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Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 280beb7c22..22a2fcec45 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -381,17 +381,17 @@ int Sword2Engine::go() {
KeyboardEvent *ke = keyboardEvent();
if (ke) {
- if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') {
+ if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == Common::KEYCODE_d) || ke->ascii == '#' || ke->ascii == '~') {
_debugger->attach();
} else if (ke->modifiers == 0 || ke->modifiers == Common::KBD_SHIFT) {
switch (ke->keycode) {
- case 'p':
+ case Common::KEYCODE_p:
if (_gamePaused)
unpauseGame();
else
pauseGame();
break;
- case 'c':
+ case Common::KEYCODE_c:
if (!_logic->readVar(DEMO) && !_mouse->isChoosing()) {
ScreenInfo *screenInfo = _screen->getScreenInfo();
_logic->fnPlayCredits(NULL);
@@ -399,13 +399,13 @@ int Sword2Engine::go() {
}
break;
#ifdef SWORD2_DEBUG
- case ' ':
+ case Common::KEYCODE_SPACE:
if (_gamePaused) {
_stepOneCycle = true;
unpauseGame();
}
break;
- case 's':
+ case Common::KEYCODE_s:
_renderSkip = !_renderSkip;
break;
#endif