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Diffstat (limited to 'engines/sword25/math/regionregistry.cpp')
-rw-r--r--engines/sword25/math/regionregistry.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/sword25/math/regionregistry.cpp b/engines/sword25/math/regionregistry.cpp
index 6be4c1fa2a..4e49963397 100644
--- a/engines/sword25/math/regionregistry.cpp
+++ b/engines/sword25/math/regionregistry.cpp
@@ -69,23 +69,23 @@ void RegionRegistry::LogWarningLn(const char *Message) const {
// -----------------------------------------------------------------------------
-bool RegionRegistry::Persist(OutputPersistenceBlock &Writer) {
+bool RegionRegistry::persist(OutputPersistenceBlock &writer) {
bool Result = true;
- // Write out the next handle
- Writer.Write(m_NextHandle);
+ // write out the next handle
+ writer.write(m_NextHandle);
// Number of regions to write
- Writer.Write(m_Handle2PtrMap.size());
+ writer.write(m_Handle2PtrMap.size());
// Persist all the BS_Regions
HANDLE2PTR_MAP::const_iterator Iter = m_Handle2PtrMap.begin();
while (Iter != m_Handle2PtrMap.end()) {
// Handle persistence
- Writer.Write(Iter->_key);
+ writer.write(Iter->_key);
// Persist object
- Result &= Iter->_value->Persist(Writer);
+ Result &= Iter->_value->persist(writer);
++Iter;
}
@@ -95,31 +95,31 @@ bool RegionRegistry::Persist(OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool RegionRegistry::Unpersist(InputPersistenceBlock &Reader) {
+bool RegionRegistry::unpersist(InputPersistenceBlock &reader) {
bool Result = true;
- // Read in the next handle
- Reader.Read(m_NextHandle);
+ // read in the next handle
+ reader.read(m_NextHandle);
// Destroy all existing BS_Regions
//FIXME: This doesn't seem right - the value is being deleted but not the actual hash node itself?
while (!m_Handle2PtrMap.empty()) delete m_Handle2PtrMap.begin()->_value;
- // Read in the number of BS_Regions
+ // read in the number of BS_Regions
uint RegionCount;
- Reader.Read(RegionCount);
+ reader.read(RegionCount);
// Restore all the BS_Regions objects
for (uint i = 0; i < RegionCount; ++i) {
// Handle read
uint Handle;
- Reader.Read(Handle);
+ reader.read(Handle);
// BS_Region restore
- Result &= Region::Create(Reader, Handle) != 0;
+ Result &= Region::Create(reader, Handle) != 0;
}
- return Reader.IsGood() && Result;
+ return reader.isGood() && Result;
}
} // End of namespace Sword25