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-rw-r--r--engines/sword25/kernel/filesystemutil.h25
1 files changed, 9 insertions, 16 deletions
diff --git a/engines/sword25/kernel/filesystemutil.h b/engines/sword25/kernel/filesystemutil.h
index 4c089e1049..38a3fdaa12 100644
--- a/engines/sword25/kernel/filesystemutil.h
+++ b/engines/sword25/kernel/filesystemutil.h
@@ -61,8 +61,6 @@ namespace Sword25 {
class FileSystemUtil {
public:
- static FileSystemUtil &getInstance();
- virtual ~FileSystemUtil() {}
/**
* This function returns the name of the directory in which all user data is to be stored.
@@ -70,37 +68,32 @@ public:
* These are for example Screenshots, game saves, configuration files, log files, ...
* @return Returns the name of the directory for user data.
*/
- virtual Common::String getUserdataDirectory() = 0;
+ static Common::String getUserdataDirectory();
+
/**
* @return Returns the path seperator
*/
- virtual Common::String getPathSeparator() = 0;
+ static Common::String getPathSeparator();
+
/**
* @param Filename The path to a file.
* @return Returns the size of the specified file. If the size could not be
* determined, or the file does not exist, returns -1
*/
- virtual int32 getFileSize(const Common::String &filename) = 0;
+ static int32 getFileSize(const Common::String &filename);
+
/**
* @param Filename The path to a file.
* @return Returns true if the file exists.
*/
- virtual bool fileExists(const Common::String &filename) = 0;
- /**
- * This function creates a directory
- *
- * If the parameter is "\b\c\d\e" is passed, and "\b\c" already exists, then folder 'd'
- * will be created, and subdirectory 'e' under it.
- * @param DirectoryName The name of the directory to be created
- * @return Returns true if the folder(s) could be created, otherwise false.
- */
- virtual bool createDirectory(const Common::String &directoryName) = 0;
+ static bool fileExists(const Common::String &filename);
+
/**
* Gets the filename from a path and filename
* @param Filename The full path and filename
* @return Returns just the filename
*/
- virtual Common::String getPathFilename(const Common::String &path) = 0;
+ static Common::String getPathFilename(const Common::String &path);
};
} // End of namespace Sword25