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Diffstat (limited to 'engines/sword1/detection.cpp')
-rw-r--r--engines/sword1/detection.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 4da636bce9..c2c03dee9f 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -48,7 +48,7 @@ static const PlainGameDescriptor sword1PSXDemoSettings =
// check these subdirectories (if present)
-static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"};
+static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"};
#define NUM_COMMON_FILES_TO_CHECK 1
#define NUM_PC_FILES_TO_CHECK 3
@@ -68,7 +68,7 @@ static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to
"compacts.clm", // Mac version only
"scripts.clm", // Mac version only
"paris2.clm", // Mac version (full game only)
- "cows.mad", // this one should only exist in the demo version
+ "cows.mad", // this one should only exist in the demo version
"scripts.clm", // Mac version both demo and full game
"train.plx", // PSX version only
"speech.dat", // PSX version only
@@ -99,20 +99,20 @@ public:
bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const {
return
- (f == kSupportsListSaves) ||
- (f == kSupportsLoadingDuringStartup) ||
- (f == kSupportsDeleteSave) ||
- (f == kSavesSupportMetaInfo) ||
- (f == kSavesSupportThumbnail) ||
- (f == kSavesSupportCreationDate) ||
- (f == kSavesSupportPlayTime);
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSavesSupportPlayTime);
}
bool Sword1::SwordEngine::hasFeature(EngineFeature f) const {
return
- (f == kSupportsRTL) ||
- (f == kSupportsSavingDuringRuntime) ||
- (f == kSupportsLoadingDuringRuntime);
+ (f == kSupportsRTL) ||
+ (f == kSupportsSavingDuringRuntime) ||
+ (f == kSupportsLoadingDuringRuntime);
}
GameList SwordMetaEngine::getSupportedGames() const {
@@ -225,7 +225,7 @@ SaveStateList SwordMetaEngine::listSaves(const char *target) const {
char saveName[40];
Common::StringArray filenames = saveFileMan->listSavefiles("sword1.???");
- sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
int slotNum = 0;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
@@ -235,7 +235,7 @@ SaveStateList SwordMetaEngine::listSaves(const char *target) const {
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
- in->readUint32LE(); // header
+ in->readUint32LE(); // header
in->read(saveName, 40);
saveList.push_back(SaveStateDescriptor(slotNum, saveName));
delete in;
@@ -261,9 +261,9 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
- in->skip(4); // header
+ in->skip(4); // header
in->read(name, sizeof(name));
- in->read(&versionSave, 1); // version
+ in->read(&versionSave, 1); // version
SaveStateDescriptor desc(slot, name);
@@ -323,7 +323,7 @@ Common::Error SwordEngine::loadGameState(int slot) {
reinitialize();
_control->doRestore();
reinitRes();
- return Common::kNoError; // TODO: return success/failure
+ return Common::kNoError; // TODO: return success/failure
}
bool SwordEngine::canLoadGameStateCurrently() {
@@ -333,7 +333,7 @@ bool SwordEngine::canLoadGameStateCurrently() {
Common::Error SwordEngine::saveGameState(int slot, const Common::String &desc) {
_control->setSaveDescription(slot, desc.c_str());
_control->saveGameToFile(slot);
- return Common::kNoError; // TODO: return success/failure
+ return Common::kNoError; // TODO: return success/failure
}
bool SwordEngine::canSaveGameStateCurrently() {