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Diffstat (limited to 'engines/sword1/control.cpp')
-rw-r--r--engines/sword1/control.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 388cb132da..10097c0a1f 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -344,7 +344,7 @@ uint8 Control::getClicks(uint8 mode, uint8 *retVal) {
return 0;
if (_mouseState & BS1L_BUTTON_DOWN)
for (uint8 cnt = 0; cnt < checkButtons; cnt++)
- if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) {
+ if (_buttons[cnt]->wasClicked(_mouseCoord.x, _mouseCoord.y)) {
_selectedButton = cnt;
_buttons[cnt]->setSelected(1);
if (_buttons[cnt]->isSaveslot())
@@ -352,7 +352,7 @@ uint8 Control::getClicks(uint8 mode, uint8 *retVal) {
}
if (_mouseState & BS1L_BUTTON_UP) {
for (uint8 cnt = 0; cnt < checkButtons; cnt++)
- if (_buttons[cnt]->wasClicked(_mouseX, _mouseY))
+ if (_buttons[cnt]->wasClicked(_mouseCoord.x, _mouseCoord.y))
if (_selectedButton == cnt) {
// saveslots stay selected after clicking
if (!_buttons[cnt]->isSaveslot())
@@ -525,12 +525,12 @@ void Control::handleVolumeClicks(void) {
if (_mouseDown) {
uint8 clickedId = 0;
for (uint8 cnt = 1; cnt < 4; cnt++)
- if (_buttons[cnt]->wasClicked(_mouseX, _mouseY))
+ if (_buttons[cnt]->wasClicked(_mouseCoord.x, _mouseCoord.y))
clickedId = cnt;
if (clickedId) { // these are circle shaped, so check again if it was clicked.
uint8 clickDest = 0;
- int16 mouseDiffX = _mouseX - (_volumeButtons[clickedId].x + 48);
- int16 mouseDiffY = _mouseY - (_volumeButtons[clickedId].y + 48);
+ int16 mouseDiffX = _mouseCoord.x - (_volumeButtons[clickedId].x + 48);
+ int16 mouseDiffY = _mouseCoord.y - (_volumeButtons[clickedId].y + 48);
int16 mouseOffs = (int16)sqrt((double)(mouseDiffX * mouseDiffX + mouseDiffY * mouseDiffY));
// check if the player really hit the button (but not the center).
if ((mouseOffs <= 42) && (mouseOffs >= 8)) {
@@ -627,9 +627,9 @@ bool Control::getConfirm(const uint8 *title) {
else if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER)
retVal = 1;
if (_mouseState & BS1L_BUTTON_DOWN) {
- if (buttons[0]->wasClicked(_mouseX, _mouseY))
+ if (buttons[0]->wasClicked(_mouseCoord.x, _mouseCoord.y))
clickVal = 1;
- else if (buttons[1]->wasClicked(_mouseX, _mouseY))
+ else if (buttons[1]->wasClicked(_mouseCoord.x, _mouseCoord.y))
clickVal = 2;
else
clickVal = 0;
@@ -637,7 +637,7 @@ bool Control::getConfirm(const uint8 *title) {
buttons[clickVal - 1]->setSelected(1);
}
if ((_mouseState & BS1L_BUTTON_UP) && (clickVal)) {
- if (buttons[clickVal - 1]->wasClicked(_mouseX, _mouseY))
+ if (buttons[clickVal - 1]->wasClicked(_mouseCoord.x, _mouseCoord.y))
retVal = clickVal;
else
buttons[clickVal - 1]->setSelected(0);
@@ -1043,24 +1043,22 @@ void Control::delay(uint32 msecs) {
// to handle keyboard input
return;
case Common::EVENT_MOUSEMOVE:
- _mouseX = event.mouse.x;
- _mouseY = event.mouse.y;
+ _mouseCoord = event.mouse;
break;
case Common::EVENT_LBUTTONDOWN:
_mouseDown = true;
_mouseState |= BS1L_BUTTON_DOWN;
-#if defined(_WIN32_WCE) || defined(PALMOS_MODE)
- _mouseX = event.mouse.x;
- _mouseY = event.mouse.y;
-#endif
+ _mouseCoord = event.mouse;
break;
case Common::EVENT_LBUTTONUP:
_mouseDown = false;
_mouseState |= BS1L_BUTTON_UP;
+ _mouseCoord = event.mouse;
break;
case Common::EVENT_WHEELUP:
_mouseDown = false;
_mouseState |= BS1_WHEEL_UP;
+ _mouseCoord = event.mouse;
break;
case Common::EVENT_WHEELDOWN:
_mouseDown = false;