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path: root/engines/sword25/fmv/movieplayer.cpp
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Diffstat (limited to 'engines/sword25/fmv/movieplayer.cpp')
-rw-r--r--engines/sword25/fmv/movieplayer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp
index d58c630759..29d84ba87b 100644
--- a/engines/sword25/fmv/movieplayer.cpp
+++ b/engines/sword25/fmv/movieplayer.cpp
@@ -73,15 +73,15 @@ bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx();
#if INDIRECTRENDERING
- _outputBitmap = pGfx->GetMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
+ _outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
if (!_outputBitmap.isValid()) {
BS_LOG_ERRORLN("Output bitmap for movie playback could not be created.");
return false;
}
// Skalierung des Ausgabebitmaps berechnen, so dass es möglichst viel Bildschirmfläche einnimmt.
- float screenToVideoWidth = (float)pGfx->GetDisplayWidth() / (float)_outputBitmap->getWidth();
- float screenToVideoHeight = (float)pGfx->GetDisplayHeight() / (float)_outputBitmap->getHeight();
+ float screenToVideoWidth = (float)pGfx->getDisplayWidth() / (float)_outputBitmap->getWidth();
+ float screenToVideoHeight = (float)pGfx->getDisplayHeight() / (float)_outputBitmap->getHeight();
float scaleFactor = MIN(screenToVideoWidth, screenToVideoHeight);
if (abs((int)(scaleFactor - 1.0f)) < FLT_EPSILON)
@@ -93,13 +93,13 @@ bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
_outputBitmap->setZ(z);
// Ausgabebitmap auf dem Bildschirm zentrieren
- _outputBitmap->setX((pGfx->GetDisplayWidth() - _outputBitmap->getWidth()) / 2);
- _outputBitmap->setY((pGfx->GetDisplayHeight() - _outputBitmap->getHeight()) / 2);
+ _outputBitmap->setX((pGfx->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
+ _outputBitmap->setY((pGfx->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
#else
_backSurface = pGfx->getSurface();
- _outX = (pGfx->GetDisplayWidth() - _decoder.getWidth()) / 2;
- _outY = (pGfx->GetDisplayHeight() - _decoder.getHeight()) / 2;
+ _outX = (pGfx->getDisplayWidth() - _decoder.getWidth()) / 2;
+ _outY = (pGfx->getDisplayHeight() - _decoder.getHeight()) / 2;
if (_outX < 0)
_outX = 0;
@@ -169,8 +169,8 @@ void MoviePlayer::setScaleFactor(float scaleFactor) {
// Ausgabebitmap auf dem Bildschirm zentrieren
GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx();
- _outputBitmap->setX((gfxPtr->GetDisplayWidth() - _outputBitmap->getWidth()) / 2);
- _outputBitmap->setY((gfxPtr->GetDisplayHeight() - _outputBitmap->getHeight()) / 2);
+ _outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
+ _outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
}
}