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-rw-r--r--engines/sword1/control.cpp8
-rw-r--r--engines/sword1/sword1.cpp2
-rw-r--r--engines/sword1/sword1.h4
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index c9b4f9f6c2..0384e685b3 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -410,7 +410,7 @@ uint8 Control::runPanel() {
ConfMan.setInt("sfx_volume", (int)((volR + volL) / 2));
ConfMan.setInt("sfx_balance", volToBalance(volL, volR));
- ConfMan.setBool("subtitles", SwordEngine::_systemVars.showText == 1);
+ ConfMan.setBool("subtitles", SwordEngine::_systemVars.showText);
ConfMan.flushToDisk();
}
@@ -503,8 +503,8 @@ uint8 Control::handleButtonClick(uint8 id, uint8 mode, uint8 *retVal) {
(id == BUTTON_DONE) || (id == BUTTON_VOLUME_PANEL))
return id;
else if (id == BUTTON_TEXT) {
- SwordEngine::_systemVars.showText ^= 1;
- _buttons[5]->setSelected(SwordEngine::_systemVars.showText);
+ SwordEngine::_systemVars.showText = !SwordEngine::_systemVars.showText;
+ _buttons[5]->setSelected(SwordEngine::_systemVars.showText ? 1 : 0);
} else if (id == BUTTON_QUIT) {
if (getConfirm(_lStrings[STR_QUIT]))
Engine::quitGame();
@@ -566,7 +566,7 @@ void Control::setupMainPanel() {
createButtons(_deathButtons, 3);
else {
createButtons(_panelButtons, 7);
- _buttons[5]->setSelected(SwordEngine::_systemVars.showText);
+ _buttons[5]->setSelected(SwordEngine::_systemVars.showText ? 1 : 0);
}
if (SwordEngine::_systemVars.controlPanelMode == CP_THEEND) // end of game
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 1556f080e9..1e7b6da4f4 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -154,7 +154,7 @@ Common::Error SwordEngine::init() {
_systemVars.showText = ConfMan.getBool("subtitles");
- _systemVars.playSpeech = 1;
+ _systemVars.playSpeech = true;
_mouseState = 0;
// Some Mac versions use big endian for the speech files but not all of them.
diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h
index 8dab522fd0..32375e9a08 100644
--- a/engines/sword1/sword1.h
+++ b/engines/sword1/sword1.h
@@ -70,8 +70,8 @@ struct SystemVars {
uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
bool forceRestart;
bool wantFade; // when true => fade during scene change, else cut.
- uint8 playSpeech;
- uint8 showText;
+ bool playSpeech;
+ bool showText;
uint8 language;
bool isDemo;
Common::Platform platform;