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Diffstat (limited to 'engines/sword25/kernel/window.cpp')
-rw-r--r-- | engines/sword25/kernel/window.cpp | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/engines/sword25/kernel/window.cpp b/engines/sword25/kernel/window.cpp deleted file mode 100644 index 8d2dc309e7..0000000000 --- a/engines/sword25/kernel/window.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#include "sword25/kernel/window.h" - -// Alle Implementationen von BS_Window müssen hier eingetragen werden -#include "sword25/kernel/scummvmwindow.h" - -namespace Sword25 { - -// Erstellt ein Fenster des GUI des aktuellen Betriebssystems -Window *Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) { - // Fenster erstellen - Window *pWindow = (Window *) new ScummVMWindow(X, Y, Width, Height, Visible); - - // Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt - // zurückgegeben - if (pWindow->_InitSuccess) - return pWindow; - - // Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben - delete pWindow; - return NULL; -} - -// Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat - -// solange, bis RejectClose() aufgerufen wurde. -bool Window::CloseWanted() { - bool result = _CloseWanted; - _CloseWanted = false; - return result; -} - -void Window::SetCloseWanted(bool Wanted) { - _CloseWanted = Wanted; -} - -} // End of namespace Sword25 |