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Diffstat (limited to 'engines/sword25/gfx/microtiles.h')
-rw-r--r-- | engines/sword25/gfx/microtiles.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/sword25/gfx/microtiles.h b/engines/sword25/gfx/microtiles.h new file mode 100644 index 0000000000..454fc39f37 --- /dev/null +++ b/engines/sword25/gfx/microtiles.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#ifndef SWORD25_MICROTILES_H +#define SWORD25_MICROTILES_H + +#include "common/scummsys.h" +#include "common/list.h" +#include "common/util.h" +#include "common/rect.h" + +namespace Sword25 { + +typedef uint32 BoundingBox; + +const BoundingBox FullBoundingBox = 0x00001F1F; +const BoundingBox EmptyBoundingBox = 0x00000000; +const int TileSize = 32; + +class RectangleList : public Common::List<Common::Rect> { +}; + +class MicroTileArray { +public: + MicroTileArray(int16 width, int16 height); + ~MicroTileArray(); + void addRect(Common::Rect r); + void clear(); + RectangleList *getRectangles(); +protected: + BoundingBox *_tiles; + int16 _tilesW, _tilesH; + byte TileX0(const BoundingBox &boundingBox); + byte TileY0(const BoundingBox &boundingBox); + byte TileX1(const BoundingBox &boundingBox); + byte TileY1(const BoundingBox &boundingBox); + bool isBoundingBoxEmpty(const BoundingBox &boundingBox); + bool isBoundingBoxFull(const BoundingBox &boundingBox); + void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1); + void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1); +}; + +} // namespace Sword25 + +#endif // SWORD25_MICROTILES_H |