diff options
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 45 |
1 files changed, 34 insertions, 11 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 7331d1f761..3b6f51050b 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -33,6 +33,7 @@ #include "common/file.h" #include "common/fs.h" #include "common/events.h" +#include "common/savefile.h" #include "common/system.h" #include "engines/metaengine.h" @@ -82,6 +83,7 @@ public: virtual GameList getSupportedGames() const; virtual GameDescriptor findGame(const char *gameid) const; virtual GameList detectGames(const FSList &fslist) const; + virtual SaveStateList listSaves(const char *target) const; virtual PluginError createInstance(OSystem *syst, Engine **engine) const; }; @@ -156,6 +158,35 @@ GameList Sword2MetaEngine::detectGames(const FSList &fslist) const { return detectedGames; } +SaveStateList Sword2MetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringList filenames; + char saveDesc[SAVE_DESCRIPTION_LEN]; + Common::String pattern = target; + pattern += ".???"; + + filenames = saveFileMan->listSavefiles(pattern.c_str()); + sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) + + SaveStateList saveList; + for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + if (slotNum >= 0 && slotNum <= 999) { + Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); + if (in) { + in->readUint32LE(); + in->read(saveDesc, SAVE_DESCRIPTION_LEN); + saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), *file)); + delete in; + } + } + } + + return saveList; +} + PluginError Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) const { assert(syst); assert(engine); @@ -229,7 +260,6 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { _gameCycle = 0; _gameSpeed = 1; - _quit = false; syst->getEventManager()->registerRandomSource(_rnd, "sword2"); } @@ -371,7 +401,7 @@ int Sword2Engine::init() { // player will kill the music for us. Otherwise, the restore // will either have killed the music, or done a crossfade. - if (_quit) + if (quit()) return 0; if (result) @@ -443,7 +473,7 @@ int Sword2Engine::go() { // because we want the break to happen before updating the // screen again. - if (_quit) + if (quit()) break; // creates the debug text blocks @@ -460,11 +490,7 @@ int Sword2Engine::go() { #endif } - return 0; -} - -void Sword2Engine::closeGame() { - _quit = true; + return _eventMan->shouldRTL(); } void Sword2Engine::restartGame() { @@ -610,9 +636,6 @@ void Sword2Engine::parseInputEvents() { _mouseEvent.buttons = RD_WHEELDOWN; } break; - case Common::EVENT_QUIT: - closeGame(); - break; default: break; } |