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Diffstat (limited to 'engines/sword25/util/lua/llex.cpp')
-rw-r--r--engines/sword25/util/lua/llex.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/engines/sword25/util/lua/llex.cpp b/engines/sword25/util/lua/llex.cpp
index fdde2b8e5f..4d73a6a600 100644
--- a/engines/sword25/util/lua/llex.cpp
+++ b/engines/sword25/util/lua/llex.cpp
@@ -6,7 +6,7 @@
#include <ctype.h>
-#include <locale.h>
+#include <stdio.h>
#include <string.h>
#define llex_c
@@ -176,9 +176,23 @@ static void buffreplace (LexState *ls, char from, char to) {
static void trydecpoint (LexState *ls, SemInfo *seminfo) {
/* format error: try to update decimal point separator */
- struct lconv *cv = localeconv();
+ // Normally we'd use localeconv() to get the decimal point separator, but
+ // annoyingly that is not available on some platforms, e.g. Android. Figure
+ // it out by formatting a known value and extract the separator from that
+ // instead. The result could be cached, but considering the game I doubt
+ // this will ever be a bottleneck. Note that the separator is assumed to fit
+ // in a char, but that was a limitation in the original code as well.
char old = ls->decpoint;
- ls->decpoint = (cv ? cv->decimal_point[0] : '.');
+ char buf[5];
+ int i;
+ sprintf(buf, "%.1f", 1.0);
+ ls->decpoint = '.';
+ for (i = 0; buf[i]; i++) {
+ if (!isspace(buf[i]) && !isdigit(buf[i])) {
+ ls->decpoint = buf[i];
+ break;
+ }
+ }
buffreplace(ls, old, ls->decpoint); /* try updated decimal separator */
if (!luaO_str2d(luaZ_buffer(ls->buff), &seminfo->r)) {
/* format error with correct decimal point: no more options */