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Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 58f3547ff7..62a391923d 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -20,9 +20,6 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
*/
#include "base/plugins.h"
@@ -31,7 +28,6 @@
#include "common/file.h"
#include "common/fs.h"
#include "common/events.h"
-#include "common/EventRecorder.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
@@ -80,7 +76,7 @@ static const GameSettings sword2_settings[] = {
class Sword2MetaEngine : public MetaEngine {
public:
virtual const char *getName() const {
- return "Broken Sword II";
+ return "Sword2";
}
virtual const char *getOriginalCopyright() const {
return "Broken Sword Games (C) Revolution";
@@ -255,7 +251,7 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c
namespace Sword2 {
-Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
+Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst), _rnd("sword2") {
// Add default file directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "clusters");
@@ -295,8 +291,6 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
_gameSpeed = 1;
_gmmLoadSlot = -1; // Used to manage GMM Loading
-
- g_eventRec.registerRandomSource(_rnd, "sword2");
}
Sword2Engine::~Sword2Engine() {
@@ -431,7 +425,7 @@ Common::Error Sword2Engine::run() {
setInputEventFilter(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP | RD_WHEELUP | RD_WHEELDOWN);
setupPersistentResources();
- initialiseFontResourceFlags();
+ initializeFontResourceFlags();
if (_features & GF_DEMO)
_logic->writeVar(DEMO, 1);
@@ -469,7 +463,7 @@ Common::Error Sword2Engine::run() {
} else
startGame();
- _screen->initialiseRenderCycle();
+ _screen->initializeRenderCycle();
while (1) {
_debugger->onFrame();