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Diffstat (limited to 'engines/sword25/gfx/timedrenderobject.h')
-rw-r--r-- | engines/sword25/gfx/timedrenderobject.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/sword25/gfx/timedrenderobject.h b/engines/sword25/gfx/timedrenderobject.h new file mode 100644 index 0000000000..6fee19882a --- /dev/null +++ b/engines/sword25/gfx/timedrenderobject.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#include "sword25/kernel/common.h" +#include "sword25/gfx/renderobject.h" + +namespace Sword25 { + +/** + @brief +*/ + +class TimedRenderObject : public RenderObject { +public: + TimedRenderObject(RenderObjectPtr<RenderObject> pParent, TYPES type, uint handle = 0); + ~TimedRenderObject(); + + /** + @brief Teilt dem Objekt mit, dass ein neuer Frame begonnen wird. + + Diese Methode wird jeden Frame an jedem BS_TimedRenderObject aufgerufen um diesen zu ermöglichen + ihren Zustand Zeitabhängig zu verändern (z.B. Animationen).<br> + @param int TimeElapsed gibt an wie viel Zeit (in Microsekunden) seit dem letzten Frame vergangen ist. + */ + virtual void frameNotification(int timeElapsed) = 0; +}; + +} // End of namespace Sword25 |