diff options
Diffstat (limited to 'engines/sword2/header.h')
-rw-r--r-- | engines/sword2/header.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword2/header.h b/engines/sword2/header.h index 3f64152bb9..ed63c806bc 100644 --- a/engines/sword2/header.h +++ b/engines/sword2/header.h @@ -114,7 +114,7 @@ enum { // standard file header // animation header // a string of CDT entries (one per frame of the anim) -// a 16-byte colour table ONLY if (runTimeComp==RLE16) +// a 16-byte color table ONLY if (runTimeComp==RLE16) // a string of groups of (frame header + frame data) // Animation Header @@ -147,11 +147,11 @@ struct AnimHeader { enum { NONE = 0, // No frame compression - RLE256 = 1, // James's RLE for 256-colour sprites - RLE16 = 2 // James's RLE for 16- or 17-colour sprites - // (raw blocks have max 16 colours for 2 pixels + RLE256 = 1, // James's RLE for 256-color sprites + RLE16 = 2 // James's RLE for 16- or 17-color sprites + // (raw blocks have max 16 colors for 2 pixels // per byte, so '0's are encoded only as FLAT - // for 17-colour sprites eg. George's mega-set) + // for 17-color sprites eg. George's mega-set) }; // CDT Entry |