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-rw-r--r--engines/sword1/detection.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 2c3678d020..c51d311e16 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -54,7 +54,7 @@ static const char *g_dirNames[] = { "clusters", "speech" };
#define NUM_COMMON_FILES_TO_CHECK 1
#define NUM_PC_FILES_TO_CHECK 3
#define NUM_MAC_FILES_TO_CHECK 4
-#define NUM_PSX_FILES_TO_CHECK 2
+#define NUM_PSX_FILES_TO_CHECK 2
#define NUM_DEMO_FILES_TO_CHECK 1
#define NUM_MAC_DEMO_FILES_TO_CHECK 1
#define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK
@@ -264,7 +264,7 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
in->skip(1);
-
+
if (Graphics::checkThumbnailHeader(*in)) {
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
@@ -323,7 +323,7 @@ Common::Error SwordEngine::loadGameState(int slot) {
_control->restoreGameFromFile(slot);
reinitialize();
_control->doRestore();
- reinitRes();
+ reinitRes();
return Common::kNoError; // TODO: return success/failure
}