInput(); + void mouseInput2(); + void mouseInput3(); + void mouseWait(int delay); + void wait2(int delay); + void turnOff(); + void turnOn(); + void screenShake(); + void loadTime(); + void saveTime(); + bool saveGame(int number); + void errorTemp(); + void roomBrightness(); + void palette(); + void showMenu(); + void animationOff(); + void animationOn(); + void loadOverlayStart(); + void openLocker(const Room *room, Object *obj, Object *lock, int section); + void closeLocker(const Room *room, Object *obj, Object *lock, int section); + void edit(char *text, int x, int y, int length); + int invertSection(int section); + void drawMapExits(); + void drawStatus(); + void drawCommandBox(int cmd, bool brightness); + void drawCommandBox(); + void inventory_arrow(int num, bool brightness); + void inventory_object(int num, bool brightness); + void drawInventory(); + void changeRoom(RoomID id); +}; + +} + +#endif // STATE_H diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp index 6774ac7c2f..b11c66a831 100644 --- a/engines/supernova/supernova.cpp +++ b/engines/supernova/supernova.cpp @@ -39,6 +39,7 @@ #include "common/endian.h" #include "supernova/supernova.h" +#include "supernova/state.h" namespace Supernova { @@ -126,20 +127,18 @@ SupernovaEngine::~SupernovaEngine() { } Common::Error SupernovaEngine::run() { - GameManager gm(this, &_event); initGraphics(_screenWidth, _screenHeight); + GameManager gm(this); _console = new Console(this, &gm); initData(); initPalette(); - paletteFadeIn(); - CursorMan.replaceCursor(_mouseWait, 16, 16, 0, 0, kColorCursorTransparent); + CursorMan.replaceCursor(_mouseNormal, 16, 16, 0, 0, kColorCursorTransparent); CursorMan.replaceCursorPalette(initVGAPalette, 0, 16); CursorMan.showMouse(true); while (_gameRunning) { - while (g_system->getEventManager()->pollEvent(_event)) { switch (_event.type) { case Common::EVENT_QUIT: @@ -148,29 +147,29 @@ Common::Error SupernovaEngine::run() { break; case Common::EVENT_KEYDOWN: - if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) { + if (_event.kbd.keycode == Common::KEYCODE_d && + (_event.kbd.flags & Common::KBD_CTRL)) { _console->attach(); } + + gm.processInput(_event.kbd); break; case Common::EVENT_LBUTTONUP: - break; + // fallthrough case Common::EVENT_RBUTTONUP: - // TODO: Determines verb depending on object properties - break; + // fallthrough case Common::EVENT_MOUSEMOVE: - // TODO: Update status if mouse enters/leaves object + gm.processInput(_event.type, _event.mouse.x, _event.mouse.y); break; default: break; } -// gm.processInput(); } + gm.executeRoom(); _console->onFrame(); - renderText(Common::String::format("%3d | %3d", _imageIndex, _sectionIndex).c_str(), - 10, 190, kColorLightGreen); _system->updateScreen(); _system->delayMillis(_delay); } @@ -312,7 +311,7 @@ void SupernovaEngine::renderImage(MSNImageDecoder &image, int section, bool full uint offset = image._section[section].y1 * image._pitch + image._section[section].x1; _system->copyRectToScreen(static_cast<const byte *>(image._sectionSurfaces[section]->getPixels()) + offset, image._pitch, - sectionRect.top, sectionRect.left, + sectionRect.left, sectionRect.top, sectionRect.width(), sectionRect.height()); } } @@ -333,13 +332,17 @@ void SupernovaEngine::restoreScreen() { } void SupernovaEngine::renderRoom(Room &room) { - for (int i = 0; i < kMaxSection; ++i) { - if (room.isSectionVisible(i)) - renderImage(room.getFileNumber(), i); + if (room.getFileNumber() == -1) { + _system->fillScreen(kColorBlack); + } else { + for (int i = 0; i < kMaxSection; ++i) { + if (room.isSectionVisible(i)) + renderImage(room.getFileNumber(), i); + } } } -static int characterWidth(const char *text) { +int SupernovaEngine::characterWidth(const char *text) { int charWidth = 0; while (*text != '\0') { byte c = *text++; @@ -422,6 +425,7 @@ void SupernovaEngine::renderMessage(const char *text, MessagePosition position) int message_rows = y - 3; int message_width = rowWidthMax + 6; int message_height = numRows * 9 + 5; + saveScreen(message_columns, message_rows, message_width, message_height); renderBox(message_columns, message_rows, message_width, message_height, HGR_MELD); for (uint i = 0; i < numRows; ++i) { renderText(row[i], x, y, textColor); @@ -543,694 +547,6 @@ void SupernovaEngine::setColor63(byte value) { _system->getPaletteManager()->setPalette(color, 63, 1); } - -Inventory::Inventory() - : _numObjects(0) -{} - -// TODO: Update Inventory surface for scrolling -void Inventory::add(Object &obj) { - if (_numObjects < kMaxCarry) - _inventory[_numObjects] = &obj; - -// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8; -// show_inventory(); -} - -// TODO: Update Inventory surface for scrolling -void Inventory::remove(Object &obj) { - for (uint i = 0; i < _numObjects; ++i) { - if (_inventory[i] == &obj) { - --_numObjects; - while (i < _numObjects) { - _inventory[i] = _inventory[i + 1]; - ++i; - } - obj.disableProperty(CARRIED); - } - } -} - -Object *Inventory::get(uint index) const { - if (index < _numObjects) - return _inventory[index]; - - return NULL; -} - -Object *Inventory::get(ObjectID id) const { - for (uint i = 0; i < _numObjects; ++i) { - if (_inventory[i]->_id == id) - return _inventory[i]; - } - - return NULL; -} - -ScreenBufferStack::ScreenBufferStack() - : _last(_buffer) { -} - -void ScreenBufferStack::push(int x, int y, int width, int height, int pitch) { - if (_last == ARRAYEND(_buffer)) - return; - - _last->_pixels = new byte[width * height]; - byte *pixels = _last->_pixels; - const byte *screen = static_cast<const byte *>(g_system->lockScreen()->getBasePtr(x, y)); - for (int i = 0; i < height; ++i) { - Common::copy(screen, screen + width, pixels); - screen += pitch; - pixels += width; - } - g_system->unlockScreen(); - - _last->_x = x; - _last->_y = y; - _last->_width = width; - _last->_height = height; - _last->_pitch = pitch; - - ++_last; -} - -void ScreenBufferStack::restore() { - if (_last == _buffer) - return; - - --_last; - g_system->lockScreen()->copyRectToSurface( - _last->_pixels, _last->_width, _last->_x, _last->_y, - _last->_width, _last->_height); - g_system->unlockScreen(); - - delete[] _last->_pixels; -} - - -static const char *timeToString(int t) { - // TODO: Does ScummVM emulate PIT timings for DOS? - - static char s[9]; - strcpy(s," 0:00:00"); - s[7] = t % 10 + '0'; - t /= 10; - s[6] = t % 6 + '0'; - t /= 6; - s[4] = t % 10 + '0'; - t /= 10; - s[3] = t % 6 + '0'; - t /= 6; - s[1] = t % 10 + '0'; - t /= 10; - if (t) - s[0] = t+48; - - return(s); -} - -GameManager::GameManager(SupernovaEngine *vm, Common::Event *event) { - _rooms[INTRO] = StartingItems(vm, this); - _rooms[CORRIDOR] = ShipCorridor(vm, this); - _rooms[HALL] = ShipHall(vm, this); - _rooms[SLEEP] = ShipSleepCabin(vm, this); - _rooms[COCKPIT] = ShipCockpit(vm, this); - _rooms[AIRLOCK] = ShipAirlock(vm, this); - _rooms[HOLD] = ShipHold(vm, this); - _rooms[LANDINGMODULE] = ShipLandingModule(vm, this); - _rooms[GENERATOR] = ShipGenerator(vm, this); - _rooms[OUTSIDE] = ShipOuterSpace(vm, this); - _rooms[CABIN_R1] = ShipCabinR1(vm, this); - _rooms[CABIN_R2] = ShipCabinR2(vm, this); - _rooms[CABIN_R3] = ShipCabinR3(vm, this); - _rooms[CABIN_L1] = ShipCabinL1(vm, this); - _rooms[CABIN_L2] = ShipCabinL2(vm, this); - _rooms[CABIN_L3] = ShipCabinL3(vm, this); - _rooms[BATHROOM] = ShipCabinBathroom(vm, this); - -// _rooms[ROCKS] -// _rooms[CAVE] -// _rooms[MEETUP] -// _rooms[ENTRANCE] -// _rooms[REST] -// _rooms[ROGER] -// _rooms[GLIDER] -// _rooms[MEETUP2] -// _rooms[MEETUP3] - -// _rooms[CELL] -// _rooms[CORRIDOR1] -// _rooms[CORRIDOR2] -// _rooms[CORRIDOR3] -// _rooms[CORRIDOR4] -// _rooms[CORRIDOR5] -// _rooms[CORRIDOR6] -// _rooms[CORRIDOR7] -// _rooms[CORRIDOR8] -// _rooms[CORRIDOR9] -// _rooms[BCORRIDOR] -// _rooms[GUARD] -// _rooms[GUARD3] -// _rooms[OFFICE_L1] -// _rooms[OFFICE_L2] -// _rooms[OFFICE_R1] -// _rooms[OFFICE_R2] -// _rooms[OFFICE_L] -// _rooms[ELEVATOR] -// _rooms[STATION] -// _rooms[SIGN] - - _currentRoom = &_rooms[0]; - _vm = vm; - _event = event; -} - -bool GameManager::isHelmetOff() { - Object *helmet = _inventory.get(HELMET); - if (helmet && helmet->hasProperty(WORN)) { - _vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch."); - return false; - } - - return true; -} - -void GameManager::great(uint number) { - if (number && (_state.greatF & (1 << number))) - return; - - _vm->playSound(kAudioUndef7); - _state.greatF |= 1 << number; -} - -bool GameManager::airless() { - return ( - ((_currentRoom > &_rooms[AIRLOCK]) && (_currentRoom < &_rooms[CABIN_R1])) || - ((_currentRoom > &_rooms[BATHROOM])&& (_currentRoom < &_rooms[ENTRANCE])) || - ((_currentRoom == &_rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) || - (_currentRoom >= &_rooms[MEETUP2]) - ); -} - -void GameManager::processInput() { - // STUB -} - -void GameManager::turnOff() { - if (_state.powerOff) - return; - - _state.powerOff = true; - roomBrightness(); - -} -void GameManager::turnOn() { - // STUB -} - -void GameManager::takeObject(Object &obj) { - if (obj.hasProperty(CARRIED)) - return; - - if (obj._section != 0) - _vm->renderImage(_currentRoom->getFileNumber(), obj._section); - obj.setProperty(CARRIED); - obj._click = obj._click2 = 255; - _inventory.add(obj); -} - -void GameManager::mouseInput() { - // STUB -} - -void GameManager::mouseInput2() { - // STUB -} - -void GameManager::mouseInput3() { - // STUB -} - -void GameManager::mouseWait(int delay) { - // STUB -} - -void GameManager::roomBrightness() { - // STUB -} - -void GameManager::loadTime() { - // STUB -} - -void GameManager::saveTime() { - // STUB -} - -bool GameManager::saveGame(int number) { - // STUB - return false; -} - -void GameManager::errorTemp() { - // STUB -} - -void GameManager::wait2(int delay) { - // STUB -} - -void GameManager::screenShake() { - // STUB -} - -void GameManager::palette() { - // STUB - // Adjust palette to brightness parameters and make it current -} - -void GameManager::shock() { - // STUB - _vm->playSound(kAudioShock); - // die -} - -void GameManager::showMenu() { - // STUB -} - -void GameManager::drawMapExits() { - // STUB -} - -void GameManager::animationOff() { - // STUB -} - -void GameManager::animationOn() { - // STUB -} - -void GameManager::edit(char *text, int x, int y, int length) { - // STUB -} - -void GameManager::loadOverlayStart() { - // STUB -} - -void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) { - _vm->renderImage(room->getFileNumber(), section); - obj->setProperty(OPENED); - lock->_click = 255; - int i = obj->_click; - obj->_click = obj->_click2; - obj->_click2 = i; -} - -void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) { - // STUB -} - -int GameManager::invertSection(int section) { - if (section < 128) - section += 128; - else - section -= 128; - - return section; -} - - -bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { - Room *r; - char t[150]; - - if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) { - if (isHelmetOff()) { - takeObject(obj1); - _vm->renderMessage("Schmeckt ganz gut."); - _inventory.remove(obj1); - } - } else if ((verb == ACTION_USE) && (obj1._id == EGG)) { - if (isHelmetOff()) { - takeObject(obj1); - if (obj1.hasProperty(OPENED)) - _vm->renderMessage("Schmeckt ganz gut."); - else - _vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt."); - - _inventory.remove(obj1); - } - } else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) { - takeObject(obj1); - if (obj1.hasProperty(OPENED)) { - _vm->renderMessage("Du hast es doch schon geffnet."); - } else { - takeObject(*_rooms[ENTRANCE].getObject(8)); - _vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle."); - obj1.setProperty(OPENED); - } - } else if ((verb == ACTION_USE) && (obj1._id == PILL)) { - if (isHelmetOff()) { - _vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas verndert hat."); - great(0); - _inventory.remove(obj1); - _state.language = 2; - takeObject(*_rooms[ENTRANCE].getObject(17)); - } - } else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) && - (_state.language == 2)) { - _vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen knnen, hat die Tablette gewirkt.\""); - _state.language = 1; - } else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) { - if (!_rooms[ROGER].getObject(3)->hasProperty(CARRIED)) { - _vm->renderMessage("Das muát du erst nehmen."); - } else if (_rooms[ROGER].getObject(7)->hasProperty(CARRIED)) { - _vm->renderMessage("Sie ist leer."); - } else { - _vm->renderMessage("Du findest 10 Buckazoids und eine Keycard."); - takeObject(*_rooms[ROGER].getObject(7)); - takeObject(*_rooms[ROGER].getObject(8)); - } - } else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) { - _vm->renderMessage("Es ist eine Art elektronische Zeitung."); - mouseWait(_timer1); - _vm->removeMessage(); - _vm->renderMessage("Halt, hier ist ein interessanter Artikel."); - mouseWait(_timer1); - _vm->removeMessage(); - _vm->renderImage(2,0); - _vm->setColor63(40); - mouseInput2(); - _vm->renderRoom(*_currentRoom); - roomBrightness(); - palette(); - showMenu(); - drawMapExits(); - _vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor."); - } else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) { - _vm->renderMessage(obj1._description); - obj1._description = "Es ist die Keycard des Commanders."; - } else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) { - _vm->renderMessage(Common::String::format( - "Es ist eine Uhr mit extra|lautem Wecker. " - "Sie hat einen|Knopf zum Verstellen der Alarmzeit.|" - "Uhrzeit: %s Alarmzeit: %s", - timeToString(_vm->getDOSTicks() - _state.timeStarting), - timeToString(_state.timeAlarm)).c_str()); - } else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) { - char *min; - int hours, minutes; - bool f; - animationOff(); - _vm->saveScreen(88, 87, 144, 24); - _vm->renderBox(88, 87, 144, 24, kColorWhite35); - _vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99); - do { - t[0] = 0; - _vm->renderBox(91, 99, 138, 9, kColorDarkBlue); - do { - edit(t, 91, 100, 5); - } while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE)); - f = false; - if (t[0] == ':') { - t[0] = 0; - min = &(t[1]); - } else if (t[1] == ':') { - t[1] = 0; - min = &(t[2]); - } else if (t[2] == ':') { - t[2] = 0; - min = &(t[3]); - } else { - f = true; - } - - for (uint i = 0; i < strlen(t); i++) - if ((t[i] < '0') || (t[i] > '9')) f = true; - for (uint i = 0; i < strlen(min); i++) - if ((min[i] < '0') || (min[i] > '9')) f = true; - hours = atoi(t); - minutes = atoi(min); - if ((hours > 23) || (minutes > 59)) f = true; - animationOn(); - } while (f && (_key != Common::ASCII_ESCAPE)); - _vm->restoreScreen(); - if (_key != Common::ASCII_ESCAPE) { - _state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8; - _state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting; - _state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks()); - } - } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) { - r = &_rooms[CABIN_L3]; - if (!r->getObject(8)->hasProperty(CARRIED)) { - if (r->isSectionVisible(26)) - _vm->renderMessage(Object::takeMessage); - else - return false; - } else { - r->getObject(8)->_name = "Leitung mit Lsterklemme"; - r = &_rooms[HOLD]; - _inventory.remove(*r->getObject(2)); - _state.terminalStripConnected = true; - _state.terminalStripWire = true; - _vm->renderMessage("Ok."); - } - } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) { - r = &_rooms[CABIN_L2]; - takeObject(*r->getObject(9)); - r->getObject(9)->_name = "Kabelrolle mit Lsterklemme"; - r = &_rooms[HOLD]; - _inventory.remove(*r->getObject(2)); - _state.terminalStripConnected = true; - _vm->renderMessage("Ok."); - } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) { - r = &_rooms[CABIN_L3]; - if (!_state.terminalStripConnected) { - if (r->isSectionVisible(26)) - _vm->renderMessage("Womit denn?"); - else - return false; - } else { - if (!r->getObject(8)->hasProperty(CARRIED)) { - _vm->renderMessage(Object::takeMessage); - } else { - r = &_rooms[CABIN_L2]; - takeObject(*r->getObject(9)); - r = &_rooms[CABIN_L3]; - r->getObject(8)->_name = "langes Kabel mit Stecker"; - r = &_rooms[CABIN_L2]; - _inventory.remove(*r->getObject(9)); - _state.cableConnected = true; - _vm->renderMessage("Ok."); - } - } - } else if ((verb == ACTION_USE) && (obj1._id == SUIT)) { - takeObject(obj1); - if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) { - if (obj1.hasProperty(WORN)) { - _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus."); - _rooms[AIRLOCK].getObject(4)->disableProperty(WORN); - _rooms[AIRLOCK].getObject(5)->disableProperty(WORN); - _rooms[AIRLOCK].getObject(6)->disableProperty(WORN); - } else - _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht."); - } else { - if (obj1.hasProperty(WORN)) { - r = &_rooms[AIRLOCK]; - if (r->getObject(4)->hasProperty(WORN)) { - _vm->renderMessage("Du muát erst den Helm abnehmen."); - } else if (r->getObject(6)->hasProperty(WORN)) { - _vm->renderMessage("Du muát erst den Versorgungsteil abnehmen."); - } else { - obj1.disableProperty(WORN); - _vm->renderMessage("Du ziehst den Raumanzug aus."); - } - } else { - obj1.setProperty(WORN); - _vm->renderMessage("Du ziehst den Raumanzug an."); - } - } - } else if ((verb == ACTION_USE) && (obj1._id == HELMET)) { - takeObject(obj1); - if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) { - if (obj1.hasProperty(WORN)) { - _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus."); - _rooms[AIRLOCK].getObject(4)->disableProperty(WORN); - _rooms[AIRLOCK].getObject(5)->disableProperty(WORN); - _rooms[AIRLOCK].getObject(6)->disableProperty(WORN); - } else { - _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht."); - } - } else { - if (obj1.hasProperty(WORN)) { - if (airless()) { - //TODO: Death screen -// longjmp(dead, "Den Helm httest du|besser angelassen!"); - } - obj1.disableProperty(WORN); - _vm->renderMessage("Du ziehst den Helm ab."); - } else { - r = &_rooms[AIRLOCK]; - if (r->getObject(5)->hasProperty(WORN)) { - obj1.setProperty(WORN); - _vm->renderMessage("Du ziehst den Helm auf."); - } else { - _vm->renderMessage("Du muát erst den Anzug anziehen."); - } - } - } - } else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) { - takeObject(obj1); - if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) { - if (obj1.hasProperty(WORN)) { - _vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus."); - _rooms[AIRLOCK].getObject(4)->disableProperty(WORN); - _rooms[AIRLOCK].getObject(5)->disableProperty(WORN); - _rooms[AIRLOCK].getObject(6)->disableProperty(WORN); - } else - _vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht."); - } else { - if (obj1.hasProperty(WORN)) { - if (airless()) { - //TODO: Death screen -// longjmp(dead, "Den Versorungsteil httest du|besser nicht abgenommen!"); - } - obj1.disableProperty(WORN); - _vm->renderMessage("Du nimmst den Versorgungsteil ab."); - } else { - r = &_rooms[AIRLOCK]; - if (r->getObject(5)->hasProperty(WORN)) { - obj1.setProperty(WORN); - _vm->renderMessage("Du ziehst den Versorgungsteil an."); - } else { - _vm->renderMessage("Du muát erst den Anzug anziehen."); - } - } - } - } else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) { -// *bathroom = current_room; - return false; - } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET)) - _vm->renderMessage("Die Leitung ist hier unntz."); - else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) { - _vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\"."); - mouseWait(_timer1); - _vm->removeMessage(); - _vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht."); - } else { - return false; - } - - return true; -} - -void GameManager::executeRoom() { - bool validCommand = genericInteract(_inputVerb, _inputObject[0], _inputObject[1]); - - if (!validCommand) { - validCommand = _currentRoom->interact(_inputVerb, _inputObject[0], _inputObject[1]); - if (!validCommand) { - switch (_inputVerb) { - case ACTION_LOOK: - _vm->renderMessage(_inputObject[0]._description); - break; - - case ACTION_WALK: - if (_inputObject[0].hasProperty(CARRIED)) { - // You already carry this. - _vm->renderMessage("Das trgst du doch bei dir."); - } else if (!_inputObject[0].hasProperty(EXIT)) { - // You're already there. - _vm->renderMessage("Du bist doch schon da."); - } else if (_inputObject[0].hasProperty(OPEN) && !_inputObject[0].hasProperty(OPENED)) { - // This is closed - _vm->renderMessage("Das ist geschlossen."); - } else { - _currentRoom = &_rooms[_inputObject[0]._exitRoom]; - return; - } - break; - - case ACTION_TAKE: - if (_inputObject[0].hasProperty(OPENED)) { - // You already have that - _vm->renderMessage("Das hast du doch schon."); - } else if (_inputObject[0].hasProperty(UNNECESSARY)) { - // You do not need that. - _vm->renderMessage("Das brauchst du nicht."); - } else if (!_inputObject[0].hasProperty(TAKE)) { - // You can't take that. - _vm->renderMessage("Das kannst du nicht nehmen."); - } else { - takeObject(_inputObject[0]); - } - break; - - case ACTION_OPEN: - if (!_inputObject[0].hasProperty(OPEN)) { - // This can't be opened - _vm->renderMessage("Das lát sich nicht ffnen."); - } else if (_inputObject[0].hasProperty(OPENED)) { - // This is already opened. - _vm->renderMessage("Das ist schon offen."); - } else if (_inputObject[0].hasProperty(CLOSED)) { - // This is locked. - _vm->renderMessage("Das ist verschlossen."); - } else { - _vm->renderImage(_currentRoom->getFileNumber(), _inputObject[0]._section); - _inputObject[0].setProperty(OPENED); - byte i = _inputObject[0]._click; - _inputObject[0]._click = _inputObject[0]._click2; - _inputObject[0]._click2 = i; - _vm->playSound(kAudioDoorOpen); - } - break; - - case ACTION_CLOSE: - if (!_inputObject[0].hasProperty(OPEN) || - (_inputObject[0].hasProperty(CLOSED) && - _inputObject[0].hasProperty(OPENED))) { - // This can't be closed. - _vm->renderMessage("Das lát sich nicht schlieáen."); - } else if (!_inputObject[0].hasProperty(OPENED)) { - // This is already closed. - _vm->renderMessage("Das ist schon geschlossen."); - } else { - _vm->renderImage(_currentRoom->getFileNumber(), invertSection(_inputObject[0]._section)); - _inputObject[0].disableProperty(OPENED); - byte i = _inputObject[0]._click; - _inputObject[0]._click = _inputObject[0]._click2; - _inputObject[0]._click2 = i; - _vm->playSound(kAudioDoorClose); - } - break; - - case ACTION_GIVE: - if (_inputObject[0].hasProperty(CARRIED)) { - // Better keep it! - _vm->renderMessage("Behalt es lieber!"); - } - break; - - default: - // This is not possible. - _vm->renderMessage("Das geht nicht."); - } - - if (_newOverlay) { - loadOverlayStart(); - _newOverlay = false; - } - if (_newRoom) { - _newRoom = false; - return; - } - } - } -} - Common::MemoryReadStream *SupernovaEngine::convertToMod(const char *filename, int version) { // MSN format struct { @@ -1417,4 +733,45 @@ Common::MemoryReadStream *SupernovaEngine::convertToMod(const char *filename, in return new Common::MemoryReadStream(buffer.getData(), buffer.size()); } + +ScreenBufferStack::ScreenBufferStack() + : _last(_buffer) { +} + +void ScreenBufferStack::push(int x, int y, int width, int height, int pitch) { + if (_last == ARRAYEND(_buffer)) + return; + + _last->_pixels = new byte[width * height]; + byte *pixels = _last->_pixels; + const byte *screen = static_cast<const byte *>(g_system->lockScreen()->getBasePtr(x, y)); + for (int i = 0; i < height; ++i) { + Common::copy(screen, screen + width, pixels); + screen += pitch; + pixels += width; + } + g_system->unlockScreen(); + + _last->_x = x; + _last->_y = y; + _last->_width = width; + _last->_height = height; + _last->_pitch = pitch; + + ++_last; +} + +void ScreenBufferStack::restore() { + if (_last == _buffer) + return; + + --_last; + g_system->lockScreen()->copyRectToSurface( + _last->_pixels, _last->_width, _last->_x, _last->_y, + _last->_width, _last->_height); + g_system->unlockScreen(); + + delete[] _last->_pixels; +} + } diff --git a/engines/supernova/supernova.h b/engines/supernova/supernova.h index 78e9f72142..1d3b17cd36 100644 --- a/engines/supernova/supernova.h +++ b/engines/supernova/supernova.h @@ -107,6 +107,7 @@ public: int _textColor; int getDOSTicks(); + int characterWidth(const char *text); void initData(); void initPalette(); void paletteFadeIn(); @@ -127,84 +128,11 @@ public: void renderText(const char *text); void renderBox(int x, int y, int width, int height, byte color); void setColor63(byte value); + void command_print(); Common::MemoryReadStream *convertToMod(const char *filename, int version = 1); }; - -class Inventory { -public: - Inventory(); - - void add(Object &obj); - void remove(Object &obj); - Object *get(uint index) const; - Object *get(ObjectID id) const; - -private: - Object *_inventory[kMaxCarry]; - uint _numObjects; -}; - -class GameManager { -public: - GameManager(SupernovaEngine *vm, Common::Event *event); - - void processInput(); - void executeRoom(); - - SupernovaEngine *_vm; - Common::Event *_event; - uint16 _key; - Room *_currentRoom; - Room _rooms[kRoomsNum]; - Inventory _inventory; - GameState _state; - int _status; - Action _inputVerb; - Object _inputObject[2]; - bool _waitEvent; - bool _newRoom; - bool _newOverlay; - int _timer1; - int _timer2; - // 0 PC Speaker | 1 SoundBlaster | 2 No Sound - int _soundDevice; - - void takeObject(Object &obj); - - bool genericInteract(Action verb, Object &obj1, Object &obj2); - bool isHelmetOff(); - void great(uint number); - bool airless(); - void shock(); - void mouseInput(); - void mouseInput2(); - void mouseInput3(); - void mouseWait(int delay); - void wait2(int delay); - void turnOff(); - void turnOn(); - void screenShake(); - void loadTime(); - void saveTime(); - bool saveGame(int number); - void errorTemp(); - void roomBrightness(); - void palette(); - void showMenu(); - void drawMapExits(); - void animationOff(); - void animationOn(); - void loadOverlayStart(); - void openLocker(const Room *room, Object *obj, Object *lock, int section); - void closeLocker(const Room *room, Object *obj, Object *lock, int section); - void edit(char *text, int x, int y, int length); - int invertSection(int section); - void command_print(); -}; - - } #endif |