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-rw-r--r--engines/sword25/detection.cpp130
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diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "engines/advancedDetector.h"
+
+#include "sword25/sword25.h"
+
+namespace Sword25 {
+uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
+}
+
+static const PlainGameDescriptor Sword25Game[] = {
+ {"sword25", "Broken Sword 2.5"},
+ {0, 0}
+};
+
+namespace Sword25 {
+
+// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed,
+// both by the core data package, as well as the extra languages added by the patch file; also, I don't
+// think that all the languages supported by the game currently have constants in ScummVM
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "sword25",
+ "",
+ AD_ENTRY1s("data.b25c", "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588),
+ Common::EN_ANY,
+ Common::kPlatformUnknown,
+ ADGF_NO_FLAGS,
+ Common::GUIO_NONE
+ },
+ {
+ "sword25",
+ "Extracted",
+ {{"_includes.lua", 0, 0, -1},
+ {"boot.lua", 0, 0, -1},
+ {"kernel.lua", 0, 0, -1},
+ AD_LISTEND},
+ Common::EN_ANY,
+ Common::kPlatformUnknown,
+ GF_EXTRACTED,
+ Common::GUIO_NONE
+ },
+ AD_TABLE_END_MARKER
+};
+
+} // end of namespace Sword25
+
+static const char *directoryGlobs[] = {
+ "system", // Used by extracted dats
+ 0
+};
+
+static const ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Sword25::gameDescriptions,
+ // Size of that superset structure
+ sizeof(ADGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ Sword25Game,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ NULL,
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Flags
+ 0,
+ // Additional GUI options (for every game}
+ Common::GUIO_NOMIDI,
+ // Maximum directory depth
+ 2,
+ // List of directory globs
+ directoryGlobs
+};
+
+class Sword25MetaEngine : public AdvancedMetaEngine {
+public:
+ Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {}
+
+ virtual const char *getName() const {
+ return "The Broken Sword 2.5 Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+};
+
+bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Sword25::Sword25Engine(syst, desc);
+ }
+ return desc != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
+ REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
+#endif
+