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Diffstat (limited to 'engines/sword25/math/polygon.h')
-rw-r--r-- | engines/sword25/math/polygon.h | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/engines/sword25/math/polygon.h b/engines/sword25/math/polygon.h new file mode 100644 index 0000000000..3bd243f666 --- /dev/null +++ b/engines/sword25/math/polygon.h @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_POLYGON_H +#define SWORD25_POLYGON_H + +// Includes +#include "sword25/kernel/common.h" +#include "sword25/kernel/persistable.h" +#include "sword25/math/vertex.h" + +namespace Sword25 { + +class Vertex; + +/** + @brief Eine Polygonklasse. +*/ +class Polygon : public Persistable { +public: + /** + * Creates an object of type #BS_Polygon, containing 0 Vertecies. + * + * With the method Init(), Vertices can be added in later + */ + Polygon(); + + /** + * Copy constructor + */ + Polygon(const Polygon &other); + + /** + * Creates a polygon using persisted data + */ + Polygon(InputPersistenceBlock &reader); + + /** + * Creaes an object of type #BS_Polygon, and assigns Vertices to it + * @param VertexCount The number of vertices being passed + * @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon. + * @remark The Vertecies that define a polygon must not have any self-intersections. + * If the polygon does have self-intersections, then an empty polygon object is created. + */ + Polygon(int vertexCount_, const Vertex *vertices_); + + /** + * Deletes the BS_Polygon object + */ + virtual ~Polygon(); + + /** + * Initialises the BS_Polygon with a list of Vertecies. + * + * The Vertices need to define a polygon must not have self-intersections. + * If a polygon already has verticies, this will re-initialise it with the new list. + * + * @param VertexCount The number of vertices being passed + * @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon. + * @return Returns false if the Vertecies have self-intersections. In this case, + * the object is not initialised. + */ + bool init(int vertexCount_, const Vertex *vertices_); + + // + // ** Exploratory methods ** + // + + /** + * Checks whether the Vertecies of the polygon are arranged in a clockwise direction. + * @return Returns true if the Vertecies of the polygon are arranged clockwise or co-planar. + * Returns false if the Vertecies of the polygon are arrange counter-clockwise. + * @remark This method only returns a meaningful result if the polygon has at least three Vertecies. + */ + bool isCW() const; + + /** + * Checks whether the Vertices of the polygon are arranged in a counter-clockwise direction. + * @return Returns true if the Vertecies of the polygon are arranged counter-clockwise. + * Returns false if the Vertecies of the polygon are arranged clockwise or co-planar. + * @remark This method only returns a meaningful result if the polygon has at least three Vertecies. + */ + bool isCCW() const; + + /** + * Checks whether the polygon is convex. + * @return Returns true if the polygon is convex. Returns false if the polygon is concave. + * @remark This method only returns a meaningful result if the polygon has at least three Vertecies. + */ + bool isConvex() const; + + /** + * Checks whether the polygon is concave. + * @return Returns true if the polygon is concave. Returns false if the polygon is convex. + * @remark This method only returns a meaningful result if the polygon has at least three Vertecies. + */ + bool isConcave() const; + + /** + * Checks whether a point is inside the polygon + * @param Vertex A Vertex with the co-ordinates of the point to be tested. + * @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered + * @return Returns true if the point is inside the polygon, false if it is outside. + */ + bool isPointInPolygon(const Vertex &vertex, bool borderBelongsToPolygon = true) const; + + /** + * Checks whether a point is inside the polygon + * @param X The X position of the point + * @param Y The Y position of the point + * @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered + * @return Returns true if the point is inside the polygon, false if it is outside. + */ + bool isPointInPolygon(int x, int y, bool borderBelongsToPolygon = true) const; + + /** + * Returns the focus/centroid of the polygon + */ + Vertex getCentroid() const; + + // Edge belongs to the polygon + // Polygon must be CW + bool isLineInterior(const Vertex &a, const Vertex &b) const; + // Edge does not belong to the polygon + // Polygon must be CW + bool isLineExterior(const Vertex &a, const Vertex &b) const; + + // + // Manipulation methods + // + + /** + * Ensures that the Vertecies of the polygon are arranged in a clockwise direction + */ + void ensureCWOrder(); + + /** + * Ensures that the Vertecies of the polygon are arranged in a counter-clockwise direction + */ + void ensureCCWOrder(); + + /** + * Reverses the Vertecies order. + */ + void reverseVertexOrder(); + + /** + * Moves the polygon. + * @param Delta The vertex around the polygon to be moved. + */ + void operator+=(const Vertex &delta); + + // + //------------------ + // + + /// Specifies the number of Vertecies in the Vertecies array. + int vertexCount; + /// COntains the Vertecies of the polygon + Vertex *vertices; + + virtual bool persist(OutputPersistenceBlock &writer); + virtual bool unpersist(InputPersistenceBlock &reader); + +private: + bool _isCW; + bool _isConvex; + Vertex _centroid; + + /** + * Computes the centroid of the polygon. + */ + Vertex computeCentroid() const; + + /** + * Determines how the Vertecies of the polygon are arranged. + * @return Returns true if the Vertecies are arranged in a clockwise + * direction, otherwise false. + */ + bool computeIsCW() const; + + /** + * Determines whether the polygon is convex or concave. + * @return Returns true if the polygon is convex, otherwise false. + */ + bool computeIsConvex() const; + + /** + * Calculates the cross product of three Vertecies + * @param V1 The first Vertex + * @param V2 The second Vertex + * @param V3 The third Vertex + * @return Returns the cross-product of the three vertecies + * @todo This method would be better as a method of the BS_Vertex class + */ + int crossProduct(const Vertex &v1, const Vertex &v2, const Vertex &v3) const; + + /** + * Computes the scalar product of two vectors spanning three vertecies + * + * The vectors are spanned by V2->V1 and V2->V3 + * + * @param V1 The first Vertex + * @param V2 The second Vertex + * @param V3 The third Vertex + * @return Returns the dot product of the three Vertecies. + * @todo This method would be better as a method of the BS_Vertex class + */ + int dotProduct(const Vertex &v1, const Vertex &v2, const Vertex &v3) const; + + /** + * Checks whether the polygon is self-intersecting + * @return Returns true if the polygon is self-intersecting. + * Returns false if the polygon is not self-intersecting. + */ + bool checkForSelfIntersection() const; + + /** + * Find the vertex of the polygon that is located below the right-most point, + * and returns it's index in the vertex array. + * @return Returns the index of the vertex at the bottom-right of the polygon. + * Returns -1 if the vertex list is empty. + */ + int findLRVertexIndex() const; + + bool isLineInCone(int startVertexIndex, const Vertex &endVertex, bool includeEdges) const; +}; + +} // End of namespace Sword25 + +#endif |