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path: root/engines/sword25/gfx/dynamicbitmap.cpp
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Diffstat (limited to 'engines/sword25/gfx/dynamicbitmap.cpp')
-rw-r--r--engines/sword25/gfx/dynamicbitmap.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword25/gfx/dynamicbitmap.cpp b/engines/sword25/gfx/dynamicbitmap.cpp
index ce9c056d08..a335f87fa5 100644
--- a/engines/sword25/gfx/dynamicbitmap.cpp
+++ b/engines/sword25/gfx/dynamicbitmap.cpp
@@ -86,8 +86,8 @@ bool DynamicBitmap::doRender(RectangleList *updateRects) {
// a bit slow when drawing videos, but it's not the main
// bottleneck.
result = _image->blit(_absoluteX, _absoluteY,
- (_flipV ? BitmapResource::FLIP_V : 0) |
- (_flipH ? BitmapResource::FLIP_H : 0),
+ (_flipV ? Graphics::FLIP_V : 0) |
+ (_flipH ? Graphics::FLIP_H : 0),
0, _modulationColor, -1, -1,
updateRects);
#else
@@ -105,8 +105,8 @@ bool DynamicBitmap::doRender(RectangleList *updateRects) {
return true;
} else {
result = _image->blit(_absoluteX, _absoluteY,
- (_flipV ? BitmapResource::FLIP_V : 0) |
- (_flipH ? BitmapResource::FLIP_H : 0),
+ (_flipV ? Graphics::FLIP_V : 0) |
+ (_flipH ? Graphics::FLIP_H : 0),
0, _modulationColor, _width, _height,
updateRects);
}