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Diffstat (limited to 'engines/sword25/kernel/scummvmwindow.h')
-rw-r--r-- | engines/sword25/kernel/scummvmwindow.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/engines/sword25/kernel/scummvmwindow.h b/engines/sword25/kernel/scummvmwindow.h deleted file mode 100644 index 2b5f514b7d..0000000000 --- a/engines/sword25/kernel/scummvmwindow.h +++ /dev/null @@ -1,85 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -/* - BS_ScummVMWindow - ---------------- - Implementation of the BS_Window Interfaces for ScummVM -*/ - -#ifndef SWORD25_SCUMMVMWINDOW_H -#define SWORD25_SCUMMVMWINDOW_H - -// Includes -#include "sword25/kernel/common.h" -#include "sword25/kernel/window.h" - -namespace Sword25 { - -// Class definition -class ScummVMWindow : public Window { -public: - ScummVMWindow(int X, int Y, int Width, int Height, bool Visible); - virtual ~ScummVMWindow(); - - bool IsVisible(); - void SetVisible(bool Visible); - int GetX(); - void SetX(int X); - int GetY(); - void SetY(int X); - int GetClientX(); - int GetClientY(); - int GetWidth(); - void SetWidth(int Width); - int GetHeight(); - void SetHeight(int Height); - Common::String GetTitle(); - void SetWindowAlive(bool v); - void SetTitle(const Common::String &Title); - bool HasFocus(); - uint GetWindowHandle(); - bool WaitForFocus(); - bool ProcessMessages(); - -private: - static bool _ClassRegistered; - bool _WindowAlive; - int _ClientXDelta; - int _ClientYDelta; -}; - -} // End of namespace Sword25 - -#endif |