diff options
Diffstat (limited to 'engines/sword25/detection.cpp')
-rw-r--r-- | engines/sword25/detection.cpp | 38 |
1 files changed, 2 insertions, 36 deletions
diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp index fe24675f8a..edb8c30545 100644 --- a/engines/sword25/detection.cpp +++ b/engines/sword25/detection.cpp @@ -18,15 +18,13 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "sword25/sword25.h" +#include "sword25/detection_tables.h" #include "sword25/kernel/persistenceservice.h" namespace Sword25 { @@ -38,38 +36,6 @@ static const PlainGameDescriptor Sword25Game[] = { {0, 0} }; -namespace Sword25 { - -// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed, -// both by the core data package, as well as the extra languages added by the patch file; also, I don't -// think that all the languages supported by the game currently have constants in ScummVM -static const ADGameDescription gameDescriptions[] = { - { - "sword25", - "", - AD_ENTRY1s("data.b25c", "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588), - Common::EN_ANY, - Common::kPlatformUnknown, - ADGF_NO_FLAGS, - Common::GUIO_NONE - }, - { - "sword25", - "Extracted", - {{"_includes.lua", 0, 0, -1}, - {"boot.lua", 0, 0, -1}, - {"kernel.lua", 0, 0, -1}, - AD_LISTEND}, - Common::EN_ANY, - Common::kPlatformUnknown, - GF_EXTRACTED, - Common::GUIO_NONE - }, - AD_TABLE_END_MARKER -}; - -} // End of namespace Sword25 - static const char *directoryGlobs[] = { "system", // Used by extracted dats 0 @@ -105,7 +71,7 @@ public: Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { - return "The Broken Sword 2.5 Engine"; + return "Sword25"; } virtual const char *getOriginalCopyright() const { |