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Diffstat (limited to 'engines/sword1/router.cpp')
-rw-r--r--engines/sword1/router.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index df7640f80b..b8347abd32 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -705,7 +705,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
if (lastDir != currentDir) {
// get the direction to turn
turnDir = currentDir - lastDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -716,7 +716,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate to new walk direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -732,12 +732,12 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate till were facing new dir then go back 45 degrees
while (lastDir != currentDir) {
lastDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = turnFramesLeft + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = turnFramesRight + lastDir;
}
@@ -926,7 +926,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
} else if (_targetDir != lastRealDir) { // rotate to _targetDir
// rotate to target direction
turnDir = _targetDir - lastRealDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -937,7 +937,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate to target direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -953,12 +953,12 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate if we need to
while (lastRealDir != _targetDir) {
lastRealDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastRealDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastRealDir < 0)
lastRealDir += NO_DIRECTIONS;
module = turnFramesLeft + lastRealDir;
} else {
- if ( lastRealDir > 7)
+ if (lastRealDir > 7)
lastRealDir -= NO_DIRECTIONS;
module = turnFramesRight + lastRealDir;
}
@@ -1123,7 +1123,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
if (lastDir != currentDir) {
// get the direction to turn
turnDir = currentDir - lastDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -1134,7 +1134,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
// rotate to new walk direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -1150,12 +1150,12 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
// rotate till were facing new dir then go back 45 degrees
while (lastDir != currentDir) {
lastDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = turnFramesLeft + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = turnFramesRight + lastDir;
}
@@ -2125,9 +2125,9 @@ int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY) {
int signY = (deltaY > 0);
int slope;
- if ( (ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
+ if ((ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
slope = 0;// its flat
- else if ( (ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
+ else if ((ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
slope = 2;// its vertical
else
slope = 1;// its diagonal