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-rw-r--r--engines/sword2/interpreter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp
index 7f340df171..e7fb979d69 100644
--- a/engines/sword2/interpreter.cpp
+++ b/engines/sword2/interpreter.cpp
@@ -264,7 +264,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
// int32_TYPE 1 numberOfScripts
// int32_TYPE numberOfScripts The offsets for each script
- // Initialise some stuff
+ // Initialize some stuff
uint32 ip = 0; // Code pointer
int scriptNumber;
@@ -374,7 +374,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
// sets variable 913 to 1 (probably to stop him from
// turning around every now and then). The script may
// then go on to set the variable to different values
- // to trigger various behaviours in him, but if you
+ // to trigger various behaviors in him, but if you
// have run out of these cases the script won't ever
// set it back to 0 again.
//
@@ -614,7 +614,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
// The scripts do not always call the mcode command
// with as many parameters as it can accept. To keep
- // things predictable, initialise the remaining
+ // things predictable, initialize the remaining
// parameters to 0.
for (i = STACK_SIZE - 1; i >= value; i--) {