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Diffstat (limited to 'engines/sword25/detection.cpp')
-rw-r--r-- | engines/sword25/detection.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp new file mode 100644 index 0000000000..e210f4d27c --- /dev/null +++ b/engines/sword25/detection.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" + +#include "sword25/sword25.h" + +namespace Sword25 { +uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; } +} + +static const PlainGameDescriptor Sword25Game[] = { + {"sword25", "Broken Sword 2.5"}, + {0, 0} +}; + +namespace Sword25 { + +// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed, +// both by the core data package, as well as the extra languages added by the patch file; also, I don't +// think that all the languages supported by the game currently have constants in ScummVM +static const ADGameDescription gameDescriptions[] = { + { + "sword25", + "", + AD_ENTRY1s("data.b25c", "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588), + Common::EN_ANY, + Common::kPlatformUnknown, + ADGF_NO_FLAGS, + Common::GUIO_NONE + }, + { + "sword25", + "Extracted", + {{"_includes.lua", 0, 0, -1}, + {"boot.lua", 0, 0, -1}, + {"kernel.lua", 0, 0, -1}, + AD_LISTEND}, + Common::EN_ANY, + Common::kPlatformUnknown, + GF_EXTRACTED, + Common::GUIO_NONE + }, + AD_TABLE_END_MARKER +}; + +} // end of namespace Sword25 + +static const char *directoryGlobs[] = { + "system", // Used by extracted dats + 0 +}; + +static const ADParams detectionParams = { + // Pointer to ADGameDescription or its superset structure + (const byte *)Sword25::gameDescriptions, + // Size of that superset structure + sizeof(ADGameDescription), + // Number of bytes to compute MD5 sum for + 5000, + // List of all engine targets + Sword25Game, + // Structure for autoupgrading obsolete targets + 0, + // Name of single gameid (optional) + NULL, + // List of files for file-based fallback detection (optional) + 0, + // Flags + 0, + // Additional GUI options (for every game} + Common::GUIO_NOMIDI, + // Maximum directory depth + 2, + // List of directory globs + directoryGlobs +}; + +class Sword25MetaEngine : public AdvancedMetaEngine { +public: + Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {} + + virtual const char *getName() const { + return "The Broken Sword 2.5 Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Sword25::Sword25Engine(syst, desc); + } + return desc != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(SWORD25) + REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#else + REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#endif + |