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Diffstat (limited to 'engines/sword25/gfx/image/swimage.h')
-rw-r--r-- | engines/sword25/gfx/image/swimage.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/sword25/gfx/image/swimage.h b/engines/sword25/gfx/image/swimage.h new file mode 100644 index 0000000000..caf6bdcc71 --- /dev/null +++ b/engines/sword25/gfx/image/swimage.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_SWIMAGE_H +#define SWORD25_SWIMAGE_H + +// ----------------------------------------------------------------------------- +// INCLUDES +// ----------------------------------------------------------------------------- + +#include "sword25/kernel/common.h" +#include "sword25/gfx/image/image.h" +#include "sword25/gfx/graphicengine.h" + + +namespace Sword25 { + +// ----------------------------------------------------------------------------- +// CLASS DEFINITION +// ----------------------------------------------------------------------------- + +class SWImage : public Image { +public: + SWImage(const Common::String &filename, bool &result); + virtual ~SWImage(); + + virtual int getWidth() const { + return _width; + } + virtual int getHeight() const { + return _height; + } + virtual GraphicEngine::COLOR_FORMATS getColorFormat() const { + return GraphicEngine::CF_ARGB32; + } + + virtual bool blit(int posX = 0, int posY = 0, + int flipping = Image::FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1); + virtual bool fill(const Common::Rect *fillRectPtr, uint color); + virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride); + virtual uint getPixel(int x, int y); + + virtual bool isBlitSource() const { + return false; + } + virtual bool isBlitTarget() const { + return false; + } + virtual bool isScalingAllowed() const { + return false; + } + virtual bool isFillingAllowed() const { + return false; + } + virtual bool isAlphaAllowed() const { + return false; + } + virtual bool isColorModulationAllowed() const { + return false; + } + virtual bool isSetContentAllowed() const { + return false; + } +private: + uint *_imageDataPtr; + + int _width; + int _height; +}; + +} // End of namespace Sword25 + +#endif |