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-rw-r--r--engines/sword1/sound.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 6ad946b28d..69db0ca40f 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -226,6 +226,16 @@ void Sound::newScreen(uint32 screen) {
closeCowSystem();
initCowSystem();
}
+
+ // Start the room's looping sounds.
+ for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
+ uint16 fxNo = _roomsFixedFx[screen][cnt];
+ if (fxNo) {
+ if (_fxList[fxNo].type == FX_LOOP)
+ addToQueue(fxNo);
+ } else
+ break;
+ }
}
void Sound::quitScreen(void) {