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Diffstat (limited to 'engines/sword25/kernel/kernel_script.cpp')
-rw-r--r--engines/sword25/kernel/kernel_script.cpp645
1 files changed, 228 insertions, 417 deletions
diff --git a/engines/sword25/kernel/kernel_script.cpp b/engines/sword25/kernel/kernel_script.cpp
index 1b87dfdc6e..d4b9a56d8e 100644
--- a/engines/sword25/kernel/kernel_script.cpp
+++ b/engines/sword25/kernel/kernel_script.cpp
@@ -32,14 +32,9 @@
*
*/
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/filesystemutil.h"
-#include "sword25/kernel/window.h"
#include "sword25/kernel/resmanager.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/script/script.h"
@@ -47,131 +42,92 @@
namespace Sword25 {
-// -----------------------------------------------------------------------------
-
-static int DisconnectService(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushboolean(L, pKernel->DisconnectService(luaL_checkstring(L, 1)));
+static int disconnectService(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushboolean(L, true);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetActiveServiceIdentifier(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushstring(L, pKernel->GetActiveServiceIdentifier(luaL_checkstring(L, 1)).c_str());
+static int getActiveServiceIdentifier(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushstring(L, "QUUX");
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSuperclassCount(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushnumber(L, pKernel->GetSuperclassCount());
+static int getSuperclassCount(lua_State *L) {
+ // This function is only used by a single function in system/kernel.lua which is never called.
+ lua_pushnumber(L, 0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSuperclassIdentifier(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushstring(L, pKernel->GetSuperclassIdentifier(
- static_cast<uint>(luaL_checknumber(L, 1))).c_str());
+static int getSuperclassIdentifier(lua_State *L) {
+ // This function is only used by a single function in system/kernel.lua which is never called.
+ lua_pushstring(L, "FOO");
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetServiceCount(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushnumber(L, pKernel->GetServiceCount(luaL_checkstring(L, 1)));
+static int getServiceCount(lua_State *L) {
+ // This function is only used by a single function in system/kernel.lua which is never called.
+ lua_pushnumber(L, 0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetServiceIdentifier(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1),
- static_cast<uint>(luaL_checknumber(L, 2))).c_str());
+static int getServiceIdentifier(lua_State *L) {
+ // This function is only used by a single function in system/kernel.lua which is never called.
+ lua_pushstring(L, "BAR");
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetMilliTicks(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int getMilliTicks(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- lua_pushnumber(L, pKernel->GetMilliTicks());
+ lua_pushnumber(L, pKernel->getMilliTicks());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetTimer(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int getTimer(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- lua_pushnumber(L, static_cast<lua_Number>(pKernel->GetMicroTicks()) / 1000000.0);
+ lua_pushnumber(L, static_cast<lua_Number>(pKernel->getMilliTicks()) / 1000.0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int StartService(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
-
- lua_pushbooleancpp(L, pKernel->NewService(luaL_checkstring(L, 1), luaL_checkstring(L, 2)) != NULL);
+static int startService(lua_State *L) {
+ // This function is used by system/boot.lua to init all services.
+ // However, we do nothing here, as we just hard code the init sequence.
+ lua_pushbooleancpp(L, true);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int Sleep(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int sleep(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- pKernel->Sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
+ pKernel->sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int Crash(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int crash(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- pKernel->Crash();
+ pKernel->crash();
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int ExecuteFile(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int executeFile(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ScriptEngine *pSE = static_cast<ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pSE = pKernel->getScript();
BS_ASSERT(pSE);
lua_pushbooleancpp(L, pSE->executeFile(luaL_checkstring(L, 1)));
@@ -179,551 +135,406 @@ static int ExecuteFile(lua_State *L) {
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int GetUserdataDirectory(lua_State *L) {
- lua_pushstring(L, FileSystemUtil::GetInstance().GetUserdataDirectory().c_str());
+static int getUserdataDirectory(lua_State *L) {
+ lua_pushstring(L, FileSystemUtil::getUserdataDirectory().c_str());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetPathSeparator(lua_State *L) {
- lua_pushstring(L, FileSystemUtil::GetInstance().GetPathSeparator().c_str());
+static int getPathSeparator(lua_State *L) {
+ lua_pushstring(L, FileSystemUtil::getPathSeparator().c_str());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int FileExists(lua_State *L) {
- lua_pushbooleancpp(L, FileSystemUtil::GetInstance().FileExists(luaL_checkstring(L, 1)));
+static int fileExists(lua_State *L) {
+ lua_pushbooleancpp(L, FileSystemUtil::fileExists(luaL_checkstring(L, 1)));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int CreateDirectory(lua_State *L) {
- lua_pushbooleancpp(L, FileSystemUtil::GetInstance().CreateDirectory(luaL_checkstring(L, 1)));
+static int createDirectory(lua_State *L) {
+ // ScummVM engines cannot create directories, so we do nothing here.
+ lua_pushbooleancpp(L, false);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetWinCode(lua_State *L) {
+static int getWinCode(lua_State *L) {
lua_pushstring(L, "ScummVM");
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSubversionRevision(lua_State *L) {
+static int getSubversionRevision(lua_State *L) {
// ScummVM is 1337
lua_pushnumber(L, 1337);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetUsedMemory(lua_State *L) {
- lua_pushnumber(L, Kernel::GetInstance()->GetUsedMemory());
+static int getUsedMemory(lua_State *L) {
+ lua_pushnumber(L, Kernel::getInstance()->getUsedMemory());
return 1;
}
-// -----------------------------------------------------------------------------
-
static const char *KERNEL_LIBRARY_NAME = "Kernel";
static const luaL_reg KERNEL_FUNCTIONS[] = {
- {"DisconnectService", DisconnectService},
- {"GetActiveServiceIdentifier", GetActiveServiceIdentifier},
- {"GetSuperclassCount", GetSuperclassCount},
- {"GetSuperclassIdentifier", GetSuperclassIdentifier},
- {"GetServiceCount", GetServiceCount},
- {"GetServiceIdentifier", GetServiceIdentifier},
- {"GetMilliTicks", GetMilliTicks},
- {"GetTimer", GetTimer},
- {"StartService", StartService},
- {"Sleep", Sleep},
- {"Crash", Crash},
- {"ExecuteFile", ExecuteFile},
- {"GetUserdataDirectory", GetUserdataDirectory},
- {"GetPathSeparator", GetPathSeparator},
- {"FileExists", FileExists},
- {"CreateDirectory", CreateDirectory},
- {"GetWinCode", GetWinCode},
- {"GetSubversionRevision", GetSubversionRevision},
- {"GetUsedMemory", GetUsedMemory},
+ {"DisconnectService", disconnectService},
+ {"GetActiveServiceIdentifier", getActiveServiceIdentifier},
+ {"GetSuperclassCount", getSuperclassCount},
+ {"GetSuperclassIdentifier", getSuperclassIdentifier},
+ {"GetServiceCount", getServiceCount},
+ {"GetServiceIdentifier", getServiceIdentifier},
+ {"GetMilliTicks", getMilliTicks},
+ {"GetTimer", getTimer},
+ {"StartService", startService},
+ {"Sleep", sleep},
+ {"Crash", crash},
+ {"ExecuteFile", executeFile},
+ {"GetUserdataDirectory", getUserdataDirectory},
+ {"GetPathSeparator", getPathSeparator},
+ {"FileExists", fileExists},
+ {"CreateDirectory", createDirectory},
+ {"GetWinCode", getWinCode},
+ {"GetSubversionRevision", getSubversionRevision},
+ {"GetUsedMemory", getUsedMemory},
{0, 0}
};
-// -----------------------------------------------------------------------------
-
-static int IsVisible(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushbooleancpp(L, pWindow->IsVisible());
+static int isVisible(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushbooleancpp(L, true);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetVisible(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- pWindow->SetVisible(lua_tobooleancpp(L, 1));
+static int setVisible(lua_State *L) {
+ // This function apparently is not used by the game scripts
+// pWindow->setVisible(lua_tobooleancpp(L, 1));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int GetX(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushnumber(L, pWindow->GetX());
+static int getX(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushnumber(L, 0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetY(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushnumber(L, pWindow->GetY());
+static int getY(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushnumber(L, 0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetX(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- pWindow->SetX(static_cast<int>(luaL_checknumber(L, 1)));
+static int setX(lua_State *L) {
+ // This is called by system/boot.lua with -1 as value.
+// pWindow->setX(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int SetY(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- pWindow->SetY(static_cast<int>(luaL_checknumber(L, 1)));
+static int setY(lua_State *L) {
+ // This is called by system/boot.lua with -1 as value.
+// pWindow->setY(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int GetClientX(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushnumber(L, pWindow->GetClientX());
+static int getClientX(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushnumber(L, 0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetClientY(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushnumber(L, pWindow->GetClientY());
+static int getClientY(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushnumber(L, 0);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetWidth(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushnumber(L, pWindow->GetWidth());
+static int getWidth(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushnumber(L, 800);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetHeight(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushnumber(L, pWindow->GetHeight());
+static int getHeight(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushnumber(L, 600);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetWidth(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- pWindow->SetWidth(static_cast<int>(luaL_checknumber(L, 1)));
+static int setWidth(lua_State *L) {
+ // This is called by system/boot.lua with 800 as value.
+// pWindow->setWidth(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int SetHeight(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- pWindow->SetHeight(static_cast<int>(luaL_checknumber(L, 1)));
+static int setHeight(lua_State *L) {
+ // This is called by system/boot.lua with 600 as value.
+// pWindow->setHeight(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int GetTitle(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushstring(L, pWindow->GetTitle().c_str());
+static int getTitle(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushstring(L, "");
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetTitle(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- pWindow->SetTitle(luaL_checkstring(L, 1));
+static int setTitle(lua_State *L) {
+ // This is called by system/boot.lua and system/menu.lua, to
+ // set the window title to the (localized) game name.
+ // FIXME: Should we call OSystem::setWindowCaption() here?
+// pWindow->setTitle(luaL_checkstring(L, 1));
return 0;
}
-// -----------------------------------------------------------------------------
+static int processMessages(lua_State *L) {
+ // This is called by the main loop in system/boot.lua,
+ // and the game keeps running as true is returned here.
+ // It terminates if we return false.
-static int ProcessMessages(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
+ // TODO: We could do more stuff here if desired...
+
+ // TODO: We could always return true here, and leave quit handling
+ // to the closeWanted() opcode; see also the TODO comment in there.
- lua_pushbooleancpp(L, pWindow->ProcessMessages());
+ lua_pushbooleancpp(L, !Engine::shouldQuit());
return 1;
}
-// -----------------------------------------------------------------------------
+static int closeWanted(lua_State *L) {
+ // This is called by system/interface.lua to determine whether the
+ // user requested the game to close (e.g. by clicking the 'close' widget
+ // of the game window). As a consequence (i.e. this function returns true),
+ // a quit confirmation dialog is shown.
-static int CloseWanted(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushbooleancpp(L, pWindow->CloseWanted());
+ // TODO: ScummVM currently has a bug / misfeature where some engines provide
+ // quit confirmation dialogs, some don't; in addition, we have a global confirmation
+ // dialog (but the user has to explicitly activate that in the config).
+ // Anyway, this can lead to *two* confirmation dialogs being shown.
+ // If it wasn't for that, we could simply check for Engine::shouldQuit() here,
+ // and then invoke EventMan::resetQuit. But currently this would result in
+ // the user seeing two confirmation dialogs. Bad.
+ lua_pushbooleancpp(L, false);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int WaitForFocus(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushbooleancpp(L, pWindow->WaitForFocus());
+static int waitForFocus(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushbooleancpp(L, true);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int HasFocus(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
- BS_ASSERT(pKernel);
- Window *pWindow = pKernel->GetWindow();
- BS_ASSERT(pWindow);
-
- lua_pushbooleancpp(L, pWindow->HasFocus());
+static int hasFocus(lua_State *L) {
+ // This function apparently is not used by the game scripts
+ lua_pushbooleancpp(L, true);
return 1;
}
-// -----------------------------------------------------------------------------
-
static const char *WINDOW_LIBRARY_NAME = "Window";
static const luaL_reg WINDOW_FUNCTIONS[] = {
- {"IsVisible", IsVisible},
- {"SetVisible", SetVisible},
- {"GetX", GetX},
- {"SetX", SetX},
- {"GetY", GetY},
- {"SetY", SetY},
- {"GetClientX", GetClientX},
- {"GetClientY", GetClientY},
- {"GetWidth", GetWidth},
- {"GetHeight", GetHeight},
- {"SetWidth", SetWidth},
- {"SetHeight", SetHeight},
- {"GetTitle", GetTitle},
- {"SetTitle", SetTitle},
- {"ProcessMessages", ProcessMessages},
- {"CloseWanted", CloseWanted},
- {"WaitForFocus", WaitForFocus},
- {"HasFocus", HasFocus},
+ {"IsVisible", isVisible},
+ {"SetVisible", setVisible},
+ {"GetX", getX},
+ {"SetX", setX},
+ {"GetY", getY},
+ {"SetY", setY},
+ {"GetClientX", getClientX},
+ {"GetClientY", getClientY},
+ {"GetWidth", getWidth},
+ {"GetHeight", getHeight},
+ {"SetWidth", setWidth},
+ {"SetHeight", setHeight},
+ {"GetTitle", getTitle},
+ {"SetTitle", setTitle},
+ {"ProcessMessages", processMessages},
+ {"CloseWanted", closeWanted},
+ {"WaitForFocus", waitForFocus},
+ {"HasFocus", hasFocus},
{0, 0}
};
-// -----------------------------------------------------------------------------
-
-static int PrecacheResource(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int precacheResource(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1)));
+ lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1)));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int ForcePrecacheResource(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int forcePrecacheResource(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1), true));
+ lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1), true));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetMaxMemoryUsage(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int getMaxMemoryUsage(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- lua_pushnumber(L, pResource->GetMaxMemoryUsage());
+ lua_pushnumber(L, pResource->getMaxMemoryUsage());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetMaxMemoryUsage(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int setMaxMemoryUsage(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- pResource->SetMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1)));
+ pResource->setMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1)));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int EmptyCache(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int emptyCache(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- pResource->EmptyCache();
+ pResource->emptyCache();
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int IsLogCacheMiss(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int isLogCacheMiss(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- lua_pushbooleancpp(L, pResource->IsLogCacheMiss());
+ lua_pushbooleancpp(L, pResource->isLogCacheMiss());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetLogCacheMiss(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int setLogCacheMiss(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- pResource->SetLogCacheMiss(lua_tobooleancpp(L, 1));
+ pResource->setLogCacheMiss(lua_tobooleancpp(L, 1));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int DumpLockedResources(lua_State *L) {
- Kernel *pKernel = Kernel::GetInstance();
+static int dumpLockedResources(lua_State *L) {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ResourceManager *pResource = pKernel->GetResourceManager();
+ ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
- pResource->DumpLockedResources();
+ pResource->dumpLockedResources();
return 0;
}
-// -----------------------------------------------------------------------------
-
static const char *RESOURCE_LIBRARY_NAME = "Resource";
static const luaL_reg RESOURCE_FUNCTIONS[] = {
- {"PrecacheResource", PrecacheResource},
- {"ForcePrecacheResource", ForcePrecacheResource},
- {"GetMaxMemoryUsage", GetMaxMemoryUsage},
- {"SetMaxMemoryUsage", SetMaxMemoryUsage},
- {"EmptyCache", EmptyCache},
- {"IsLogCacheMiss", IsLogCacheMiss},
- {"SetLogCacheMiss", SetLogCacheMiss},
- {"DumpLockedResources", DumpLockedResources},
+ {"PrecacheResource", precacheResource},
+ {"ForcePrecacheResource", forcePrecacheResource},
+ {"GetMaxMemoryUsage", getMaxMemoryUsage},
+ {"SetMaxMemoryUsage", setMaxMemoryUsage},
+ {"EmptyCache", emptyCache},
+ {"IsLogCacheMiss", isLogCacheMiss},
+ {"SetLogCacheMiss", setLogCacheMiss},
+ {"DumpLockedResources", dumpLockedResources},
{0, 0}
};
-// -----------------------------------------------------------------------------
-
-static int ReloadSlots(lua_State *L) {
- PersistenceService::GetInstance().ReloadSlots();
+static int reloadSlots(lua_State *L) {
+ PersistenceService::getInstance().reloadSlots();
lua_pushnil(L);
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSlotCount(lua_State *L) {
- lua_pushnumber(L, PersistenceService::GetInstance().GetSlotCount());
+static int getSlotCount(lua_State *L) {
+ lua_pushnumber(L, PersistenceService::getInstance().getSlotCount());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int IsSlotOccupied(lua_State *L) {
- lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSlotOccupied(
- static_cast<uint>(luaL_checknumber(L, 1)) - 1));
+static int isSlotOccupied(lua_State *L) {
+ lua_pushbooleancpp(L, PersistenceService::getInstance().isSlotOccupied(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSavegameDirectory(lua_State *L) {
- lua_pushstring(L, PersistenceService::GetInstance().GetSavegameDirectory().c_str());
+static int getSavegameDirectory(lua_State *L) {
+ lua_pushstring(L, PersistenceService::getInstance().getSavegameDirectory().c_str());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int IsSavegameCompatible(lua_State *L) {
- lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSavegameCompatible(
+static int isSavegameCompatible(lua_State *L) {
+ lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible(
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSavegameDescription(lua_State *L) {
- lua_pushstring(L, PersistenceService::GetInstance().GetSavegameDescription(
+static int getSavegameDescription(lua_State *L) {
+ lua_pushstring(L, PersistenceService::getInstance().getSavegameDescription(
static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetSavegameFilename(lua_State *L) {
- lua_pushstring(L, PersistenceService::GetInstance().GetSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
+static int getSavegameFilename(lua_State *L) {
+ lua_pushstring(L, PersistenceService::getInstance().getSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int LoadGame(lua_State *L) {
- lua_pushbooleancpp(L, PersistenceService::GetInstance().LoadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
+static int loadGame(lua_State *L) {
+ lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SaveGame(lua_State *L) {
- lua_pushbooleancpp(L, PersistenceService::GetInstance().SaveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
+static int saveGame(lua_State *L) {
+ lua_pushbooleancpp(L, PersistenceService::getInstance().saveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
return 1;
}
-// -----------------------------------------------------------------------------
-
static const char *PERSISTENCE_LIBRARY_NAME = "Persistence";
static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
- {"ReloadSlots", ReloadSlots},
- {"GetSlotCount", GetSlotCount},
- {"IsSlotOccupied", IsSlotOccupied},
- {"GetSavegameDirectory", GetSavegameDirectory},
- {"IsSavegameCompatible", IsSavegameCompatible},
- {"GetSavegameDescription", GetSavegameDescription},
- {"GetSavegameFilename", GetSavegameFilename},
- {"LoadGame", LoadGame},
- {"SaveGame", SaveGame},
+ {"ReloadSlots", reloadSlots},
+ {"GetSlotCount", getSlotCount},
+ {"IsSlotOccupied", isSlotOccupied},
+ {"GetSavegameDirectory", getSavegameDirectory},
+ {"IsSavegameCompatible", isSavegameCompatible},
+ {"GetSavegameDescription", getSavegameDescription},
+ {"GetSavegameFilename", getSavegameFilename},
+ {"LoadGame", loadGame},
+ {"SaveGame", saveGame},
{0, 0}
};
-// -----------------------------------------------------------------------------
-
-bool Kernel::_RegisterScriptBindings() {
- ScriptEngine *pScript = static_cast<ScriptEngine *>(GetService("script"));
+bool Kernel::registerScriptBindings() {
+ ScriptEngine *pScript = getScript();
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
BS_ASSERT(L);