diff options
Diffstat (limited to 'engines/sword25/math/walkregion.cpp')
-rwxr-xr-x | engines/sword25/math/walkregion.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp index ebf4a3e541..e75383191a 100755 --- a/engines/sword25/math/walkregion.cpp +++ b/engines/sword25/math/walkregion.cpp @@ -30,7 +30,7 @@ // Konstanten // ----------------------------------------------------------------------------- -static const int INFINITY = INT_MAX; +static const int infinity = INT_MAX; // ----------------------------------------------------------------------------- // Konstruktion / Destruktion @@ -103,7 +103,7 @@ struct DijkstraNode typedef Container::iterator Iter; typedef Container::const_iterator ConstIter; - DijkstraNode() : Cost(INFINITY), Chosen(false) {}; + DijkstraNode() : Cost(infinity), Chosen(false) {}; ConstIter ParentIter; int Cost; bool Chosen; @@ -127,7 +127,7 @@ static void InitDijkstraNodes(DijkstraNode::Container & DijkstraNodes, const BS_ static DijkstraNode::Iter ChooseClosestNode(DijkstraNode::Container & Nodes) { DijkstraNode::Iter ClosestNodeInter = Nodes.end(); - int MinCost = INFINITY; + int MinCost = infinity; for (DijkstraNode::Iter iter = Nodes.begin(); iter != Nodes.end(); iter++) { @@ -152,7 +152,7 @@ static void RelaxNodes(DijkstraNode::Container & Nodes, for (unsigned int i = 0; i < Nodes.size(); i++) { int Cost = VisibilityMatrix[CurNodeIndex][i]; - if (!Nodes[i].Chosen && Cost != INFINITY) + if (!Nodes[i].Chosen && Cost != infinity) { int TotalCost = (*CurNodeIter).Cost + Cost; if (TotalCost < Nodes[i].Cost) @@ -268,7 +268,7 @@ void BS_WalkRegion::InitNodeVector() void BS_WalkRegion::ComputeVisibilityMatrix() { // Sichtbarkeitsmatrix initialisieren - m_VisibilityMatrix = std::vector< std::vector <int> >(m_Nodes.size(), std::vector<int>(m_Nodes.size(), INFINITY)); + m_VisibilityMatrix = std::vector< std::vector <int> >(m_Nodes.size(), std::vector<int>(m_Nodes.size(), infinity)); // Sichtbarkeiten zwischen Vertecies berechnen und in die Sichbarkeitsmatrix eintragen. for (unsigned int j = 0; j < m_Nodes.size(); ++j) @@ -285,8 +285,8 @@ void BS_WalkRegion::ComputeVisibilityMatrix() else { // Wenn keine Sichtlinie besteht wird die Entfernung "unendlich" eingetragen - m_VisibilityMatrix[i][j] = INFINITY; - m_VisibilityMatrix[j][i] = INFINITY; + m_VisibilityMatrix[i][j] = infinity; + m_VisibilityMatrix[j][i] = infinity; } } } |