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Diffstat (limited to 'engines/sword25/input/scummvminput.cpp')
-rw-r--r--engines/sword25/input/scummvminput.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/sword25/input/scummvminput.cpp b/engines/sword25/input/scummvminput.cpp
index 0b8f4fbb66..34763b0125 100644
--- a/engines/sword25/input/scummvminput.cpp
+++ b/engines/sword25/input/scummvminput.cpp
@@ -335,27 +335,27 @@ void ScummVMInput::ReportCommand(KEY_COMMANDS Command) {
// Persistenz
// -----------------------------------------------------------------------------
-bool ScummVMInput::Persist(OutputPersistenceBlock &Writer) {
+bool ScummVMInput::persist(OutputPersistenceBlock &writer) {
// Anzahl an Command-Callbacks persistieren.
- Writer.Write(m_CommandCallbacks.size());
+ writer.write(m_CommandCallbacks.size());
// Alle Command-Callbacks einzeln persistieren.
{
Common::List<CommandCallback>::const_iterator It = m_CommandCallbacks.begin();
while (It != m_CommandCallbacks.end()) {
- Writer.Write(CallbackRegistry::getInstance().resolveCallbackPointer(*It));
+ writer.write(CallbackRegistry::getInstance().resolveCallbackPointer(*It));
++It;
}
}
// Anzahl an Character-Callbacks persistieren.
- Writer.Write(m_CharacterCallbacks.size());
+ writer.write(m_CharacterCallbacks.size());
// Alle Character-Callbacks einzeln persistieren.
{
Common::List<CharacterCallback>::const_iterator It = m_CharacterCallbacks.begin();
while (It != m_CharacterCallbacks.end()) {
- Writer.Write(CallbackRegistry::getInstance().resolveCallbackPointer(*It));
+ writer.write(CallbackRegistry::getInstance().resolveCallbackPointer(*It));
++It;
}
}
@@ -365,18 +365,18 @@ bool ScummVMInput::Persist(OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool ScummVMInput::Unpersist(InputPersistenceBlock &Reader) {
+bool ScummVMInput::unpersist(InputPersistenceBlock &reader) {
// Command-Callbackliste leeren.
m_CommandCallbacks.clear();
// Anzahl an Command-Callbacks lesen.
uint CommandCallbackCount;
- Reader.Read(CommandCallbackCount);
+ reader.read(CommandCallbackCount);
// Alle Command-Callbacks wieder herstellen.
for (uint i = 0; i < CommandCallbackCount; ++i) {
Common::String CallbackFunctionName;
- Reader.Read(CallbackFunctionName);
+ reader.read(CallbackFunctionName);
m_CommandCallbacks.push_back(reinterpret_cast<CommandCallback>(
CallbackRegistry::getInstance().resolveCallbackFunction(CallbackFunctionName)));
@@ -387,17 +387,17 @@ bool ScummVMInput::Unpersist(InputPersistenceBlock &Reader) {
// Anzahl an Character-Callbacks lesen.
uint CharacterCallbackCount;
- Reader.Read(CharacterCallbackCount);
+ reader.read(CharacterCallbackCount);
// Alle Character-Callbacks wieder herstellen.
for (uint i = 0; i < CharacterCallbackCount; ++i) {
Common::String CallbackFunctionName;
- Reader.Read(CallbackFunctionName);
+ reader.read(CallbackFunctionName);
m_CharacterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::getInstance().resolveCallbackFunction(CallbackFunctionName)));
}
- return Reader.IsGood();
+ return reader.isGood();
}
} // End of namespace Sword25