diff options
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 22 |
1 files changed, 3 insertions, 19 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 26fd598d9d..7331d1f761 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -225,7 +225,6 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { #endif _gamePaused = false; - _graphicsLevelFudged = false; _gameCycle = 0; _gameSpeed = 1; @@ -701,22 +700,14 @@ void Sword2Engine::pauseEngineIntern(bool pause) { _sound->pauseAllSound(); _mouse->pauseEngine(true); - // If render level is at max, turn it down because palette- - // matching won't work when the palette is dimmed. - - if (_screen->getRenderLevel() == 3) { - _screen->setRenderLevel(2); - _graphicsLevelFudged = true; - } - #ifdef SWORD2_DEBUG // Don't dim it if we're single-stepping through frames // dim the palette during the pause if (!_stepOneCycle) - _screen->dimPalette(); + _screen->dimPalette(true); #else - _screen->dimPalette(); + _screen->dimPalette(true); #endif _gamePaused = true; @@ -724,14 +715,7 @@ void Sword2Engine::pauseEngineIntern(bool pause) { _mouse->pauseEngine(false); _sound->unpauseAllSound(); - // Put back game screen palette; see screen.cpp - _screen->setFullPalette(-1); - - // If graphics level at max, turn up again - if (_graphicsLevelFudged) { - _screen->setRenderLevel(3); - _graphicsLevelFudged = false; - } + _screen->dimPalette(false); _gamePaused = false; |