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-rw-r--r--engines/sword25/kernel/window.cpp69
1 files changed, 0 insertions, 69 deletions
diff --git a/engines/sword25/kernel/window.cpp b/engines/sword25/kernel/window.cpp
deleted file mode 100644
index 8d2dc309e7..0000000000
--- a/engines/sword25/kernel/window.cpp
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@@ -1,69 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on Broken Sword 2.5 engine
- *
- * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
- *
- * Licensed under GNU GPL v2
- *
- */
-
-#include "sword25/kernel/window.h"
-
-// Alle Implementationen von BS_Window müssen hier eingetragen werden
-#include "sword25/kernel/scummvmwindow.h"
-
-namespace Sword25 {
-
-// Erstellt ein Fenster des GUI des aktuellen Betriebssystems
-Window *Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) {
- // Fenster erstellen
- Window *pWindow = (Window *) new ScummVMWindow(X, Y, Width, Height, Visible);
-
- // Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt
- // zurückgegeben
- if (pWindow->_InitSuccess)
- return pWindow;
-
- // Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben
- delete pWindow;
- return NULL;
-}
-
-// Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat -
-// solange, bis RejectClose() aufgerufen wurde.
-bool Window::CloseWanted() {
- bool result = _CloseWanted;
- _CloseWanted = false;
- return result;
-}
-
-void Window::SetCloseWanted(bool Wanted) {
- _CloseWanted = Wanted;
-}
-
-} // End of namespace Sword25