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Diffstat (limited to 'engines/sword25/input/inputengine.cpp')
-rw-r--r--engines/sword25/input/inputengine.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp
index bb9c2c8b40..7157e7242f 100644
--- a/engines/sword25/input/inputengine.cpp
+++ b/engines/sword25/input/inputengine.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -235,13 +235,13 @@ bool InputEngine::persist(OutputPersistenceBlock &writer) {
// Write out the number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaCommandCB");
// Write out the number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaCharacterCB");
return true;
@@ -253,7 +253,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Read number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- uint commandCallbackCount;
+ uint32 commandCallbackCount;
reader.read(commandCallbackCount);
assert(commandCallbackCount == 1);
@@ -263,7 +263,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Read number of character callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
- uint characterCallbackCount;
+ uint32 characterCallbackCount;
reader.read(characterCallbackCount);
assert(characterCallbackCount == 1);