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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+#ifndef BS_STDWININPUT_H
+#define BS_STDWININPUT_H
+
+/// Includes
+#include "kernel/memlog_off.h"
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <list>
+#include "kernel/memlog_on.h"
+
+#include "kernel/common.h"
+#include "inputengine.h"
+
+/// Klassendefinitionen
+class BS_Kernel;
+
+/// Klassendefinition
+class BS_StdWinInput : public BS_InputEngine
+{
+public:
+ BS_StdWinInput(BS_Kernel* pKernel);
+ virtual ~BS_StdWinInput();
+
+ virtual bool Init();
+ virtual void Update();
+ virtual bool IsLeftMouseDown();
+ virtual bool IsRightMouseDown();
+ virtual bool WasLeftMouseDown();
+ virtual bool WasRightMouseDown();
+ virtual bool IsLeftDoubleClick();
+ virtual int GetMouseX();
+ virtual int GetMouseY();
+ virtual bool IsKeyDown(unsigned int KeyCode);
+ virtual bool WasKeyDown(unsigned int KeyCode);
+ virtual void SetMouseX(int PosX);
+ virtual void SetMouseY(int PosY);
+ virtual bool RegisterCharacterCallback(CharacterCallback Callback);
+ virtual bool UnregisterCharacterCallback(CharacterCallback Callback);
+ virtual bool RegisterCommandCallback(CommandCallback Callback);
+ virtual bool UnregisterCommandCallback(CommandCallback Callback);
+ virtual void ReportCharacter(unsigned char Character);
+ virtual void ReportCommand(KEY_COMMANDS Command);
+
+ bool Persist(BS_OutputPersistenceBlock & Writer);
+ bool Unpersist(BS_InputPersistenceBlock & Reader);
+
+private:
+ void TestForLeftDoubleClick();
+
+ BYTE m_KeyboardState[2][256];
+ bool m_LeftMouseState[2];
+ bool m_RightMouseState[2];
+ unsigned int m_CurrentState;
+ int m_MouseX;
+ int m_MouseY;
+ bool m_LeftMouseDown;
+ bool m_RightMouseDown;
+ bool m_LeftDoubleClick;
+ unsigned int m_DoubleClickTime;
+ int m_DoubleClickRectWidth;
+ int m_DoubleClickRectHeight;
+ unsigned int m_LastLeftClickTime;
+ int m_LastLeftClickMouseX;
+ int m_LastLeftClickMouseY;
+ std::list<CommandCallback> m_CommandCallbacks;
+ std::list<CharacterCallback> m_CharacterCallbacks;
+};
+
+#endif