diff options
Diffstat (limited to 'engines/sword25/fmv/movieplayer.cpp')
-rw-r--r-- | engines/sword25/fmv/movieplayer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp index d58c630759..29d84ba87b 100644 --- a/engines/sword25/fmv/movieplayer.cpp +++ b/engines/sword25/fmv/movieplayer.cpp @@ -73,15 +73,15 @@ bool MoviePlayer::loadMovie(const Common::String &filename, uint z) { GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx(); #if INDIRECTRENDERING - _outputBitmap = pGfx->GetMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight()); + _outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight()); if (!_outputBitmap.isValid()) { BS_LOG_ERRORLN("Output bitmap for movie playback could not be created."); return false; } // Skalierung des Ausgabebitmaps berechnen, so dass es möglichst viel Bildschirmfläche einnimmt. - float screenToVideoWidth = (float)pGfx->GetDisplayWidth() / (float)_outputBitmap->getWidth(); - float screenToVideoHeight = (float)pGfx->GetDisplayHeight() / (float)_outputBitmap->getHeight(); + float screenToVideoWidth = (float)pGfx->getDisplayWidth() / (float)_outputBitmap->getWidth(); + float screenToVideoHeight = (float)pGfx->getDisplayHeight() / (float)_outputBitmap->getHeight(); float scaleFactor = MIN(screenToVideoWidth, screenToVideoHeight); if (abs((int)(scaleFactor - 1.0f)) < FLT_EPSILON) @@ -93,13 +93,13 @@ bool MoviePlayer::loadMovie(const Common::String &filename, uint z) { _outputBitmap->setZ(z); // Ausgabebitmap auf dem Bildschirm zentrieren - _outputBitmap->setX((pGfx->GetDisplayWidth() - _outputBitmap->getWidth()) / 2); - _outputBitmap->setY((pGfx->GetDisplayHeight() - _outputBitmap->getHeight()) / 2); + _outputBitmap->setX((pGfx->getDisplayWidth() - _outputBitmap->getWidth()) / 2); + _outputBitmap->setY((pGfx->getDisplayHeight() - _outputBitmap->getHeight()) / 2); #else _backSurface = pGfx->getSurface(); - _outX = (pGfx->GetDisplayWidth() - _decoder.getWidth()) / 2; - _outY = (pGfx->GetDisplayHeight() - _decoder.getHeight()) / 2; + _outX = (pGfx->getDisplayWidth() - _decoder.getWidth()) / 2; + _outY = (pGfx->getDisplayHeight() - _decoder.getHeight()) / 2; if (_outX < 0) _outX = 0; @@ -169,8 +169,8 @@ void MoviePlayer::setScaleFactor(float scaleFactor) { // Ausgabebitmap auf dem Bildschirm zentrieren GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx(); - _outputBitmap->setX((gfxPtr->GetDisplayWidth() - _outputBitmap->getWidth()) / 2); - _outputBitmap->setY((gfxPtr->GetDisplayHeight() - _outputBitmap->getHeight()) / 2); + _outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2); + _outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2); } } |