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Diffstat (limited to 'engines/sword25/math/walkregion.cpp')
-rwxr-xr-xengines/sword25/math/walkregion.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp
index ebf4a3e541..e75383191a 100755
--- a/engines/sword25/math/walkregion.cpp
+++ b/engines/sword25/math/walkregion.cpp
@@ -30,7 +30,7 @@
// Konstanten
// -----------------------------------------------------------------------------
-static const int INFINITY = INT_MAX;
+static const int infinity = INT_MAX;
// -----------------------------------------------------------------------------
// Konstruktion / Destruktion
@@ -103,7 +103,7 @@ struct DijkstraNode
typedef Container::iterator Iter;
typedef Container::const_iterator ConstIter;
- DijkstraNode() : Cost(INFINITY), Chosen(false) {};
+ DijkstraNode() : Cost(infinity), Chosen(false) {};
ConstIter ParentIter;
int Cost;
bool Chosen;
@@ -127,7 +127,7 @@ static void InitDijkstraNodes(DijkstraNode::Container & DijkstraNodes, const BS_
static DijkstraNode::Iter ChooseClosestNode(DijkstraNode::Container & Nodes)
{
DijkstraNode::Iter ClosestNodeInter = Nodes.end();
- int MinCost = INFINITY;
+ int MinCost = infinity;
for (DijkstraNode::Iter iter = Nodes.begin(); iter != Nodes.end(); iter++)
{
@@ -152,7 +152,7 @@ static void RelaxNodes(DijkstraNode::Container & Nodes,
for (unsigned int i = 0; i < Nodes.size(); i++)
{
int Cost = VisibilityMatrix[CurNodeIndex][i];
- if (!Nodes[i].Chosen && Cost != INFINITY)
+ if (!Nodes[i].Chosen && Cost != infinity)
{
int TotalCost = (*CurNodeIter).Cost + Cost;
if (TotalCost < Nodes[i].Cost)
@@ -268,7 +268,7 @@ void BS_WalkRegion::InitNodeVector()
void BS_WalkRegion::ComputeVisibilityMatrix()
{
// Sichtbarkeitsmatrix initialisieren
- m_VisibilityMatrix = std::vector< std::vector <int> >(m_Nodes.size(), std::vector<int>(m_Nodes.size(), INFINITY));
+ m_VisibilityMatrix = std::vector< std::vector <int> >(m_Nodes.size(), std::vector<int>(m_Nodes.size(), infinity));
// Sichtbarkeiten zwischen Vertecies berechnen und in die Sichbarkeitsmatrix eintragen.
for (unsigned int j = 0; j < m_Nodes.size(); ++j)
@@ -285,8 +285,8 @@ void BS_WalkRegion::ComputeVisibilityMatrix()
else
{
// Wenn keine Sichtlinie besteht wird die Entfernung "unendlich" eingetragen
- m_VisibilityMatrix[i][j] = INFINITY;
- m_VisibilityMatrix[j][i] = INFINITY;
+ m_VisibilityMatrix[i][j] = infinity;
+ m_VisibilityMatrix[j][i] = infinity;
}
}
}