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Diffstat (limited to 'engines/sword25/gfx/image/vectorimage.h')
-rw-r--r-- | engines/sword25/gfx/image/vectorimage.h | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/sword25/gfx/image/vectorimage.h b/engines/sword25/gfx/image/vectorimage.h new file mode 100644 index 0000000000..3477463b43 --- /dev/null +++ b/engines/sword25/gfx/image/vectorimage.h @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_VECTORIMAGE_H +#define SWORD25_VECTORIMAGE_H + +// ----------------------------------------------------------------------------- +// Includes +// ----------------------------------------------------------------------------- + +#include "sword25/kernel/common.h" +#include "sword25/gfx/image/image.h" +#include "common/rect.h" + +#include "art.h" + +namespace Sword25 { + +class VectorImage; + +/** + @brief Pfadinformationen zu BS_VectorImageElement Objekten + + Jedes BS_VectorImageElement besteht aus Kantenzügen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs + gespeichert werden. +*/ + +class VectorPathInfo { +public: + VectorPathInfo(ArtBpath *vec, int len, uint lineStyle, uint fillStyle0, uint fillStyle1) : + _vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1), _len(len) {} + + VectorPathInfo() { + _lineStyle = _fillStyle0 = _fillStyle1 = _len = 0; + _vec = 0; + } + + ArtBpath *getVec() const { + return _vec; + } + int getVecLen() const { + return _len; + } + uint getLineStyle() const { + return _lineStyle; + } + uint getFillStyle0() const { + return _fillStyle0; + } + uint getFillStyle1() const { + return _fillStyle1; + } + +private: + ArtBpath *_vec; + uint _lineStyle; + uint _fillStyle0; + uint _fillStyle1; + uint _len; +}; + +/** + @brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren. + Werden alle Elemente eines Vektorbildes übereinandergelegt, ergibt sich das komplette Bild. +*/ +class VectorImageElement { + friend class VectorImage; +public: + uint getPathCount() const { + return _pathInfos.size(); + } + const VectorPathInfo &getPathInfo(uint pathNr) const { + BS_ASSERT(pathNr < getPathCount()); + return _pathInfos[pathNr]; + } + + double getLineStyleWidth(uint lineStyle) const { + BS_ASSERT(lineStyle < _lineStyles.size()); + return _lineStyles[lineStyle].width; + } + + uint getLineStyleCount() const { + return _lineStyles.size(); + } + + uint32 getLineStyleColor(uint lineStyle) const { + BS_ASSERT(lineStyle < _lineStyles.size()); + return _lineStyles[lineStyle].color; + } + + uint getFillStyleCount() const { + return _fillStyles.size(); + } + + uint32 getFillStyleColor(uint fillStyle) const { + BS_ASSERT(fillStyle < _fillStyles.size()); + return _fillStyles[fillStyle]; + } + + const Common::Rect &getBoundingBox() const { + return _boundingBox; + } + +private: + struct LineStyleType { + LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {} + LineStyleType() { + width = 0; + color = 0; + } + double width; + uint32 color; + }; + + Common::Array<VectorPathInfo> _pathInfos; + Common::Array<LineStyleType> _lineStyles; + Common::Array<uint32> _fillStyles; + Common::Rect _boundingBox; +}; + + +/** + @brief Eine Vektorgraphik + + Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes. +*/ + +class VectorImage : public Image { +public: + VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname); + ~VectorImage(); + + uint getElementCount() const { + return _elements.size(); + } + const VectorImageElement &getElement(uint elementNr) const { + BS_ASSERT(elementNr < _elements.size()); + return _elements[elementNr]; + } + const Common::Rect &getBoundingBox() const { + return _boundingBox; + } + + // + // Die abstrakten Methoden von BS_Image + // + virtual int getWidth() const { + return _boundingBox.width(); + } + virtual int getHeight() const { + return _boundingBox.height(); + } + virtual GraphicEngine::COLOR_FORMATS getColorFormat() const { + return GraphicEngine::CF_ARGB32; + } + virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0)); + + void render(int width, int height); + + virtual uint getPixel(int x, int y); + virtual bool isBlitSource() const { + return true; + } + virtual bool isBlitTarget() const { + return false; + } + virtual bool isScalingAllowed() const { + return true; + } + virtual bool isFillingAllowed() const { + return false; + } + virtual bool isAlphaAllowed() const { + return true; + } + virtual bool isColorModulationAllowed() const { + return true; + } + virtual bool isSetContentAllowed() const { + return false; + } + virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride); + virtual bool blit(int posX = 0, int posY = 0, + int flipping = FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1); + + class SWFBitStream; + +private: + bool parseDefineShape(uint shapeType, SWFBitStream &bs); + bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits); + + ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated); + Common::Array<VectorImageElement> _elements; + Common::Rect _boundingBox; + + byte *_pixelData; + + Common::String _fname; +}; + +} // End of namespace Sword25 + +#endif |