diff options
Diffstat (limited to 'engines/sword2/sword2.cpp')
| -rw-r--r-- | engines/sword2/sword2.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 280beb7c22..22a2fcec45 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -381,17 +381,17 @@ int Sword2Engine::go() {  		KeyboardEvent *ke = keyboardEvent();  		if (ke) { -			if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') { +			if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == Common::KEYCODE_d) || ke->ascii == '#' || ke->ascii == '~') {  				_debugger->attach();  			} else if (ke->modifiers == 0 || ke->modifiers == Common::KBD_SHIFT) {  				switch (ke->keycode) { -				case 'p': +				case Common::KEYCODE_p:  					if (_gamePaused)  						unpauseGame();  					else  						pauseGame();  					break; -				case 'c': +				case Common::KEYCODE_c:  					if (!_logic->readVar(DEMO) && !_mouse->isChoosing()) {  						ScreenInfo *screenInfo = _screen->getScreenInfo();  						_logic->fnPlayCredits(NULL); @@ -399,13 +399,13 @@ int Sword2Engine::go() {  					}  					break;  #ifdef SWORD2_DEBUG -				case ' ': +				case Common::KEYCODE_SPACE:  					if (_gamePaused) {  						_stepOneCycle = true;  						unpauseGame();  					}  					break; -				case 's': +				case Common::KEYCODE_s:  					_renderSkip = !_renderSkip;  					break;  #endif | 
