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-rw-r--r--engines/sword25/sfx/fmodexresource.h70
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diff --git a/engines/sword25/sfx/fmodexresource.h b/engines/sword25/sfx/fmodexresource.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on Broken Sword 2.5 engine
- *
- * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
- *
- * Licensed under GNU GPL v2
- *
- */
-
-#ifndef SWORD25_FMODRESOURCE_H
-#define SWORD25_FMODRESOURCE_H
-
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
-#include "sword25/kernel/common.h"
-#include "sword25/kernel/resource.h"
-
-// -----------------------------------------------------------------------------
-// Forward Declarations
-// -----------------------------------------------------------------------------
-
-class BS_FMODExChannel;
-struct FMOD_SOUND;
-struct FMOD_SYSTEM;
-
-// -----------------------------------------------------------------------------
-// Klassendefinition
-// -----------------------------------------------------------------------------
-
-class BS_FMODExResource : public BS_Resource {
-public:
- BS_FMODExResource(const std::string &FileName, FMOD_SYSTEM *FMOD, bool &Success);
- virtual ~BS_FMODExResource();
-
- BS_FMODExChannel *StartSound(FMOD_SYSTEM *FMOD);
-
-private:
- FMOD_SOUND *m_SoundPtr;
- char *m_SoundDataPtr;
- uint m_SoundDataSize;
-};
-
-#endif