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Diffstat (limited to 'engines/sword1/menu.h')
-rw-r--r-- | engines/sword1/menu.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/engines/sword1/menu.h b/engines/sword1/menu.h new file mode 100644 index 0000000000..134ad9ab30 --- /dev/null +++ b/engines/sword1/menu.h @@ -0,0 +1,109 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BSMENU_H +#define BSMENU_H + +#include "sword1/sworddefs.h" +#include "sword1/object.h" + +namespace Sword1 { + +class Screen; +class Mouse; +class ResMan; + +#define MENU_TOP 0 +#define MENU_BOT 1 + +struct Subject { + uint32 subjectRes; + uint32 frameNo; +}; + +struct MenuObject { + int32 textDesc; + uint32 bigIconRes; + uint32 bigIconFrame; + uint32 luggageIconRes; + uint32 useScript; +}; + +class MenuIcon { +public: + MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen); + bool wasClicked(uint16 mouseX, uint16 mouseY); + void setSelect(bool pSel); + void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0); + +private: + uint8 _menuType, _menuPos; + uint32 _resId, _frame; + bool _selected; + Screen *_screen; +}; + +class Menu { +public: + Menu(Screen *pScreen, Mouse *pMouse); + ~Menu(void); + void fnChooser(Object *compact); + void fnEndChooser(void); + void fnAddSubject(int32 sub); + void cfnReleaseMenu(void); + int logicChooser(Object *compact); + void engine(void); + void refresh(uint8 menuType); + void fnStartMenu(void); + void fnEndMenu(void); + void checkTopMenu(void); + static const MenuObject _objectDefs[TOTAL_pockets + 1]; + +private: + void buildSubjects(void); + void buildMenu(void); + void showMenu(uint8 menuType); + byte _subjectBarStatus; + byte _objectBarStatus; + int8 _fadeSubject; + int8 _fadeObject; + void refreshMenus(void); + uint8 checkMenuClick(uint8 menuType); + //- lower menu, speech subjects: + MenuIcon *_subjects[16]; + uint32 _subjectBar[16]; + //- top menu, items + MenuIcon *_objects[TOTAL_pockets]; + uint32 _menuList[TOTAL_pockets]; + uint32 _inMenu; + + Screen *_screen; + Mouse *_mouse; + static const Subject _subjectList[TOTAL_subjects]; + + static const byte _fadeEffectTop[64]; + static const byte _fadeEffectBottom[64]; +}; + +} // End of namespace Sword1 + +#endif //BSMENU_H |