diff options
Diffstat (limited to 'engines/sword2/sound.cpp')
-rw-r--r-- | engines/sword2/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/sound.cpp b/engines/sword2/sound.cpp index e62fac5e0a..5beff2772d 100644 --- a/engines/sword2/sound.cpp +++ b/engines/sword2/sound.cpp @@ -219,7 +219,7 @@ void Sound::queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan) // effects, however, it's the average number of // seconds between playing the sound, so we // have to multiply by the frame rate. - delay *= 12; + delay *= _vm->getFramesPerSecond(); } volume = (volume * Audio::Mixer::kMaxChannelVolume) / 16; |