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-rw-r--r--engines/sword25/script/luascript.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h
index f0a8a9bbdc..228625a67b 100644
--- a/engines/sword25/script/luascript.h
+++ b/engines/sword25/script/luascript.h
@@ -23,7 +23,7 @@
*
*/
-/*
+/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -75,44 +75,46 @@ public:
/**
* Initialises the scripting engine
- * @return Returns true if successful, otherwise false.
+ * @return Returns true if successful, otherwise false.
*/
virtual bool Init();
/**
* Loads a script file and executes it
- * @param FileName The filename of the script
- * @return Returns true if successful, otherwise false.
+ * @param FileName The filename of the script
+ * @return Returns true if successful, otherwise false.
*/
virtual bool ExecuteFile(const Common::String &FileName);
/**
* Execute a string of script code
- * @param Code A string of script code
- * @return Returns true if successful, otherwise false.
+ * @param Code A string of script code
+ * @return Returns true if successful, otherwise false.
*/
virtual bool ExecuteString(const Common::String &Code);
/**
* Returns a pointer to the main object of the scripting language
- * @remark Using this method breaks the encapsulation of the language
+ * @remark Using this method breaks the encapsulation of the language
*/
- virtual void *GetScriptObject() { return m_State; }
+ virtual void *GetScriptObject() {
+ return m_State;
+ }
/**
* Makes the command line parameters for the scripting environment available
- * @param CommandLineParameters An array containing all the command line parameters
- * @remark How the command line parameters will be used by scripts is
+ * @param CommandLineParameters An array containing all the command line parameters
+ * @remark How the command line parameters will be used by scripts is
* dependant on the particular implementation.
*/
virtual void SetCommandLine(const Common::StringArray &CommandLineParameters);
/**
- * @remark The Lua stack is cleared by this method
+ * @remark The Lua stack is cleared by this method
*/
virtual bool Persist(BS_OutputPersistenceBlock &Writer);
/**
- * @remark The Lua stack is cleared by this method
+ * @remark The Lua stack is cleared by this method
*/
virtual bool Unpersist(BS_InputPersistenceBlock &Reader);