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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_VECTORIMAGE_H
+#define SWORD25_VECTORIMAGE_H
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/image/image.h"
+#include "common/rect.h"
+
+#include "art.h"
+
+namespace Sword25 {
+
+class VectorImage;
+
+/**
+ @brief Pfadinformationen zu BS_VectorImageElement Objekten
+
+ Jedes BS_VectorImageElement besteht aus Kantenzügen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
+ gespeichert werden.
+*/
+
+class VectorPathInfo {
+public:
+ VectorPathInfo(ArtBpath *vec, int len, uint lineStyle, uint fillStyle0, uint fillStyle1) :
+ _vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1), _len(len) {}
+
+ VectorPathInfo() {
+ _lineStyle = _fillStyle0 = _fillStyle1 = _len = 0;
+ _vec = 0;
+ }
+
+ ArtBpath *getVec() const {
+ return _vec;
+ }
+ int getVecLen() const {
+ return _len;
+ }
+ uint getLineStyle() const {
+ return _lineStyle;
+ }
+ uint getFillStyle0() const {
+ return _fillStyle0;
+ }
+ uint getFillStyle1() const {
+ return _fillStyle1;
+ }
+
+private:
+ ArtBpath *_vec;
+ uint _lineStyle;
+ uint _fillStyle0;
+ uint _fillStyle1;
+ uint _len;
+};
+
+/**
+ @brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
+ Werden alle Elemente eines Vektorbildes übereinandergelegt, ergibt sich das komplette Bild.
+*/
+class VectorImageElement {
+ friend class VectorImage;
+public:
+ uint getPathCount() const {
+ return _pathInfos.size();
+ }
+ const VectorPathInfo &getPathInfo(uint pathNr) const {
+ BS_ASSERT(pathNr < getPathCount());
+ return _pathInfos[pathNr];
+ }
+
+ double getLineStyleWidth(uint lineStyle) const {
+ BS_ASSERT(lineStyle < _lineStyles.size());
+ return _lineStyles[lineStyle].width;
+ }
+
+ uint getLineStyleCount() const {
+ return _lineStyles.size();
+ }
+
+ uint32 getLineStyleColor(uint lineStyle) const {
+ BS_ASSERT(lineStyle < _lineStyles.size());
+ return _lineStyles[lineStyle].color;
+ }
+
+ uint getFillStyleCount() const {
+ return _fillStyles.size();
+ }
+
+ uint32 getFillStyleColor(uint fillStyle) const {
+ BS_ASSERT(fillStyle < _fillStyles.size());
+ return _fillStyles[fillStyle];
+ }
+
+ const Common::Rect &getBoundingBox() const {
+ return _boundingBox;
+ }
+
+private:
+ struct LineStyleType {
+ LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {}
+ LineStyleType() {
+ width = 0;
+ color = 0;
+ }
+ double width;
+ uint32 color;
+ };
+
+ Common::Array<VectorPathInfo> _pathInfos;
+ Common::Array<LineStyleType> _lineStyles;
+ Common::Array<uint32> _fillStyles;
+ Common::Rect _boundingBox;
+};
+
+
+/**
+ @brief Eine Vektorgraphik
+
+ Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
+*/
+
+class VectorImage : public Image {
+public:
+ VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname);
+ ~VectorImage();
+
+ uint getElementCount() const {
+ return _elements.size();
+ }
+ const VectorImageElement &getElement(uint elementNr) const {
+ BS_ASSERT(elementNr < _elements.size());
+ return _elements[elementNr];
+ }
+ const Common::Rect &getBoundingBox() const {
+ return _boundingBox;
+ }
+
+ //
+ // Die abstrakten Methoden von BS_Image
+ //
+ virtual int getWidth() const {
+ return _boundingBox.width();
+ }
+ virtual int getHeight() const {
+ return _boundingBox.height();
+ }
+ virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
+ return GraphicEngine::CF_ARGB32;
+ }
+ virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0));
+
+ void render(int width, int height);
+
+ virtual uint getPixel(int x, int y);
+ virtual bool isBlitSource() const {
+ return true;
+ }
+ virtual bool isBlitTarget() const {
+ return false;
+ }
+ virtual bool isScalingAllowed() const {
+ return true;
+ }
+ virtual bool isFillingAllowed() const {
+ return false;
+ }
+ virtual bool isAlphaAllowed() const {
+ return true;
+ }
+ virtual bool isColorModulationAllowed() const {
+ return true;
+ }
+ virtual bool isSetContentAllowed() const {
+ return false;
+ }
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
+ virtual bool blit(int posX = 0, int posY = 0,
+ int flipping = FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+
+ class SWFBitStream;
+
+private:
+ bool parseDefineShape(uint shapeType, SWFBitStream &bs);
+ bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits);
+
+ ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
+ Common::Array<VectorImageElement> _elements;
+ Common::Rect _boundingBox;
+
+ byte *_pixelData;
+
+ Common::String _fname;
+};
+
+} // End of namespace Sword25
+
+#endif