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Diffstat (limited to 'engines/sword25/detection.cpp')
| -rw-r--r-- | engines/sword25/detection.cpp | 130 | 
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp new file mode 100644 index 0000000000..e210f4d27c --- /dev/null +++ b/engines/sword25/detection.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" + +#include "sword25/sword25.h" + +namespace Sword25 { +uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; } +} + +static const PlainGameDescriptor Sword25Game[] = { +	{"sword25", "Broken Sword 2.5"}, +	{0, 0} +}; + +namespace Sword25 { + +// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed, +// both by the core data package, as well as the extra languages added by the patch file; also, I don't +// think that all the languages supported by the game currently have constants in ScummVM +static const ADGameDescription gameDescriptions[] = { +	{ +		"sword25", +		"", +		AD_ENTRY1s("data.b25c", "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588), +		Common::EN_ANY, +		Common::kPlatformUnknown, +		ADGF_NO_FLAGS, +		Common::GUIO_NONE +	}, +	{ +		"sword25", +		"Extracted", +		{{"_includes.lua", 0, 0, -1}, +		 {"boot.lua", 0, 0, -1}, +		 {"kernel.lua", 0, 0, -1}, +		 AD_LISTEND}, +		Common::EN_ANY, +		Common::kPlatformUnknown, +		GF_EXTRACTED, +		Common::GUIO_NONE +	}, +	AD_TABLE_END_MARKER +}; + +} // end of namespace Sword25 + +static const char *directoryGlobs[] = { +	"system", // Used by extracted dats +	0 +}; + +static const ADParams detectionParams = { +	// Pointer to ADGameDescription or its superset structure +	(const byte *)Sword25::gameDescriptions, +	// Size of that superset structure +	sizeof(ADGameDescription), +	// Number of bytes to compute MD5 sum for +	5000, +	// List of all engine targets +	Sword25Game, +	// Structure for autoupgrading obsolete targets +	0, +	// Name of single gameid (optional) +	NULL, +	// List of files for file-based fallback detection (optional) +	0, +	// Flags +	0, +	// Additional GUI options (for every game} +	Common::GUIO_NOMIDI, +	// Maximum directory depth +	2, +	// List of directory globs +	directoryGlobs +}; + +class Sword25MetaEngine : public AdvancedMetaEngine { +public: +	Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {} + +	virtual const char *getName() const { +		return "The Broken Sword 2.5 Engine"; +	} + +	virtual const char *getOriginalCopyright() const { +		return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer"; +	} + +	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { +	if (desc) { +		*engine = new Sword25::Sword25Engine(syst, desc); +	} +	return desc != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(SWORD25) +	REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#else +	REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#endif +  | 
