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-rw-r--r--engines/sword25/kernel/resmanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword25/kernel/resmanager.cpp b/engines/sword25/kernel/resmanager.cpp
index b6c70cd0ad..59f1034704 100644
--- a/engines/sword25/kernel/resmanager.cpp
+++ b/engines/sword25/kernel/resmanager.cpp
@@ -223,7 +223,7 @@ void ResourceManager::MoveToFront(Resource *pResource) {
*/
Resource *ResourceManager::LoadResource(const Common::String &FileName) {
// ResourceService finden, der die Resource laden kann.
- for (unsigned int i = 0; i < m_ResourceServices.size(); ++i) {
+ for (uint i = 0; i < m_ResourceServices.size(); ++i) {
if (m_ResourceServices[i]->CanLoadResource(FileName)) {
// If more memory is desired, memory must be released
DeleteResourcesIfNecessary();
@@ -328,7 +328,7 @@ void ResourceManager::DumpLockedResources() {
* as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded;
* the whole game engine may still use more memory than any amount specified.
*/
-void ResourceManager::SetMaxMemoryUsage(unsigned int MaxMemoryUsage) {
+void ResourceManager::SetMaxMemoryUsage(uint MaxMemoryUsage) {
m_MaxMemoryUsage = MaxMemoryUsage;
DeleteResourcesIfNecessary();
}