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-rw-r--r--engines/sword25/gfx/image/art.cpp27
-rw-r--r--engines/sword25/gfx/image/art.h1
-rw-r--r--engines/sword25/gfx/image/vectorimage.cpp2
-rw-r--r--engines/sword25/gfx/image/vectorimagerenderer.cpp7
4 files changed, 37 insertions, 0 deletions
diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp
index 07a2be5694..e9715481c6 100644
--- a/engines/sword25/gfx/image/art.cpp
+++ b/engines/sword25/gfx/image/art.cpp
@@ -151,6 +151,8 @@ ArtSVP *art_svp_from_vpath(ArtVpath *vpath) {
n_segs_max = 16;
svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
(n_segs_max - 1) * sizeof(ArtSVPSeg));
+ if (!svp)
+ error("[art_svp_from_vpath] Cannot allocate memory");
dir = 0;
n_points = 0;
@@ -1041,6 +1043,8 @@ struct _ArtPriPoint {
static ArtPriQ *art_pri_new(void) {
ArtPriQ *result = art_new(ArtPriQ, 1);
+ if (!result)
+ error("[art_pri_new] Cannot allocate memory");
result->n_items = 0;
result->n_items_max = 16;
@@ -1189,6 +1193,9 @@ static int art_svp_writer_rewind_add_segment(ArtSvpWriter *self, int wind_left,
seg->bbox.x1 = x;
seg->bbox.y1 = y;
seg->points = art_new(ArtPoint, init_n_points_max);
+ if (!seg->points)
+ error("[art_svp_writer_rewind_add_segment] Cannot allocate memory");
+
seg->points[0].x = x;
seg->points[0].y = y;
return seg_num;
@@ -1233,6 +1240,8 @@ ArtSVP *art_svp_writer_rewind_reap(ArtSvpWriter *self) {
ArtSvpWriter *art_svp_writer_rewind_new(ArtWindRule rule) {
ArtSvpWriterRewind *result = art_new(ArtSvpWriterRewind, 1);
+ if (!result)
+ error("[art_svp_writer_rewind_new] Cannot allocate memory");
result->super.add_segment = art_svp_writer_rewind_add_segment;
result->super.add_point = art_svp_writer_rewind_add_point;
@@ -1242,6 +1251,9 @@ ArtSvpWriter *art_svp_writer_rewind_new(ArtWindRule rule) {
result->n_segs_max = 16;
result->svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
(result->n_segs_max - 1) * sizeof(ArtSVPSeg));
+ if (!result->svp)
+ error("[art_svp_writer_rewind_new] Cannot allocate memory");
+
result->svp->n_segs = 0;
result->n_points_max = art_new(int, result->n_segs_max);
@@ -1412,6 +1424,9 @@ static void art_svp_intersect_push_pt(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
seg->y1 = y;
pri_pt = art_new(ArtPriPoint, 1);
+ if (!pri_pt)
+ error("[art_svp_intersect_push_pt] Cannot allocate memory");
+
pri_pt->x = x;
pri_pt->y = y;
pri_pt->user_data = seg;
@@ -1875,6 +1890,8 @@ static void art_svp_intersect_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
return;
hs = art_new(ArtActiveSeg, 1);
+ if (!hs)
+ error("[art_svp_intersect_horiz] Cannot allocate memory");
hs->flags = ART_ACTIVE_FLAGS_DEL | (seg->flags & ART_ACTIVE_FLAGS_OUT);
if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
@@ -2017,6 +2034,8 @@ static void art_svp_intersect_add_seg(ArtIntersectCtx *ctx, const ArtSVPSeg *in_
ArtActiveSeg *last = NULL;
ArtActiveSeg *left, *right;
ArtPriPoint *pri_pt = art_new(ArtPriPoint, 1);
+ if (!pri_pt)
+ error("[art_svp_intersect_add_seg] Cannot allocate memory");
seg->flags = 0;
seg->in_seg = in_seg;
@@ -2186,6 +2205,9 @@ void art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out) {
return;
ctx = art_new(ArtIntersectCtx, 1);
+ if (!ctx)
+ error("[art_svp_intersector] Cannot allocate memory");
+
ctx->in = in;
ctx->out = out;
pq = art_pri_new();
@@ -2198,6 +2220,9 @@ void art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out) {
ctx->in_curs = 0;
first_point = art_new(ArtPriPoint, 1);
+ if (!first_point)
+ error("[art_svp_intersector] Cannot allocate memory");
+
first_point->x = in->segs[0].points[0].x;
first_point->y = in->segs[0].points[0].y;
first_point->user_data = NULL;
@@ -2339,6 +2364,8 @@ static void art_svp_render_delete_active(int *active_segs, int j, int n_active_s
ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp,
int x0, int y0, int x1, int y1) {
ArtSVPRenderAAIter *iter = art_new(ArtSVPRenderAAIter, 1);
+ if (!iter)
+ error("[art_svp_render_aa_iter] Cannot allocate memory");
iter->svp = svp;
iter->y = y0;
diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h
index 942e26644f..8c9c97bc57 100644
--- a/engines/sword25/gfx/image/art.h
+++ b/engines/sword25/gfx/image/art.h
@@ -57,6 +57,7 @@ namespace Sword25 {
} else { \
max = 1; \
p = art_new(type, 1); \
+ if (!p) error("Cannot allocate memory for art data"); \
} \
} while (0)
diff --git a/engines/sword25/gfx/image/vectorimage.cpp b/engines/sword25/gfx/image/vectorimage.cpp
index 9235ec2fcf..b9ce5f7e00 100644
--- a/engines/sword25/gfx/image/vectorimage.cpp
+++ b/engines/sword25/gfx/image/vectorimage.cpp
@@ -321,6 +321,8 @@ ArtBpath *VectorImage::storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, in
bez[*bezNodes].code = ART_END;
ArtBpath *bez1 = art_new(ArtBpath, *bezNodes + 1);
+ if (!bez1)
+ error("[VectorImage::storeBez] Cannot allocate memory");
for (int i = 0; i <= *bezNodes; i++)
bez1[i] = bez[i];
diff --git a/engines/sword25/gfx/image/vectorimagerenderer.cpp b/engines/sword25/gfx/image/vectorimagerenderer.cpp
index 97dad3346d..6d4dc213f2 100644
--- a/engines/sword25/gfx/image/vectorimagerenderer.cpp
+++ b/engines/sword25/gfx/image/vectorimagerenderer.cpp
@@ -270,6 +270,9 @@ ArtVpath *art_vpath_cat(ArtVpath *a, ArtVpath *b) {
len_a = art_vpath_len(a);
len_b = art_vpath_len(b);
dest = art_new(ArtVpath, len_a + len_b + 1);
+ if (!dest)
+ error("[art_vpath_cat] Cannot allocate memory");
+
p = dest;
for (int i = 0; i < len_a; i++)
@@ -299,6 +302,8 @@ ArtVpath *art_vpath_reverse(ArtVpath *a) {
len = art_vpath_len(a);
dest = art_new(ArtVpath, len + 1);
+ if (!dest)
+ error("[art_vpath_reverse] Cannot allocate memory");
for (i = 0; i < len; i++) {
it = a[len - i - 1];
@@ -371,6 +376,8 @@ void drawBez(ArtBpath *bez1, ArtBpath *bez2, byte *buffer, int width, int height
int size = art_vpath_len(vec);
ArtVpath *vect = art_new(ArtVpath, size + 1);
+ if (!vect)
+ error("[drawBez] Cannot allocate memory");
int k;
for (k = 0; k < size; k++) {