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Diffstat (limited to 'engines/sword25/gfx/dynamicbitmap.h')
-rw-r--r--engines/sword25/gfx/dynamicbitmap.h25
1 files changed, 12 insertions, 13 deletions
diff --git a/engines/sword25/gfx/dynamicbitmap.h b/engines/sword25/gfx/dynamicbitmap.h
index 0449f9984d..04d1ce5c7a 100644
--- a/engines/sword25/gfx/dynamicbitmap.h
+++ b/engines/sword25/gfx/dynamicbitmap.h
@@ -23,7 +23,7 @@
*
*/
-/*
+/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -54,31 +54,30 @@ namespace Sword25 {
// Klassendeklaration
// -----------------------------------------------------------------------------
-class BS_DynamicBitmap : public BS_Bitmap
-{
-friend class BS_RenderObject;
+class BS_DynamicBitmap : public BS_Bitmap {
+ friend class BS_RenderObject;
public:
virtual ~BS_DynamicBitmap();
virtual unsigned int GetPixel(int X, int Y) const;
- virtual bool SetContent(const byte *Pixeldata, unsigned int Offset, unsigned int Stride);
+ virtual bool SetContent(const byte *Pixeldata, unsigned int Offset, unsigned int Stride);
- virtual bool IsScalingAllowed() const;
- virtual bool IsAlphaAllowed() const;
- virtual bool IsColorModulationAllowed() const;
- virtual bool IsSetContentAllowed() const;
+ virtual bool IsScalingAllowed() const;
+ virtual bool IsAlphaAllowed() const;
+ virtual bool IsColorModulationAllowed() const;
+ virtual bool IsSetContentAllowed() const;
- virtual bool Persist(BS_OutputPersistenceBlock & Writer);
- virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
+ virtual bool Persist(BS_OutputPersistenceBlock &Writer);
+ virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
protected:
- virtual bool DoRender();
+ virtual bool DoRender();
private:
BS_DynamicBitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Width, unsigned int Height);
- BS_DynamicBitmap(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);
+ BS_DynamicBitmap(BS_InputPersistenceBlock &Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);
bool CreateGLImage(unsigned int Width, unsigned int Height);